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user base from 1.2 million monthly active users (“MAUs”) in Q2 2020 to 21 million MAUs in Q4 2020.
−Removed: after this, the preferencing and censorship enforced by the incumbent social platforms continued to expand into many other areas of content,
−Removed: including but not limited to the crypto-finance community and pop culture.
−Removed: As a result, more creators and their audiences found a new
−Removed: home on Rumble.
−Removed: These have included top creators, such as Dan Bongino, Russell Brand, Kim Iversen, Dave Rubin, Kimberly Guilfoyle, Glenn
−Removed: Greenwald, Matt Kohrs, and Dana White, just to name a few.
−Removed: As a result, our user base has more than tripled in three years, growing from
−Removed: 21 million MAUs (UA) in Q4 2020 to 67 million MAUs (GA4) in Q4 2023.
+Added: after, the preferencing and censorship enforced by the incumbent platforms continued to expand into many other content areas, including
+Added: the crypto-finance community and pop culture.
+Added: As a result, more creators and their audiences found a new home on Rumble.
+Added: These have included
+Added: top creators, such as Dan Bongino, Russell Brand, Kim Iversen, Dave Rubin, Kimberly Guilfoyle, Glenn Greenwald, Matt Kohrs, and Dana
+Added: White, just to name a few.
+Added: As a result, our user base has more than tripled in four years, growing from 21 million MAUs (UA) in Q4 2020
+Added: to 68 million MAUs (GA4) in Q4 2024.
+Added: We have also started to focus on monetizing our user base, with our Average Revenue Per User (“ARPU”)
+Added: increasing from $0.28 in Q4 2023 to $0.39 in Q4 2024.
+Added: (For further discussion of our key performance indicators, including definitions
+Added: and explanations of the ways that management uses these metrics in managing the performance of the business, please refer to the section
+Added: titled “Key Business Metrics” under “Item 7.
+Added: Management’s Discussion and Analysis of Financial Condition and
+Added: Results of Operations.”)
this period of accelerated growth, Rumble announced a business combination with CF VI, a special purpose acquisition company, on December
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share (“Class A Common Stock”) began trading on The Nasdaq Global Market (“Nasdaq”) under the symbol RUM.
−Removed: Business Combination and related PIPE investment provided Rumble with gross proceeds of approximately $400 million, prior to transaction
+Added: Business Combination and related PIPE investment provided Rumble with gross proceeds of approximately $400 million, before transaction
This capital infusion has helped Rumble compete with its big tech and other incumbent competitors.
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VI shareholders elected not to redeem their shares, which we believe was a strong expression of support for Rumble’s mission, its
−Removed: growth story to date and its future potential.
+Added: growth story and its future potential.
this capital in place, Rumble set out to execute on a growth strategy with the following four key tenets:
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organization to support domestic and future international growth.
−Removed: Today, Rumble is a high-growth video and cloud services provider on
−Removed: a mission to protect the free and open internet.
−Removed: further discussion of our key performance indicators, including definitions and explanations of the ways that management uses these metrics
−Removed: in managing the performance of the business, please refer to the section titled “Key Business Metrics” under “Item
−Removed: Management’s Discussion and Analysis of Financial Condition and Results of Operations.”
−Removed: is comprised of two segments:
−Removed: Rumble Services and Rumble Cloud.
−Removed: a video sharing platform enabled by Rumble.com and its associated mobile and connected
−Removed: TV applications;
+Added: In furtherance of Rumble’s
+Added: strategy, the Company recently closed a strategic investment from Tether Investments S.A.
+Added: (as successor in interest to Tether
+Added: Investments Limited) (“Tether”), the largest company in the digital assets industry and the most widely used dollar stablecoin
+Added: across the world with more than 400 million users.
+Added: Pursuant to the transaction, which closed on February 7, 2025, Tether purchased 103,333,333
+Added: shares of Class A Common Stock at a price per share of $7.50, totaling $775 million in gross proceeds to Rumble.
+Added: The Company will use
+Added: $250 million of the proceeds, after transaction expenses, to support growth initiatives.
+Added: As part of the closing of the transaction, the
+Added: Company also completed its previously announced tender offer, pursuant to which the Company purchased 70,000,000 shares of Class A Common
+Added: Stock for $525 million, excluding fees and expenses related to the tender offer.
+Added: Rumble’s existing Board of Directors (“Board”)
+Added: and governance structure, including Chris Pavlovski’s super-majority voting control, remains unchanged following the transaction.
+Added: Rumble consists of two business units:
+Added: Rumble Services
+Added: and Rumble Cloud.
+Added: a video sharing platform enabled by Rumble.com and its associated mobile and connected TV applications;
Streaming Marketplace:
−Removed: a multi-platform livestreaming and monetization service for creators
−Removed: enabled by Rumble Studio;
+Added: a multi-platform livestreaming and monetization service for creators enabled by Rumble Studio;
Advertising Center:
−Removed: an in-house advertising marketplace and network enabled by Rumble
−Removed: Advertising Center (“RAC”);
−Removed: an infrastructure as a service (IaaS) offering consisting of a portfolio of compute,
−Removed: storage, security, and networking offerings.
+Added: an in-house advertising marketplace and network enabled by Rumble Advertising Center (“RAC”);
+Added: an infrastructure as a service (IaaS) offering consisting of a portfolio of compute, storage, security, and networking offerings.
Products and Differentiation
Services consists of three core businesses:
−Removed: Rumble Video, Rumble Studio, and RAC.
−Removed: The collective vision of Rumble Services is to provide
−Removed: creators with the best monetization toolkit on the internet.
−Removed: To fulfill this vision, our product roadmap is focused on the progressive
−Removed: integration of these businesses and underlying products into to a single seamlessly integrated platform, which has the potential to unlock
−Removed: a variety of differentiated feature sets to users, creators, advertisers, and publishers.
+Added: Rumble Video, Rumble Streaming Marketplace and RAC.
+Added: The collective vision of Rumble Services
+Added: is to provide creators with the best monetization toolkit on the internet.
+Added: To fulfill this vision, our product roadmap is focused on
+Added: the progressive integration of these businesses and underlying products into to a single seamlessly integrated platform, which has the
+Added: potential to unlock a variety of differentiated feature sets to users, creators, advertisers, and publishers.
Video is enabled primarily through our flagship product, Rumble.com, a free-to-use video sharing and livestreaming platform on which
users can watch, share, like, comment, and upload videos.
−Removed: Users can subscribe to channels to stay in touch with creators and access video
−Removed: on-demand (“VOD”) and live content streamed by creators.
−Removed: In addition, Rumble Video also offers a premium subscription service
−Removed: via Locals.com, where users can access certain free content and purchase subscriptions to support creators and access exclusive content
−Removed: in creator communities.
−Removed: Both Rumble.com and Locals.com are available via desktop and mobile web, iOS and Android mobile applications
−Removed: (“apps”), as well as connected TV apps including Roku, Apple TV, Amazon Fire TV, LG, Samsung, and Android TV.
−Removed: In aggregate,
−Removed: Rumble Video provides a platform for creators to benefit from our growing advertising business and revenue share model.
+Added: Users can follow channels to stay in touch with creators and access video on-demand
+Added: (“VOD”) and live content streamed by creators.
+Added: In addition, Rumble Video also offers two types of subscription services:
+Added: 1) Rumble Premium – a “no ads” experience with access to certain exclusive content, and 2) Locals.com, where users
+Added: can access certain free content and purchase subscriptions to support creators and access exclusive content in creator communities.
+Added: platforms, Rumble.com and Locals.com, are available via desktop and mobile web, iOS and Android mobile applications (“apps”),
+Added: as well as connected TV apps including Roku, Apple TV, Amazon Fire TV, LG, Samsung, and Android TV.
+Added: In aggregate, Rumble Video provides
+Added: a platform for creators to benefit from our growing advertising business and revenue share model.
Streaming Marketplace is enabled by Rumble Studio, a new, patent-pending application designed to enable a first-of-its-kind livestreaming
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sponsorships.
−Removed: Furthermore, the automated technology designed to make creator sponsorship opportunities available to advertisers either
−Removed: programmatically or through direct deals is planned to launch to general availability in 2024, which will be a fully differentiated offering
−Removed: in the market and augment the current manual sales effort for this revenue stream.
continued scale and integration of the Rumble Video, Rumble Studio, and RAC platforms will bring a truly differentiated offering to the
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/ Display Advertising:
−Removed: offered to advertisers via RAC across our network of publishers, including
+Added: offered to advertisers via RAC across our network of publishers, including Rumble.com.
Pre-Roll / Mid-Roll Advertising:
−Removed: offered to advertisers via RAC across our network of publishers,
−Removed: including Rumble.com, and also through custom integrations into live broadcasts.
+Added: offered to advertisers via RAC across our network of publishers, including Rumble.com, and also through
+Added: custom integrations into live broadcasts.
Sponsorships:
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Pay-Per-View and Tipping:
−Removed: o Subscriptions:
+Added: Premium subscriptions from users seeking a “no ads” experience and/or premium Rumble content.
revenue generated from users that subscribe to content creators on Locals.com.
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revenue generated from badge subscriptions purchased by users on Rumble.com.
−Removed: o Pay-Per-View
−Removed: revenue generated from pay-per-view videos offered by creators and tips given
−Removed: by users to creators during livestreams.
+Added: ○ Pay-Per-View
+Added: revenue generated from pay-per-view videos offered by creators and tips given by users to creators during livestreams.
share revenue generated from advertising, subscriptions, pay-per-view and tipping with creators in a revenue-share model.
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As a result, very minimal marketing spend was deployed during that time.
−Removed: In 2023, while the organic growth continued,
−Removed: the Company made several investments to bring in new content creators consistent with our goals during the de-SPAC, which in turn attracted
−Removed: new audiences to the platform.
−Removed: Going forward, we will look to build our brand across multiple audiences, driving user growth and video
−Removed: consumption through (1) selective content creator partnerships and advocacy, (2) continued strategies to earn unpaid media coverage and
−Removed: recognition, and (3) increased marketing spend, primarily through digital paid media channels, particularly as advertising revenues increase.
+Added: Throughout 2023 and 2024, while the organic
+Added: growth continued, the Company made several investments to bring in new content creators consistent with our goals during the de-SPAC,
+Added: which in turn attracted new audiences to the platform.
+Added: Going forward, we will look to build our brand across multiple audiences, driving
+Added: user growth and video consumption through (1) selective content creator partnerships and advocacy, (2) continued strategies to earn unpaid
+Added: media coverage and recognition, and (3) increased marketing spend, primarily through digital paid media channels, particularly as advertising
+Added: revenues increase.
advertising platform, RAC, is designed as a self-serve platform where advertisers can sign up, build a campaign and bid on traffic leveraging
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With the Company now focused
−Removed: more on growing the advertising business and driving revenue, we believe that creators are now better-positioned to earn money on Rumble,
−Removed: which we believe in turn will bring more content and creators to the platform, thereby yielding more engagement and ultimately driving
−Removed: more advertising revenue.
+Added: more on growing the advertising business and driving revenue, creators are now better-positioned to earn money on Rumble, which we believe
+Added: will bring more content and creators to the platform, thereby yielding more engagement and ultimately driving more advertising revenue.
operate in a challenging and rapidly evolving environment.
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Vision, Products and Differentiation
−Removed: its initial beta phase, Rumble Cloud was launched in Q1 2024, and is an Infrastructure as a Service (IaaS) offering designed to service
−Removed: a wide variety of businesses from startups to small and medium sized businesses (SMBs) to enterprise clients.
+Added: Cloud was launched in early 2024, and is an Infrastructure as a Service (IaaS) offering designed to service a wide variety of businesses
+Added: from startups to small and medium sized businesses (SMBs) to enterprise clients.
Cloud was built based on the following key premises:
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Relative to the unpredictable and volatile consumption-based pricing models
−Removed: that can cripple a business due to rampant hidden and unexpected costs, Rumble Cloud introduced the concept of a Resource Tier pricing
−Removed: model, which is designed to provide a transparent and predictable pricing model to its customers and offers unlimited usage within a
−Removed: given pool of hardware resources for a fixed monthly price.
−Removed: With Rumble Cloud’s Resource Tiers, customers will have the freedom
−Removed: to grow and scale at a pace that works best for their needs, without surprises on their monthly bill.
+Added: that can cripple a business due to rampant hidden and unexpected costs, Rumble Cloud introduced the concept of a flexible Resource Tier
+Added: pricing model, which is designed to provide a transparent and predictable pricing model to its customers and offers unlimited usage within
+Added: a given pool of hardware resources for a fixed monthly price.
+Added: With this model, customers will enjoy the freedom to grow and scale at
+Added: a pace that works best for their needs, without surprises on their monthly bill.
+Added: drive demand for Rumble Cloud using an account executive, account management and channel partner approach.
+Added: Our direct sales team focuses
+Added: on identifying and closing business for the mid-market and enterprise sized clients within defined early adopter segments.
+Added: Channel partners
+Added: include referral, reseller and managed service partners, who are well positioned to complement our sales efforts by expanding the mid-market
+Added: and enterprise opportunities.
front end of Rumble Cloud, rumble.cloud, is designed to support a self-serve customer acquisition model.
Marketing efforts
−Removed: will be focused on attracting leads and converting through the marketing funnel via traditional paid, earned and owned media strategies.
−Removed: Rumble’s video business has cultivated an ecosystem of tens of millions of users and creators.
−Removed: Activating this community is a core
−Removed: piece of our marketing strategy for Rumble Cloud.
−Removed: complement the self-serve customer acquisition component, we plan to drive demand for Rumble Cloud using a direct sales and channel partner
−Removed: Channel partners will include referral, reseller and managed service partners, who are well positioned to help us expand our
−Removed: mid-market, enterprise and specialty segments.
+Added: will be focused on attracting leads and converting them through the marketing funnel via traditional paid, earned and owned media strategies.
operate in a challenging environment, with a majority of the cloud services market owned by the major cloud hyperscalers, Google Cloud,
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The principal purposes of our equity incentive programs are to attract, retain,
−Removed: and motivate key employees and directors through the granting of stock-based compensation awards.
+Added: and motivate key employees and directors through the granting of share-based compensation awards.
are subject to domestic and foreign laws that affect companies conducting business on the internet generally, including laws relating
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that limit the liability of online providers for user-uploaded content, including the Digital Millennium Copyright Act of 1998 (DMCA)
−Removed: and Section 230.
+Added: and Section 230 (47 U.S.C.
Countries outside the U.S.
−Removed: generally do not provide as robust protections for online providers and may instead regulate
−Removed: such entities to a higher degree.
−Removed: For example, in certain countries, online providers may be liable for hosting certain types of content
−Removed: or may be required to remove such content within a short period of time upon notice.
−Removed: As we expand internationally, we or our customers
−Removed: may also be subject to additional laws that regulate streaming services or online platforms.
+Added: generally do not provide as robust protections for online providers
+Added: and may instead regulate such entities to a higher degree.
+Added: For example, in certain countries, online providers may be liable for hosting
+Added: certain types of content or may be required to remove such content within a short period of time upon notice.
+Added: As we expand internationally,
+Added: we or our customers may also be subject to additional laws that regulate streaming services or online platforms.
we receive, store and use a substantial amount of information received from or generated by our users, we are also impacted by laws and
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Examples of such regimes include Section 5 of the Federal
−Removed: Trade Commission Act, the EU’s General Data Protection Regulation (GDPR), and the California Consumer Privacy Act (CCPA).
−Removed: laws generally regulate the collection, storage, transfer and use of personal information.
+Added: Trade Commission Act (15 U.S.C.
+Added: ) (FTCA), the EU’s General Data Protection Regulation (GDPR), and
+Added: the California Consumer Privacy Act (California Civil Code § 1798.100) (CCPA).
+Added: These laws generally regulate the collection, storage,
+Added: transfer and use of personal information.
our platform facilitates online payments, including subscription fees and tipping, we are subject to a variety of laws governing online
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laws that restrict trade and certain practices.
−Removed: intellectual property includes trademarks, such as RUMBLE in the United States and Canada, pending international applications
−Removed: to register the trademark RUMBLE , and several pending U.S.
−Removed: trademark applications, including applications for LOCALS , RUMBLE
−Removed: CLOUD , RUMBLE STUDIO , and RAC ;
−Removed: the domain names rumble.com and locals.com ;
−Removed: copyrights in
−Removed: our source code, website, apps and creative assets;
+Added: intellectual property includes trademarks, such as the trademark RUMBLE (registered in the United States, Canada, and the United
+Added: Kingdom), other pending international applications to register the trademark RUMBLE , and several pending U.S.
+Added: trademark registration
+Added: applications, including applications for to federally register the trademarks RUMBLE CLOUD , RUMBLE STUDIO , RUMBLE ADVERTISING
+Added: CENTER, RUMBLE SPORTS, RUMBLE POLITICS, RUMBLE NEWS, RUMBLE ENTERTAINMENT, RUMBLE PREMIUM, RUMBLE SUBSCRIPTION, the RUMBLE logos ,
+Added: LOCALS, and the LOCALS logos;
+Added: the domain names rumble.com , rumble.cloud, studio.rumble.com, and locals.com ;
+Added: copyrights in our source code, website, apps and creative assets;
a pending patent application for technology related to Rumble Studio;
and trade secrets.
−Removed: In addition, our platforms are powered by a proprietary technology platform.
+Added: In addition, our platforms are powered by a proprietary technology.
rely on, and expect to continue to rely on, a combination of work for hire, assignment, and confidentiality agreements with our employees,
−Removed: consultants, and third parties with whom we have relationships, as well as trademark, trade dress, domain name, copyright, and trade
−Removed: secret laws to protect our brands, proprietary technology, and other intellectual property rights.
−Removed: We intend to continue to file additional
−Removed: applications with respect to our intellectual property rights.
+Added: consultants, and third parties with whom we have relationships, as well as federal and state statutory and common law regarding trademark,
+Added: trade dress, domain name, copyright, and trade secrets to protect our assets, brands, proprietary technology, and other intellectual
+Added: property rights.
+Added: We intend to continue to file additional applications to register or otherwise protect our intellectual property rights.
October 2021, we bolstered our value proposition for content creators by acquiring Locals, a solution for (1) creators looking to monetize
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Compared sentence by sentence after normalising whitespace, quotation marks, case and digits, so re-formatting and restated figures do not read as changed language. Wording changes appear as one removal and one addition. The current filing and the prior one are authoritative.