12 unchanged sentences
Shares” are to the exchangeable shares of ExchangeCo.
−Removed: was founded in 2013, back when the concept of ‘preferencing’ on the internet was simple – it was big vs.
−Removed: that time, it was clear that big tech social video platforms were beginning to preference large creators, influencers, and brands, while
+Added: was founded in 2013, when the concept of ‘preferencing’ on the internet was simple – it was big vs.
+Added: time, it was clear that the incumbent social video platforms were beginning to preference large creators, influencers, and brands, while
leaving the small creator behind and thus, creating a market opportunity.
1 unchanged sentence
small creators with the tools and distribution that they needed to succeed.
−Removed: Fast forward to 2020, when
−Removed: a new, and much more nuanced world of ‘preferencing’ was evolving online, which included sophisticated algorithms used by
−Removed: the big tech incumbents for amplification and censorship.
−Removed: In contrast, Rumble never took the approach of black box algorithms to drive
−Removed: profit and, most importantly, we never moved the goal posts on content policies.
−Removed: This consistency and transparency, along with tailwinds
−Removed: from the 2020 U.S.
−Removed: election season, led to dramatic growth in our user base from 1.2 million monthly active users (“MAUs”)
−Removed: in Q2 2020 to 21 million MAUs in Q4 2020.
−Removed: Soon after this, the preferencing and censorship enforced by big tech
−Removed: social platforms continued to expand into many other areas of content, including but not limited to the crypto-finance community and pop
−Removed: As a result, more creators and their audiences found a new home on Rumble.
−Removed: These have included top creators, such as Dan Bongino,
−Removed: Russell Brand, Kim Iversen, Steve Will Do It, Dave Rubin, Kimberly Guilfoyle, Glenn Greenwald, Matt Kohrs, and Dana White, just to name
−Removed: As a result, our user base has grown from 21 million MAUs in Q4 2020 to 80 million MAUs in Q4 2022, almost quadrupling in two years.
+Added: forward to 2020, when a new, and much more nuanced world of ‘preferencing’ was evolving online, which included sophisticated
+Added: algorithms used by the incumbents for amplification and censorship.
+Added: In contrast, Rumble never moved the goal posts on its content policies.
+Added: This consistency and transparency, along with tailwinds from the 2020 U.S.
+Added: election season, led to dramatic growth in Rumble’s
+Added: user base from 1.2 million monthly active users (“MAUs”) in Q2 2020 to 21 million MAUs in Q4 2020.
+Added: after this, the preferencing and censorship enforced by the incumbent social platforms continued to expand into many other areas of content,
+Added: including but not limited to the crypto-finance community and pop culture.
+Added: As a result, more creators and their audiences found a new
+Added: home on Rumble.
+Added: These have included top creators, such as Dan Bongino, Russell Brand, Kim Iversen, Dave Rubin, Kimberly Guilfoyle, Glenn
+Added: Greenwald, Matt Kohrs, and Dana White, just to name a few.
+Added: As a result, our user base has more than tripled in three years, growing from
+Added: 21 million MAUs (UA) in Q4 2020 to 67 million MAUs (GA4) in Q4 2023.
this period of accelerated growth, Rumble announced a business combination with CF VI, a special purpose acquisition company, on December
2 unchanged sentences
Business Combination and related PIPE investment provided Rumble with gross proceeds of approximately $400 million, prior to transaction
−Removed: This capital infusion helps Rumble compete with its big tech competitors.
−Removed: Ultimately, 99.9% of CF VI shareholders elected not
−Removed: to redeem their shares, which we believe was a strong expression of support for Rumble’s mission, its growth story to date and
−Removed: its future potential.
+Added: This capital infusion has helped Rumble compete with its big tech and other incumbent competitors.
+Added: Ultimately, 99.9% of CF
+Added: VI shareholders elected not to redeem their shares, which we believe was a strong expression of support for Rumble’s mission, its
+Added: growth story to date and its future potential.
+Added: this capital in place, Rumble set out to execute on a growth strategy with the following four key tenets:
+Added: 1) invest in content to grow
+Added: and diversify the content library and user base;
+Added: 2) build Rumble Advertising Center, an in-house advertising marketplace and network;
+Added: 3) create the infrastructure to support the Rumble video platform and future Rumble Cloud go-to-market needs;
+Added: and 4) hire across the
+Added: organization to support domestic and future international growth.
+Added: Today, Rumble is a high-growth video and cloud services provider on
+Added: a mission to protect the free and open internet.
further discussion of our key performance indicators, including definitions and explanations of the ways that management uses these metrics
1 unchanged sentence
Management’s Discussion and Analysis of Financial Condition and Results of Operations.”
−Removed: has two core businesses:
−Removed: consisting of Rumble, our social video platform;
−Removed: Locals Technology Inc.
−Removed: (“Locals”), our subscription platform;
−Removed: Advertising Center (RAC), our in-house advertising platform;
−Removed: a new Infrastructure as a Service (IaaS) venture that we are planning to launch.
−Removed: Our Video Business
−Removed: The video business consists of
−Removed: three core products:
−Removed: Rumble, Locals and RAC.
−Removed: The vision of our video business is to provide creators with the best monetization toolkit
−Removed: on the internet.
−Removed: To fulfill this vision, our product roadmap includes the conversion of Rumble, Locals and RAC from three separate products
−Removed: to a single seamlessly integrated platform.
−Removed: is a free-to-use video sharing platform operated by our Canadian subsidiary, Rumble Canada Inc., on which users can watch, share, like,
−Removed: comment, and upload videos.
−Removed: Users can subscribe to channels to stay in touch with creators and access video on-demand (“VOD”)
−Removed: and live content streamed by creators.
−Removed: which we acquired in October 2021, is a platform on which users can purchase subscriptions to access exclusive content in creator communities.
−Removed: Creators and subscribers can engage through VOD, podcasts, live chat, polls, and community discussions.
−Removed: Rumble and Locals are available via desktop and mobile web, iOS and Android mobile applications (“apps”), as well as connected
−Removed: TV apps including, but not limited to Roku, Apple TV, Fire TV and Android TV.
−Removed: is an advertising marketplace, similar to Google AdSense, designed to facilitate transactions for advertisers seeking to advertise on
−Removed: Rumble’s platforms as well as publisher platforms with which Rumble has partnerships.
−Removed: In RAC, advertisers can create and set up
−Removed: banner and video campaigns.
−Removed: We also plan on designing RAC to become a marketplace of host-read / sponsorship advertising, which has the
−Removed: potential to provide a significant opportunity for creators to further build their businesses.
−Removed: As of December 31, 2022, RAC was in beta
−Removed: mode during which the system is being tested by a subset of advertisers with a very limited amount of available inventory.
−Removed: continues to be enhanced in preparation for an expected commercial launch later in 2023.
−Removed: As we scale and integrate our platforms, we
−Removed: expect to eventually drive significant and differentiated value to advertisers and creators through the development of this independent
−Removed: advertising marketplace.
−Removed: Content creators use Rumble, Locals and RAC to build and monetize their audience through the following:
−Removed: your Audience” – As a free-to-use platform with an average of 80 million
−Removed: MAUs as of December 31, 2022, Rumble is designed to provide creators the ability to grow
−Removed: their audience.
−Removed: Creators can generate revenue on Rumble via programmatic advertisements served
−Removed: by RAC, host-read advertising, or sponsorships managed and facilitated by Rumble sales.
−Removed: Livestreaming
−Removed: creators also can drive revenue via tipping, known as ‘Rumble Rants’, through
−Removed: the live-chat functionality.
−Removed: “Grow your Super Fans” – As creators build and establish their brands on Rumble, they have the ability to bring their ’super fans’ over to Locals, through which creators can provide exclusive content to paying subscribers.
−Removed: Creators can monetize on Locals via subscriptions, tipping, as well as one-time purchases of content through a feature called Content+.
−Removed: anticipate further enhancing the value proposition for users, creators, and advertisers as we continue to invest in integrating and enhancing
−Removed: the Rumble, Locals and RAC platforms to provide a seamless experience and fulfill our vision of providing the best monetization toolkit
−Removed: for creators on the internet.
−Removed: addition, Rumble also obtains exclusive rights to distribute and license certain content on third party platforms, as well as on Rumble
−Removed: Cloud Business
−Removed: In addition to our video business,
−Removed: we are also planning to launch Rumble Cloud, a new Infrastructure as a Service (IaaS) business.
−Removed: We anticipate early demand for our cloud
−Removed: services from businesses that find themselves at risk of cancellation by the incumbent big tech cloud providers, analogous to the initial
−Removed: market opportunity that we realized in our video business.
−Removed: Offering cloud services is a natural extension of our video business, as we
−Removed: can utilize excess capacity from our existing infrastructure.
−Removed: Constituents and Engagement
−Removed: We have grown rapidly in the past year with our global MAUs reaching
−Removed: 80 million on average in Q4 2022, an increase of 142% from our 33 million average MAUs achieved in Q4 2021, and with minutes watched per
−Removed: month on our platform increasing from 0.2 billion in Q3 2020 to 11.1 billion in Q4 2022.
−Removed: Q1 2022, we have secured top content creators across a diverse set of content verticals and have onboarded content creators such as:
−Removed: Brand — Comedian, actor, and podcast host
−Removed: White and Power Slap – New sports league founded by the UFC President
−Removed: Crowder – Prominent political commentator and comedian
−Removed: Will Do It – Well-known influencer within the Gen Z demographic
−Removed: Greenwald — Journalist, author, and lawyer
−Removed: & Fit – Popular late-night podcast within the Gen Z demographic
−Removed: Rubin – Host of the Rubin Report
−Removed: Kohrs — Cryptocurrency and investing content creator
−Removed: goal is to attract even more top creators to our platform, further accelerating our platform’s growth, and we have offered and
−Removed: intend to continue to offer incentives, including economic incentives, to content creators to join our platform.
−Removed: We view expanding our
−Removed: content library and creator base as paramount to attracting more users and driving engagement on our platform.
−Removed: Hours of uploaded video
−Removed: per day were 10,373 on average in Q4 2022, an increase of 216% from Q4 2021.
−Removed: As we bring top creators and their
−Removed: content pipeline to our platform, we believe that we can draw more users onto our platform and keep them engaged for longer, in turn offering
−Removed: better monetization opportunities for creators, and allowing us to bring on more creators.
−Removed: This flywheel effect is the key mechanism by
−Removed: which we are approaching growing our video business.
−Removed: operate in a highly competitive environment, and the market for video content is rapidly evolving.
−Removed: Traditionally, video content had limitations
−Removed: on how it was distributed to consumers, posing challenges for companies aiming to engage consumers across traditional and digital technologies.
−Removed: Today, video content is consumed across all mediums in various formats, which has both increased the opportunities for consumer engagement
−Removed: and altered the competitive dynamic for new and incumbent players.
−Removed: the market expectation of instant, high-definition delivery and a diversified content offering has altered the strategy and go-to-market
−Removed: approach for even the most successful video platforms.
−Removed: compete with traditional video distribution platforms, but also with social media networks, entertainment businesses, video on demand
−Removed: providers, major film and television studios, cable/news television networks, and more.
−Removed: What we believe has differentiated Rumble is
−Removed: our ability to quickly establish and maintain trust with our users, creating an enjoyable and open viewing experience that welcomes content
−Removed: of all genres.
−Removed: We take tremendous pride in operating what we view as the go-to neutral video platform in the market, which we believe
−Removed: has allowed us to maintain our competitive positioning versus incumbent platforms.
−Removed: Significant Market Shift
−Removed: believe that several market friction points are driving creators and users to seek alternatives to incumbent platforms.
−Removed: Increasingly,
−Removed: household technology names have adopted several principles and behaviors that we believe have opened significant market opportunity for
−Removed: us to establish a lasting relationship with our community.
−Removed: “Big Tech” has increasingly adopted strict and evolving content
−Removed: moderation policies on user-generated and other published content.
−Removed: Constant shifting of policies
−Removed: has created controversy among creators and users who may believe their content, or content
−Removed: from other creators, is being restricted by biased practices, policies, and algorithms that
−Removed: have been altered to accommodate evolving trends in the digital ecosystem.
−Removed: This has led users
−Removed: and creators to seek reliable, alternative platforms that would not, outside of clearly defined
−Removed: content guidelines, restrict or shield creators’ content from reaching their potential
−Removed: Creator Focus:
−Removed: Additionally, our biggest competitors are increasingly catering to the “large
−Removed: creators” that represent individual and corporate accounts, attracting viewers to the
−Removed: content that large creators choose to feature, and creating increasing barriers for smaller
−Removed: creators to distribute content on those platforms.
−Removed: Competitive Differentiation
−Removed: believe that Rumble is uniquely positioned to address the various concerns in the video distribution marketplace.
−Removed: Rumble is one of the
−Removed: few neutral, independent, and scaled video platforms that operates with a consistent and user-friendly moderation policy, employing only
−Removed: reasonable, obvious, and necessary standards of conduct, which are clearly defined.
−Removed: Rumble is unique because we seek to simply distribute
−Removed: the content how and where consumers want it, with no preferential treatment.
−Removed: We have built a differentiated product for both users and
−Removed: creators, which has fueled our recent user growth and, we believe, positions us for further widespread adoption.
−Removed: Proposition for Users
−Removed: aim to allow consumers of our content to see content that they desire, with no preferential treatment for “large” creators
−Removed: or algorithms that suppress certain viewpoints.
−Removed: We have attracted and retained a global user base on the simple premise that Rumble offers
−Removed: our community the best experience in the market — which is the single most important component to our strategy.
−Removed: Our open search
−Removed: algorithm allows our community to access our entire content library within the search function.
−Removed: As our content library continues to expand,
−Removed: this value proposition will only continue to expand opportunities and create an even better experience for the Rumble community.
−Removed: Proposition for Creators
−Removed: key elements of our value proposition to users also benefit our creators.
−Removed: We are focused on attracting the best talent to the platform
−Removed: and have built tools to facilitate content production, distribution and monetization.
−Removed: Simply put, if a creator uploads quality content,
−Removed: our goal to make sure that this content is seen.
−Removed: This creates favorable monetization opportunities for the best content on the platform
−Removed: and highlights the value of our offering to content creators of all magnitudes.
−Removed: offering includes a world-class SDRM (social digital rights management) service for our creators, helping them to manage libraries and
−Removed: ensure maximum efficiency on and off the Rumble platform.
−Removed: This feature further enhances our relationship with our creators and allows
−Removed: us to capture, record and enhance our product through data analytics.
−Removed: we continue to develop our in-house technology, we expect that our competitive differentiation will extend beyond distribution to infrastructure,
−Removed: offering a similar value proposition to both markets:
−Removed: being a neutral platform built to meet the needs of our community.
−Removed: Growth Strategy
−Removed: are focused on the following areas in an effort to drive our growth:
−Removed: user base and user engagement growth are directly driven by the content available on our platform.
−Removed: We have on-boarded several top content
−Removed: creators onto our platform over the last year which has enabled our significant consumption growth.
−Removed: Our goal is to attract even more
−Removed: top creators to our platform, further accelerating our platform’s growth, and we have offered and intend to continue to offer incentives,
−Removed: including economic incentives, to content creators to join our platform.
−Removed: These incentives have included and may continue to include equity
−Removed: grants or cash payments, including arrangements under which we may agree to pay fixed compensation to content creators (in certain cases,
−Removed: for multiple years) irrespective of whether the actual revenue or user growth generated by the content creator on our platform meets
−Removed: our original modeled financial projections for that creator.
−Removed: Video Product Development
−Removed: vision is to offer the best monetization toolkit for creators on the internet.
−Removed: To fulfill this vision, we plan to develop a seamless
−Removed: integration across Rumble, Locals and RAC.
−Removed: In doing so, we strive to unlock full monetization potential across programmatic advertising,
−Removed: host-read ads / sponsorships, tipping, subscription and pay-per-view.
−Removed: We anticipate that realization of this vision will greatly accelerate
−Removed: creator onboarding to the platform, providing incremental value to users and advertisers, and ultimately drive platform consumption and
−Removed: While we continue to develop new functionality on each component of the platform, we focus on integration that will drive value
−Removed: to users, creators, and advertisers.
−Removed: Product Development
−Removed: our Cloud infrastructure services offerings are still in early stages of development, our tentative roadmap includes:
−Removed: video player (player
−Removed: and encoding), networking, storage, and cloud services (secure, sizable compute capacity).
−Removed: We expect Rumble Cloud to enter the beta stage
−Removed: in 2023, during which we will continue to refine our go to market approach and product in preparation for an expected commercial release
−Removed: International
−Removed: Historically, we have focused
−Removed: on growing our U.S.
−Removed: and Canadian user base;
−Removed: any historic consumption from international countries has been purely opportunistic.
−Removed: We anticipate
−Removed: boosting our international expansion once the video product and associated integrations are ready for scale across multiple languages
−Removed: We believe that there is a significant opportunity for a global expansion of our content, user base and revenue.
−Removed: and Advertising
−Removed: With the significant organic growth that we experienced to date, most
−Removed: of our marketing efforts have been focused on amplifying earned media and accelerating the word-of-mouth momentum through creator advocacy.
−Removed: As a result, we have been able to build our user base and brand with relatively minimal marketing costs.
−Removed: In the future, we will look to
−Removed: build our brand across multiple audiences, driving user growth and video consumption through (1) content creator partnerships and advocacy,
−Removed: including by offering incentives, including economic incentives, to content creators to join our platform, (2) continued earned media
−Removed: strategies, and (3) increased marketing spend, primarily through digital paid media channels.
−Removed: Like many other major social media companies,
−Removed: we rely on paid advertising in order to attract users to our platform;
−Removed: however, we cannot be certain that all or substantially all activity
−Removed: that results from such advertising is genuine.
−Removed: currently use several third-party advertisement networks and exchanges to fill our advertisement inventory.
−Removed: By developing our own network,
−Removed: we will be in position to drive our value proposition and expand our advertiser base.
−Removed: In January 2022, we announced the deployment of
−Removed: an alpha version of RAC, our own advertising marketplace.
−Removed: Several advertisers have begun using the new system, and eventually, we plan
−Removed: for all ads on the Rumble platform to be served through this marketplace.
−Removed: We further expect to drive significant and differentiated value
−Removed: to advertisers through the development of this independent advertising marketplace.
−Removed: We believe that our employees are our most significant resource.
−Removed: of December 31, 2022, we had 70 full-time employees, of whom 24 were based in Canada and 46 were based in the United States.
−Removed: employees are covered by collective bargaining agreements.
−Removed: We believe we have good relationships with our employees.
−Removed: Our human capital
−Removed: resources objectives include identifying, recruiting, retaining, incentivizing, and integrating our existing and additional employees.
−Removed: The principal purposes of our equity incentive plans are to attract, retain, and motivate key employees and directors through the granting
−Removed: of stock-based compensation awards.
−Removed: compete primarily with companies (many of which are much larger and more well capitalized than us) that also provide video and streaming
−Removed: platforms to content creators, including YouTube, Roku, TikTok, Snapchat and Facebook.
−Removed: We compete with these companies to attract, engage
−Removed: and retain users and subscribers.
+Added: is comprised of two segments:
+Added: Rumble Services and Rumble Cloud.
+Added: a video sharing platform enabled by Rumble.com and its associated mobile and connected
+Added: TV applications;
+Added: Streaming Marketplace:
+Added: a multi-platform livestreaming and monetization service for creators
+Added: enabled by Rumble Studio;
+Added: Advertising Center:
+Added: an in-house advertising marketplace and network enabled by Rumble
+Added: Advertising Center (“RAC”);
+Added: an infrastructure as a service (IaaS) offering consisting of a portfolio of compute,
+Added: storage, security, and networking offerings.
+Added: Products and Differentiation
+Added: Services consists of three core businesses:
+Added: Rumble Video, Rumble Studio, and RAC.
+Added: The collective vision of Rumble Services is to provide
+Added: creators with the best monetization toolkit on the internet.
+Added: To fulfill this vision, our product roadmap is focused on the progressive
+Added: integration of these businesses and underlying products into to a single seamlessly integrated platform, which has the potential to unlock
+Added: a variety of differentiated feature sets to users, creators, advertisers, and publishers.
+Added: Video is enabled primarily through our flagship product, Rumble.com, a free-to-use video sharing and livestreaming platform on which
+Added: users can watch, share, like, comment, and upload videos.
+Added: Users can subscribe to channels to stay in touch with creators and access video
+Added: on-demand (“VOD”) and live content streamed by creators.
+Added: In addition, Rumble Video also offers a premium subscription service
+Added: via Locals.com, where users can access certain free content and purchase subscriptions to support creators and access exclusive content
+Added: in creator communities.
+Added: Both Rumble.com and Locals.com are available via desktop and mobile web, iOS and Android mobile applications
+Added: (“apps”), as well as connected TV apps including Roku, Apple TV, Amazon Fire TV, LG, Samsung, and Android TV.
+Added: In aggregate,
+Added: Rumble Video provides a platform for creators to benefit from our growing advertising business and revenue share model.
+Added: Streaming Marketplace is enabled by Rumble Studio, a new, patent-pending application designed to enable a first-of-its-kind livestreaming
+Added: and monetization service for creators.
+Added: Using Rumble Studio, creators can establish a variety of custom settings for their livestream,
+Added: set up, go-live and control their livestream across multiple social platforms, while also benefiting from a variety of custom and programmatic
+Added: monetization opportunities, including host-read ads and sponsorships.
+Added: Rumble Studio is currently available via desktop and mobile web,
+Added: as well as iOS and Android mobile applications.
+Added: Advertising Center is our proprietary advertising marketplace and network designed to facilitate transactions for advertisers seeking
+Added: to access Rumble.com traffic and also traffic from other publishers in the RAC network.
+Added: Within the platform, RAC offers a unique set
+Added: of advertising opportunities for advertisers, including traditional display and pre-roll/mid-roll video advertising in addition to creator
+Added: sponsorships.
+Added: Furthermore, the automated technology designed to make creator sponsorship opportunities available to advertisers either
+Added: programmatically or through direct deals is planned to launch to general availability in 2024, which will be a fully differentiated offering
+Added: in the market and augment the current manual sales effort for this revenue stream.
+Added: continued scale and integration of the Rumble Video, Rumble Studio, and RAC platforms will bring a truly differentiated offering to the
+Added: market, which is the key to fulfill the Company’s vision of providing the best monetization toolkit for creators on the internet.
+Added: We Generate Revenue
+Added: portfolio of services enables a diversified set of revenue streams, which includes:
+Added: ● Advertising:
+Added: / Display Advertising:
+Added: offered to advertisers via RAC across our network of publishers, including
+Added: Pre-Roll / Mid-Roll Advertising:
+Added: offered to advertisers via RAC across our network of publishers,
+Added: including Rumble.com, and also through custom integrations into live broadcasts.
+Added: Sponsorships:
+Added: offered to advertisers via RAC programmatically and through direct sales.
+Added: ● Subscriptions,
+Added: Pay-Per-View and Tipping:
+Added: o Subscriptions:
+Added: revenue generated from users that subscribe to content creators on Locals.com.
+Added: Subscriptions:
+Added: revenue generated from badge subscriptions purchased by users on Rumble.com.
+Added: o Pay-Per-View
+Added: revenue generated from pay-per-view videos offered by creators and tips given
+Added: by users to creators during livestreams.
+Added: share revenue generated from advertising, subscriptions, pay-per-view and tipping with creators in a revenue-share model.
+Added: vast majority of the substantial user growth experienced by Rumble.com between 2020 and 2022 was organic, driven largely through user
+Added: and creator advocacy.
+Added: As a result, very minimal marketing spend was deployed during that time.
+Added: In 2023, while the organic growth continued,
+Added: the Company made several investments to bring in new content creators consistent with our goals during the de-SPAC, which in turn attracted
+Added: new audiences to the platform.
+Added: Going forward, we will look to build our brand across multiple audiences, driving user growth and video
+Added: consumption through (1) selective content creator partnerships and advocacy, (2) continued strategies to earn unpaid media coverage and
+Added: recognition, and (3) increased marketing spend, primarily through digital paid media channels, particularly as advertising revenues increase.
+Added: advertising platform, RAC, is designed as a self-serve platform where advertisers can sign up, build a campaign and bid on traffic leveraging
+Added: various targeting tactics.
+Added: As a result, paid marketing strategies will be employed as inventory is released into the network in an effort
+Added: to attract new advertisers into the system.
+Added: In parallel to this and other growth strategies, we will make continued investment into direct
+Added: sales, account management and creator success teams to drive incremental business across display and video advertising, as well as sponsorships.
+Added: for creators, the Company made several direct investments into large creators in 2023.
+Added: These investments helped attract high-profile
+Added: creators to the platform given that, at the time, our advertising revenues were minimal and creators’ earnings on the Rumble Video
+Added: platform were generally not competitive with the earnings potential offered by the incumbent platforms.
+Added: With the Company now focused
+Added: more on growing the advertising business and driving revenue, we believe that creators are now better-positioned to earn money on Rumble,
+Added: which we believe in turn will bring more content and creators to the platform, thereby yielding more engagement and ultimately driving
+Added: more advertising revenue.
+Added: operate in a challenging and rapidly evolving environment.
+Added: We compete with other online video distribution platforms, including
+Added: YouTube, and confront conduct by YouTube and Google that we believe is highly anti-competitive (see Part I, Item 2, “Legal Proceedings”
+Added: for further information).
+Added: We also face significant challenges in obtaining advertising revenue because advertisers have numerous
+Added: options for allocating their advertising budgets.
+Added: Rumble Video seeks to compete with other platforms by establishing and maintaining
+Added: trust with our users, creating an enjoyable viewing experience that welcomes a variety of video content.
+Added: We seek to operate a neutral
+Added: video platform in order to meet the challenges presented by Big Tech.
+Added: Vision, Products and Differentiation
+Added: its initial beta phase, Rumble Cloud was launched in Q1 2024, and is an Infrastructure as a Service (IaaS) offering designed to service
+Added: a wide variety of businesses from startups to small and medium sized businesses (SMBs) to enterprise clients.
+Added: Cloud was built based on the following key premises:
+Added: 1) it was existential for us to invest and build out the infrastructure to support
+Added: Rumble Video and insulate ourselves from arbitrarily enforced terms and conditions and unfavorable economics offered by the incumbent
+Added: cloud providers, and 2) given the significant amount of compute, storage and bandwidth requirements of Rumble Video, it was a natural
+Added: extension of the business to offer excess infrastructure capacity to the cloud market.
+Added: Moreover, we saw an opportunity to capitalize
+Added: on a product-market fit by specifically addressing the chronic customer pain points in the cloud market, including censorship, trust
+Added: with data, vendor lock-in strategies, as well as unfair and unpredictable pricing.
+Added: by our mission to protect a free and open internet, the vision of Rumble Cloud is to empower businesses and allow them to take control
+Added: of their IT budgets by providing the most predictable and fair pricing model in the cloud market.
+Added: Cloud launched and currently operates with the infrastructure and essential computing and storage necessary to run a wide array of workloads
+Added: and applications, including:
+Added: orchestration;
+Added: private cloud.
+Added: Rumble Video as the first anchor tenant of Rumble Cloud, we built our infrastructure from the ground up to run on the latest generation
+Added: equipment, including 4th generation AMD EPYC processors.
+Added: In addition to NVMe SSDs, Rumble Cloud virtual machines run atop fully dedicated
+Added: vCPUs, ensuring fast and consistent performance.
+Added: We Generate Revenue
+Added: Cloud launched and currently runs on a subscription model.
+Added: Relative to the unpredictable and volatile consumption-based pricing models
+Added: that can cripple a business due to rampant hidden and unexpected costs, Rumble Cloud introduced the concept of a Resource Tier pricing
+Added: model, which is designed to provide a transparent and predictable pricing model to its customers and offers unlimited usage within a
+Added: given pool of hardware resources for a fixed monthly price.
+Added: With Rumble Cloud’s Resource Tiers, customers will have the freedom
+Added: to grow and scale at a pace that works best for their needs, without surprises on their monthly bill.
+Added: front end of Rumble Cloud, rumble.cloud, is designed to support a self-serve customer acquisition model.
+Added: Marketing efforts
+Added: will be focused on attracting leads and converting through the marketing funnel via traditional paid, earned and owned media strategies.
+Added: Rumble’s video business has cultivated an ecosystem of tens of millions of users and creators.
+Added: Activating this community is a core
+Added: piece of our marketing strategy for Rumble Cloud.
+Added: complement the self-serve customer acquisition component, we plan to drive demand for Rumble Cloud using a direct sales and channel partner
+Added: Channel partners will include referral, reseller and managed service partners, who are well positioned to help us expand our
+Added: mid-market, enterprise and specialty segments.
+Added: operate in a challenging environment, with a majority of the cloud services market owned by the major cloud hyperscalers, Google Cloud,
+Added: Microsoft Azure and Amazon Web Services.
+Added: These companies have significantly greater resources than us and significant existing customer
+Added: bases that may be difficult for us to penetrate, especially given the potential for high switching costs in the cloud services market.
+Added: Given the market trends of rising multi-cloud strategies and continued complexity and unpredictability in cloud pricing, Rumble Cloud
+Added: arrives at an opportune time to enter the market and present a new way for businesses to save money and regain control of their IT budget.
+Added: believe that our employees are our most significant resource.
+Added: As of December 31, 2023, we had 158 full-time employees, of whom 37 were
+Added: based in Canada and 121 were based in the United States.
+Added: None of our employees are covered by collective bargaining agreements.
+Added: we have good relationships with our employees.
+Added: Our human capital resources objectives include identifying, recruiting, retaining, incentivizing,
+Added: and integrating our existing and additional employees.
+Added: The principal purposes of our equity incentive programs are to attract, retain,
+Added: and motivate key employees and directors through the granting of stock-based compensation awards.
are subject to domestic and foreign laws that affect companies conducting business on the internet generally, including laws relating
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As we expand internationally, we or our customers
−Removed: may also be subject to laws that regulate streaming services or online platforms, such as the EU’s Audiovisual Media Services Directive
−Removed: or EU Regulation 2019/1150, which regulates platform-to-business relations.
+Added: may also be subject to additional laws that regulate streaming services or online platforms.
we receive, store and use a substantial amount of information received from or generated by our users, we are also impacted by laws and
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among other things, the federal Restore Online Shoppers Confidence Act (ROSCA) and various state laws.
−Removed: a U.S.-based company with Canadian operations, we are subject to a variety of foreign laws governing our foreign operations, as well
+Added: a U.S.-based company with Canadian operations, we are subject to a variety of Canadian laws governing our foreign operations, as well
as Canadian and U.S.
laws that restrict trade and certain practices.
−Removed: relatively limited access to capital for most of the Company’s history, our product and engineering teams have worked in an environment
−Removed: based on efficiency and speed with a stringent focus on end-user value.
−Removed: With new access to capital upon consummation of the Business
−Removed: Combination and the ability to scale, it will be critical to maintain this culture as we look to bring new innovations to our users and
−Removed: Infrastructure
−Removed: Guided by our overarching philosophy to technology, our business plan
−Removed: contemplates spending considerable resources and investment on the underlying infrastructure that supports our products, such as building
−Removed: out and networking multiple points of presence (PoPs) and optimizing at a scale of billions of minutes of video consumption on our platform
−Removed: every month to millions of users, which requires significant investments in IT equipment, servers, bandwidth and data centers and data
−Removed: hosting/storage.
−Removed: We have made initial investments in= 2022 and, as our business continues to grow and scale, we expect such investments
−Removed: to grow proportionately over time.
−Removed: intellectual property includes trademarks, such as RUMBLE in the United States and Canada, pending international trademarks for
−Removed: RUMBLE , and a pending U.S.
−Removed: trademark application for LOCALS ;
+Added: intellectual property includes trademarks, such as RUMBLE in the United States and Canada, pending international applications
+Added: to register the trademark RUMBLE , and several pending U.S.
+Added: trademark applications, including applications for LOCALS , RUMBLE
+Added: CLOUD , RUMBLE STUDIO , and RAC ;
the domain names rumble.com and locals.com ;
−Removed: copyrights in our source code, website, apps and creative assets;
+Added: copyrights in
+Added: our source code, website, apps and creative assets;
+Added: a pending patent application for technology related to Rumble Studio;
and trade secrets.
−Removed: In addition, our platforms are powered by a proprietary
−Removed: technology platform.
−Removed: We rely on, and expect to continue to rely on, a combination of work for hire, assignment, and confidentiality agreements
−Removed: with our employees, consultants, and third parties with whom we have relationships, as well as trademark, trade dress, domain name, copyright,
−Removed: and trade secret laws to protect our brands, proprietary technology, and other intellectual property rights.
−Removed: We intend to continue to
−Removed: file additional applications with respect to our intellectual property rights.
+Added: In addition, our platforms are powered by a proprietary technology platform.
+Added: rely on, and expect to continue to rely on, a combination of work for hire, assignment, and confidentiality agreements with our employees,
+Added: consultants, and third parties with whom we have relationships, as well as trademark, trade dress, domain name, copyright, and trade
+Added: secret laws to protect our brands, proprietary technology, and other intellectual property rights.
+Added: We intend to continue to file additional
+Added: applications with respect to our intellectual property rights.
October 2021, we bolstered our value proposition for content creators by acquiring Locals, a solution for (1) creators looking to monetize
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acquisition of Locals, we did not offer a consumer-facing subscription service.
−Removed: are headquartered in Longboat Key, Florida, and maintain offices in both the United States and Canada.
−Removed: A number of our U.S.
−Removed: work remotely.
−Removed: All of our facilities are leased.
−Removed: We believe that our current facilities are adequate to meet our current needs.
−Removed: to procure additional space in the future as we continue to add employees and expand geographically.
−Removed: We also believe that, if we require
−Removed: additional space, we will be able to lease additional facilities on commercially reasonable terms.
+Added: May 2023, we acquired Callin, a San Francisco-based podcasting and live streaming platform founded by technology entrepreneur and investor
+Added: Callin’s technology laid the foundation for Rumble Studio, which was launched in Q1 2024.
+Added: October 2023, we acquired North River Project Inc., an entity created to develop what became RAC, an advertising technology solution,
+Added: specifically for Rumble.
+Added: RAC includes an advertising marketplace and network between advertisers bidding and publishers selling display
+Added: and video advertisement as well as advertisers bidding on creator sponsorships.
+Added: RAC continues to be enhanced and represents a significant
+Added: milestone in Rumble’s monetization efforts.
content policies, which are available at rumble.com/s/terms , contain politically neutral terms that ensure a safe and respectful
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exploits minor children (including disclosing personally identifiable information about minor children).
−Removed: June 2022, we announced the first phase of an updated content moderation process and released a new set of proposed content policies
−Removed: and removal and appeals process, which are intended to formalize our current practices and procedures and ensure a consistent and transparent
−Removed: The proposed policies include (i) automated flagging for copyright infringement and pornographic material, (ii) a manual ad
−Removed: hoc review of other potentially contravening content and (iii) an appeals process by which a creator can appeal the removal of any of
−Removed: its content to a panel of Rumble Quality Control Community Members, consisting of Rumble creators with a proven track record of consistent
−Removed: and active content creation, who are in good standing within the Rumble community, and have a sufficient following on the platform, as
−Removed: determined by Rumble.
−Removed: We have published our proposed content policies and removal and appeals process on our website and are continuing
−Removed: to solicit feedback from our community of creators and other users.
−Removed: We have no obligation to implement any changes to these policies
−Removed: and processes.
−Removed: We initially planned to implement changes in 2022 and now expect to implement any changes by the end of 2023.
website address is included in this report for informational purposes only.
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Compared sentence by sentence after normalising whitespace, quotation marks, case and digits, so re-formatting and restated figures do not read as changed language. Wording changes appear as one removal and one addition. The current filing and the prior one are authoritative.