−Removed: Company Overview
−Removed: We own a portfolio of leading digital consumer brands that serve 43
−Removed: million monthly active users across the globe.
−Removed: Our portfolio consists of Zedge Ringtones and Wallpapers, Shortz, and as of the beginning
−Removed: of August of 2021 Emojipedia.
−Removed: We operate a state-of-the-art digital publishing platform that powers
−Removed: Zedge Ringtones and Wallpapers, available in the Google Play store and App Store, which offers an easy, entertaining and immersive way
−Removed: for end-users to engage with our rich and diverse catalogue of wallpapers, video wallpapers, ringtones, notification sounds on Android
−Removed: and wallpapers, video wallpapers, ringtones and custom icon packs on iOS.
−Removed: We secure our content from amateur and professional artists,
−Removed: and also from emerging and major brands.
−Removed: Artists have the ability to easily launch a virtual storefront in our Zedge app where they can
−Removed: market and sell their content to our user base.
−Removed: That same platform powers an entertainment app called “Shortz –
−Removed: by Zedge”, which is focused on serialized, short-form, fiction stories, as a beta that runs on our publishing platform.
−Removed: past year, we have been expanding our content catalogue, started testing audio versions of a selected number of stories, materially improved
−Removed: our ability to measure all types of engagement within the app, and invested a modest budget in paid user acquisition.
−Removed: Finally, in August
−Removed: of 2021, we acquired Emojipedia, the leading source of all things emoji.
−Removed: Our Zedge app has been installed approximately 511 million times, and
−Removed: at July 31, 2021, boasted approximately 34 million monthly active users, or MAU.
−Removed: MAU is a key performance indicator that captures the
−Removed: number of unique users that used our Zedge app during the final 30 days of the relevant period.
−Removed: Our Zedge app has consistently ranked
−Removed: as one of the most popular free apps in the Google Play store in the United States.
−Removed: Historically, we have not made a material investment
−Removed: in paid user acquisition for our Zedge app.
−Removed: Our Zedge app’s success stems from its ability to meet consumer
−Removed: demand for a rich and diverse catalogue of both long-tail and popular content in a fun, intuitive and user-friendly fashion that aligns
−Removed: with their interest in expressing their essence in a bespoke manner, to offer reliable search and discovery capabilities and to make relevant
−Removed: content recommendations to our users.
−Removed: To this end, we invest heavily in both product design and development and the underlying technology
−Removed: required to satisfy both our Zedge app’s users’
−Removed: and content contributors’
−Removed: expectations.
−Removed: Our Zedge app contains both
−Removed: user-generated and licensed, third-party content to achieve these goals.
−Removed: In March 2018, we launched Zedge Premium, a marketplace within our
−Removed: Zedge app where professional creators and brands market, distribute and sell their digital content to our consumers.
−Removed: At launch, Zedge
−Removed: Premium was a “walled garden”
−Removed: a separate section of the app which users needed to proactively choose to enter.
−Removed: we embedded Zedge Premium content throughout the app making it far more prominent.
−Removed: We also introduced a new content type on iOS:
−Removed: Over time, we expect that Zedge Premium will contribute to a virtuous cycle whereby it drives new consumers into our Zedge
−Removed: app resulting in more artist payouts, which in turn makes the platform more attractive for artists and brands looking to expand their
−Removed: reach and increase their income.
−Removed: In January 2019, we started offering freemium Zedge app Android users
−Removed: the ability to convert into paying subscribers for, amongst other things, the ability to remove unsolicited advertisements from our Zedge
−Removed: As of July 31, 2021, we had approximately 752,000 active paid subscribers.
−Removed: In fiscal 2022, we expect to launch subscriptions on iOS.
−Removed: In December 2019, we completed the beta launch of ‘Shortz’
−Removed: our new entertainment app offering serialized, short-form fiction rendered in a text-message format and more recently as audio productions
−Removed: available across both Android and iOS, and focusing on users in the United States, the United Kingdom and Canada and it is now available
−Removed: New stories are added to the app each week, and as the content catalog expands, we are regularly improving content discovery
−Removed: in order to guide users to the stories that will most interest them and improve engagement.
−Removed: On August 1, 2021, we acquired Emojipedia, the world’s leading
−Removed: authority dedicated to providing up to date and well-researched emoji definitions, information, and news as well as World Emoji Day and
−Removed: the annual World Emoji Awards, and Emojitracker, which provides real time visualization of all emoji symbols used on Twitter.
−Removed: receives approximately 50 million monthly page views and has approximately 9 million monthly active users of which approximately 50% are
−Removed: located in well-developed markets.
−Removed: It is the top resource for all things emoji, offering insights into data and cultural trends.
−Removed: voting member of the Unicode Consortium, the standards body responsible for approving new emojis, Emojipedia works alongside major emoji
−Removed: creators including Apple, Google, Facebook and Twitter.
−Removed: Over the past several years, our Zedge app has experienced a continuing
−Removed: decline in its MAU as well as a shift in the regional customer make-up with MAU in emerging markets representing an increasing portion
−Removed: of our user base.
−Removed: As of July 31, 2021, users in emerging markets represented 75% of our MAU compared to 70% a year prior.
−Removed: This shift has
−Removed: negatively impacted revenue because advertising rates in emerging markets are materially lower than in well-developed markets.
−Removed: fourth quarter of fiscal 2021, users in emerging markets grew by 16.1% while users in well-developed economies declined 11.5% when compared
−Removed: to the same period in fiscal 2020.
−Removed: As of July 31, 2021, approximately 42% of our Zedge app’s user base was located in North America
−Removed: (20%) and Europe (including Eastern Europe, 22%), compared with 50% (North America, 24% and Europe 26%) as of July 31, 2020.
−Removed: The remaining
−Removed: 58% of the user base was primarily located in emerging markets with 25% located in India.
−Removed: MAU growth is tightly coupled with new user growth.
−Removed: Historically, our
−Removed: relatively high ranking in the Google Play store has been one of the primary drivers for securing new users.
−Removed: Although still an important
−Removed: factor, we now also dedicate resources to growth initiatives, both organic and paid.
−Removed: In fiscal 2022, we expect to increase our paid user
−Removed: acquisition spend while monitoring results to ensure that the investment is yielding a positive return on investment.
−Removed: With time, we believe
−Removed: that we can change our growth dynamic in well-developed markets.
−Removed: Aside from targeted growth initiatives, we need to continually improve
−Removed: the core user experience, test different mechanisms and content verticals that may spur growth and capitalize on the role that Zedge Premium
−Removed: artists can have on driving new users into the Zedge platform.
−Removed: The COVID-19 pandemic has impacted our Zedge app’s new user growth.
−Removed: According to Gartner, a leading research and advisory company, new smartphone sales declined 10.5% in calendar year 2020 as a result of
−Removed: the pandemic, negatively impacting new user growth, especially in well-developed markets.
−Removed: As of September 1, 2021, Gartner reported that
−Removed: worldwide smartphone sales grew by 10.8% year over year in the second quarter of calendar year 2021 despite supply constraints relating
−Removed: to COVID-19 component shortages and production disruptions;
−Removed: however, it is still unclear what the impact on user growth will be as vaccines
−Removed: become more available globally and as precautions like social distancing start to wane.
−Removed: The pandemic and measures implement to promote
−Removed: social distancing had a modest positive impact on user engagement.
−Removed: During the quarter and fiscal year ended July 31, 2021, we generated
−Removed: approximately 81% and 80%, respectively, of our revenues from selling our Zedge app’s advertising inventory to advertising networks,
−Removed: advertising exchanges, and direct arrangements with advertisers.
−Removed: Advertising networks and advertising exchanges are third-party technology
−Removed: platforms that facilitate the buying and selling of media advertising inventory from multiple ad networks.
−Removed: The price of advertising inventory
−Removed: is fixed on an advertising network whereas the price for inventory is determined through real-time bidding on an advertising exchange.
−Removed: Advertisers are attracted to our Zedge app because of its sizable user base.
−Removed: In our Zedge Premium marketplace, the content owner sets the price
−Removed: and the user can purchase the content by paying for it with Zedge Credits, our closed virtual currency.
−Removed: A user can earn Zedge Credits
−Removed: when taking specific actions such as watching a rewarded video or taking a survey.
−Removed: Alternatively, users can buy Zedge Credits via an in-app
−Removed: If a user purchases Zedge Credits, Google Play or App Store keeps up to 30% of the purchase price with the remainder being paid
−Removed: When a user purchases Zedge Premium content, the artist or brand receives 70% of the actual value of the Zedge Credits used to
−Removed: buy the content item as a royalty and we retain the remaining 30% as our fee, which we recognize as revenue.
−Removed: As Zedge Premium matures
−Removed: and expands, we expect to also diversify our revenue source mix.
−Removed: In January 2019, we started offering paid subscriptions to our Android
−Removed: users which amongst other things removed unsolicited advertisements from our Zedge app.
−Removed: During the first 12 months after a customer’s
−Removed: sign up for the subscription-based product, Google retains up to 30% as a fee, which decreases to 15% from month 13 and beyond.
−Removed: July 31, 2021, we had approximately 752,000 active subscribers, 90% of which had subscribed on an annual basis.
−Removed: Since inception in January
−Removed: 2019, subscriptions have generated approximately $6.7 million in gross revenue.
−Removed: During fiscal 2021, we generated revenues of $19.6 million and an income
−Removed: from operations of $7.8 million, compared to revenues of $9.5 million and a loss from operations of $0.4 million in fiscal 2020.
−Removed: During fiscal 2021, advertisements from MoPub (owned by Twitter) represented
−Removed: 30% of our revenue, advertisements from Google represented 22% of our revenues and advertisements from Facebook represented 12% of our
−Removed: revenues, as compared with 29%, 26% and 7%, respectively, during fiscal 2020.
−Removed: Recent Developments
−Removed: In March 2018, we launched Zedge Premium, a marketplace within our
−Removed: Zedge app where professional creators and brands market, distribute and sell their digital content to our consumers.
−Removed: Since launching Zedge
−Removed: Premium, we have made and continue making material investments in optimizing our Zedge app’s homepage design in order to maximize
−Removed: exposure to premium content with the goal of driving sales.
−Removed: Over time, we expect that Zedge Premium will contribute to a virtuous cycle
−Removed: whereby it drives new consumers into our Zedge app resulting in more artist payouts, which in turn makes the platform more attractive
−Removed: for artists and brands looking to expand their reach and increase their income.
−Removed: In January 2019, we started offering paid subscriptions which, amongst
−Removed: other things, removed unsolicited advertisements from our Zedge app.
−Removed: As of July 31, 2021, we had approximately 752,000 active subscribers.
−Removed: Our plans call for further optimizing the offer based on user type, geography and price point as well as value adds including content
−Removed: bundles and rewards.
−Removed: In December 2019, we completed the beta launch of ‘Shortz’
−Removed: our new entertainment app offering serialized, short-form fiction delivered in a text-message format across both Android and iOS, focusing
−Removed: on users in the United States, the United Kingdom and Canada and it is now available globally.
−Removed: On August 1, 2021.
−Removed: we acquired Emojipedia, the world’s leading
−Removed: authority dedicated to providing up to date and well-researched emoji definitions, information, and news as well as World Emoji Day and
−Removed: the annual World Emoji Awards, and Emojitracker, which provides real time visualization of all emoji symbols used on Twitter.
−Removed: receives approximately 50 million monthly page views and has approximately 9 million monthly active users of which approximately 50% are
−Removed: located in well-developed markets.
−Removed: It is the top resource for all things emoji, offering insights into data and cultural trends.
−Removed: voting member of the Unicode Consortium, the standards body responsible for approving new emojis, Emojipedia works alongside major emoji
−Removed: creators including Apple, Google, Facebook and Twitter.
−Removed: Our Competitive Advantages
−Removed: We believe that the following competitive strengths will drive the
−Removed: growth of our business:
−Removed: Large, global customer base.
−Removed: We benefit from our Zedge app having a large customer base.
−Removed: As of July 31, 2021, we had approximately
−Removed: 34 million MAU of which approximately 20% were in North America and 22% were in Europe (including Eastern Europe), which provide preferred
−Removed: monetization opportunities since these regions provide attractive demographics to advertisers.
−Removed: To serve a global user base, the Android
−Removed: version of our Zedge app is available in 17 languages.
−Removed: Our Zedge app’s global footprint helps us to secure a highly diverse portfolio
−Removed: of content addressing various customer tastes and preferences.
−Removed: In addition, our Zedge app’s customer base attracts advertisers seeking
−Removed: customers that have adequate disposable income to purchase their products and services.
−Removed: Our Zedge app’s large customer base is also
−Removed: a draw to artists and brands looking to market their content to a critical mass of users.
−Removed: Leading global provider of mobile personalization content .
−Removed: We offer our Zedge app globally, enabling users to easily personalize
−Removed: their mobile phones with a wide variety of free, high-quality ringtones, wallpapers, notification sounds, video wallpapers and app icons.
−Removed: We believe that our Zedge app is well positioned for continued leadership in the personalization space.
−Removed: High-quality product .
−Removed: We believe that our Zedge app provides our customers with a high-quality product and superior user experience.
−Removed: We prioritize our customers’
−Removed: needs and believe that this focus is critical for our long-term growth and expansion.
−Removed: We invest significant
−Removed: resources in product development, design and usability of our Zedge app.
−Removed: We beta test product enhancements extensively and closely monitor
−Removed: customer feedback to ensure that we meet our Zedge app’s user needs.
−Removed: We believe that our Zedge app’s high user ranking validates
−Removed: our product-oriented focus.
−Removed: As of July 31, 2021, our Zedge app enjoyed a lifetime average user rating of 4.6 stars out of a maximum of
−Removed: 5 stars in the Google Play store.
−Removed: We have a team of highly experienced professionals that take pride and ownership in their work product.
−Removed: employee base is passionate about our Zedge app and its mission to serve as a medium for self-expression and entertainment.
−Removed: is founded on respect and empowerment which are critical in light of us having offices in three different countries.
−Removed: We strive to create
−Removed: an environment where our employees can be autonomous and creative.
−Removed: Management team .
−Removed: We have an experienced management team that has a deep knowledge of the mobile app landscape and is highly
−Removed: focused on execution.
−Removed: Our core management team possesses a solid understanding of the mobile app industry, product design and development,
−Removed: operations and monetization.
−Removed: Collectively, our management team has proven ability in building and scaling a business and pursuing opportunity
−Removed: with a manageable risk profile.
−Removed: Large and diverse content catalogue .
−Removed: Our Zedge app offers a large and diverse catalogue of content including wallpapers, ringtones,
−Removed: notification sounds and, more recently, video wallpapers and app icons.
−Removed: With artists and contributors spanning the globe, our Zedge app
−Removed: has assembled a vast array of content to meet the needs of its users.
−Removed: Technology and infrastructure .
−Removed: The Zedge app has a scalable technology and infrastructure that reliably serves tens of millions
−Removed: We use a combination of off-the-shelf and proprietary technologies and infrastructure solutions in the Zedge app that scale efficiently
−Removed: to meet the needs of its large customer base.
−Removed: Our Zedge app faces competition across many different fronts including:
−Removed: Mobile personalization products .
−Removed: Generally, our Zedge app competes with other developers’
−Removed: mobile apps for an end-user’s
−Removed: More specifically, ringtones, wallpapers, notification sounds, and video are a commodity, and many smaller apps and websites
−Removed: offer this content both free and for a fee.
−Removed: We believe that our Zedge app has a competitive advantage due to its:
−Removed: large user base;
−Removed: “one-stop shop”
−Removed: approach which avails customers of ringtones, wallpapers, notification sounds, and video wallpapers within
−Removed: the same Android app;
−Removed: modular approach that allows the customer to selectively choose what they would like to personalize without handing over the core
−Removed: elements of the native operating system to a third party and overwhelming the user with a myriad of complex options;
−Removed: large content catalogue;
−Removed: proprietary recommendation engine;
−Removed: market ranking and longevity.
+Added: builds digital marketplaces and friendly competitive games around content that people use to express themselves.
+Added: Our leading products
+Added: include Zedge Ringtones and Wallpapers, a freemium digital content marketplace offering mobile phone wallpapers, video wallpapers, ringtones,
+Added: and notification sounds which historically was branded as Zedge Premium, and GuruShots, a skill-based photo challenge game.
+Added: is to connect creators who enjoy friendly competitions with a community of prospective consumers in order to drive commerce.
+Added: are part of the ‘Creator Economy,’ where over 1 billion people create and share their content across social platforms, mobile,
+Added: and video games, and content marketplaces.
+Added: Within this group of individuals, over 200 million identify as creators, people who use their
+Added: influence, skill, and creativity to amass an audience and monetize it.
+Added: Furthermore, approximately 12% of full-time creators earn more
+Added: than $50,000 per year, and 10% of influencers earn more than $100,000 per year.
+Added: We view the Creator Economy as an untapped opportunity
+Added: for Zedge to expand its business, especially as we execute by connecting our gamers with our marketplace.
+Added: Zedge Ringtones and Wallpapers app (which is named “Zedge Wallpapers” in the App Store), which we refer to as our “Zedge
+Added: App,” is a marketplace offering a wide array of mobile personalization content including wallpapers, video wallpapers, ringtones,
+Added: and notification sounds, and is available both in Google Play and the App Store.
+Added: As of July 31, 2022, our Zedge App has been installed
+Added: nearly 569 million times since inception and, over the past two years, has had between 32.0 and 36.3 million monthly active users (“MAU”).
+Added: MAU is a key performance indicator (“KPI”) that captures the number of unique users that used our Zedge App during the final
+Added: 30 days of the relevant period.
+Added: Our platform allows creators to upload content to our marketplace and avail it to our users either for
+Added: free or for a price, via ‘Zedge Premium.’ In turn, our users utilize the content to personalize their phones and express
+Added: their individuality.
+Added: fiscal 2022 we introduced several new customer facing product features including ‘NFTs Made Easy’ and social and community
+Added: features, all meant to improve customer engagement, MAU, and revenue growth over the long term.
+Added: In addition, due to developments outside
+Added: of our control, we migrated to a new ad mediation platform - Applovin MAX -, which monopolized internal resources and delayed the completion
+Added: of other product initiatives we had planned for in fiscal 2022.
+Added: Applovin paid us a one-time $2 million integration bonus and their performance
+Added: has been on-par or better than our prior platform.
+Added: Following the transition, work resumed on the delayed development and most have been
+Added: rolled out as of September 30, 2022.
+Added: Zedge App’s monetization stack consists of advertising revenue generated when users view advertisements when using the Zedge App
+Added: or surfing our website, the in-app sale of Zedge Credits, our virtual currency, that is used to purchase Zedge Premium content, and a
+Added: paid-subscription offering that provides an ad-free experience to users that purchase a monthly or annual subscription.
+Added: As of July 31,
+Added: 2022, we had 692,000 active paying subscribers.
+Added: late 2021 we introduced NFT functionality to a limited number of Zedge Premium creators via ‘NFTs Made Easy’.
+Added: believe this product enhancement has the potential to drive significant artist growth and revenue production.
+Added: ‘NFTs Made Easy’
+Added: is an eco-friendly platform that enables artists and consumers to sell and purchase NFTs within the Zedge App even though they may lack
+Added: deep knowledge and proficiency in the crypto space.
+Added: All transactions are made using Zedge Credits.
+Added: April 2022, we acquired GuruShots Ltd (“GuruShots”) a recognized category leader focused on gamifying the photography vertical.
+Added: GuruShots offers a platform spanning iOS, Android, and the web that provides a fun, educational and structured way for amateur photographers
+Added: to compete in a wide variety of contests showcasing their photos while gaining recognition with votes, badges, and awards.
+Added: that the total addressable market of amateur photographers using their smartphones to take and publicly share artistic photos is 30-40
+Added: million people per month and that the market is still in its infancy.
+Added: Every month, GuruShots stages more than 300 competitions that result
+Added: in players uploading in excess of 1 million photographs and casting close to 4.5+ billion “perceived votes,” which are calculated
+Added: by multiplying the number of votes that each player casts by a weighting factor based on various factors related to that user.
+Added: engagement, GuruShots has adopted a set of retention dynamics focused on individual, team and community dynamics that create a sense
+Added: of belonging, inspiration, recognition, improvement, and competition.
+Added: GuruShots utilizes a ‘Free-to-Play’ business model that leads to strong monetization with the purchase of resources that
+Added: are used to give paying players an edge while still maintaining a fair and competitive experience for all participants.
+Added: Over the past
+Added: six years, the monthly average paying player spend has increased in excess of 14% annually to more than $55 per player.
+Added: we look to the future, we are advancing several initiatives that we expect will drive user growth, increase engagement, drive in-app
+Added: purchases, and advance our in-game economy.
+Added: Some of these include:
+Added: ● On-Boarding .
+Added: Revamping the customer onboarding experience in order to maximize first time purchasers by
+Added: immediately drawing new players into simplified photo competitions that are limited to a
+Added: small audience taking place in a short time duration.
+Added: ● Subscriptions .
+Added: Introducing value-adds that we can bundle into a subscription.
+Added: For example, we started testing
+Added: a feed of short and engaging instructional videos that offer players techniques for improving
+Added: their photographs.
+Added: If users engage with this content, we expect to bundle it into a paid
+Added: subscription.
+Added: Evolving the game economy by maturing the game’s progression mechanics and features,
+Added: earn and spend dynamics, and introducing soft and premium currencies tied to resources and
+Added: Furthermore, we hope to introduce an advertising layer in the monetization stack
+Added: in the future.
+Added: We market GuruShots to prospective players, primarily via paid user
+Added: acquisition channels, and utilize a host of creative formats including static and video ads in order to promote the game.
+Added: Our marketing
+Added: team invests material resources in analyzing all attributes of a campaign ranging from the creative assets, offer acquisition channel,
+Added: and platform (i.e., iOS, Android, and web), just to name a few, with the goal of determining whether a specific campaign is likely to
+Added: yield a profitable customer.
+Added: When we unearth a successful combination of these variables we scale up until we experience diminishing returns.
+Added: Ultimately, we believe that the efforts we are making to advance the product coupled with the investment in user acquisition can significantly
+Added: increase GuruShots’ player base.
+Added: our commitment to growing both the Zedge App and GuruShots on a standalone basis, we believe that there are many potential synergies
+Added: that we can capitalize on that exist between the two businesses.
+Added: Specifically, we plan to enable the ability for GuruShots players to
+Added: become Zedge Premium artists and sell their photos to our audience of 30+ million MAU as standard digital images or NFTs.
+Added: we look to benefit from the experience that the GuruShots team possesses and test gamifying the Zedge App.
+Added: We believe that successful
+Added: gamification can contribute to increasing engagement, retention, and lifetime value, all critical KPIs for our business.
+Added: we believe that there are complementary content verticals that lend themselves to gamification.
+Added: August 2021, we acquired Emojipedia Pty Ltd (“Emojipedia”), the world’s leading authority dedicated to providing up-to-date
+Added: and well-researched emoji definitions, information, and news as well as World Emoji Day and the annual World Emoji Awards, and Emojitracker,
+Added: which provides real time visualization of all emoji symbols used on Twitter.
+Added: Emojipedia receives approximately 46.4 million monthly page
+Added: views and has approximately 7.6 million monthly active users of which approximately 45.19% are located in well-developed markets.
+Added: is the top resource for all things emoji, offering insights into data and cultural trends.
+Added: As a voting member of the Unicode Consortium,
+Added: the standards body responsible for approving new emojis, Emojipedia works alongside major emoji creators including Apple, Google, Facebook,
+Added: believe that Emojipedia provides growth potential to the Zedge App, and it was immediately accretive to earnings.
+Added: In the past year, we
+Added: have made many changes to Emojipedia including migrating to a new ad mediation platform, redesigning the Emojipedia website, and introducing
+Added: localized versions of Emojipedia in Spanish, French, German, Italian, and Portuguese.
+Added: We will continue to enhance this offering and are
+Added: exploring new features including a native mobile offering as well as additional monetization opportunities.
+Added: vision is to connect creators who enjoy friendly competitions with a community of prospective consumers in order to drive commerce.
+Added: Strategic Flywheel
+Added: long-term strategy calls for creating a flywheel that leverages the synergies of a “gaming and marketplace” dynamic across
+Added: our portfolio, engaging communities of consumers with content that can function on a multitude of online and mobile platforms including
+Added: social networks, messaging, and gaming.
+Added: This is unlike the existing dynamic that many gaming platforms offer to players, who can create
+Added: and sell virtual goods that are valuable only within the context of that particular ecosystem.
+Added: Although the foundation of our strategy
+Added: is currently centered around the Zedge App and GuruShots, over time we expect to expand into other content verticals that have relevance
+Added: beyond gameplay.
+Added: our current products as an example, GuruShots is a skill-based game that attracts creators (mainly, amateur photographers) with friendly
+Added: photo competitions in which they compete to gain recognition and pedigree.
+Added: We believe that adding the ability to sell their content to
+Added: the Zedge App’s 30+ million MAU is an attractive benefit that enables players not only to have fun, but also to earn money while
+Added: This dual purpose will likely improve user growth, engagement, retention, and monetization while simultaneously expanding our
+Added: relevance to a broader community interested in high-quality photographs.
+Added: If our assumptions are correct, we will have a flywheel that
+Added: drives the aforementioned KPIs while also enabling us to expand into new verticals (through internal development or acquisition), gamify
+Added: them, and add new content to our marketplace.
+Added: this strategy calls for concentrating our efforts on the following goals:
+Added: growing our user base, profitably .
+Added: We expect to continue devoting resources to growing
+Added: our user base profitably by:
+Added: our users’ needs and enhancing our products to meet those needs;
+Added: and offering new features and services that are attractive to both new and existing users;
+Added: in paid user acquisition campaigns that yield profitable customers, based on empirical data
+Added: and focused, primarily, on well-developed markets;
+Added: our reach by collaborating with strategic partners.
+Added: monetization .
+Added: Continue developing monetization methods that will help us grow, including
+Added: advancements of the in-app economy, NFTs, subscription models, e-commerce, and new advertising
+Added: products, implementations, and optimizations.
+Added: We believe that our products and customer base
+Added: are attractive to advertisers, brands, artists, and players and will yield new monetization
+Added: opportunities.
+Added: In addition, we expect that we will be able to capitalize on cross marketing
+Added: our suite of products to this customer base.
+Added: product and technology investment in and across our product suite .
+Added: We plan to make continued,
+Added: selected investments in product feature sets and functionality in order to both maintain
+Added: our existing user base and attract new users.
+Added: In addition, we envision applying our product
+Added: expertise to verticals that we currently do not have in our portfolio, as well as gamifying
+Added: the Zedge App.
+Added: utilize data to improve user acquisition and customer engagement .
+Added: We plan to better utilize
+Added: data to scale profitable user acquisition and improve the use of our product through personalized
+Added: recommendations and content feeds, enhanced search and content discovery, and optimized pricing.
+Added: our marketplace into a best-of-breed platform for artists and creators .
+Added: Our goal is to
+Added: build our marketplace into one that artists view as prioritizing their needs and addressing
+Added: all aspects of their marketing and revenue generation goals including, but not limited to,
+Added: ease in managing their virtual storefront, promotion, education, reporting, and distribution.
+Added: our marketing efforts for our Zedge App .
+Added: Historically, we haven’t invested materially
+Added: in marketing initiatives for our Zedge App.
+Added: Going forward, we envision the need to better
+Added: promote our Zedge App and to amplify our Zedge App’s value proposition to artists and
+Added: individual creators.
+Added: We envisage these creators and influencers and brands self-promoting
+Added: their availability on our Zedge App in order to extend their reach, generate incremental
+Added: income and drive more end-user traffic to our platform.
+Added: Furthermore, we also plan to scale
+Added: up paid user acquisition focusing on users that we believe can yield profitable customers,
+Added: and also continue to invest in app store optimization, search, marketing automation, social
+Added: marketing, and community management in order to retain and expand our Zedge App’s customer
+Added: our revenue stack .
+Added: Historically, the majority of our revenue has been derived from advertising.
+Added: We plan to diversify our revenue by developing a subscription offer and introducing advertising
+Added: into GuruShots.
+Added: Furthermore, we expect to further our NFT offering, opening up the potential
+Added: for trading revenue as well as revisiting print on demand, particularly with GuruShots’
+Added: player’s content.
+Added: We also have a set of product initiatives specific to Emojipedia
+Added: that will enable new revenue streams from this asset.
+Added: ● Selectively
+Added: pursue strategic investments, partnerships, and acquisitions .
+Added: On a selective basis, we
+Added: will look to invest in, partner with, or purchase entities that can provide synergistic growth
+Added: opportunities for our Zedge App and otherwise.
+Added: For example, in April 2022 we acquired GuruShots
+Added: and in August 2021 we acquired Emojipedia.
+Added: Each of these acquisitions offers new growth opportunities
+Added: both on a stand-alone basis as well as on an integrated and synergistic basis that we believe
+Added: can impact our business in a materially positive fashion.
+Added: Competitive Advantages
+Added: believe that the following competitive strengths will drive the growth of our business:
+Added: global customer base .
+Added: We benefit from having a large customer base.
+Added: As of July 31, 2022,
+Added: we had approximately 40 million MAU spanning across all of our products, of which approximately
+Added: 27% were in well-developed markets and 73% were in emerging markets.
+Added: Typically, customers
+Added: in well-developed markets monetize at a material premium when compared to those in emerging
+Added: The Android version of our Zedge App is available in 17 languages and Emojipedia
+Added: is available in 19 languages.
+Added: We possess a highly diversified portfolio of content and attribute
+Added: this in part to our global reach which makes us attractive to creators interested in meeting
+Added: various customer tastes and preferences.
+Added: In addition, our diverse customer base attracts
+Added: advertisers seeking customers that have adequate disposable income to purchase their products
+Added: and services.
+Added: Our Zedge App’s large customer base is also a draw to artists and brands
+Added: looking to market their content to a critical mass of users.
+Added: global provider of mobile personalization content .
+Added: Our Zedge App has a global customer
+Added: base of approximately 32 million MAU, enabling users to easily personalize their mobile phones
+Added: with a wide variety of free, high-quality ringtones, wallpapers, notification sounds, video
+Added: wallpapers, custom app icons (only available for iOS), and NFTs.
+Added: We believe that our Zedge
+Added: App is well positioned for continued leadership in the personalization space.
+Added: Knowledge of Gaming .
+Added: We have leaders with years of experience in building and operating
+Added: games of skill across digital platforms including iOS, Android, and web.
+Added: We intimately understand
+Added: game design, onboarding, game mechanics, LiveOps, feedback loops, in-game resource balancing,
+Added: scarcity, and how to make a game fun, challenging, and fair.
+Added: Gaming and a Real-world Activity.
+Added: We have years of experience in combining game dynamics
+Added: with a real-world activity.
+Added: In the case of GuruShots the real-world activity is photography.
+Added: Successfully combining these is non-trivial and requires a great deal of expertise and understanding
+Added: that the team has acquired over the years.
+Added: ● High-quality
+Added: We do our best to provide our customers with high-quality products and superior
+Added: user experiences.
+Added: We prioritize our customers’ needs and believe that this focus is
+Added: critical for our long-term growth and expansion.
+Added: We invest significant resources in product
+Added: development, design, and usability.
+Added: We beta test product enhancements extensively and closely
+Added: monitor customer feedback to ensure that we meet users’ needs.
+Added: To date, our Zedge App
+Added: has received more than 11 million reviews in Google Play where it boasts a 4.6 star rating
+Added: out of a maximum of 5 stars.
+Added: GuruShots has a 4.5 star rating in the App Store albeit from
+Added: a universe of several thousand reviews.
+Added: We have a team of highly experienced professionals that take pride and ownership
+Added: in their work product.
+Added: Our diverse employee base is passionate about our product suite and
+Added: its mission to build a tightly coupled ecosystem of “games and marketplaces.”
+Added: Our culture is founded on respect and empowerment which are critical in light of us having
+Added: offices in four different countries with a hybrid in-person work attendance policy.
+Added: to create an environment where our employees can be autonomous and creative.
+Added: Our people possess
+Added: deep expertise in product design and management, development, marketing, monetization, data
+Added: and analytics and operations.
+Added: We have an experienced management team with longstanding tenure with the company
+Added: and deep knowledge of the mobile app landscape who are highly focused on execution.
+Added: management team possesses a solid understanding of the mobile app industry, product design
+Added: and development, operations, and monetization.
+Added: Collectively, our management team has a proven
+Added: ability in building and scaling a business and pursuing opportunities with a manageable risk
+Added: and diverse content catalog .
+Added: Our large and diverse catalog of content includes wallpapers,
+Added: ringtones, notification sounds, video wallpapers, photographs, and emojis.
+Added: With artists and
+Added: contributors spanning the globe, we have assembled a vast array of both User Generated (UGC)
+Added: and licensed content to meet the needs of our users.
+Added: and infrastructure .
+Added: Our products are built upon scalable technology and infrastructure
+Added: that reliably serves tens of millions of MAU, globally.
+Added: We use a combination of off-the-shelf
+Added: and proprietary technologies and infrastructure solutions that scale efficiently to meet
+Added: the needs of our large customer base.
+Added: face competition in all aspects of our business and especially from other digital marketplaces and gaming companies.
+Added: In running our business,
+Added: we need to account for:
+Added: We compete for consumers’ leisure time, attention, and spending versus alternative
+Added: forms of entertainment that are available to them as well as against online platforms and
+Added: marketplaces that offer utility and content for mobile phone personalization.
+Added: There are many online platforms that offer content creators an eco-system in
+Added: which they can make their content available to consumers.
+Added: Some of these platforms may have
+Added: better incentives, paid or other, that may potentially make them more attractive than our
● Advertisers .
−Removed: We face significant competition for advertising spend on our Zedge app from both digital media providers and traditional
−Removed: media outlets, including television, radio and print, many of which have significantly more resources than us.
−Removed: Content creators .
−Removed: There are many websites and mobile apps that focus on offering content creators an eco-system in which they
−Removed: can market and sell their digital art.
−Removed: Yet, we are not aware of many that as of July 31, 2021 had access to an embedded customer base
−Removed: with approximately 34 million MAU, which we believe makes our Zedge app more attractive to many content creators.
−Removed: Rapid-Paced and Changing World of Mobile App Development.
−Removed: The mobile app eco-system changes quickly and regularly with new
−Removed: apps capturing massive audiences competing for consumer’s time, mindshare and money.
−Removed: This is an ongoing competitive threat requiring
−Removed: us to do our best to adapt as necessary to remain relevant and meaningful.
−Removed: We believe that mobile phone users enjoy personalizing their phones
−Removed: with mobile personalization content.
−Removed: Our Zedge app provide consumers, globally, with a rich array of high-quality personalization content
−Removed: used to express their essence, individuality, and voice in an easy, entertaining and immersive fashion.
−Removed: Professional artists, individual
−Removed: creators and brands turn to our Zedge platform for marketing and distributing their content to our consumers.
−Removed: Our Zedge app currently
−Removed: offers a rich and diverse catalogue of wallpapers, video wallpapers, ringtones, notification sounds on Android and wallpapers, video wallpapers,
−Removed: app icons and ringtones, on iOS.
−Removed: In the future, we may offer new content verticals and enhanced features in our Zedge app.
−Removed: To date, our Zedge app has been installed approximately 511 million
−Removed: times as of July 31, 2021 and has consistently ranked in the top free apps in the Google Play store in the United States.
−Removed: The overwhelming
−Removed: majority of our Zedge app’s downloads have been organic in nature without our investing in paid user-acquisition campaigns.
−Removed: Zedge app continues to serve as a low-cost user acquisition channel.
−Removed: Our vision calls for utilizing our Zedge app’s digital publishing
−Removed: platform to not only continue being one of the world’s leading mobile personalization content apps but to also use this platform
−Removed: to publish new stand-alone apps that extend our value proposition in entertainment and possibly other verticals.
−Removed: We have engineered the
−Removed: platform to support an array of digital content enabling us to launch new apps with relative ease and speed.
−Removed: We want to capitalize on
−Removed: our Zedge app’s existing large install base as well as organic search traffic across the web and in the app stores as a low-cost
−Removed: user acquisition channel for these new entertainment apps.
−Removed: Our goal is to ensure that these new apps are equally valuable and viable across
−Removed: both Android and iOS.
−Removed: If we execute our vision, we would build a network of apps which can
−Removed: be used for cross-promotional purposes.
−Removed: We identified the entertainment market as our focal point for new apps because we believe that
−Removed: apps in that market:
−Removed: generally overlap well with the demographic of our Zedge app’s existing customer base;
−Removed: enjoy a higher frequency of use when compared to our Zedge app enabling the potential for both a subscription and ad-based monetization
−Removed: allow for us to attract new users who may not be interested in our Zedge app’s personalization content.
−Removed: In fiscal 2020 we introduced the “Shortz –
−Removed: by Zedge”
−Removed: app, as a beta.
−Removed: It is our first foray in the entertainment vertical and is dedicated to offering “Chat Stories,”
−Removed: which are serialized, short-form fiction rendered in a text-message format and more recently as mini-podcasts.
−Removed: Our Zedge app’s strong position as a leading platform for personalization
−Removed: content that consumers use to express their essence, individuality, and voice in an easy, entertaining and immersive fashion remains critical
−Removed: to our business.
−Removed: In order to maintain this position, we are concentrating our efforts on the following goals:
−Removed: Continue growing our Zedge app’s user base, globally .
−Removed: We expect to continue devoting resources to grow our Zedge app’s
−Removed: user base by:
−Removed: studying its users’
−Removed: needs and enhancing our app to meet those needs;
−Removed: developing and offering new features and services in the Zedge app that are relevant to new users interested in personalized digital
−Removed: Investing in paid user acquisition campaigns that we believe can yield profitable customers, primarily in well-developed markets;
−Removed: expanding our Zedge app’s reach by collaborating with strategic partners.
−Removed: Improve our Zedge app’s monetization .
−Removed: We will continue exploring additional monetization methods for our Zedge app, including
−Removed: in-app purchases, one-of-a-kind and limited-edition content, subscription models, e-commerce, new advertising products and brand sponsorships.
−Removed: We believe that our Zedge app’s large and expanding customer base is an attractive medium for advertisers, brands and artists and
−Removed: that this will result in new monetization opportunities for our Zedge app over time as well as an appealing audience to promote our new
−Removed: Ongoing product and technology investment in our Zedge app .
−Removed: We plan to make continued, selected investments in product feature
−Removed: sets and functionalities of our Zedge app in order to both maintain its userbase and attract new users and artists and position its content
−Removed: contributors for optimal success in achieving their marketing and sales goals.
−Removed: Some of these initiatives include ongoing investment in
−Removed: our Zedge app’s search and discovery, content recommendations, supporting new content verticals, improving our Zedge app’s
−Removed: self-serve platform, and connecting creators with relevant end users via our Zedge app.
−Removed: Leverage first-party data and usage insights .
−Removed: We plan to utilize first-party data and usage insights to optimize the product
−Removed: by offering personalized recommendations and content feeds, improved search and content discovery, and optimized pricing.
−Removed: Building our Zedge app into a best-of-breed platform for artists and creators .
−Removed: Our goal is to build our Zedge app into a platform
−Removed: that artists view as prioritizing their needs ahead of other platforms and addressing all aspects of their marketing and revenue generation
−Removed: goals including, but not limited to, ease in managing their virtual storefront, promotion, education, reporting and distribution.
−Removed: Increase our marketing efforts for our Zedge app .
−Removed: Historically, we haven’t invested materially in marketing initiatives
−Removed: for our Zedge app.
−Removed: Going forward, we envision the need to better promote our Zedge app and to amplify our Zedge app’s value proposition
−Removed: to artists and individual creators.
−Removed: We envisage these creators and influencers and brands self-promoting their availability on our Zedge
−Removed: app in order to extend their reach, generating incremental income and drive more end-user traffic to our platform.
−Removed: Furthermore, we also
−Removed: plan to scale up paid user acquisition focusing on users that we believe can yield profitable customers and also continue to invest in
−Removed: app store optimization, search, marketing automation, social marketing and community management in order to retain and expand our Zedge
−Removed: app’s customer base.
−Removed: Diversify our revenue by developing and offering new apps .
−Removed: Historically, the vast majority of our revenue has been derived
−Removed: from our Zedge app.
−Removed: Without losing focus on our Zedge app, we plan to diversify our revenue by developing and offering new apps that will
−Removed: leverage our technology and management team.
−Removed: For example, in December 2019, we completed the beta launch of ‘Shortz’
−Removed: entertainment app offering serialized, short-form fiction delivered in a text-message format across both Android and iOS and in August
−Removed: of 2021 we acquired Emojipedia, the world’s leading authority dedicated to providing up to date and well-researched emoji definitions,
−Removed: information, and news.
−Removed: We expect Emojipedia will contribute to diversifying our portfolio of digital brands, revenue generators, and customer
−Removed: Selectively pursue strategic investments, partnerships and acquisitions .
−Removed: On a selective basis, we will look to invest in, partner
−Removed: with or purchase entities that can provide synergistic growth opportunities for our Zedge app and otherwise.
−Removed: For example, on August 1,
−Removed: 2021 we acquired Emojipedia, the world’s leading authority dedicated to providing up to date and well-researched emoji definitions,
−Removed: information, and news as well as World Emoji Day and the annual World Emoji Awards, and Emojitracker, which provides real time visualization
−Removed: of all emoji symbols used on Twitter.
−Removed: Emojipedia does not offer a mobile app and we expect to test offering their content via an in-app
−Removed: experience and capitalizing on our userbase base of close to 35 million monthly active users.
−Removed: We plan to leverage our understanding of
−Removed: web based businesses and the smartphone industry to pursue additional opportunities that we believe can impact our business in a materially
−Removed: positive fashion.
−Removed: In 2003, Tom Arnoy, Kenneth Sundnes and Paul Shaw launched a consumer
−Removed: website at www.zedge.net that people used to upload and download ringtones.
−Removed: In December 2006, IDT Corporation acquired 90% of Zedge.
−Removed: Zedge Holdings,
−Removed: was incorporated in Delaware in 2008, and our name was changed to Zedge, Inc.
−Removed: In 2009, we introduced the Android version of our Zedge app.
−Removed: app provided ease-of-use by negating the need for customers to first download a ringtone or wallpaper to their computer and then upload
−Removed: that content to their mobile phone.
−Removed: We launched the iOS version of our Zedge app in 2013, followed by launch
−Removed: of the Windows Mobile Zedge app in 2014.
−Removed: During 2014 and 2015, our Zedge app introduced app icons, social sharing
−Removed: features and marketing automation capabilities, and expanded the number of languages supported.
−Removed: In 2016, IDT Corporation spun off our stock to its stockholders, and
−Removed: our Class B Common Stock was listed on the NYSE American with the ticker symbol “ZDGE”.
−Removed: In March 2018, we completed the launch of Zedge Premium, our marketplace
−Removed: that is part of the Zedge app where artists and brands can market, distribute and sell to our users their digital content, including wallpapers,
−Removed: ringtones, video wallpapers and stickers .
−Removed: In January 2019, we started testing a subscription-based product on
−Removed: the Android version of our Zedge app, whereby users could prepay a monthly or yearly fee to remove unsolicited ads when using our Zedge
−Removed: As of July 31, 2021, we had approximately 752,000 active paid subscribers.
−Removed: In December 2019, we completed the beta launch of ‘Shortz’,
−Removed: our new entertainment app offering serialized, short-form fiction delivered in a text-message format across both Android and iOS, focusing
−Removed: on users in the United States, the United Kingdom and Canada and it is now available globally.
−Removed: In August 2020, Jonathan Reich was promoted to Chief Executive Officer
−Removed: and Yi Tsai was promoted to Chief Financial Officer.
−Removed: On August 1, 2021, we acquired Emojipedia, the world’s leading
−Removed: authority dedicated to providing up-to-date and well-researched emoji definitions, information, and news as well as World Emoji Day and
−Removed: the annual World Emoji Awards, and Emojitracker, which provides real time visualization of all emoji symbols used on Twitter.
−Removed: Our Technology
−Removed: Our Zedge app is powered by a scalable distributed platform that is
−Removed: comprised of both open source and proprietary technologies centered on content management and discovery, web and app development, data
−Removed: mining and analytics, deep learning, mobile content/device compatibility, advertising and reporting.
−Removed: We have built a robust platform that
−Removed: allows us to ideate, test, and launch where warranted by the outcome and we have embraced machine learning throughout our technology stack
−Removed: in order to improve content recommendations and relevancy.
−Removed: From an end user’s perspective, our Zedge app’s platform minimizes
−Removed: response latency while maximizing content relevancy and discoverability.
−Removed: We optimize our platform by utilizing systems, algorithms and
−Removed: heuristics that organize our Zedge app’s content based upon real user data and that renders the content in a relevant fashion.
+Added: We face significant competition in securing spend from advertisers.
+Added: Game Developers .
+Added: Game developers that offer more engaging and interesting games.
+Added: competitors, many of whom we may not be aware of, may be more proficient at capitalizing
+Added: on user acquisition channels in order to gain access to large user bases and their network
+Added: effects to expand virally and quickly.
+Added: ● Alternative
+Added: options and products for mobile personalization and emojis .
+Added: There are many other marketplaces
+Added: and platforms that offer mobile personalization content, games, and emoji resources, some
+Added: of whom are better funded than we are.
+Added: We believe that we possess a competitive advantage
+Added: because of our:
+Added: shop” approach to mobile personalization, which avails customers of ringtones, wallpapers,
+Added: notification sounds, and video wallpapers within the same Android app;
+Added: ○ flexibility
+Added: that allows the customer to selectively choose what they would like to personalize without
+Added: handing over the core elements of the native operating system to a third party and overwhelming
+Added: the user with a myriad of complex options;
+Added: content catalog;
+Added: and well-respected brands;
+Added: ○ proprietary
+Added: recommendation engine;
+Added: ranking and longevity.
+Added: ● Rapid-Paced
+Added: and Changing World of Mobile App Development .
+Added: The mobile app eco-system changes quickly
+Added: and regularly with new apps capturing massive audiences competing for consumer’s time,
+Added: mindshare, and money.
+Added: This is an ongoing competitive threat requiring us to do our best to
+Added: adapt as necessary to remain relevant and meaningful.
+Added: 2003, Tom Arnoy, Kenneth Sundnes, and Paul Shaw launched a consumer website at www.zedge.net that people used to upload and download
+Added: December 2006, IDT Corporation acquired 90% of Zedge.
+Added: Zedge Holdings, Inc.
+Added: was incorporated in Delaware in 2008, and our name was changed
+Added: to Zedge, Inc.
+Added: 2009, we introduced the Android version of our Zedge App.
+Added: The Zedge App provided ease of use by negating the need for customers to first
+Added: download a ringtone or wallpaper to their computer and then upload that content to their mobile phone.
+Added: launched the iOS version of our Zedge App in 2013, followed by the launch of the Windows Mobile Zedge App in 2014.
+Added: 2014 and 2015, our Zedge App introduced app icons, social sharing features, and marketing automation capabilities, and expanded the number
+Added: of languages supported.
+Added: 2016, IDT Corporation spun off our stock to its stockholders, and our Class B Common Stock was listed on the NYSE American with the ticker
+Added: symbol “ZDGE”.
+Added: March 2018, we completed the launch of Zedge Premium, a section of our marketplace where artists can launch a virtual store and market,
+Added: distribute, and sell their digital content, including wallpapers, video wallpapers, ringtones, and notification sounds to our users.
+Added: January 2019, we started offering freemium Zedge App Android users the ability to convert into paying subscribers in exchange for removing
+Added: unsolicited advertisements from our Zedge App.
+Added: As of July 31, 2022, we had approximately 692,000 active subscribers.
+Added: In fiscal 2023,
+Added: we expect to launch subscriptions on iOS.
+Added: August 2020, Jonathan Reich was promoted to Chief Executive Officer, and Yi Tsai was promoted to Chief Financial Officer.
+Added: August 1, 2021, we acquired Emojipedia, the world’s leading authority dedicated to providing up-to-date and well-researched emoji
+Added: definitions, information, and news as well as World Emoji Day and the annual World Emoji Awards, and Emojitracker, which provides real
+Added: time visualization of all emoji symbols used on Twitter.
+Added: December 14, 2021, we launched ‘NFTs Made Easy’ an NFT offering for artists and consumers that provides ease of use and negates
+Added: the need for cryptocurrency experience and know-how.
+Added: An artist only needs to upload their content as they normally would in the Zedge
+Added: Premium Creator’s Portal, check the NFT option, and Zedge handles the rest seamlessly, from minting to gas fees.
+Added: Additionally, consumers
+Added: can buy the NFTs simply by using Zedge Credits purchased in their local currency.
+Added: On April 12, 2022, we acquired GuruShots, a recognized category leader
+Added: that fuses photography with mobile gaming.
+Added: GuruShots, headquartered in Israel, offers a platform spanning iOS, Android, and the web that
+Added: gamifies photography by providing a fun, educational, and structured way for amateur photographers - essentially anyone with a mobile
+Added: phone - to compete in a wide variety of contests showcasing their photos while gaining recognition with votes, badges, and awards.
+Added: a monthly basis, GuruShots users currently cast close to 4.5 billion “perceived votes” in more than 300 competitions.
+Added: currently generates revenue from selling digital resources that, if used skillfully, can provide additional visibility to competitors’
+Added: photographs, a critical factor in securing votes for competitive ranking.
+Added: eco-system is powered by a scalable distributed platform that is comprised of both open source and proprietary technologies centered
+Added: on content management and discovery, web and app development, data mining and analytics, deep learning, mobile content/device compatibility,
+Added: advertising, and reporting.
+Added: We have built a robust platform that allows us to ideate, test, and launch where warranted by the outcome
+Added: and we have embraced machine learning throughout our technology stack in order to improve content recommendations and relevancy.
+Added: an end user’s perspective, our platform minimizes response latency while maximizing content relevancy and discoverability.
+Added: our platform by utilizing systems, algorithms, and heuristics that organize our content based on real user data and that renders the
+Added: content in a relevant fashion.
+Added: With GuruShots, we have added open source and proprietary technologies around gamification, including
+Added: ranking algorithms that ensure fair exposure to all content in a competition, and real-time voting/ranking functionality at scale.
infrastructure provides a fully redundant production environment in a cloud-hosted, virtual-server environment.
−Removed: Intellectual Property
−Removed: Our trademarks, copyrights, domain names, proprietary technology, knowhow
−Removed: and other intellectual property are vital to our success.
−Removed: We seek to protect our intellectual property rights by relying on federal, state
−Removed: and common law rights in the United States and other countries, as well as contractual restrictions.
−Removed: We enter into confidentiality and
−Removed: nondisclosure agreements with our employees and business partners.
−Removed: The agreements we enter into with our employees also provide that all
−Removed: software, inventions, developments, works of authorship and trade secrets created by them during the course of their employment are our
−Removed: We have been granted trademark protection for “Zedge”
−Removed: the United States, European Union, United Kingdom, India and Canada and for “Tonesync”
−Removed: in the European Union and the United
−Removed: Kingdom, and “We Make Phones Personal”
−Removed: and “Shortz –
−Removed: Chat Stories by Zedge”
−Removed: in the United States.
−Removed: have applied for trademark protection for “Tattoo your phone”
−Removed: and “Zedge, Everything You”
−Removed: in the United States,
−Removed: and have obtained a copyright registration for our flagship app, Zedge.
−Removed: In addition, we have registered, amongst others, the following
−Removed: domain names:
+Added: trademarks, copyrights, domain names, proprietary technology, know-how, and other intellectual property are vital to our success.
+Added: seek to protect our intellectual property rights by relying on federal, state, and common law rights in the United States and other countries,
+Added: as well as contractual restrictions.
+Added: We enter into confidentiality and nondisclosure agreements with our employees and business partners.
+Added: The agreements we enter into with our employees also provide that all software, inventions, developments, works of authorship, and trade
+Added: secrets created by them during the course of their employment are our property.
+Added: have been granted trademark protection for “Zedge” in the United States, European Union, United Kingdom, India, and Canada,
+Added: “Tonesync” in the European Union and the United Kingdom, “We Make Phones Personal,” and “Zedge, Everything
+Added: You” in the United States and a stylized “D” logo in the European Union and the United Kingdom.
+Added: We also have applied
+Added: for trademark protection for “Tattoo your phone,” and “NFTs Made Easy” in the United States, a stylized “D”
+Added: logo in the United States, Canada and India, and have obtained a copyright registration for our flagship app, Zedge.
+Added: In addition, we
+Added: have registered, amongst others, the following domain names:
www.zedge.net and www.zedge.com.
−Removed: On August 1, 2021, we acquired Emojipedia.
−Removed: As part of this acquisition,
−Removed: we acquired trademark registrations for “Emojipedia”
−Removed: in the United States, the European Union, the United Kingdom, China and
−Removed: Australia, and trademark registrations for “World Emoji Day”
−Removed: in the United States and United Kingdom.
−Removed: We also acquired the
−Removed: following domain name registrations:
+Added: August 1, 2021, we acquired Emojipedia.
+Added: As part of this acquisition, we acquired trademark registrations for “Emojipedia”
+Added: in the United States, the European Union, the United Kingdom, and Australia, and trademark registrations for “World Emoji Day”
+Added: in the United States and the United Kingdom.
+Added: We also acquired the following domain name registrations:
www.emojipedia.com and www.emojipedia.org.
−Removed: As of July 31, 2021, we had 51 full-time and 2 part-time employees.
−Removed: As a result of the COVID-19 pandemic we ceased having a physical office
−Removed: in the United States in 2020.
−Removed: Yet, we still address commercial operations including accounting and finance, and business development from
−Removed: the New York area.
−Removed: In 2021, we moved into a smaller Trondheim, Norway facility, with approximately 3,800 square feet of space, accommodates
−Removed: our product, design and technology teams and is under lease through March 2024.
−Removed: We also lease a satellite development center in Vilnius,
−Removed: Our servers are hosted in leased data centers in different geographic locations in the United States.
+Added: April 12, 2022, we acquired GuruShots Ltd.
+Added: As part of this acquisition, we acquired, all intellectual property rights associated with,
+Added: and encompassed within the GuruShots mobile and web-based applications, including the following domain name:
+Added: GuruShots.com.
+Added: we have applied for trademark protection for “GuruShots” in the United States, and have filed copyright applications for
+Added: the GuruShots mobile and web-based applications.
+Added: headcount totaled 93 as of July 31, 2022, including 32 added from the GuruShots acquisition.
+Added: a result of the COVID-19 pandemic, we ceased having a physical office in the United States in 2020.
+Added: Yet, we still address commercial
+Added: operations including accounting and finance, and business development from the New York area.
+Added: In 2021, our Norwegian operations moved
+Added: into a smaller Trondheim, Norway facility, with approximately 3,800 square feet of space, accommodates our product, design, and technology
+Added: teams, and is under lease through March 2024.
+Added: In May of 2022, we entered into a one-year sublease agreement for approximately 2,300 square
+Added: feet of space for our team in Vilnius, Lithuania.
+Added: We lease 1,550 square feet of space in Tel Aviv, Israel that accommodates the GuruShots
+Added: That lease is due to expire in October 2024.
+Added: Our servers are hosted in leased data centers in different geographic locations in
+Added: the United States.
Compared sentence by sentence after normalising whitespace, quotation marks, case and digits, so re-formatting and restated figures do not read as changed language. Wording changes appear as one removal and one addition. The current filing and the prior one are authoritative.