UNITED
STATES
SECURITIES
AND EXCHANGE COMMISSION
Washington,
D.C. 20549
FORM
10-K
(Mark
One)
☒
ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For
the fiscal year ended December 31 , 2024
or
☐
TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For
the transition period from _____ to _____
COMMISSION
FILE NUMBER: 001-36689
INSPIRED
ENTERTAINMENT, INC.
(Exact
name of registrant as specified in its charter)
Delaware
47-1025534
(State
or other jurisdiction of
incorporation
or organization)
(I.R.S.
Employer
Identification
Number)
250
West 57th Street , Suite 415
New
York , New York 10107
(646)
565-3861
(Address,
including zip code, of principal executive offices
and
telephone number, including area code)
Securities
registered pursuant to Section 12(b) of the Exchange Act:
Title
of each class
Trading
Symbol
Name
of each exchange on which registered
Common
Stock, par value $0.0001 per share
INSE
The
Nasdaq Stock Market LLC
Securities
registered under Section 12(g) of the Exchange Act: None
Indicate
by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ☐ No ☒
Indicate
by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Exchange Act. Yes ☐
No ☒
Indicate
by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Exchange Act during
the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject
to such filing requirements for the past 90 days. Yes ☒ No ☐
Indicate
by check mark whether the registrant has submitted electronically every Interactive Date File required to be submitted pursuant to Rule
405 of Regulation S-T (Section 232.405 of the chapter) during the preceding 12 months (or for such shorter period that the registrant
was required to submit such files). Yes ☒ No ☐
Indicate
by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting
company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,”
“smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large
accelerated filer
☐
Accelerated
filer
☒
Non-accelerated
filer
☐
Smaller
reporting company
☒
Emerging
growth company
☐
If
an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying
with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Indicate
by check mark whether the registrant has filed a report on and attestation to its management’s assessment of the effectiveness
of its internal control over financial reporting under Section 404(b) of the Sarbanes-Oxley Act (15 U.S.C. 7262(b)) by the registered
public accounting firm that prepared or issued its audit report. ☒
If
securities are registered pursuant to Section 12(b) of the Act, indicate by check mark whether the financial statements of the registrant
included in the filing reflect the correction of an error to previously issued financial statements. ☒
Indicate
by check mark whether any of those error corrections are restatements that required a recovery analysis of incentive-based compensation
received by any of the registrant’s executive officers during the relevant recovery period pursuant to §240.10D-1(b). ☐
Indicate
by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes ☐ No ☒
The
aggregate market value of the registrant’s common stock, other than shares held by persons who may be deemed to be affiliates of
the registrant, computed by reference to the closing sales price for the registrant’s common stock on June 30, 2024, the last business
day of the registrant’s most recently completed second fiscal quarter, as reported on the Nasdaq Capital Market, was approximately
$ 199.5 million. For the purpose of this disclosure, executive officers, directors and holders of 10% or more of the registrant’s
common stock are considered to be affiliates of the registrant.
As
of March 26, 2025, there were 26,904,832 shares of the registrant’s common stock, par value $ 0.0001 per share, outstanding.
DOCUMENTS
INCORPORATED BY REFERENCE
Portions
of the registrant’s proxy statement relating to the registrant’s 2025 annual meeting of stockholders are incorporated by
reference in Part III of this Annual Report on Form 10-K. The proxy statement will be filed with the Securities and Exchange Commission
no later than 120 days after the conclusion of the registrant’s fiscal year ended December 31, 2024. If such proxy statement is
not filed on or before such date, the information called for by Part III will be filed as part of an amendment to this Annual Report
on Form 10-K on or before such date.
TABLE
OF CONTENTS
Page
PART I
ITEM
1.
Business
1
ITEM
1A.
Risk Factors
15
ITEM
1B.
Unresolved Staff Comments
36
ITEM
1C.
Cybersecurity
36
ITEM
2.
Properties
37
ITEM
3.
Legal Proceedings
37
ITEM
4.
Mine Safety Disclosures
37
PART II
ITEM
5.
Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities
37
ITEM
6.
Reserved
38
ITEM
7.
Management’s Discussion and Analysis of Financial Condition and Results of Operations
38
ITEM
7A.
Quantitative and Qualitative Disclosures About Market Risk
62
ITEM
8.
Financial Statements and Supplementary Data
F-1
ITEM
9.
Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
63
ITEM
9A.
Controls and Procedures
63
ITEM
9B.
Other Information
66
ITEM
9C.
Disclosure Regarding Foreign Jurisdictions that Prevent Inspections
66
PART III
ITEM
10.
Directors, Executive Officers and Corporate Governance
67
ITEM
11.
Executive Compensation
67
ITEM
12.
Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters
67
ITEM
13.
Certain Relationships and Related Transactions, and Director Independence
67
ITEM
14.
Principal Accountant Fees and Services
67
PART IV
ITEM
15.
Exhibit and Financial Statement Schedules
67
ITEM
16.
Form 10-K Summary
71
SIGNATURES
72
i
CAUTIONARY
NOTE REGARDING FORWARD-LOOKING STATEMENTS
Certain
statements and other information set forth in this Annual Report on Form 10-K (this “Report”), including in Item 7, “Management’s
Discussion and Analysis of Financial Condition and Results of Operations” and elsewhere herein, may relate to future events and
expectations, and as such constitute “forward-looking statements” within the meaning of Section 21E of the Securities Exchange
Act of 1934, as amended (the “Exchange Act”), and Section 27A of the Securities Act of 1933, as amended (the “Securities
Act”). Our forward-looking statements include, but are not limited to, statements regarding our business strategy, plans and objectives
and our expected or contemplated future operations, results, financial condition, beliefs and intentions. In addition, any statements
that refer to projections, forecasts or other characterizations or predictions of future events or circumstances, including any underlying
assumptions on which such statements are expressly or implicitly based, are forward-looking statements. The words “anticipate,”
“believe,” “continue,” “can,” “could,” “estimate,” “expect,”
“intend,” “may,” “might,” “plan,” “possible,” “potential,” “predict,”
“project,” “scheduled,” “seek,” “should,” “would” and similar expressions,
among others, and negatives expressions including such words, may identify forward-looking statements.
Our
forward-looking statements reflect our current expectations about our future results, performance, liquidity, financial condition, prospects
and opportunities, and are based upon information currently available to us, our interpretation of what we believe to be significant
factors affecting our business and many assumptions regarding future events. Actual results, performance, liquidity, financial condition,
prospects and opportunities could differ materially from those expressed in, or implied by, our forward-looking statements. This could
occur as a result of various risks and uncertainties, including the following:
●
government
regulation of our industries;
●
our
ability to compete effectively in our industries;
●
the
effect of evolving technologies on our business;
●
our
ability to renew long-term contracts and retain customers, and secure new contracts and customers;
●
our
ability to maintain relationships with suppliers;
●
our
ability to protect our intellectual property;
●
our
ability to protect our business against cybersecurity threats;
●
our
ability to successfully grow by acquisition as well as organically;
●
fluctuations
due to seasonality;
●
our
ability to attract and retain key members of our management team;
●
our
need for working capital;
●
our
ability to secure capital for growth and expansion;
●
changing
consumer, technology and other trends in our industries;
●
our
ability to successfully operate across multiple jurisdictions and markets around the world;
●
changes
in local, regional and global economic, regulatory and political conditions; and
●
other
factors described in the reports and documents we file from time to time with the U.S. Securities and Exchange Commission (the “SEC”).
In
light of these risks and uncertainties, and others discussed in this report, there can be no assurance that any matters covered by our
forward-looking statements will develop as predicted, expected or implied. Readers should not place undue reliance on any forward-looking
statements. Except as expressly required by the federal securities laws, we undertake no obligation to publicly update or revise any
forward-looking statements, whether as a result of new information, future events, changed circumstances or any other reason. We advise
you to carefully review the reports and documents we file from time to time with the SEC.
ii
PART I
ITEM
1. BUSINESS.
Overview
Inspired
Entertainment, Inc. (the “Company”, “Inspired”, “we” or “us”) is a global gaming
technology company, supplying content, platform and other products and services to licensed online and land-based lottery,
betting and gaming operators worldwide through a broad range of distribution channels, predominantly on a business-to-business
basis. We provide end-to-end digital gaming solutions (i) on our own proprietary and secure network, which accommodates a wide range
of devices, including land-based gaming machine terminals, mobile devices and online computer applications and (ii) through third
party networks. Our content and other products can be found through the consumer-facing portals of our customers operating digital
channels, and, in licensed betting offices, adult gaming centers, pubs, bingo halls, airports, motorway service areas and leisure
parks for our customers operating land-based venues.
Our
customer base includes licensed operators of lotteries, licensed sports bookmakers, gaming and bingo halls, casinos, online operators, adult gaming centers, pubs, holiday parks, and motorway service areas. Some of our key customers include William
Hill, SNAI, Sisal, Betfred, Paddy Power, Betfair, Genting, bet365, Sky Bet, the Greek Organisation of Football
Prognostics S.A. (OPAP.), Entain, Draftkings, FanDuel, the Pennsylvania Lottery, Bourne Leisure, Greentube, Stonegate, Mitchells
& Butler, Butlins, Moto, Welcome Break, Buzz Bingo, Mecca, Marstons, Greene King, JD Wetherspoon, Parkdean Resort, Centre Parcs
Resorts, and Novomatic. Geographically, 73% of our revenue for the year ended December 31, 2024 was generated from our United
Kingdom (“UK”) operations, with the remainder generated from Greece, North America and the rest of the world. Our products are designed
to operate within applicable gaming, virtual sports and lottery regulations.
We
conduct business across different jurisdictions, of which Great Britain, Italy and Greece have historically contributed the most
significant recurring revenue. Since 2021, we have begun to conduct a meaningful amount of business in regulated North American
markets and states. We are licensed or certified (as applicable) by the Gambling Commission in the UK, (the “UK Gambling
Commission”), the Hellenic Gaming Commission in Greece, and registered with L’Agenzia delle Dogane e dei Monopoli
(“ADM”) in Italy. We are licensed by regulators in other jurisdictions such as the Malta Gaming Authority (Malta),
the Licensing Authority of Gibraltar (Gibraltar), the Alderney Gambling Control Commission (Channel Islands), the Belgian Kansspel
Commissie (Belgium), Oficiul National pentru Jocuri de Noroc, Spelinspektionen (Romania), the Swedish Gaming Authority (Sweden) and
we hold licenses with the U.S. states of Connecticut, Illinois, Michigan, Delaware, New Jersey, Oregon, Pennsylvania, and West
Virginia, and the Canadian provinces of Alberta, Nova Scotia, Manitoba, Quebec, Ontario and Saskatchewan.
We
are headquartered in the U.S., with principal operating facilities located in the UK and India. As of December 31, 2024, we had
approximately 1,600 employees, approximately 1,420 of which were full-time. We generated total revenue of $297.1 million and
adjusted earnings before interest, taxes, depreciation and amortization (“Adjusted EBITDA”) of $100.1 million for the
year ended December 31, 2024.
The
Company’s common stock is listed on the NASDAQ Capital Market under the symbol INSE. The Company had an equity market
capitalization of approximately $240.6 million as of December 31, 2024 (based upon a closing stock price of $9.05 on December 31,
2024).
The Company uses the British Pound as its functional currency for reporting purposes. Our results are affected by changes in foreign currency exchange rates
as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of foreign currency
transactions and balances. The impact of foreign currency exchange rate fluctuations represents the difference between current rates and
prior-period rates applied to current activity. The geographic region in which the largest portion of our business is operated is the
UK and the British pound (“GBP”) is considered to be our functional currency. Our reporting currency is the U.S. dollar (“USD”).
Our results are translated from our functional currency of GBP into the reporting currency of USD using average rates for profit and loss
transactions and applicable spot rates for period-end balances. The effect of translating our functional currency into our reporting currency,
as well as translating the results of foreign subsidiaries that have a different functional currency into our functional currency, is
reported separately in Accumulated Other Comprehensive Income
Certain
product and company names referred to herein are trademarks™ or registered® trademarks of their respective holders.
Our
Products
We
operate in four business segments: Gaming, Virtual Sports, Interactive and Leisure, as further described below.
1
Gaming
Segment
Our
Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to Licensed Betting Offices
(“LBOs”), casinos, gaming halls and adult gaming centers (“AGCs”). It supplies products and utilizes our
Server Based Gaming (“SBG”) technology to supply gaming content to our customers’ global land-based gaming venues.
SBG products offer an extensive portfolio of games through digital terminals. Our games are currently deployed through more than
34,000 terminals. Because our SBG products are fully digital, they interact with a central server and are provided on a
“distributed” basis, which allows us to access a wide geographic footprint through the internet, the Company’s,
and third parties’ proprietary networks.
Our
SBG game portfolio includes a broad selection of popular omni-channel slots titles including Gold Cash Free Spins™, Big Fishing
Fortune™, and the Reel King ® family of games, offering a premium player experience across multiple
platforms. These games offer users a wide range of volatilities, return-to-player and other special features. We also offer a range of
more traditional casino games through our SBG network, such as roulette, blackjack and numbers games.
We
distribute games to devices through different game management systems (“GMS”), each tailored to a specific operator or sector.
Our CORE™ GMS is designed for distributed street-gaming sectors and uses Inspired cabinets in combination with gaming content from
Inspired, as well as a wide portfolio of content from independent game developers. CORE-CONNECT is our American Gaming Association G2S
standard-based video lottery terminal (“VLT”) GMS, currently deployed in the Greek VLT sector and North America. Our SBG
products comply with all requirements in the UK (B2/B3), Italy (6B), Greece (G2S) and Illinois (G2S).
Our
SBG terminals in the UK account for a material portion of all SBG terminal placements, and we offer over 100 games for play across
this portfolio. We are also a material supplier to customers in Greece and Italy. Over the past few years, we have grown our
business in North America where we have sold products in Illinois, the Western Canada Lottery Corporation (“WCLC”) and Alberta Gaming Liquor & Cannabis Commission (“AGLC”). We offer SBG
terminals such as the Flex4k curved screen, Vantage ®, Eclipse™, Valor™, Prismatic™ and Sabre Hydra™,
each offering a different size terminal, graphics, technology and price proposition.
As
of December 31, 2024, we had a total installed base of 34,900 gaming terminals, which were operated primarily under
participation-based contracts. We generate revenue by participating, typically as a function of gross revenue from each machine, as
a percentage of the revenue generated by these machines. Because we participate in our customers’ revenue under such
contracts, we and our customers benefit from the introduction of our new content, which can drive growth for our installed base.
Additionally, we earn revenue through the sale of terminal units, as well as receiving a fixed daily fee for some of our installed
units. During 2024, we sold 3,091 units, which are down on last year by over 6,000 terminals due to the refresh of Vantage terminals
into two of our major customers in the UK LBO sector in 2023. Of the 2024 sales, 67% were in the UK and 33% came from North America. With our participation-driven business model, approximately 96% of service revenue for our Gaming
segment was recurring in nature in 2024 and derived under long-term contracts.
For
the year ended December 31, 2024, our Gaming segment generated revenue and Adjusted EBITDA of $110.6 million and $45.3 million, respectively,
as compared to the year ended December 31, 2023, during which we generated $142.5 million and $42.8 million in revenue and Adjusted EBITDA,
respectively. Revenue in 2024 reduced versus prior year due to significant one-off low margin sales in 2023 of c.$30.6 million.
These sales related to approximately 6,400 LBO Vantage terminals which formed part of long-term contract renewals with Betfred and Paddy
Power.
Virtual
Sports Segment
Our Virtual Sports business designs, develops, markets and distributes
games that create an always-on sports wagering experience in betting shops and other locations and online. Our Virtual Sports product
comprises a complex software and networking package that provides fixed-odds wagering on an ultra-high definition, computer-rendered simulations
of sporting events, such as soccer, football or basketball. This product enables players to place bets on simulated sporting events, without
being bound to live event schedules. We have developed this technology using advanced motion capture techniques and a TV and film graphics
team to create highly realistic simulations.
We believe we are among the most innovative suppliers of Virtual Sports gaming products worldwide. Our diverse portfolio
of sports and numbers-based games is available in approximately 30,000 retail venues and through multiple online platforms. We have operations
across 20+ gaming jurisdictions worldwide, including the UK, Italy, Greece, Turkey, Morocco, and the U.S.
2
Our
Virtual Sports portfolio includes titles such as V-Play Soccer™, V-Play Women’s Soccer™, V-Play Football™,
V-Play Basketball™, and V-Play Baseball™, along with greyhound racing, horse racing, tennis, motor racing, cycling,
cricket, speedway, golf and darts. Furthermore, we have licensing agreements for the use of sports brands, and associated marks or
trade-dress archival footage, or a combination of the foregoing, including a partnership with the National Basketball Association
(“NBA”), the National Hockey League (“NHL”), Major League Baseball Players
Alumni Association (“MLBPAA”) and, pursuant to our licensing arrangements with Aristocrat Gaming, the National Football League
(“NFL”).
Our
customers include some of the largest operators in lottery, gaming and sports betting globally. We are contracted to supply Virtual
Sports to mobile and online operators across key regulated markets, including the United Kingdom; the U.S. states of Nevada,
Pennsylvania, New Jersey, and the District of Columbia; Gibraltar and other regulated markets in Europe, including Italy, Greece and Poland.
We also supply customers based in Ontario, Turkey and Morocco. Our technology is adaptable to sports betting, lottery, and gaming environments,
making it accessible to a wide range of customers in both public and private sectors.
Our Virtual Sports events are available to millions of customers worldwide, through retail, online and mobile platforms,
many of which are available 24/7. We offer multiple hosting solutions tailored to customer needs, including our proprietary Virtual Plug and
Play (“VPP”) turnkey solution for online and mobile platforms. Additionally, our cloud-based XML sportsbook integration enables
fully hosted and managed Virtual Sports solutions for customers seeking seamless product delivery.
Our
Virtual Sports products are typically offered to operators on a participation-based revenue model, where we receive a share of the
gaming revenue generated, along with an upfront software licensing fee, hosting fees, or a combination of the foregoing. Due to this
recurring revenue model, approximately 97% of the total Virtual Sports segment revenue is generated under long to medium-term
contracts, with a standard contract duration of three years.
For
the year ended December 31, 2024, our Virtual Sports segment generated revenue and Adjusted EBITDA of $45.4 million and $36.0 million,
respectively, as compared to the year ended December 31, 2023, during which we generated $56.2 million and $47.6 million in revenue and
Adjusted EBITDA, respectively. Revenue in 2024 compared to the
prior year is primarily affected by our exposure to a single customer in a particular geography, where revenues have consistently declined
throughout the year. This decline is mainly due to the customer pulling back on promotions with virtual sports customers. However, we
anticipate this trend will improve as we diversify our customer base, market reach and expand our delivery channels, with several opportunities in the
pipeline. During 2024 we consolidated the Virtual Sports product and technical function, that had previously been separate,
into the company-wide product and technical group to enhance our ability to take advantage of these opportunities.
Interactive
Segment
Our Interactive business uses unique interactive-only content as well as
offerings from our Gaming and Virtual Sports segments to create games that are hosted on remote gaming servers. This allows online gaming
operators to use our games and content online and on mobile devices worldwide.
Our interactive content includes a wide range of random
number generated casino content from feature-rich bonus games to European-style casino free spins and table games incorporating well-known
first and third-party brands including Space Invaders ® , 20p Roulette™, Super Hot Fruits ® and Reel
King Megaways™. Inspired releases several new titles per month and new games can be seamlessly deployed to the full estate of operators
and aggregators through its proprietary Virgo RGS™. Games are available on over 300 websites across much of regulated Europe and
North American territories in the form of New Jersey, Michigan, Pennsylvania, Connecticut, Alberta, Ontario and Quebec. Other prominent
territories the segment operates in outside of these include the markets of Brazil and Mexico.
Inspired’s
Virgo Remote Gaming System (“RGS™”) is integrated with a number of leading casino brands, including William Hill,
Entain, bet365, Flutter, 888, Kindred, Gamesys, Betfred, Rank, Leo Vegas, OPAP, Kaizen, Betano and Stoiximan. We are also live with
a number of notable North American operators: Bet MGM, Draft Kings, Caesars, FanDuel, Rush Street Interactive, Golden Nugget and
Loto Quebec in Canada.
We have launched our Hybrid Dealer® product which is a new product category for the segment and offers players
branded casino and gameshow content without the challenges associated with live-dealer products. This product category was live with BetMGM
in 2024, and there is a clear expansion plan as we enter 2025 to roll the product out to an increased number of the Inspired customer
base.
3
Our
Interactive products are typically offered to operators on a participation basis, whereby we typically receive a percentage of net
gaming revenue generated by the interactive content. For the year ended December 31, 2024, our Interactive segment generated revenue and Adjusted EBITDA of $39.3
million and $25.6 million, respectively, as compared to the year ended December 31, 2023, during which we generated revenue and
Adjusted EBITDA of $27.9 million and $15.4 million, respectively. With our participation-driven business model, approximately 100%
of revenue for our Interactive segment is recurring in nature and derived under long-term contracts for which our standard term is
three years in duration. We have successfully renewed all of our key Interactive contracts expiring over the last three years.
EBITDA margins in this segment remain steady and growing due to the low variable costs we expect to incur on incremental revenue,
versus our existing base of revenue, but with additional pressures due to new taxes levied in newly regulated markets such as Brazil, where taxes on gross gaming revenue came into force on January 1,
2025 together with withholding taxes on revenue due to licensees being based locally, or in more mature markets such as UK where mandatory levies based
on a gross gambling yield (“GGY”) have been introduced as contributions towards the study, prevention and treatment of gambling
related harm and/or other measures are to be introduced such as online stake limits.
Leisure
Segment
We are a supplier of gaming terminals and amusement machines to the Leisure
and Hospitality sectors and are one of the largest operators of “pay to play” gaming terminals and amusement machines in the
UK. As of December 31, 2024, we supplied and operated over 10,000 gaming terminals and 3,500 pool tables, prize vending and jukeboxes
located in pubs, bingo halls, and adult gaming centers. We also service approximately 2,800 gaming terminals under maintenance only contracts.
The increasing majority of gaming terminals we operate are server based, allowing us to distribute content supplied by our “in house”
design studios as well as some of the most popular content titles from our strategic partners.
In
addition, we also supply and operate approximately 8,000 amusement machines and 1,400 gaming terminals in family entertainment centers
and adult gaming centers located in holiday parks, bowling centers and other entertainment venues. These include virtual reality simulators
and arcade games, redemption and skill with prize games, basketball, air hockey and cue sports. Commercial arrangements are typically
structured as either revenue participation or rental agreements.
Our
customers in this segment include large pub operators JD Wetherspoons, Stonegate Pub Company, Greene King, Mitchells and Butler, Whitbread
Marstons and Admiral Taverns. In the Bingo sector, we supply gaming terminals and services to Buzz Bingo and Mecca. We supply gaming
terminals and services to transport hub operators, Moto and Welcome Break and major airports, including Heathrow. We also operate our
own adult gaming centers under the Quicksilver™ brand in Extra Motorway Services. We have joint venture agreements with holiday
park operators including Parkdean Resorts, Bourne Leisure (Haven), Butlins and Cove, where we supply machines and trained staff to manage
and operate family entertainment centers.
Overall,
our Leisure segment had, as of December 31, 2024, an installed base of over 10,000 gaming terminals, which were operated primarily
under participation-based contracts. We generate revenue by participating, typically as a function of gross revenue from each
machine, in a percentage of volumes generated by these machines. Because we participate in our customers’ revenue under such
contracts, we are aligned with our customers in benefiting from the introduction of our new content, which can drive growth in the
win per unit per day of our installed base. Additionally, we earn revenue through the sale of units, as well as a fixed daily fee
for certain of our installed units. With our participation-driven business model, approximately 97% of revenue for our Leisure
segment is recurring in nature and derived under long-term contracts. We installed over six hundred Vantage Cat C cabinets to our
Pubs estate during the year and we have successfully renewed or extended contracts with Moto Hospitality, Park Dean Resorts, Buzz Bingo and
Mecca Bingo.
For
the year ended December 31, 2024, our Leisure segment generated revenue and Adjusted EBITDA of $101.8 million and $23.3 million respectively,
as compared to the year ended December 31, 2023, during which we generated revenue and Adjusted EBITDA of $96.3 million and $19.4 million,
respectively.
Our
Strengths
We
believe key factors that give us an advantage in the gaming technology space include:
4
Established
presence across multiple Product Verticals
We
have a substantial installed base, including over 32,000 digital terminals in the Gaming segment located across key jurisdictions in
the UK, Greece and Italy, with approximately 12,800 terminals installed in UK Licensed Betting Offices and approximately 8,700
terminals installed in Greek venues. In our Leisure segment, we supply and operate an installed base of approximately 11,000 gaming
terminals (including approximately 2,800 gaming terminals under maintenance only contracts) and 4,500 pool tables, prize vending and
jukeboxes to pubs, bingo halls and adult gaming centers. In addition, we also supply and operate approximately 9,500 amusement
machines and 2,200 gaming terminals in family entertainment centers located in holiday parks, bowling centers and other
entertainment venues. We have content and products in our Virtual Sports segment, which offers
a wide range of sports and numbers games through approximately 32,000 retail venues as well as through various online channels. Our
Virtual Sports gaming products are available in approximately 32 gaming jurisdictions
worldwide, including the UK, Italy, Greece, Morocco and the U.S., our customers being many of the largest operators of lottery,
gaming, and betting operations worldwide. Additionally, our Interactive segment provides a wide range of iGaming content to large
operators primarily marketing to customers located in the UK, Italy, Greece and North America, as well as several other regulated
countries across Europe through over approximately 250 websites.
Highly
Diversified Business Underpinned by Longstanding Customer Relationships
We
operate in several business segments and geographic locations that provide a diversified revenue and cash flow stream that has
proven to be resilient under various economic environments. While our Gaming segment has represented the largest proportion of our
revenue in each of the last three years, our Interactive segment represents substantial growth opportunities in the digital and
retail space, which is expected to continue to diversify our business, together with Virtual Sports in Latin America. Additionally, we continue to expand in high growth markets,
such as North America, which are expected to drive further geographic diversification across business segments. We have over
700 customers, including major lottery, sports betting and gaming operators (both interactive and location-based) within regulated
sectors worldwide. Many of our customer relationships in the UK and European sectors are long-standing and in excess of 10 years. We
expect that our diverse customer base will afford us opportunities to sell incremental products to certain of these customers in the
future.
Substantial
Recurring Revenue Supported by Long-Term Participation-Based Contracts
We
believe our robust recurring revenue business model will drive our performance and free cash flow generation. For the year ended December
31, 2024, our recurring revenue, which included revenue generated from participation-based contracts and licensing arrangements, represented
86% of total revenue, as compared to approximately 79% of total revenue for the year ended December 31, 2023. Our content and products,
which are provided primarily pursuant to long-term contracts, are essential to generating revenue for our customers and satisfying the
demand of our end users. Our long-term contracts typically have an initial duration of three to five years depending on the
business segment and the customer and, over the last three years, we have successfully renewed the significant majority of expiring contracts
with key customers in our Gaming, Virtual Sports, Interactive and Leisure segments.
Proprietary
Technology and Track-Record of Strong Content Development
We
are dedicated to being at the forefront of our industry in terms of technology and innovation. We combine complementary expertise in
technology and operations, positioning us as a provider of superior content and technical solutions. As of December 31, 2024, we
held approximately 25 patents or patent applications and approximately 300 trademarks worldwide. We focus our product development
efforts on emerging content and technology trends, utilizing a combination of customer research, design experience and engineering
excellence. We are committed to developing innovative products for our customers and are focused on improving player entertainment
and customer profitability.
We
believe convergence trends in the gaming industry emphasize the importance of proprietary content, including licensed content. Such content
is needed to successfully promote a compelling game offering across multiple platforms and to develop distinctive products for operator-clients.
Our proprietary content drives engagement across gaming platforms. Our full suite of high-quality gaming products, services and multichannel
distribution capabilities, extensive traditional content library, sizeable installed gaming machine base and deep relationships with
operator-customers help make us an attractive partner for potential licensors of branded content.
5
Our
Interactive business has expanded rapidly, with revenue growing at an approximate compound annual growth rate of 53% on a functional
currency at constant rate basis between 2019 and 2024. We believe this growth has been driven, in part, by our content library
of over 100 slot games. Many of our recent game launches, including Gold Cash Free Spins™, Big Fishing Fortune™, and the
Reel King ® family of games, have been omni-channel, offering a premium player experience across multiple platforms – though,
unlike our older games, they originated online and, once proved successful, were migrated to retail platforms.
Our
Virtual Sports products offer a wide range of betting markets and what we consider to be superior graphics. Our Virtual Sports
revenue has achieved high EBITDA margins, while providing an attractive recurring revenue
base.
Positioned
To Benefit From Key Market Trends
With
our proprietary digital gaming platform and content comprising an end-to-end product offering and our multi-channel capabilities and
robust relationships across the client spectrum, we believe we are well-positioned to benefit from emerging gaming sector trends, including
growth stimulated by liberalization of government gaming regulations, the emergence of multi-channel offerings and the increasing importance
of proprietary content.
Our
multi-channel offerings are well-positioned to benefit from the prevalence of smart phones and tablets and the legalization of
online gaming in certain parts of the United States, Canada, Brazil, LATAM more generally and other jurisdictions. Such
jurisdictions have provided new growth opportunities for gaming, interactive, sports and lottery operators through the introduction
of new channels and portals for delivering games and content to customers. This supplements the existing broad-based online gambling
market across Europe. Our multi-channel solutions and customer relationship management capabilities position us to take advantage of
new opportunities to extend our gaming solutions across different channels for our customers to reach new players, expand the player
demographic base and access players wherever they are whenever they want to play. Our technology extends engagement for existing
players and has the capability to reach new player segments. This and other technology help position us for future online real-money
gaming opportunities by offering play-for-fun online gaming options in jurisdictions where online real-money gaming may be legalized
in the future.
Government initiatives, such as the legalization of casino operations in
new jurisdictions, increases in the number of casinos allowed to operate in a given jurisdiction and the legalization of new products,
have helped stimulate growth in the gaming market. In the United States, legislative change has led to an increase in the legalization
of sports betting or online gaming As of December 31, 2024 online casinos are legal in eight (8) states after Rhode Island went live on
March 5, 2024 and several other states have proposed bills for regulation.
Experienced
Management Team
Our seasoned
management team is led by our Executive Chairman, Lorne Weil, who is known as a gaming industry innovator and whose past leadership includes
growing a diversified global gaming technology company both organically and through extensive acquisitions and joint ventures further
bolstering the business. In addition to Mr. Weil, who is our principal executive officer, our management team includes Brooks H. Pierce,
our President and Chief Executive Officer; James Richardson, our Chief Financial Officer; and Simona Camilleri, our Executive Vice President
and General Counsel. The current structure replaces our prior Office of the Executive Chairman. Our management team has broad
and deep experience in the gaming industry, working with lotteries, casino operators, betting and gaming platforms, content suppliers
and online operators. The members of the management team between them have decades of experience in the gaming industry, including relationships
with suppliers and customers around the world, helping them build and sustain revenue growth and achieve strategic objectives.
6
Our
Strategy
We
seek to deliver innovative and differentiated products that provide value to our customers and exciting experiences to their players
in multiple jurisdictions throughout the world while achieving long-term growth in revenue, profit and cash flow. We place great emphasis
on developing creative and wide-ranging solutions, in terms of digital content and play that deliver and sustain superior performance
through operators across online, mobile and location-based channels. Our technology often allows us to update our games and operating
software remotely, keeping pace with evolving customer and regulatory requirements affecting game software, security, features, reporting,
interoperability and in-built technology. We seek to achieve these goals as we:
Extend
our positions in each of the sectors in which we operate by developing new content and products which can often be utilized across multiple
distribution channels.
We
continually invest in new content and product development and delivery channels in each of the business segments in which we operate,
believing these to benefit our existing and prospective customers. Our approach seeks to distribute our content across a wide range of
channels, sectors, protocols and regulatory standards, on a cost-efficient basis. We have continued to focus on channels where we believe
there is considerable growth available – especially in our digital businesses. We believe our technological approach allows us
to quickly adapt to changes in player preferences and trends, and to comply with applicable laws.
Continue
to invest in content, technology and delivery channels in order to grow our existing customers’ revenue and penetrate new customers
in our existing markets.
Over
the last few years, a substantial portion of our annual revenue has been recurring and based on long-term contracts with customers,
where our revenue typically grows in line with the growth of our customers’ gaming revenue from our content and products. We seek
to work closely with our customers to assist in the optimization of their operations so they can achieve growth in their revenue generated
by our content and products, which we believe is to our benefit. Accordingly, we continually invest in new content and technology offerings
that permit our customers to keep their offerings fresh, offering their players new forms of entertainment. As our content demonstrates
successful commercial results, we seek to place it with additional customers who may recognize its value and performance. We believe
content development is a key aspect of our overall strategy and we intend to continue this strategic priority for each of the business
segments in which we operate.
Add
new customers, or extend our collaboration with existing customers, by expanding into new markets.
We
believe our historical growth has been driven by our entry into new geographies and supplemented by increasing our share in existing
markets. We expect to continue to focus on North and South American markets in the Gaming, Virtual Sports, Lottery and Interactive
segments where room for such expansion may exist and where regulations allow. We believe North America is a valuable gaming market
in which we currently have more limited participation and a lower market share, but where we expect our products can be positioned
for future success. Effective January 1, 2025, Brazil has launched its newly regulated market and we believe that we are
well-positioned to continue to pursue our strategy there including the roll out of localized content offerings in Hybrid Dealer,
Interactive and Virtual Sports segments in Brazil, and other segments should these become regulated. We also believe there may be
further growth opportunities in Latin America which will be available to us in the future, as new regulations permit.
Pursue
targeted mergers and acquisitions to expand our product portfolio and distribution footprint.
In
addition to growing our business organically, we have pursued, and continue to pursue, merger and acquisition opportunities that we believe
will help strengthen and scale our operations and take further advantage of our competitive position. Our management team shares a combination
of operating, investing, financial and transactional experience that we believe will serve the Company well as it seeks to identify opportunities
for value-adding acquisitions to negotiate and close on potential acquisition transactions.
7
Industry
Overview
We
operate within the global gaming and lottery industry. Global gaming and lottery growth has been resilient in the face of economic cycles
over the last decade. According to the H2 Database, the global gaming and lottery industry has grown at an estimated 4% compounded annual
growth rate from 2014 to 2024.
During
this period, the digital online and mobile gaming and lottery sectors have grown at a faster pace than the industry as a whole. According
to the H2 Database, these industry sectors have grown at an estimated 17% compounded annual growth rate from 2014 to 2024, driven by
rapid growth in the deployment of digital games and technologies, including many of our products, into land-based venues in the primary
sectors in which we operate, where regulators have supported the transition to digital, online and retail channels. According to the
H2 Database, the total global gaming and lottery industry is projected to grow an average of 6% per year from 2024 to 2029 driven by
the projected growth in mobile and online gaming.
As
a gaming and lottery business-to-business supplier focused on digital products and technologies, we believe we are well positioned to
benefit from the broader global digital and mobile trends further described below.
Influencers
of Digital Adoption
We
believe the digital segment of the global gaming and lottery industry will continue to grow, including as a result of the following factors:
Governments:
Opening of new gaming territories . Many national and state governments operating in developed economies in Europe, LATAM and
North America are suffering from structural funding deficits in a post – COVID environment or dealing with a large influx of unregulated
gaming offerings usually offered through offshore and remote means. The regulation and taxation of gaming and lottery may be relied upon
to raise new sources of revenue for these governments. In some cases, liberalization may favor buildouts of large new destination resort
casinos, but in others, regulation may rather focus on smaller distributed gaming (“EDGE”) venues with lottery, gaming and
sports betting, combined with remote gaming.
Digital
Multi-Channel Offerings: Replacement of legacy analog machines with larger volume of smart digital devices, both interactive and location
based . As existing gaming sectors mature, governments and regulatory authorities have implemented regulations to upgrade the
established terminal base to digital operation.
Smartphones
and Mobile Devices: Rapid adoption of gaming and lottery applications on growing volume focus on smaller distributed gaming (“EDGE”)
venues with lottery, gaming and sports betting, combined with online or mobile gaming and betting.
In
certain sectors, mobile play on sports betting and gaming now exceeds such play on personal computers. According to the H2 Database,
mobile gaming revenue in such sectors exhibited a 27.0% compound annual growth rate between 2010 and 2021. Mobile gaming and lottery
are now expanding in other sectors, and mobile play has recently been approved in other sectors for gaming or lottery.
We
believe there are significant benefits for our customers in adopting digitally networked gaming and lottery technologies. We believe
our digitally-enabled products allow operators to remotely manage their operations with minimal disruption to their businesses. The system
centralization enabled by digital operations offers flexibility to rotate or change games, tailor game availability to time-of-day, target
specific player demographics and take advantage of seasonal and themed marketing opportunities. New games often can be phased in without
the interim revenue declines often associated with replacing games on traditional lottery terminals or slot machines. In addition, digital
operations permit more games per terminal, enabling operators to test new games and new suppliers, seek to appeal to a broader base of
players with minimal cost or risk, commission games from third-party suppliers on an open game interface and reduce procurement risk.
Moreover, digital operations can significantly reduce the need for on-site repairs, improve terminal up-time and should extend terminal
life cycles as well as the time period over which capital costs can be depreciated.
8
Regulatory
Framework
We
conduct business in a number of different jurisdictions, of which Great Britain, Italy and Greece have historically contributed the most
significant recurring revenue. The gaming regulator responsible for our activities in Great Britain is the Gambling Commission. In Italy,
the operation of gaming machines and remote gaming is regulated by L’Agenzia delle dogane e dei Monopoli (“ADM”). In
Greece, the operation of gaming machines and remote gaming is regulated by the Hellenic Gaming Commission. In addition, we are licensed
or certified (as applicable) in a number of other jurisdictions by regulators such as the Malta Gaming Authority, His Majesty’s
Government Gibraltar, the Alderney Gambling Control Commission, the Belgian Kansspel Commissie, Romania – Oficiul National pentru
Jocuri de Noroc, Autorité Des Marchés Financiers (Quebec), Nova Scotia Alcohol, Gaming, Fuel and Tomabbo Division, Saskatchewan
Liquor and Gaming Authority, Alcohol and Gaming Commission (Ontario), Ministerio de Comercio Exterior y Turismo (MINCETEUR) in Peru and
state regulators in various jurisdictions in North America such as New Jersey, Pennsylvania, Michigan, Illinois and others.
Great
Britain
In
the British sector, we supply and distribute Category B3 gaming machines (with maximum betting stakes for players of £2), Category
C gaming machines, Category D gaming machines and ETG machines to third parties who are licensed to operate such machines in bricks-and-mortar
premises. In addition, we operate a number of Adult Entertainment Centers. We also supply virtual sports software to local retail venues
and to online operators who are licensed to target the British sector. We also supply our Interactive product to remote operators who
are licensed to target the British sector. The provision of our products and services in relation to the British sector is authorized
by a multi-category operating license issued by the UK Gambling Commission, namely remote and non-remote Gaming Machine Technical (Full)
operating licenses, a remote casino operating license, a remote and non-remote gambling software license and a remote general betting
standard (virtual events) license gaming machine general adult gaming center license and a gaming machine general family entertainment
center license.
British
Betting and Gaming Laws and Regulations. The Gambling Act 2005 (the “GA05”) is the principal legislation in Great
Britain governing gambling (other than in relation to the National Lottery, which is governed by separate legislation). The GA05 applies
to both land-based gambling (referred to as “non-remote” gambling) and online and mobile gambling (referred to as “remote”
gambling).
The
GA05 provides that it is an offense to make a gaming machine available for use without an appropriate operating license. There are a
number of different categories of licensable gaming machines (the GA05 provides for category A to D machines, although no category A
machines are currently in operation); each category is subject to different levels of maximum stakes and prize limits. In addition, there
are limits on the numbers and types of gaming machines that can be operated from licensed premises: for example, a licensed betting office
is permitted to house up to four category B3 to D machines, while a large casino may house up to 150 category B to D machines (subject
to satisfying certain ratios of machines to gaming tables).
Gaming
machine suppliers are required to hold an operating license in order to manufacture, supply, install, adapt, maintain or repair a gaming
machine or part of a gaming machine. Gaming machine suppliers must also comply with the Gaming Machine Technical Standards published
by the Gambling Commission in relation to each category of machine, and such machines must meet the appropriate testing requirements.
In
relation to remote gambling, the GA05 (as amended by the Gambling (Licensing and Advertising) Act 2014 provides that it is an offense
to “provide facilities” for remote gambling either (a) using “remote gambling equipment” situated in Great Britain,
or (b) which are used by players situated in Great Britain, in each case without a remote gambling operating license. It is also an offense
to manufacture, supply, install or adapt gambling software in Great Britain without an appropriate gambling software license.
A
remote gambling operating license holder providing facilities for remote gambling to British players is required to use gambling software
manufactured and supplied by the holder of a gambling software license (and failure to do so is an offence). Where gambling software
is used or supplied for use in relation to the British sector, it must satisfy the Remote Gambling and Software Technical Standards published
by the Gambling Commission.
9
The
holder of a British gambling operating license is subject to a variety of ongoing regulatory requirements, including, but not limited
to, the following:
●
Shareholder
disclosure: An entity holding a gambling license must notify the Gambling Commission of the identity of any shareholder holding 3%
or more of the equity or voting rights in the entity (whether held or controlled either directly or indirectly).
●
Change
of corporate control: Whenever a new person becomes a “controller” (as defined in section 422 of the Financial Services
and Markets Act 2000) of a company limited by shares that holds a gambling operating license, the licensed entity must apply to the
Gambling Commission for permission to continue to rely on its operating license in light of the new controller. A new controller
includes any person who holds or controls (directly or indirectly, including ultimate beneficial owners who hold their interest through
a chain of ownership) 10% or more of the equity or voting rights in the licensed entity (or who is otherwise able to exercise “significant
influence” over it). The Gambling Commission must be supplied with specified information regarding the new controller (which,
in the case of an individual, includes detailed personal disclosure) and this information will be reviewed by the Gambling Commission
to assess the suitability of the new controller to be associated with a licensed entity. If the Gambling Commission concludes that
it would not have issued the operating license to the licensed entity had the new controller been a controller when the application
for the operating license was made, the Gambling Commission is required to revoke the operating license. It is possible to apply
for approval in advance from the Gambling Commission prior to becoming a new controller of a licensed entity.
●
Compliance
with the License Conditions and Codes of Practice (LCCP): The LCCP is a suite of license conditions and code provisions which attach
to operating licenses issued by the Gambling Commission. The provision of gambling facilities in breach of a license condition is
an offense under the GA05. Certain specified “Social Responsibility” code provisions are accorded the same weight as
license conditions in this regard (whereas breach of an “ordinary” code provision is not an offense in itself, but may
be evidence of unsuitability to continue to hold a gambling license). The LCCP imposes numerous operational requirements on licensees,
including compliance with the Gambling Commission’s Remote Gambling and Software Technical Standards, segregation of customer
funds, the implementation of a variety of social responsibility tools (such as self-exclusion), anti-money laundering measures, age
verification of customers and a host of consumer protection measures. The Gambling Commission regularly reviews and revises the LCCP
with the most recent proposals expected to come into effect on 28 February 2025 (Financial vulnerability checks) and 1 May 2025 (Improving
customer choice on direct marketing).
●
Regulatory
returns and reporting of key events: The LCCP requires licensees to submit quarterly returns to the Gambling Commission detailing
prescribed operational data to ensure licensees are within correct fee categories and also to provide vital information regarding
the UK market to enable the UK Gambling Commission to regulate effectively and publish industry statistics. Licensees are also required
to notify the Gambling Commission as soon as practicable and in any event within 5 working days of becoming aware of the occurrence
of certain specified “key events” which, in summary, are events which could have a significant impact on the nature or
structure of the licensee’s business. Licensees are also required to notify suspicion of offenses and suspicious gambling activity.
●
Personal
licenses: Key management personnel are required to maintain personal licenses authorizing them to discharge certain responsibilities
on behalf of the operator. These personal licenses are subject to renewal every five years. Personal licenses are subject to compliance
with certain license conditions.
Italy
We
operate two different gaming businesses in Italy. We provide platform and games for video lottery terminals and we also supply platforms
for bets on Virtual Sports events to betting shops and online platforms. Our businesses are operated through the Italian branches of
certain of our UK subsidiaries. These branches hold police licenses and are enrolled in the ADM Register of Gestori, as further described
below. We supply our platform and games and Virtual Sports products only to operators licensed under Italian gaming laws and regulations.
Our
VLT and Virtual Sports platforms must be connected over the internet to servers operated by the ADM. Information regarding gaming sessions
and the amounts wagered and won is provided in real time through the ADM servers, in order to enable the ADM to monitor the operation
of machines and games and to verify the amount of taxes due.
10
Italian
Betting and Gaming Laws and Regulations. Operators of betting premises offering VLTs (including the entities managing the networks
connecting such VLTs to ADM servers), and operators of betting premises or online platforms offering Virtual Sports products, must hold
an Italian gaming license while operators of gaming halls where VLTs are located operate do not need a gaming license. No gaming license
is required in order to supply VLTs or Virtual Sports products to such operators. Such VLT platforms, machines and games, and Virtual
Sports platforms and games, must be certified and approved by either SOGEI, an entity controlled by the Italian Ministry of Finance and
authorized to conduct such certifications or testing labs accredited with ADM. Such certifications and approvals must be obtained by
such operators, rather than the suppliers of such VLT platforms, machines and games, and Virtual Sports platforms and games.
Suppliers
of gaming machines, including VLTs, must hold a police license (as prescribed by article 86, paragraph 3, of the Italian United Text
of Public Security Law provided by the Royal Decree 18 June 1931, No. 773) and be enrolled in a registry prescribed by article 1, paragraph
82 of Law No. 220/2010 and managed by ADM (known as the “ADM Register of Gestori”). If a supplier of gaming machines is not
enrolled in the ADM Register of Gestori, any agreement it enters into regarding the supply of gaming machines is null and void. In addition,
if the enrollment is not renewed, existing agreements regarding the supply of gaming machines become null and void. Enrollment in the
ADM Register of Gestori is subject to, among other things, a review of the suitability of the applicant business entity and its directors.
In the event of a change of control of the entity enrolled in the ADM Register of Gestori (but not of such entity’s direct or indirect
parent entities), the details of such change must be notified to the ADM and suitability must be reconfirmed.
Suppliers
of Virtual Sports products are not required to hold a police license, be enrolled in the Register of Gestori or otherwise be licensed
or registered.
Greece
In
Greece, we supply VLTs, including the terminal machines themselves, the related online platforms and the games available on the machines,
to brick-and-mortar gaming locations operated by OPAP, the country’s sole licensed operator of gaming machines. We supply such
VLTs under a certification provided by the Hellenic Gaming Commission. We also supply Virtual Sports products within retail venues operated
by OPAP and via self-service betting terminals within OPAP venues and supply interactive games and Virtual Sports to online operators
in Greece including Stoiximan, OPAP and Novibet.
Greek
Betting and Gaming Laws and Regulations : According to Article 44 par. 2 of Law 4002/2011, as well as according to HGC’s
Decision No 225/2/25.10.2016 as well as Ministerial Decision 79314/23.07.2020 (GG B’ 3263/5 August 2020) as amended with Decision
13530 /02.02.2022 (GG B’ 356 03.02.2022) and again with Decision 187634/27.12.2022 (GG B’ 6716/2712.2022) and 79305/05.08.2020
(GG B’ 3262/5 August 2020), all suppliers of gaming machines in Greece must be certified by the HGC in order to legally supply,
sell, lease, offer or distribute any VLT or virtual game or any other game of chance (i.e. games including wagers or bets and the result
of which games depends, even partly, on the influence of luck). Moreover, for Manufacturers which are defined under the aforesaid Decision
79305 as “the person or entity which manufactures (indicatively, studies, designs, assembles, produces, programs) and in any way
makes available to an Operator and/or Importer any Technical Means and Hardware, and has received a Suitability License by the HGC to
this end, as well as the person that holds a license for a Studio”, Decision 79305, provides in Article 9 for a Suitability License
provided a Manufacturers (type A.1 license) and in Article 10 to Importers/Distributors (type E1 and E2)Accordingly, manufacturers need
to obtain a Suitability License Type A1, while importers/distributors need to obtain a Suitability License Type E1 or E2.
As
regards online gaming, Articles 45 -52 of Law 4002/2011 (GG A’ 180/22.8.2011), which was recently amended by Law 4635/2019 (GG
A’ 167/30.10.2019), introduces several new provisions such as the two exclusive types of online licenses for online gaming operators:
a) Online Betting License; and b) a license for Other Online Games (it covers online casino games and online poker games and variants
thereof). Furthermore, Article 14 of the HGC’s Decision No 79835/05.08.2020 (GG B’ 3265/5.8.2020) states that all Manufacturers
have to submit an application to the HGC, accompanied by the required compliance certificates, for the following elements: i. the Gaming
Platform (Betting Platform); ii. the Random Number Generator (RNG) per type/group of Games that the Manufacturer offer to each License
Holder; and iii. each individual game or multigame. Lastly, Suitability Licenses for suppliers are also divided into two types: a) Manufacturers
Suitability License and b) Importers/Distributors Suitability License (according to articles 9 and 10 of Decision No 79305/05.08.2020).
Accordingly, manufacturers need to obtain a Suitability License Type A1 or A2 (depending on whether the manufacturer provides management
services to the operator or not), while importers/distributors need to obtain a Suitability License Type E1 or E2.
11
Gaming
Regulation and Changes in Ownership
In
a number of the jurisdictions in which we are subject to gaming regulations, regulators require us to keep them informed as to our ownership
structure and composition and, to varying extents and in various circumstances, require us to disclose certain information regarding
the persons who directly or indirectly hold our shares. Depending on the regulator, we may need to provide such information not only
when we first seek licenses or certifications, but also when material changes (measured at different levels) occur in the ownership of
our shares. As a result, material changes in our shareholdings may be subject to special procedures or consents in order to ensure the
continuation and confirmation of our gaming licenses and certifications.
If
one or more gaming authorities were to find that an officer, director, or key employee fails to qualify or is unsuitable for licensing
or unsuitable to continue having a relationship with us, we would be required to sever all relationships with such person. Gaming authorities
may also require us to terminate the employment of any person who refuses to file appropriate applications.
In
many jurisdictions, certain of our stockholders may be required to undergo a suitability investigation similar to that described above.
Many jurisdictions require any person who acquires beneficial ownership of more than a certain percentage of our voting securities, typically
5%, to report the acquisition to gaming authorities, and may be required to apply for qualification or a finding of suitability. Most
gaming authorities, however, allow an “institutional investor” to apply for a waiver.
Content
Development
We
continually invest in new product development in each of our Gaming, Virtual Sports, Interactive and Leisure business segments. Inspired
has a full stack game development structure, combining its proprietary technology frameworks together with some of the industry’s
best math, art, creative and production personnel spread across 3 game studios (Inspired, Astra and Bell Fruit). We release over 100
games each year onto our own priority gaming system, Interactive Remote Gaming Server (“RGS”) and to our G2S clients around
the world in markets such as North America, UK, Brazil, Greece, Spain, Belgium, Italy, Sweden and more. Whilst many of our game launches
are omni-channel, we have a focus on building the right game for the right market and take pride in tweaking modifying the math and themes
for the target player. In Virtual Sports, we combine graphical assets betting market mathematics, proprietary scheduling software allowing
us to generate virtual sports markets and results for all our B2B customers. In addition, our VPP (Virtuals Plug and Play) product range
leverages our award winning Virtuals assets, along with our RGS (remote gaming server) to produce our “Virtuals Sportsbook in a
box product”. VPP allows our customers to operate our Virtuals Sports products without their own sportsbook. We account for our
development costs as software development costs, and these are typically amortized over a two-year period.
Suppliers
Our
principal supply arrangements concern the supply of our terminals, terminals components, content provision, license holders (branded
properties), and outsourced labor. We work closely with our key suppliers to ensure a high level of quality of goods and services is
obtained and have worked with many of these suppliers for many years. We have achieved significant cost savings through centralization
of purchases.
Customers
Our
customer base includes regulated operators of lotteries, licensed sports bookmakers, operators of licensed betting offices, gaming and
bingo halls, casinos, pubs, adult gaming centers, holiday parks and regulated online operators. We typically implement design and content
variations to customize their terminals and player experiences. Our license agreements with customers for the provision of machines,
content and Virtual Sports products include provisions to protect our intellectual property rights in our games and other content.
Customer
Contracts – Gaming
Our
contracts in the Gaming segment involve supplying gaming terminals and licensing gaming software and games for use and operation in
conjunction with the terminals. We supply the terminals on an exclusive or non-exclusive basis on a per customer or per location
basis. Under these contracts, we have general obligations to deliver, install, upgrade and service the terminals and software. The
contracts may be terminated early in various circumstances such as if we fail to meet performance targets in servicing the
machines.
12
Under
some contracts, we receive an upfront fee for the provision of the terminals but more typically generate revenue as a percentage of income
generated on terminals. With our participation-driven business model, approximately 94% of service revenue (excluding VAT related income)
for our Gaming segment is recurring in nature and derived under long-term contracts that are typically between three and five years (although
may be shorter for contract extensions). Major contracts have been renewed over the past three (3) years.
Customer
Contracts – Virtual Sports
Our
contracts in the Virtual Sports segment typically involve the supply of licenses to operators to make available, either via online
or retail channels, virtual sporting events such as horse racing, soccer, football, darts, cricket, or basketball, and to enable
end-users to place bets on these events. These are typically one-time non-exclusive licenses specific to the virtual sporting event.
We may agree to customize and brand the virtual sporting events for the operator or to provide language variations of the event. The
contracts may be terminated early in various circumstances, including, for example, if the operator fails to pay an invoice within
60 days of receipt.
Our
Virtual Sports products are typically offered to operators on a participation basis, whereby we receive a royalty for a portion of
the gaming revenue generated, plus an upfront software license fee and a hosting fee. With our participation-driven business model,
our Virtual Sports segment produces approximately 99% of total revenue on a recurring basis under long-term contracts that average
three to four years when entered into and we have historically had a 100% renewal rate over the last three years for contracts that
expired.
Customer
Contracts – Interactive
Our
contracts in the Interactive segment vary but generally involve the provision of a limited, non-exclusive, non-transferable, revocable
license to operators to display certain slot and casino content on which online bets are placed or to make our games available for play
by end-users of an operator’s online gaming business operations. A number of contracts have been concluded with aggregator platforms
to ensure wider distribution via the platform customers and a single integration, The contracts may be terminated early in various circumstances,
including material breach or inability to operate due to a change in regulatory status.
Our
Interactive products are typically offered to operators or platforms on a participation basis, whereby we receive a percentage of percentage
of net gaming revenue generated by reference to amount wagered on our content less winnings, agreed bonus deductions utilized in promoting
our content on the relevant platform, and any applicable gaming taxes. With our participation-driven business model, approximately 100%
of revenue for our Interactive segment is recurring in nature and derived under long-term contracts that averaged three years. Over
the last three years, we have renewed approximately 100% of these contracts for those customers that have continued to trade.
Customer
Contracts – Leisure
Our
contracts in the Leisure segment vary but generally involve (i) agreement whereby the operator or proprietor of certain leisure resorts
contributes premises and we provide, on an exclusive basis, gaming and amusement terminals as well as gaming software and games for the
machines provided, (ii) contracts to supply gaming terminals as well as gaming software and games for the terminals provided to leisure
operators on a non-exclusive basis, and (iii) rental agreements, which we enter into with certain motorway services providers, whereby
we rent unit space in motorway service areas and populate this space with our gaming terminals.
Depending
on the contract type, we have general obligations to deliver, install, upgrade and service the terminals and software provided, to acquire
licensing for the various prizes and toys, which may be used in the terminals, to keep the premises open for minimum operating hours
and not to use the premises for certain business. These contracts may be terminated early in various circumstances, including for material
breach or insolvency events.
Under
our leisure contracts, we typically generate revenue on a participation-basis by participating, typically as a function of gross revenue
from each terminal, in a percentage of volumes generated by these terminals. With our participation-driven or fixed weekly fee business
model, approximately 100% of service revenue for our Leisure segment is recurring in nature and derived under long-term contracts that
are usually between three and five years. Over the last three years, within the Leisure segment we have successfully renewed or extended
the majority of major contracts that have expired.
13
Operations
and Employees
Our
operations include game production, platform and hardware design, production, testing, and distribution; the maintenance, management,
and extension of our centralized network for product distribution and product monitoring; the delivery and, in certain circumstances,
maintenance of SBG terminals; gaming machine engineering, assembly, repair and storage; parts supply; change and release management;
remote operational services; problem management; business development; market account management; and general administration and management,
including Finance, Legal, People (Human Resources), Investor Relations, Marketing and Communications, Quality, Compliance and Information
Security.
As
of December 31, 2024, we had approximately 1,600 employees, approximately 1,420 of whom were full-time. Of those employees,
approximately 470 were dedicated to delivering our digital gaming platforms, content and hardware and approximately 920 of our
employees were involved in UK field operations. Our management, sales and administration teams accounted for approximately 240
employees.
Intellectual
Property
Our
intellectual property consists principally of the propriety software we develop to operate our network and in the design and distribution
of our games. We depend upon agreements relating to trade secrets and proprietary know-how to protect our rights in this intellectual
property. We require all our employees, contractors and other collaborators to enter into agreements that prohibit the disclosure of
our confidential information to other parties. In addition, it is our policy to require our employees, contractors and other collaborators
who have access to proprietary and trade secret material to enter into agreements that require them to assign any and all intellectual
property rights to us that arise as a result of their work on our behalf. We also require our employees to review and acknowledge our
intellectual property policies regarding how we handle intellectual property. These agreements, acknowledgements and policies may not
provide adequate protection for our trade secrets, know-how or other proprietary information in the event of any unauthorized use or
disclosure in violation of these agreements, and may not be sufficient to secure for us the value in such developments that they are
designed to secure.
We
also hold certain patents, trademarks, design rights and other intellectual property rights in respect of our products, systems, web
domains, and other intellectual property in Brazil, Canada, the U.S. and Europe. As of December 31, 2024, we held
approximately 25 patents and approximately 300 trademarks worldwide. We also rely on certain products and technologies that we
license from third parties. Proprietary licenses typically limit our use of intellectual property to specific uses and for specific
time periods.
The
terms of our intellectual property registrations vary based on the type of registration and the date and jurisdiction of filing or grant.
European and UK trademark registration lasts for 10 years but can be renewed indefinitely. European and UK design registration lasts
for five years but it can be renewed four times (giving a maximum total of 25 years of protection). European and UK patents can only
be renewed for up to 20 years. U.S. design patents expire 15 years from the date of grant, and the term of utility patents generally
expires 20 years from the date of filing of the first non-provisional patent application in a family of patents. The actual protection
afforded by a patent depends upon the type of patent, the scope of its coverage and the availability of legal remedies in the applicable
country.
Competition
We
operate in a highly competitive industry, and in highly competitive business segments. We face competition from a number of worldwide
businesses, many of which have substantially greater financial resources and operating scale than we do. Such competition could adversely
affect our ability to win new contracts and sales and renew existing contracts. We operate in a period of intense price-based competition
in some key sectors, which could affect the profitability of the contracts and sales we do win. In certain sectors, our businesses also
face competition from suppliers, operators or licensees who offer products for internet gaming in illegal or unregulated sectors, but
are still able or permitted to supply products and compete with us in regulated sectors. These competitors often have substantially greater
financial resources and operating scale than we do. Some larger competitors hold long term contracts which control access points for
some of our products and this may mean we must contract with those competitors rather than directly with the customer to provide our
products. Our principal competitors include, among others, certain businesses that have vertically integrated gaming machine and retail
betting operations and businesses that operate in both regulated and unregulated sectors and thereby effectively subsidize their regulated
operations with unregulated operations.
14
Corporate
Information
We
maintain a website at www.inseinc.com. Our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q, Current Reports on Form 8-K and
any amendments to those reports filed or furnished pursuant to Section 13(a) of the Exchange Act are available free of charge through
the Investors link on our website as soon as reasonably practical after they are electronically filed with or furnished to the SEC. Also
available on our website are our Code of Ethics, as well as the charters of the audit, compensation and nominating and corporate governance
committees of the Board of Directors. Information on our website is not incorporated into this report. The SEC maintains a website that
contains reports, proxy statements and other information regarding issuers that file electronically with the SEC. These materials may
be obtained electronically by accessing the SEC’s website at www.sec.gov .
ITEM
1A. RISK FACTORS.
Our
business is subject to a high degree of risk. You should carefully read and assess our discussion of the risk factors facing our business,
below. Any of these risks could materially and adversely affect our business, operating results, financial condition and prospects, and
cause the value of our common stock to decline, which could cause investors in our common stock to lose all or part of their investments.
Summary
of Risk Factors
Our
business is subject to a number of risks, including risks that may prevent us from achieving our business objectives or may adversely
affect our business, financial condition, results of operations, cash flows, and prospects. These risks are discussed more fully below
and include, but are not limited to, risks related to the following:
●
We have identified material
weaknesses in our disclosure controls and procedures and internal control over financial reporting, which we are in the process of remediating. Failure to remediate these material
weaknesses or any other material weaknesses that we identify in the future could result in material misstatements in our financial
statements.
●
Particularly in our Virtuals
business, we rely on a relatively small number of customers for a significant portion of our sales, and the loss of, or material
reduction in, sales to any of our top customers could have an adverse effect on our business, results of operations, financial condition
and prospects.
●
We are dependent on our
relationships with key suppliers to obtain equipment and other supplies for our business on acceptable terms.
●
We operate in a highly
competitive industry and our success depends upon our ability to effectively compete with numerous worldwide businesses.
●
One of the major risks
to our business is the use of Artificial Intelligence (“AI”) by malicious actors. AI-powered bots can imitate human players
in online gambling platforms, potentially undermining the fairness and integrity of games. These bots can be programmed to try and
exploit vulnerabilities in a gambling platform’s security infrastructure, can launch advanced phishing attacks, malware, and ransomware,
and pose a significant threat to the security of online gambling platforms. These attacks can lead to substantial financial losses,
compromise game, financial or user data, and damage the company’s reputation.
●
Data privacy and
security laws and regulations in the jurisdictions in which we do business could increase the cost of our operations and subject
us to possible sanctions and other penalties.
●
Our results of operations
fluctuate due to seasonality and other factors and, therefore, our periodic operating results are not guarantees of future performance.
●
Our industry is subject
to strict government regulations that could limit our existing operations and have a negative impact on our ability to grow. A majority
of our income is generated through the licensing and supply of software and technology to B2C operators. Our business is therefore
highly dependent on the laws and regulations relating to the supply of gaming services, which laws and regulations are complex and
inconsistent across jurisdictions and are subject to change.
●
Our industry is subject
to regulations that set parameters for levels of gaming or wagering duty, tax, stake, prize and return to player.
●
Our ability to provide
our software to gaming operators depends upon the integrity, reliability and operational performance of our systems, games and products.
●
Because tax laws and regulations
are subject to interpretation and uncertainty, tax payments may ultimately differ from amounts currently recorded by us. Our operations
in non-European markets means withholding taxes are payable on royalty, interest and/or dividend which may impact cash flow and/or
profitability;
●
We may be adversely affected
by disruptions to our transaction gaming and lottery systems, as well as disruptions to our internal enterprise and information technology
systems.
15
●
Our directors and key personnel are subject to the
approval of certain regulatory authorities, which, if withheld, would require us to sever our relationship with non-approved individuals,
which could adversely impact our operations.
●
Licensing and gaming authorities have significant control
over our operations and ownership and could cause us to redeem certain stockholders on potentially disadvantageous terms.
●
Certain of our executive officers and directors could
be affiliated with entities engaged in business activities similar to those conducted by us in the future and, accordingly, may have
conflicts of interest in determining whether a particular business opportunity should be presented to us or to another entity.
●
Licensing and gaming authorities have significant control
over our operations and ownership and could cause us to redeem certain stockholders on potentially disadvantageous terms.
●
We have operations and assets in a variety of countries,
which subjects us to additional geopolitical risks.
●
Our business is capital intensive and our ability to
retain customers may be influenced by our ability to deploy additional capital.
●
We may be unable to develop sufficient new products
and product lines and integrate them into our existing business, which may adversely affect our ability to compete; our expansion
into new sectors may present competitive and regulatory challenges that differ from current ones.
●
We may be required to recognize impairment charges
related to goodwill, identified intangible assets and property and equipment or to take write-downs or write-offs, restructuring
or other charges that could have a significant negative effect on our financial condition, results of operations and stock price,
which could have an adverse effect on the Company’s net assets.
●
Volatility or disruption in the financial markets could
materially adversely affect our business and the trading price of our common stock.
●
Global economic conditions could have an adverse effect
on our business, operating results and financial condition.
Risks
Relating to Our Business and Industry
We
have identified material weaknesses in our disclosure controls and procedures and internal control over financial reporting which we are working to remediate.
Failure to remediate these material weaknesses or any other material weaknesses that we identify in the future could result in
material misstatements in our financial statements.
Pursuant
to Section 404 of the Sarbanes-Oxley Act of 2002, as amended, our management is required to report on, and our independent registered
public accounting firm is required to attest to, the effectiveness of our internal control over financial reporting. The rules governing
the standards that must be met for management to assess our internal control over financial reporting are complex and require significant
documentation, testing and possible remediation. Annually, we perform activities that include reviewing, documenting and testing our
internal control over financial reporting. In addition, if we fail to maintain the adequacy of our internal control over financial reporting,
we will not be able to conclude on an ongoing basis that we have effective internal control over financial reporting in accordance with
Section 404 of the Sarbanes-Oxley Act of 2002. If we fail to achieve and maintain an effective internal control environment, we could
suffer misstatements in our financial statements and fail to meet our reporting obligations, which would likely cause investors to lose
confidence in our reported financial information.
A
material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is
a reasonable possibility that a material misstatement of a company’s annual or interim financial statements will not be prevented
or detected on a timely basis. Our management may be unable to conclude in future periods that our disclosure controls and procedures
are effective due to the effects of various factors, which may, in part, include unremediated material weaknesses in internal control
over financial reporting. For further discussion of the material weaknesses, see Item 4, Controls and Procedures.
Management
is committed to maintaining a strong internal control environment and is working towards achieving effective controls. Management anticipates
that the new controls, as implemented and when tested for a sufficient period of time, will remediate the material weaknesses. We may
not be successful in promptly remediating the material weaknesses identified by management, or be able to identify and remediate additional
control deficiencies, including material weaknesses, in the future. If not remediated, our failure to establish and maintain effective
disclosure controls and procedures and internal control over financial reporting could result in material misstatements in our financial
statements and a failure to meet our reporting and financial obligations, each of which could have a material adverse effect on our financial
condition and as a result, our stockholders could lose confidence in our financial results, which could harm our business and the value
of our shares.
Particularly in our Virtuals business, we rely
on a relatively small number of customers for a significant portion of our sales, and the loss of, or material reduction in, sales to
any of our top customers could have an adverse effect on our business, results of operations, financial condition and prospects.
Certain key customers, including
certain UK, Italian and Greek gaming terminal customers and certain Virtual Sports customers, make a significant contribution to our revenue
and profitability. Our top ten customers generated approximately 49% of total revenue, however, no customers generated more than 10% of
total revenue in the year ended December 31, 2024. We expect that these customers will continue to represent a significant portion of
our sales in the future. However, the loss of any of our top customers, whether through contract expiry and non-renewal, breach of contract
or other adverse factors could materially adversely affect our revenue or return on capital and leave us with surplus terminals. Moreover,
if any of these customers experience reduced revenue, such reduction could adversely affect any revenue-sharing arrangements we have with
those customers, reduce our own revenue and adversely affect our financial results.
We are dependent on our relationships with key
suppliers to obtain equipment and other supplies for our business on acceptable terms.
We have achieved significant cost
savings through our centralization of equipment and non-equipment purchases. However, as a result, we are exposed to the credit and other
risks of a group of key suppliers. While we make every effort to evaluate our counterparties prior to entering into long-term and other
significant procurement contracts, we cannot predict the impact on our suppliers of the current economic environment and other developments
in their respective businesses. Insolvency, financial difficulties, supply chain delays or other factors may result in our suppliers not
being able to fulfill the terms of their agreements with us. Further, such factors may render suppliers unwilling to extend contracts
that provide favorable terms to us, or may force them to seek to renegotiate existing contracts with us. In addition, our business has
signed a number of significant contracts whose performance depends upon third party suppliers delivering equipment on schedule for us
to meet its contract commitments. Failure of the suppliers to meet their delivery commitments could result in us being in breach of and
subsequently losing those contracts. Although we believe we have alternative sources of supply for the equipment and other supplies used
in our business, concentration in the number of our suppliers could lead to delays in the delivery of products or components, and possible
resultant breaches of contracts that we have entered into with our customers; increases in the prices we must pay for products or components;
problems with product quality or components coming to the end of their life; and other concerns.
Disruption
of our supply chain or distribution capabilities have an adverse effect on our business, financial condition, and results of operations.
Our
ability to manufacture and ship machines is critical to our success. We are subject to damage or disruption to supplies of parts or our
manufacturing or distribution capabilities (in particular, to the extent that our parts are sourced globally) due to weather, including
any potential effects of climate change, natural disaster, fire, terrorism, adverse changes in political conditions or political unrest,
pandemic, strikes, labor shortages, freight transportation availability, disruption in logistics, import restrictions, or other factors
that impair our ability to manufacture or sell our machines. Failure to take adequate steps to mitigate the likelihood or potential impact
of such events, or to effectively manage such events if they occur, adversely affect our business, financial condition, and results of
operations, as well as require additional resources to restore our supply chain.
16
Our
results of operations could be adversely affected by labor shortages, turnover, and labor cost increases.
Inflationary
pressures, shortages in the labor market, and increased competition within and outside our industry for talented employees have
increased our labor costs, which could negatively impact our profitability. Labor shortages or lack of skilled labor, and
current UK policy have led to increases in costs to meet demand as we roll out
incremental programs to attract and retain talent. Further taxes may be introduced in the UK which may further increase labor
costs . Labor shortages may also negatively impact
us from servicing all demand that exists for our products or operating our service operations and manufacturing facilities
efficiently.
We
operate in a highly competitive industry and our success depends upon our ability to effectively compete with numerous worldwide businesses.
We
face competition from a number of businesses, including worldwide businesses, many of which have substantially greater financial resources
and operating scale than we do, or which may operate in countries which have lower labor costs . Such competition could adversely affect our ability to win new contracts and sales and renew existing
contracts. We operate in a period of intense price-based competition in some key sectors, which could affect the profitability of the
contracts and sales we do win.
In
certain sectors, our businesses also face competition from suppliers, operators or licensees who offer products for internet gaming in
illegal or unregulated sectors, but are still able or permitted to supply products and compete with us in regulated sectors. These competitors
often have substantially greater financial resources and operating scale than we do.
If
we cannot successfully compete in our industry and business segments, our business, results, financial condition and prospects could
suffer.
We
are heavily dependent on our ability to renew our long-term contracts with our customers and we could lose substantial revenue if we
are unable to renew certain of these contracts, or to renew them on substantially similar terms.
Generally,
customer contracts in our Gaming, Virtual Sports and Interactive business segments are for initial terms of three to five years, but
longer in certain territories, with renewals at the customer’s option. Generally, our customer contracts within the Leisure business
segment are for terms of four to six years (although in certain cases they are longer), but certain customers have options for early
termination under certain circumstances or to reduce machines volumes in certain circumstances, and we may face pressure to renew or
upgrade terminals during the lives of these contracts, which could adversely affect revenue or our return on capital and leave us with
surplus terminals. At any given time, we have multiple substantial customer contracts that have years to run and others that may be nearing
expiration or renewal, which we may lose if we cannot compete effectively to retain their business.
There
can be no assurance that current contracts will be extended or that we will be awarded contract extensions or new contracts as a result
of competitive bidding processes or otherwise. The termination, expiration or failure to renew one or more of our contracts could cause
us to lose substantial revenue.
We
could lose substantial revenue due to introduction or increase of gaming taxes, levies, withholding taxes and other local taxes.
Changes
in applicable gambling regulations or taxation regimes may affect the revenue or profits generated by the contracts we enter into with
our customers. Many of the contracts we have with our customers are on revenue-sharing (net of gaming taxes) terms, and therefore changes
which adversely affect our customers are likely to adversely affect us. In addition, any such changes may cause our customers to seek to renegotiate
their contracts, may alter the terms on which such customers are prepared to renew their contracts and may affect their ability or willingness
to renew their contracts. Finally, revenues generated in third party countries (i.e. outside of the EU or the UK) often attract withholding
and/or other local sales taxes which, even if recoverable, may impact short - term
cashflow. Mandatory levies are and can be introduced in certain places, such as the UK, to fund research into the prevention, treatment,
and prevention of gambling related harm .
17
Our
ability to bid on new contracts may be dependent upon our ability to fund any required up-front capital expenditures through our cash
from operations, the incurrence of indebtedness or the raising of additional equity capital.
Our
Gaming and Leisure terminal contracts in the UK, Italy and Greece often require significant up-front capital expenditures for terminal
assembly, software customization and implementation, systems and equipment installation and telecommunications configuration. Historically,
we have funded these up-front costs through cash flows generated from operations and external borrowings. Our ability to continue to
procure new contracts, including in new jurisdictions, will depend upon, among other things, our liquidity levels at the time or our
ability to obtain additional debt or equity funding at commercially acceptable terms to finance the initial up-front costs. If we do
not have adequate liquidity or are unable to obtain other funding for these up-front costs on favorable terms or at all, we may not be
able to bid on certain contracts, which could restrict our ability to grow and have an adverse effect on our ability to retain existing
contracts and therefore on future profitability. Certain contracts within the Leisure business segment also require injections of capital during the term for new or replacement hardware.
Our
business depends on our ability to prevent or mitigate the effects of a cybersecurity attack.
Our
information technology may be subject to cyber-attacks, security breaches or computer hacking, including a widespread ransomware attack
encrypting corporate IT equipment, a directed motivated attack against us or a data breach or cyber incident happening to a third-party
network and affecting us. Regardless of our efforts, there may still be a breach and the costs to eliminate, mitigate or address the
aforementioned threats and vulnerabilities before or after a cyber incident could be significant. Any such breaches or attacks could
result in interruptions, delays or cessation of service, and loss of existing or potential suppliers or customers. In addition, breaches
of our security measures and the unauthorized dissemination of sensitive personal, proprietary or confidential information about the
Company, our business partners or other third parties could expose us to significant potential liability and reputational harm. We could
also be negatively impacted by existing and proposed laws and regulations, and government policies and practices related to cybersecurity,
data privacy, data localization and data protection. The risk of cyber attacks may also increase owing to current trends worldwide.
On November 8, 2023, we
detected a ransomware attack on our information technology (“IT”) systems. The attack impacted and disrupted certain of the
Company’s corporate IT systems but did not impact any product systems. As part of its cyber security, by design and physical separation,
the product systems were separated from the corporate systems and therefore protected from attack. On November 15, 2023, the company
also became aware that Company data (including in the form of personal data) had been exfiltrated. The Company has continued to work
to improve its defences against cybersecurity incidents, its educational programs for its employees and consultants in this area, and
to comply with all recommendations from the Information Commissioners Office.
18
Although
we continually take significant steps to mitigate cybersecurity risk across a range of functions, such measures can never eliminate
the risk entirely or provide absolute security, and the Company has experienced and expects to continue to experience attempts at
cyberattacks on its information systems. While there have not been cybersecurity incidents or vulnerabilities that have had a
material adverse effect on the company, there is no assurance that there will not be cybersecurity incidents or vulnerabilities that
will have a material adverse effect in the future.
One of the major risks to
our business is the use of AI by malicious actors. AI-powered bots can imitate human players in online gambling platforms, potentially
undermining the fairness and integrity of games. These bots can be programmed to try and exploit vulnerabilities in a gambling platform’s
security infrastructure, can launch advanced phishing attacks, malware, and ransomware, imitate human players in online gambling platforms,
potentially undermining the fairness and integrity of games, and pose a significant threat to the security of online gambling platforms.
These attacks can lead to substantial financial losses, compromise game, financial or user data, and damage the company’s reputation.
Detecting fraudulent or
malicious activity can be difficult. Although we have implemented measures intended to detect and reduce the occurrence of
fraudulent activities, including click fraud, we cannot guarantee that we will be fully successful in doing so. If we fail to detect
or prevent fraudulent or other malicious activity, it may result in dissuading sellers and customers alike from engaging with our
products and services. Any actual or alleged future fraudulent activity may damage our reputation, or diminish the value of our
brand name, either of which could adversely impact our business, results of operations and financial condition.
Our
business depends upon the protection of our intellectual property and proprietary information.
We
believe that our success depends, in part, on protecting our intellectual property in the UK and in other countries. Our intellectual
property includes certain trademarks relating to our systems, as well as certain patents and proprietary or confidential information
that is not subject to patent or similar protection. Our intellectual property protects the integrity of our games, systems, products
and services, which is a core value of the industries in which we operate. Protecting our intellectual property can be expensive and
time-consuming, may not always be successful depending on local laws or other circumstances, and we also may choose not to pursue registrations
in certain countries. Competitors may independently develop similar or superior products, software, systems or business models. In cases
where our intellectual property is not protected by an enforceable patent, or other intellectual property protection, such independent
development may result in a significant diminution in the value of our intellectual property.
There
can be no assurance that we will be able to protect our intellectual property. We enter into confidentiality and license agreements with
our employees, vendors, consultants and, to the extent legally permissible, our customers, and generally control access to, and the distribution
of, our game designs, systems and other software documentation and other proprietary information, as well as the designs, systems and
other software documentation and other information we license from others. Despite our effort to protect these proprietary rights, parties
may try to copy our gaming products, business models or systems, use certain of our confidential information to develop competing products,
or independently develop or otherwise obtain and use our gaming products or technology, any of which could have an adverse effect on
our business. Policing unauthorized use of our technology is difficult and expensive, particularly because of the global nature of our
operations. The laws of some countries may not adequately protect our intellectual property.
There
can be no assurance that our business activities, games, products and systems will not infringe upon, misappropriate of otherwise violate
the proprietary rights of others, or that other parties will not assert infringement or misappropriation claims against us. Any such
claim and any resulting litigation, should it occur, could subject us to significant liability for costs and damages and could result
in invalidation of our proprietary rights, distract management, and/or require us to enter into costly and burdensome royalty and licensing
agreements. Such royalty and licensing agreements, if required, may not be available on terms acceptable to us, or may not be available
at all. In the future, we may also need to file lawsuits to defend the validity of our intellectual property rights and trade secrets,
or to determine the validity and scope of the proprietary rights of others. Such litigation, whether successful or unsuccessful, could
result in substantial costs and diversion of resources.
We
also rely on certain products and technologies that we license from third parties. Proprietary licenses typically limit our use of intellectual
property to specific uses and for specific time periods. There can be no assurance that these third-party licenses, or the support for
such licenses, will continue to be available to us on commercially reasonable terms. In the event that we cannot renew and/or expand
existing licenses, we may be required to discontinue or limit our use of the products that include, incorporate, or rely on licensed
intellectual property.
19
Data
privacy and security laws and regulations in the jurisdictions in which we do business could increase the cost of our operations and
subject us to possible sanctions and other penalties.
Our
business is subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including
with respect to the collection, storage, use, transmission and protection of personal information. In particular, we are subject to the
EU General Data Protection Regulation (the “EU GDPR”) where we are established in the EEA or where we are not established
in the EEA but process personal data of individuals in the EEA in relation to the offering of goods or services to, or the monitoring
the behavior of, individuals in the EEA.
Following
the end of the Brexit Transition Period on December 31, 2020, the EU GDPR has been implemented in the UK as the “UK GDPR”.
The requirements of the UK GDPR are (for the time being) virtually identical to those of the EU GDPR.
The
EU GDPR and the UK GDPR (collectively the “GDPR”) set out a number of requirements that must be complied with when handling
personal data including (amongst others): (i) accountability and transparency requirements, and enhanced requirements for obtaining valid
consent; (ii) obligations to consider data protection as any new products or services are developed and to limit the amount of personal
data processed; (iii) obligations to comply with data protection rights of data subjects; and (iv) reporting of personal data breaches
to the supervisory authority without undue delay (and no later than 72 hours where feasible).
The
GDPR also prohibits the international transfer of personal data from the EEA/UK to countries outside of the EEA/UK unless made to a country
deemed to have adequate data privacy laws by the European Commission or UK Government or a data transfer mechanism has been put in place.
In July 2020, the Court of Justice of the European Union (“CJEU”) in its Schrems II ruling invalidated the EU-US Privacy
Shield framework, a self-certification mechanism that facilitated the lawful transfer of personal data from the EEA/UK to the U.S., with immediate effect. The CJEU upheld the validity of standard contractual clauses (“SCCs”) as a legal mechanism
to transfer personal data but companies relying on SCCs will need to carry out a transfer privacy impact assessment, which among other
things, assesses laws governing access to personal data in the recipient country and considers whether supplementary measures that provide
privacy protections additional to those provided under SCCs will need to be implemented to ensure an essentially equivalent level of
data protection to that afforded in the EU. This may have implications for our cross-border data flows and may result in compliance costs.
In
addition, Brexit has implications for transfers of personal data between the UK and the EU and vice versa. Transfers of personal data
from the UK to the EU are unrestricted and do not require additional safeguards as the UK has approved the adequacy of the EU and all
12 nations deemed adequate by the EU. As regards transfers of personal data from the EEA to the UK, under the terms of the Trade and
Cooperation Agreement agreed between the EU and UK on December 24, 2020, such data flows remain unrestricted as the European Commission
granted the UK an “adequacy decision” meaning transfers of personal data from the EEA to the UK may continue unrestricted
and would not require any additional safeguards. We are also required to sign up to standard contractual clauses for protection
of customer data in third countries, and to comply with local data protection requirements in places where the end users of our companies
are established, as for example, Brazil.
Compliance
with the GDPR in each required jurisdiction incurs compliance and operational costs. In addition, a data supervisory authority may find our data processing practices
and compliance steps to be inconsistent with the GDPR’s application in their respective jurisdiction. Data supervisory authorities
also have the power to issue fines for non-compliance of the GDPR of up to 4% of an organization’s annual worldwide turnover or
€20m (£17.5 million under the UK GDPR), whichever is higher. Data subjects also have a right to compensation as a result of
an organization’s breach of the GDPR that has affected them, for financial or non-financial losses (e.g., distress).
Our
results of operations fluctuate due to seasonality and other factors and, therefore, our periodic operating results are not guarantees
of future performance.
Our
revenue is subject to a number of variations. Equipment sales and software license revenue usually reflect a limited number of large
transactions, which may not recur on an annual basis. Consequently, revenue and operating results can vary substantially from period
to period as a result of the timing of equipment sales and software licensing. In addition, revenue may vary depending on the timing
of contract awards and renewals, changes in customer budgets and general economic conditions. A proportion of our revenue is subject
to regular seasonal variations of the sort often related to seasonal consumer behavior, income from the Leisure business segment is generally
strongest in the spring and summer, predominantly in Leisure parks, and in Italy and Greece we experience reductions in revenue in the
summer.
20
Our
industry is subject to strict government regulations that could limit our existing operations and have a negative impact on our ability
to grow.
In
certain jurisdictions, forms of wagering, betting and lottery may be expressly authorized and governed by law and in other jurisdictions
forms of wagering, betting and lottery may be expressly prohibited by law. If expressly authorized, such activities are typically subject
to extensive and evolving governmental regulation. Gaming regulatory requirements vary from jurisdiction to jurisdiction. Therefore,
we are subject to a wide range of complex gaming laws, rules and regulations in the jurisdictions in which we are licensed or may seek
to be licensed. Most jurisdictions require that we are licensed or authorized, that our key personnel and certain of our security holders
are found to be suitable or are licensed, and that our products are reviewed, tested and certified or approved before placement. If a
license, approval, certification or finding of suitability is required by a regulatory or national authority and we fail to seek or do
not receive the necessary approval, license, certification or finding of suitability, or if it is revoked, then we may be prohibited
from distributing our products for use in the respective jurisdiction. Additionally, such prohibition could trigger reviews of our Company
by regulatory bodies in other jurisdictions and adversely affect our ability to obtain or retain the required licenses and approvals
in those jurisdictions.
The
regulatory environment in any particular jurisdiction may change in the future, and any such change could have an adverse effect on our
results of operations or business in general. Moreover, there can be no assurance that the operation of SBG terminals, Video Lottery
Terminals or other Terminals, Virtual Sports betting, betting online, lottery or other forms of wagering systems will be approved, certified
or found suitable by additional jurisdictions or that those jurisdictions in which these activities are currently permitted will continue
to permit such activities in their existing forms (stricter regulations, including regulation relating to age verification, could come
into force which could have adverse impacts on the Company) or at all. While we believe that we have the means to continue to develop
procedures and policies designed to comply with and monitor the requirements of evolving laws, there can be no assurance that law enforcement
agencies, governmental agencies or gaming regulatory authorities, whether in existing or new jurisdictions, will not seek to restrict
our business or otherwise institute enforcement proceedings or other legal claims against the Company. Moreover, in addition to the risk
of such enforcement actions or claims, we are also at risk from loss of business reputation in the event of any potential legal or regulatory
investigation whether or not we are ultimately accused of or found to have committed any violations.
We
supply our products to operators of gaming venues, platforms and websites who typically must themselves be licensed by gaming regulators.
If any one of these operators fails to maintain its gaming licenses, or violates gaming laws or regulations, our business may suffer,
due to our loss of a viable customer and, in instances where we have a revenue-sharing arrangement with the operator, due to our loss
of our shares of the revenue generated by that operator’s business.
We supply certain of our products to operators of gaming websites as well
as to aggregators that provide content to other gaming operators utilizing the internet to offer services. Despite warranties from counterparties
in our contracts, there is some risk that our products may be used by platforms or by customers who may take bets from customers in jurisdictions
where no gaming laws or regulations exist or even where the provision of online gaming is ineffectively regulated. Although the Company
seeks to ensure that its content is available through operators where online gaming is legal, if claims are made that any of those operators
or software platforms are not operating solely in jurisdictions where gaming is legal, the operators may be subjected to investigation
or enforcement action by regulatory authorities. An adverse determination could result in the operator being subject to penalties ranging
from special conditions being applied to its licenses, license suspension, license loss, or the operator otherwise withdrawing from or
curtailing its activities in its sector or being subjected to fines, penalties or other legal consequences. Any such developments could
adversely affect such operator’s revenue and have adverse effects on the Company, including loss of earnings from such operators
or platforms, or the Company’s ability to operate in such jurisdiction or in other jurisdictions. The Company may also itself be
subject to investigations or enforcement action (if and to the extent that local laws or the laws of other jurisdictions in which the
Company operates impose liability on suppliers for the activities of the customers that they supply or for receiving funds that are deemed
to be illegal because of such activities). Although we attempt to protect ourselves against any such liability for the activities of the
operators that we supply, including by contractually requiring those operators to operate in accordance with all applicable laws, not
to operate in certain territories and only supplying operators whose activities have been reviewed to ascertain compliance with the requisite
standards of regulatory and legal compliance, nonetheless, there is a risk that we may fail to undertake sufficient due diligence, or
fail to receive accurate information on which to conduct due diligence. There is also a risk that there is a change in the operations
by such operators, and a risk of lack of appropriate oversight by aggregator platforms. Our good relationships with gaming regulators,
and our compliance with gaming laws and regulations is critical to our business. Any determination that we have, directly or indirectly,
been engaged in unlawful activity relating to gaming may adversely affect our standing with gaming regulators, and our ability to obtain
and retain required licenses and other approvals in such jurisdiction or other jurisdictions.
21
We
may be required to obtain and maintain licenses and certifications from various state and local jurisdictions in order to operate certain
aspects of our business and we and our key personnel and certain security holders may be subject to extensive background investigations
and suitability standards. We may also become subject to regulation in any other jurisdiction where our customers are permitted to operate
in the future. Licenses and ongoing regulatory compliance can be costly. There can be no assurance that we will be able to obtain new
licenses or renew any of our existing licenses, and the loss, denial or non-renewal of any of our licenses could have an adverse effect
on our business. Generally, regulatory authorities have broad discretion when granting, renewing or revoking approvals and licenses.
Our failure, or the failure of any of our key personnel, systems or machines, in obtaining or retaining a required license or approval
in one jurisdiction could have a negative impact on our ability (or the ability of any of our key personnel, systems or gaming machines)
to obtain or retain required licenses and approvals in other jurisdictions. The failure to obtain or retain a required license or approval
in any jurisdiction would decrease the geographic area where we may operate and generate revenue, decrease our share in the gaming marketplace
and put us at a disadvantage compared with our competitors. In addition, the levy of substantial fines or forfeiture of assets could
significantly harm our business, financial condition and results of operations.
Some
jurisdictions also require extensive personal and financial disclosure and background checks from persons and entities beneficially owning
a specified percentage, typically 5%, of equity securities of licensed or regulated businesses. The failure of beneficial owners of our common stock
to submit to such background checks and provide required disclosure could jeopardize our business. In light of these regulations and
the potential impact on our business, our second amended and restated certificate of incorporation provides for the prohibition of stock
ownership by persons or entities who fail to comply with informational or other regulatory requirements under applicable gaming law,
who are found unsuitable to hold our stock by gaming authorities or whose stock ownership adversely affects our ability to obtain, maintain,
renew or qualify for a license, contract, franchise or other regulatory approval from a gaming authority. The licensing procedures and
background investigations of the authorities that regulate our businesses and the proposed amendment may inhibit potential investors
from becoming significant stockholders or inhibit existing stockholders from retaining or increasing their ownership.
We may be subject to disciplinary
action if, after we receive notice that a person is unsuitable to be a stockholder or to have any other relationship with us or any of
our subsidiaries, we:
(i)
pay that person any dividend or interest upon our voting securities,
(ii)
allow that person to exercise, directly or indirectly, any voting right conferred through securities held by that person,
(iii)
pay remuneration in any form to that person for services rendered or otherwise, or
(iv)
fail to pursue all lawful efforts to require such unsuitable person to relinquish voting securities including, if necessary, the immediate
purchase of said voting securities for cash at fair market value.
Our
businesses are subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including
with respect to the collection, storage, use, transmission and protection of personal information and other consumer data. In particular,
the EU has adopted strict data privacy regulations. Following recent developments such as the European Court of Justice’s 2015
ruling that the transfer of personal data from the EU to the U.S. under the EU/U.S. Safe Harbor was an invalid mechanism of personal
data transfer, the adoption of the EU-U.S. Privacy Shield as a replacement for the Safe Harbor (which has since been declared invalid
by Schrems II), and coming into effect of the EU’s General Data Protection Regulation, data privacy and security compliance in
the EU are increasingly complex and challenging. The scope of data privacy and security regulations continues to evolve, and we believe
that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. Compliance
with data privacy and security restrictions could increase the cost of our operations and failure to comply with such restrictions could
subject us to criminal and civil sanctions as well as other penalties.
We
are subject to the provisions of the UK Bribery Act 2010, the U.S. Foreign Corrupt Practices Act and other anti-corruption laws. The
UK Bribery Act generally prohibits giving a financial or other advantage to another person with the intention of inducing that person
to improperly perform a relevant function or activity. The U.S. Foreign Corrupt Practices Act generally prohibits U.S. persons and companies
and their agents from offering, promising, authorizing or making improper payments to foreign government officials for the purpose of
obtaining or retaining business. Certain of these anti-corruption laws also contain provisions that require accurate record keeping and
further require companies to devise and maintain an adequate system of internal accounting controls. Because a significant percentage
of our revenue derives from foreign sources, and our business activities involve continuing relationships with governmental regulators,
there exists a risk that certain provisions of these anti-corruption laws may be breached. We are also subject to anti-money laundering
and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign
Assets Control (OFAC) in the U.S. relating to our ability to engage in transactions with entities that are domiciled in countries
or territories subject to comprehensive OFAC trade sanctions (currently, Cuba, Iran, North Korea, Syria, and Crimea), or that are included
on OFAC’s list of Specially Designated Nationals and Blocked Persons. Although we have policies and controls in place that are
designed to ensure compliance with these laws, if those controls are ineffective or an employee or intermediary fails to comply with
the applicable regulations, we may be subject to criminal and civil sanctions as well as other penalties. Any such violation could disrupt
our business and adversely affect our reputation, results of operations, cash flows and financial condition.
22
We
review and develop our internal compliance programs in an effort to ensure that we comply with legal requirements imposed in connection
with our business activities. The compliance program is run on a day-to-day basis by our in-house legal department with compliance and
technical advice provided by our compliance manager and outside professionals. There can be no assurance that such steps will prevent
the violation of one or more laws or regulations, or that a violation by us or an employee will not result in the imposition of administrative,
civil and even criminal sanctions, monetary fines or suspension or revocation of one or more of our licenses.
Our
industry is subject to regulations that set parameters for levels of gaming or wagering duty, tax, stakes, prize, technology
certifications and return to player percentages.
In
most jurisdictions in which we operate or expect to seek to operate, the level of duty or taxation, the stakes, prizes and return to
player percentages of wagering, betting and lottery games and the speed at which players can participate in gaming, or technology certifications are, or may be, defined by
government regulations, according to each jurisdiction and remain subject to change. Those regulations may also affect the premises in which gaming activities may
take place (i.e., by limiting the number of gaming machines which may be housed in a licensed gaming location, or by restricting the
locations in which licensed gaming premises may be situated). Once authorized, such parameters are subject to extensive and evolving
governmental regulation. Moreover, such gaming regulatory requirements vary from jurisdiction to jurisdiction. Therefore, we are
subject to a wide range of complex gaming parameters in the jurisdictions in which we are licensed. If a key parameter is changed,
such as the level of taxation or duty or the maximum stake or prize or return to player of a game, then it may be to the detriment
of our business, financial condition, results and prospects or we may be unable to distribute our products profitably.
Our
business is subject to evolving technology.
The
sectors for our products are affected by changing technology, new regulations and evolving industry standards. Our ability to anticipate
or respond to such changes and to develop and introduce new and enhanced products and services on a timely basis will be a significant
factor in our ability to expand, remain competitive, attract new customers and retain existing contracts. For example, some of our contracts
with customers require that the technology being licensed by the customer remain compliant with applicable regulations. Because regulatory
changes cannot always be foreseen, such contractual requirements can from time-to-time result in us having to incur unforeseen costs
to adapt our technology to changes in regulation.
Generally,
there can be no assurance that we will achieve the necessary technological advances, have the financial resources, introduce new products
or services on a timely basis or otherwise have the ability to compete effectively on a technological basis in the sectors we serve.
Our
business competes on the basis of the stability, security and integrity of our software, networks, systems, games and products.
We
believe that our success depends, in significant part, on providing secure products and systems to our vendors and customers with high
levels of uptime, quality and availability. Attempts to penetrate security measures may come from various combinations of customers,
retailers, vendors, players, employees and others. Our ability to monitor and ensure quality of our products is continually reviewed
and enhanced. There can be no assurance that our business might not be affected by a security breach, virus, Denial of Service attack,
or technical error, failure or lapse which could have an adverse impact on our business.
Additionally,
we maintain a large number of games and terminals and jackpot systems, which rely on algorithms and software designed to pay out winnings
to players at certain ratios. Our systems, testing and processes to monitor and ensure the payout of games are continually reviewed and
enhanced, and are additionally reviewed and tested by third-party expert test houses. There can be no assurance that our business might
not be affected by a malicious or unintentional breach or technical error, failure or lapse which could have an adverse impact on payout
ratios which would consequently have an adverse effect on our business in the form of lost revenue or penalty payments to players or
customers. Gaming regulators may take enforcement action against us (including the imposition of significant fines) where the payout
ratios fall below the ratios advertised to customers, or our software, networks, systems, games and/or products otherwise suffer from
technical error, failure or lapse.
23
We
may be adversely affected by disruptions to our transaction gaming and lottery systems, as well as disruptions to our internal enterprise
and information technology systems.
Our
operations are dependent upon our transactional gaming, lottery and information technology systems. We rely upon such systems to manage
customer systems on a timely basis, to coordinate our sales and installation activities across all of our locations and to manage invoicing.
A substantial disruption in our transactional gaming, lottery and information technology systems for any prolonged time period (arising
from, for example, system capacity limits from unexpected increases in our volume of business, outages, computer viruses, unauthorized
access or delays in its service) could result in delays in serving our customers, which could adversely affect our reputation and customer
relationships and could result in monetary penalties pursuant to the terms of customer contracts. Our systems might be damaged or interrupted
by natural or man-made events or by computer viruses, physical or electronic break-ins, or similar disruptions affecting the Internet
and our disaster recovery plan may be ineffective at mitigating the effects of these risks. Such delays, problems or costs could have
an adverse effect on our financial condition, results of operations and cash flows.
Because
tax laws and regulations are subject to interpretation and uncertainty, tax payments may ultimately differ from amounts currently recorded
by the Company.
We
are subject to income taxes as well as non-income based taxes, in both the U.S. and numerous foreign jurisdictions. The determination
of the Company’s worldwide provision for income taxes and other tax liabilities requires judgment and is based on diverse legislative
and regulatory structures that exist in the various jurisdictions where the company operates. The ultimate tax outcome may differ from
the amounts recorded in the Company’s financial statements and may adversely affect the Company’s financial results for the
period when such determination is made. Tax authorities may disagree with certain positions we have taken and assess additional taxes
via tax audit. We work with local tax experts to support our tax provisions in line with our tax strategy. However, there can be no assurance
that we will not be subject to challenge and the future outcome of any potential audits could adversely affect our results of operations,
financial condition and cash flows.
Gaming
opponents persist in their efforts to curtail legalized gaming, which, if successful, could limit our existing operations.
Legalized
gaming is subject to opposition from gaming opponents, including in the UK, Italy and other sectors where we are active. There can be
no assurance that this opposition will not succeed in either preventing the legalization of gaming in jurisdictions where these activities
are presently prohibited or prohibiting or limiting the expansion or continuance of gaming where it is currently permitted, in either
case to the detriment of our business, financial condition, results and prospects.
Our
directors and key personnel are subject to the approval of certain regulatory authorities, which, if withheld, would require us to sever
our relationship with non-approved individuals, which could adversely impact our operations.
Our
members, managers, directors, officers and key employees must be approved by certain government and state regulatory authorities. If
such regulatory authorities were to find a person occupying any such position unsuitable, we would be required to sever our relationship
with that person. We may thereby lose key personnel which would have a negative effect on our operations. Certain public and private
issuances of securities and certain other transactions by us also require the approval of certain state regulatory authorities. Further,
our gaming regulators can require us to disassociate ourselves from suppliers or business partners found unsuitable by the regulators.
The regulatory environment in any particular jurisdiction may change in the future and any such change could have an adverse effect on
our results of operations. In addition, we are subject to various gaming taxes, which are subject to increase at any time.
24
Licensing
and gaming authorities have significant control over our operations and ownership, and could cause us to redeem certain stockholders
on potentially disadvantageous terms.
Regulatory
authorities have broad powers to request detailed financial and other information, to limit, condition, suspend or revoke a registration,
gaming license or related approval and to approve changes in our operations. Some jurisdictions also require extensive personal and financial
disclosure and background checks from persons and entities beneficially owning a specified percentage of equity securities of licensed
or regulated businesses. For example, in the UK, an entity holding a gambling license must notify the Gambling Commission of the identity
of any stockholder holding, directly or indirectly, 3% or more of its equity or voting rights, and must apply for permission to continue
to rely on its operating license whenever a new person acquires, directly or indirectly, 10% or more of its equity or voting rights.
The failure of beneficial owners of our common stock to submit to such background checks and provide required disclosure could jeopardize
our business. Our second amended and restated certificate of incorporation provides that, to the extent required by the gaming authority
making the determination of unsuitability or to the extent the Board of Directors determines, in its sole discretion, that a person is
likely to jeopardize the Company’s or any affiliate’s application for, receipt of, approval for, right to the use of, or
entitlement to, any gaming license, shares of our capital stock that are owned or controlled by an unsuitable person or its affiliates
are subject to mandatory redemption by us. The redemption price may be paid in cash, by promissory note, or both, as required, and pursuant
to the terms established by, the applicable gaming authority and, if not, as we elect. Such a redemption could occur on terms or at a
time that a stockholder believes to be disadvantageous.
Changes
in laws or regulations, or a failure to comply with, or liabilities under, any laws and regulations, may adversely affect our business,
investments and results of operations.
We
are subject to laws and regulations enacted by national, regional, state and local governments, including non-U.S. governments. Compliance
with, and monitoring of, applicable laws and regulations may be difficult, time consuming and costly. Those laws and regulations and
their interpretation and application may also change from time to time and those changes could have an adverse effect on our business,
investments and results of operations. In addition, a failure to comply with applicable laws or regulations, as interpreted and applied,
or liabilities thereunder, could have an adverse effect on our business and results of operations.
Certain
of our executive officers and directors may become affiliated with entities engaged in business activities similar to those conducted
by us (or may enter into similar business activities in the future) and, accordingly, may have conflicts of interest in determining whether
a particular business opportunity should be presented to us or to another entity.
Certain
of our executive officers and directors may become affiliated with entities that are engaged in businesses similar to the ones we operate
(or may enter into similar business activities in the future). As a result, any of them may become aware of business opportunities which
may be appropriate for presentation to us and to other entities to which they owe certain fiduciary or contractual duties. Accordingly,
they may have conflicts of interest in determining to which entity a particular business opportunity should be presented — to us
or to another entity. These conflicts may not be resolved in our favor and a potential business opportunity may be presented to another
entity prior to its presentation to us. Our second amended and restated certificate of incorporation provides that we renounce our interest
in any corporate opportunity offered to any director or officer unless such opportunity is expressly offered to such person solely in
his or her capacity as a director or officer of our Company and such opportunity is one that we are legally and contractually permitted
to undertake and would otherwise be reasonable for us to pursue.
We
are a holding company and conduct all of our operations through our subsidiaries.
We
are a holding company and derive all of our operating income from our subsidiaries. Other than any cash we retain, all of our assets
are held by our direct and indirect subsidiaries. We rely on the earnings and cash flows of our subsidiaries, which are paid to us by
our subsidiaries, if and only to the extent available, in the form of dividends and other payments or distributions, to meet our debt
service obligations. The ability of our subsidiaries to pay dividends or make other payments or distributions to us will depend upon
their respective operating results and may be restricted by, among other things, the laws of their jurisdiction of organization (which
may limit the amount of funds available for the payment of dividends and other distributions to us), the terms of existing and future
indebtedness and other agreements of our subsidiaries and the covenants of any future outstanding indebtedness we or our subsidiaries
incur.
25
Our
inability to complete future acquisitions of gaming and related businesses we acquire in the future could limit our future growth, if
any.
We
continue to pursue expansion and acquisition opportunities in gaming and related businesses. There can be no assurance that acquisition
opportunities will be available on acceptable terms or at all or that we will be able to obtain necessary financing or regulatory approvals
to complete potential acquisitions. Our ability to succeed in implementing our strategy will depend upon the ability of our management
to identify, complete and successfully integrate commercially viable acquisitions. Acquisition transactions may disrupt our ongoing business
and distract management from other responsibilities. Any future acquisition transactions involving the use of company stock would dilute
our existing stockholders and earnings per share.
Our
business may be affected by changes in general and local economic and political conditions.
The
demand for our services is sensitive to general and local economic conditions over which we have no control, including changes in the
levels of consumer disposable income and geographic exposure to macro-economic trends and taxation. In addition, the economic stability
of certain Eurozone countries where we conduct or intend to conduct business may become affected by sovereign debt crises or other general
and local economic and political conditions. Adverse changes in economic conditions may affect our business generally or may be more
prevalent or concentrated in particular sectors in which we operate. Any deterioration in economic conditions or the continuation of
uncertain economic conditions could have an adverse effect on our business, financial condition, results of operations and prospects.
Other economic risks which may adversely affect our performance include high interest rates, inflation and volatile foreign exchange
markets, and effects arising from Great Britain’s exit from the European Union (“Brexit”).
The
performance of our business may also be subject to political risks in certain jurisdictions where we operate, including change of government,
political unrest, war or terrorism.
Our
revenue can vary substantially from period to period and you should not rely upon our periodic operating results as indications of future
performance.
Our
revenues are subject to variations. Wagering equipment sales and software license revenue usually reflect a limited number of large transactions,
which may not recur on an annual basis. Consequently, revenue and operating results can vary substantially from period to period as a
result of the timing of major equipment sales and software license revenue. In addition, revenue may vary depending on the timing of
contract awards and renewals, changes in customer budgets and general economic conditions. Revenue may also vary based on adverse sequences
of payouts of prizes, unusual jackpot wins, and other variations in game margin.
Our
business could also be affected by natural or man-made disasters such as floods, storms or terrorist attacks. We have taken steps to
have disaster recovery plans in place but there can be no assurance that such an event would not have a significant adverse impact on
our business.
We
have operations in a variety of countries, which subjects us to additional risks.
We
are a global business and derived substantially all of our revenue outside the U.S. during the year ended December 31, 2024.
In the year ended December 31, 2024, we earned approximately 73% of our revenue from our operations in the UK, 7% of our revenue from
our operations in Greece, and 20% of our revenue from our operations in the rest of the world. Our business in foreign markets subjects
us to risks customarily associated with such operations, including:
●
foreign
withholding taxes on, or bank regulatory restrictions on expatriating, our subsidiaries’ earnings that could reduce cash flow
available to meet our required debt service and other obligations;
●
the
complexity of foreign laws, regulations and markets;
26
●
the
impact of foreign labor laws and disputes;
●
potential
risks relating to our ability to manage our foreign operations, monitor our customers’ activities or our partners’ activities
which may subject us to risks involving such other entities’ financial condition or to inconsistent interests or goals;
●
gaming tax increases;
●
other
economic, tax and regulatory policies of foreign governments; and
●
the
ability to attract and retain key personnel in foreign jurisdictions.
Our
consolidated financial results are significantly affected by foreign currency exchange rate fluctuations. Foreign currency exchange rate
exposures arise from current transactions and anticipated transactions denominated in currencies other than U.S. Dollars, and from the
translation of foreign currency balance sheet accounts into GBP-denominated or USD-denominated balance sheet accounts. Exposure to currency
exchange rate fluctuations exists and will continue because a significant portion of our revenue is denominated in currencies other than
the USD, particularly the British pound (“GBP”) and the Euro. Exchange rate fluctuations have in the past adversely affected
operating results and cash flows and may continue to adversely affect our results of operations and cash flows and the value of assets.
As
a result of the geographic concentration of our operations in the UK, Italy and Greece, our operating results and cash flow depend significantly
on economic conditions and the other factors listed above in these sector areas. There can be no assurance that we will be able to operate
on a continuing successful basis in these sectors or in any combination of different geographical sectors.
Our
business could be negatively affected by ownership changes and consolidation in the gaming industry.
Because
a substantial part of our revenue is recurring in nature, our medium to long term results of operations, cash flows and financial condition
could be negatively affected if any of our customers were sold to or merged with other customers, or if consolidation in the gaming industry
were otherwise affected. Consolidation among gaming operators could result in our customers using more products and services of our competitors
or reducing their spending on our products, or could otherwise cause downward pricing pressures, any of which outcomes could negatively
affect our business.
We
may not be able to capitalize on the expansion of interactive gaming or other trends and changes in the gaming and lottery industries,
including due to laws and regulations governing these industries, and other factors.
We
participate in new and evolving aspects of the interactive gaming and lottery industries. Part of our strategy is to take advantage of
the liberalization of regulations covering these industries on a global basis. These industries involve significant risks and uncertainties,
including legal, business and financial risks. The fast-changing environment in these industries can make it difficult to plan strategically
and can provide opportunities for competitors to grow their businesses at our expense. Consequently, our future results of operations,
cash flows and financial condition are difficult to predict and may not grow at the rates we expect.
Laws
relating to interactive gaming are evolving. To varying degrees, governments have taken steps to change the regulation of interactive
wagering through the implementation of new or revised licensing and taxation regimes, including the possible imposition of sanctions
on unlicensed providers. We cannot predict the timing, scope or terms of the implementation or revision of any such state, federal or
foreign laws or regulations, or the extent to which any such laws and regulations may facilitate or hinder our strategy.
In
jurisdictions that authorize interactive gaming, we cannot assure that we will be successful in offering our technology, content and
services to interactive gaming operators, because we expect to face intense competition from our traditional competitors in the gaming
and lottery industries as well as a number of other domestic and foreign competitors (and, in some cases, the operators themselves),
many of which have substantially greater financial resources or experience in this area than we do.
27
Know-your-customer
and geo-location programs and technologies supplied by third parties are an important aspect of certain interactive gaming products and
services, because they can confirm certain information with respect to players and prospective players, such as age, identity and location.
Payment processing programs and technologies, typically provided by third parties, are also a necessary feature of interactive wagering
products and services. These programs and technologies are costly, and our use of them may have an adverse impact on our results of operations,
cash flows and financial condition. Additionally, we cannot assure that products or services containing these programs and technologies
will be available to us on commercially reasonable terms, if at all, or that they will perform accurately or otherwise in accordance
with required specifications.
Our
business is capital intensive and our ability to retain customers may be influenced by our ability to deploy additional capital.
Customers
of our SBG products may request us to incur capital expenditures to provide gaming terminals to support their land-based operations.
While we seek to obtain what we believe to be satisfactory rates of return on such investments, these capital expenditures can be meaningful
and may be concentrated within short periods of time. To the extent that we have insufficient access to capital or liquidity at the time
that a customer, or prospective customer, makes such a request, we may be at a competitive disadvantage in retaining or attracting such
customer. Such a circumstance could have an adverse effect on our business, financial condition, results of operations or prospects.
We
may be subject to claims arising from the operations of our various businesses for periods prior to the dates we acquired them.
We
may be subject to claims or liabilities arising from the ownership or operation businesses we have acquired for the periods prior to
our acquisition of them, including environmental, employee-related and other liabilities and claims not covered by insurance.
Our
success depends upon our key personnel.
Our
business results depend largely upon the continued contributions of various members of our management team, as well as certain key technical
specialists, game designers, operational experts and other developers and operators of key intellectual property and processes. If we
lose the services of one or more members of our management team or key employees, our business, financial condition and results of operations,
as well as the market price of our securities, could be adversely affected.
The
long-term performance of our business relies on our ability to attract, develop and retain talented personnel and our labor force while
controlling our labor costs.
To
be successful, we must attract, develop and retain highly qualified and talented personnel who have the experience, knowledge and expertise
to successfully implement our key business strategies. We also must attract, develop and retain our labor force while maintaining labor
costs. We compete for employees, including sales people, regional management, executive officers and others, with a broad range of employers
in many different industries, including large multinational firms, and we invest significant resources in recruiting, developing, motivating
and retaining them. The failure to attract and retain key employees, or to develop effective succession planning to assure smooth transitions
of those employees and the knowledge, customer relationships and expertise they possess, could negatively affect our competitive position
and our operating results. Further, if we are unable to cost-effectively recruit, train and retain sufficient skilled personnel, we may
not be able to adequately satisfy increased demand for our products and services, which could adversely affect our operating results.
28
Restrictions
in our existing borrowings, including covenants set forth in our existing debt facilities, or any other indebtedness we may incur in
the future, could adversely affect our business, financial condition, or results of operations, and our ability to make distributions
to stockholders and the value of our common stock.
Our
existing borrowings, and any other indebtedness we may enter into, may limit our ability to, among other things:
●
incur
or guarantee additional debt;
●
make
distributions or dividends on or redeem or repurchase shares of common stock;
●
make
certain investments and acquisitions;
●
make
capital expenditures;
●
incur
certain liens or permit them to exist;
●
enter
into certain types of transactions with affiliates;
●
acquire,
merge or consolidate with another company; and
●
transfer,
sell or otherwise dispose of all or substantially all of our assets.
The
provisions of our existing borrowings may affect our ability to obtain future financing and pursue attractive business opportunities
and our flexibility in planning for, and reacting to, changes in business conditions.
As
of December 31, 2024, our senior debt consisted of an aggregate of £235.0 million ($294.4 million) of Senior Secured Notes
(carrying an interest rate of 7.875% per annum, and maturing on June 1, 2026), and we had £20.0 million ($25.1 million) of
credit facility borrowings available under the RCF Agreement, with £15.0 million ($18.8 million) drawn as of December 31, 2024
(see Note 13 to our audited financial statements for the year ended December 31, 2024, included elsewhere in this Report).
The
Indenture governing the Senior Secured Notes contains incurrence covenants that limit the ability of the Company and the Company’s
restricted subsidiaries to, among other things, (i) incur or guarantee additional debt and issue certain preferred stock of restricted
subsidiaries; (ii) create or incur certain liens; (iii) make restricted payments, including dividends or distributions to the Company’s
stockholders or repurchase the Company’s stock; (iv) prepay or redeem subordinated debt; (v) make certain investments, including
participating joint ventures; (vi) create encumbrances or restrictions on the payment of dividends or other distributions by restricted
subsidiaries; (vii) sell assets, or consolidate or merge with or into other companies; (viii) sell or transfer all or substantially all
of the Company’s assets or those of the Company’s subsidiaries on a consolidated basis; (ix) engage in certain transactions
with affiliates; and (x) create unrestricted subsidiaries. Certain of these covenants will be suspended if and for so long as the Senior
Secured Notes have investment grade ratings from any two of Moody’s Investors Service, Inc., Standard & Poor’s Investors
Ratings Services and Fitch Ratings, Inc. These covenants are subject to exceptions and qualifications as set forth in the Indenture.
The
RCF Agreement governing credit facility borrowings contains various covenants (which include restrictions regarding the incurrence of
liens, the incurrence of indebtedness by the Company’s subsidiaries and fundamental changes, subject in each case to certain exceptions),
representations, warranties, limitations and events of default (which include non-payment, breach of obligations under the financing
documents, cross-default, insolvency and litigation) customary for similar facilities for similarly rated borrowers and subject to customary
carve-outs and grace periods. Following the occurrence of an event of default which has not been waived or remedied, the Lenders who
represent more than 66.67% of total commitments under the RCF may, subject to the terms of an intercreditor agreement (which governs
the relationship between the Lenders and the holders of the Senior Secured Notes), instruct the agent to (i) accelerate the RCF Loans,
(ii) instruct the security agent to enforce the transaction security and/or (iii) exercise any other remedies available to the Lenders.
29
The
RCF Agreement requires that the Company maintain a maximum consolidated senior secured net leverage ratio of 6.25x on the test date for
the relevant period ended June 30, 2022, stepping down to 6.0x on March 31, 2022, 5.75x on March 31, 2023 and 5.50x from March 31, 2024
and thereafter (the “RCF Financial Covenant”). The RCF Financial Covenant is calculated as the ratio of consolidated senior
secured net debt to consolidated pro forma EBITDA (defined as net loss excluding depreciation and amortization, interest expense, interest
income and income tax expense) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly on a rolling
basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date. The RCF Agreement does
not include a minimum interest coverage ratio or other financial covenants.
We
may have future capital needs and may not be able to obtain additional financing on acceptable terms.
Economic
and credit market conditions, the performance of the gaming industry and our financial performance, as well as other factors, may constrain
our financing abilities. Our ability to secure additional financing, if available, and to satisfy our financial obligations under indebtedness
outstanding from time to time will depend upon our future operating performance, the availability of credit, economic conditions and
financial, business and other factors, many of which are beyond our control.
We
may require additional financing to fund our operations and growth. The failure to secure additional financing could have an adverse
effect on our continued development or growth. None of our officers, directors or stockholders is required to provide any financing to
us.
We
may be unable to identify and develop sufficient new products and product lines and integrate them into our existing business, which
may adversely affect our ability to compete; our expansion into new sectors may present competitive and regulatory challenges that
differ from current ones.
Our
business depends in part on our ability to identify and develop future products and product lines that complement existing products and
product lines and that respond to our customers’ and players’ needs. We may not be able to compete effectively unless our
product selection keeps up with trends in the sectors in which it competes or trends in new products. If our new products and product
lines do not meet our customers’ and players’ expectations, or if they are not brought to market in a timely and effective
manner, our revenue (especially our revenue under revenue participation-based contracts) and financial performance will be negatively
affected. In addition to market factors, our ability to develop new products and their ability to achieve commercial success will depend
on a number of factors, including our ability to:
●
effectively
market our games to our customers and to existing and new players;
●
adapt
to changing customer needs and player preferences;
●
adapt
to new technologies;
●
adapt
game features and contents for an increasingly diverse set of devices and specifications;
●
minimize
launch delays and cost overruns on the development of new products and features;
●
expand
and enhance games and content after their initial release;
●
attract,
retain and motivate talented and experienced game designers, product managers and engineers;
●
achieve
and maintain player engagement;
●
develop
games that can build upon or become franchise games;
●
maintain
quality content and game experience;
●
compete
successfully against a large and growing number of market participants;
●
integrate
new products and product lines into our existing business; and
●
minimize
and quickly resolve bugs or outages.
30
In
addition, if new technologies are protected by the intellectual property rights of others, including our competitors, we may be prevented
from introducing new products and product lines based on these technologies or expanding into sectors created by these technologies.
Even if we are able to develop new products and product lines that achieve success, it is possible that these products and product lines
could divert players of our other games without growing our overall user base, which could harm our operating results. Furthermore, the
success of new products and product lines will depend upon market demand and there is a risk that new products and product lines will
not deliver expected results, which could adversely affect our future sales and results of operations. It is difficult to know whether
we will succeed in continuing to develop successful new products and product lines.
Our
expansion into new sectors may present competitive, distribution and regulatory challenges that differ from current ones. We may be less
familiar with new product categories and may face different or additional risks, as well as increased or unexpected costs, compared to
existing operations.
Changes
in customer and player preferences could adversely affect our results of operations.
Competition
in the gaming industry is intense and subject to rapid change, including changes from evolving customer and player preferences. Accordingly,
our success in the gaming industry is dependent on our ability to offer attractive products to our customers and players. In the markets
in which we operate, we compete with various other gaming vendors and our customers and players now have access to many other forms of
recreational and leisure activities. Our participation-based revenue will depend on the appeal of our gaming offerings to our customers
and players relative to our competitors. If we are not able to anticipate and react to changes in customer and player preferences, our
competitive and financial position may be adversely affected.
In
addition, our future success will also depend on the success of the gaming industry as a whole in attracting and retaining players. Gaming
may lose popularity as new leisure activities arise or as other leisure activities become more popular. Alternatively, changes in social
mores and demographics could result in reduced acceptance of gaming as a leisure activity. If the popularity of gaming declines for any
reason, our business, financial condition and results of operations may be adversely affected.
Our
financial success is dependent on our customers’ ability to attract and maintain players.
We
have a participation-driven business model, whereby a significant amount of our revenue is generated from the gaming revenue of our customers,
typically as a percentage of gross revenue. Accordingly, our results of operation and financial condition have been and are expected
to continue to be influenced by the ability of our customers to attract and maintain players. The ability of our customers to attract
and maintain players depends on a number of factors, including player gaming preferences, marketing of our products and player perceptions
of our customers. If we are unable to provide our customers with products that players find engaging or fail to perform our obligations
in maintaining the products we provide to our customers, players may reduce the amount they spend with our customers, which in turn may
have an adverse effect on our results of operations (see “— We may be unable to identify and develop sufficient new products
and product lines and integrate them into our existing business, which may adversely affect our ability to compete; our expansion
into new sectors may present competitive and regulatory challenges that differ from current ones .”). Under most of our contracts,
our customers are under no obligation to market our products and therefore we are dependent on our customers in promoting our products
to maintain and attract players. Failure by our customers to effectively market our products may result in decreased gaming revenue for
our customers from our products, which may have an adverse effect on our results of operations. Player perception of our customers may
also impact the willingness of players to engage with our customers, which in turn may have an adverse effect on our results of operation.
31
Risks
Relating to Our Status as a Public Company and Ownership of Our Common Stock
We
may be required to recognize impairment charges related to goodwill, identified intangible assets and property and equipment or to take
write-downs or write-offs, restructuring or other charges that could have a significant negative effect on our financial condition, results
of operations and stock price, which could have an adverse effect on our common stock and your investment.
We
are required to test goodwill and any other intangible asset with an indefinite life for possible impairment on the same date each year
and on an interim basis if there are indicators of a possible impairment. We are also required to evaluate amortizable intangible assets
and property and equipment for impairment if there are indicators of a possible impairment. There is significant judgment required in
the analysis of a potential impairment of goodwill, identified intangible assets and property and equipment. If, as a result of a general
economic slowdown, deterioration in one or more of the sectors in which we operate or impairment in our financial performance and/or
future outlook, the estimated fair value of our long-lived assets decreases, we may determine that one or more of our long-lived assets
is impaired. An impairment charge would be determined based on the estimated fair value of the assets and any such impairment charge
could have an adverse effect on our financial condition and results of operations.
Even
though these charges may be non-cash items and would not have an immediate impact on our liquidity, the fact that we report charges of
this nature could contribute to negative market perceptions about the Company or our securities. In addition, charges of this nature
may cause us to be unable to obtain future financing on favorable terms or at all.
The
liquidity of the trading markets for our securities and other factors may adversely affect the price of our securities.
The
price of our securities may be affected by the light volume of the trading markets for our securities as well as a variety of other factors
including due to general economic conditions and forecasts, our general business condition and the release of our financial reports.
If our results do not meet the expectations of investors or securities analysts, the market price of our securities may decline. In addition,
fluctuations in the price of our securities could contribute to the loss of all or part of your investment. Any of the factors listed
below could have an adverse effect on the price of our securities, and our securities may trade at prices significantly below the price
you paid for them. In such circumstances, the trading price of our securities may not recover and may experience a further decline.
Factors
affecting the trading price of the Company’s securities may include:
●
market
conditions affecting the gaming industry;
●
quarterly
variations in our results of operations;
●
changes
in government regulations;
●
the
announcement of acquisitions by us or our competitors;
●
changes
in general economic and political conditions;
●
volatility
in the financial markets;
●
results
of our operations and the operations of others in our industry;
●
changes
in interest rates;
●
threatened
or actual litigation and government investigations;
●
the
addition or departure of key personnel;
●
actions
taken by our stockholders, including the sale or disposition of their shares of our common stock; and
●
differences
between our actual financial and operating results and those expected by investors and analysts and changes in analysts’ recommendations
or projections.
32
Broad
market and industry factors may materially harm the market price of our securities irrespective of our operating performance. The stock
market in general, and NASDAQ in particular, have experienced price and volume fluctuations that have often been unrelated or disproportionate
to the operating performance of the particular companies affected. The trading prices and valuations of these stocks, and of our securities,
may not be predictable. A loss of investor confidence in the market for retail stocks or the stocks of other companies which investors
perceive to be similar to the Company could depress our stock price regardless of our business, prospects, financial condition or results
of operations. A decline in the market price of our securities also could adversely affect our ability to issue additional securities
and our ability to obtain additional financing in the future.
Depending
on the number of shares you hold and other factors, you may not be able to sell your shares at the times you prefer at desirable market
prices.
We
do not currently intend to pay dividends on our common stock.
We
do not currently expect to pay cash dividends on our common stock and have not paid cash dividends on our common stock to date. Any future
dividend payments are within the absolute discretion of our Board of Directors and will depend upon, among other things, our results
of operations, working capital requirements, capital expenditure requirements, financial condition, level of indebtedness, contractual
restrictions with respect to payment of dividends, business opportunities, anticipated cash needs, provisions of applicable law and other
factors that our Board of Directors may deem relevant.
Our
business and stock price may suffer if securities or industry analysts do not publish or cease publishing research or reports about the
Company, our business, or our sector, or if they change their recommendations regarding our common stock adversely, the price and trading
volume of our common stock could decline.
The
trading market for our common stock will be influenced by the research and reports that industry or securities analysts may publish about
us, our business, our sector, or our competitors. If securities or industry analysts do not continue to cover the Company, our stock
price and trading volume would likely be negatively affected. If any of the analysts who may cover the Company change their recommendation
regarding our stock adversely, or provide more favorable relative recommendations about our competitors, the price of our common stock
would likely decline. If any analyst who may cover the Company were to cease coverage of the Company or fail to regularly publish reports
on the Company, we could lose visibility in the financial markets, which could cause our stock price or trading volume to decline.
We
may issue a significant number of shares of our common stock or other securities from time to time.
We
may issue shares of our common stock or other securities from time to time as consideration for, or to finance, future acquisitions
and investments or for other capital needs. We cannot predict the size of future issuances of our shares or the effect, if any, that
future sales and issuances of shares would have on the market price of our common stock. If any such acquisition or investment is
significant, the number of shares of common stock or the number or aggregate principal amount, as the case may be, of other
securities that we may issue may in turn be substantial and may result in additional dilution to our stockholders. We may also grant
registration rights covering shares of our common stock or other securities that we may issue in connection with any such
acquisitions and investments. On May 17, 2021, the Company filed a registration statement on Form S-3, pursuant to which the Company
may offer and sell from time to time, in one or more series, any one of the following securities of our company, for total gross
proceeds up to $300,000,000:
●
common
stock;
●
preferred
stock;
●
secured
or unsecured debt securities consisting of notes, debentures or other evidence of indebtedness which may be senior debt securities,
senior subordinated debt securities or subordinated debt securities, each of which may be convertible into equity securities;
●
warrants
to purchase our securities;
33
●
rights
to purchase any of the foregoing securities; or
●
units
comprised of, or other combinations of, the foregoing securities.
Although the registration statement has expired, we
may in the future file additional registration statements in order to register similar securities as those listed above, upon which the
market price of our securities could drop significantly if the holders of these securities sell them or are perceived by the market as
intending to sell them.
Anti-takeover
provisions contained in our second amended and restated certificate of incorporation and bylaws, as well as provisions of Delaware law,
could impair a takeover attempt.
Our
second amended and restated certificate of incorporation and bylaws contain provisions that could have the effect of delaying or preventing
changes in control or changes in our management without the consent of our Board of Directors. These provisions include:
●
no
cumulative voting in the election of directors, which limits the ability of minority stockholders to elect director candidates;
●
the
exclusive right of our Board of Directors to elect a director to fill a vacancy created by the expansion of the Board of Directors
or the resignation, death, or removal of a director with or without cause by stockholders, which prevents stockholders from being
able to fill vacancies on our Board of Directors;
●
the
ability of our Board of Directors to determine whether to issue shares of our preferred stock and to determine the price and other
terms of those shares, including preferences and voting rights, without stockholder approval, which could be used to significantly
dilute the ownership of a hostile acquirer;
●
limiting
the liability of, and providing indemnification to, our directors and officers;
●
designating
the Court of Chancery of the State of Delaware as the exclusive forum for adjudication of disputes;
●
controlling
the procedures for the conduct and scheduling of stockholder meetings; and
●
advance
notice procedures that stockholders must comply with in order to nominate candidates to our Board of Directors or to propose matters
to be acted upon at a stockholders’ meeting, which may discourage or deter a potential acquirer from conducting a solicitation
of proxies to elect the acquirer’s own slate of directors or otherwise attempting to obtain control of the Company.
These
provisions, alone or together, could delay or dissuade hostile takeovers and changes in control of the Company or changes in our
Board of Directors and management.
As
a Delaware corporation, we are also subject to provisions of Delaware law, including Section 203 of the Delaware General Corporation
Law, which prevents some stockholders holding more than 15% of our outstanding common stock from engaging in certain business combinations
without approval of the holders of substantially all of our outstanding common stock. Any provision of our second amended and restated
certificate of incorporation or bylaws, or Delaware law that has the effect of delaying or deterring a change in control could limit
the opportunity for our stockholders to receive a premium for their shares of our common stock and could also affect the price that some
investors are willing to pay for our common stock.
Risks
Relating to Economic and Political Conditions
Volatility
or disruption in the financial markets could materially adversely affect our business and the trading price of our common stock.
Our
business relies on stable and efficient financial markets. Any disruption in the credit and capital markets could adversely impact our
ability to obtain financing on acceptable terms. Volatility in the financial markets could also result in difficulties for financial
institutions and other parties that we do business with, which could potentially affect the ability to access financing under existing
arrangements. We are exposed to the impact of any global or domestic economic disruption. Our ability to continue to
fund operating expenses, capital expenditures and other cash requirements over the long term may require access to additional sources
of funds, including equity and debt capital markets, and market volatility and general economic conditions may adversely affect our ability
to access capital markets. In addition, the inability of our vendors to access capital and liquidity with which to maintain their inventory,
production levels and product quality and to operate their businesses, or the insolvency of our vendors, could lead to their failure
to deliver merchandise. If we are unable to purchase products when needed, our sales could be materially adversely affected. Accordingly,
volatility or disruption in the financial markets could impair our ability to execute our growth strategy and could have an adverse effect
on the trading price of our common stock.
34
Currency
exchange rate fluctuations could result in lower revenue, higher costs and decreased margins and earnings.
We
conduct purchase and sale transactions in various currencies, which increases our exposure to fluctuations in foreign currency exchange
rates globally. International revenue and expenses generally are derived from sales and operations in various foreign
currencies, and this revenue and these expenses could be affected by currency fluctuations, specifically amounts recorded in foreign
currencies and translated into USD for consolidated financial reporting, as weakening of foreign currencies relative to the USD will
adversely affect the USD value of the Company’s foreign currency-denominated sales and earnings. Currency exchange rate fluctuations
could also disrupt the business of the independent manufacturers that produce our products by making their purchases of raw materials
more expensive and more difficult to finance. Foreign currency fluctuations could have an adverse effect on our results of operations
and financial condition.
We
may hedge other foreign currency exposures to lessen and delay, but not to completely eliminate, the effects of foreign currency fluctuations
on our financial results. Since the hedging activities are designed to lessen volatility, they not only reduce the negative impact of
a stronger USD or other trading currency, but they also reduce the positive impact of a weaker USD or other trading currency. Our future
financial results could be significantly affected by the value of the USD in relation to the foreign currencies in which we conduct business.
The degree to which our financial results are affected for any given time period will depend in part upon our hedging activities, and
there can be no assurance that our hedging activities will be effective.
Global
economic conditions could have an adverse effect on our business, operating results and financial condition.
The
uncertain state of the global economy continues to affect businesses around the world, most acutely in emerging markets and developing
economies. If global economic and financial market conditions do not improve or deteriorate, the following factors could have an adverse
effect on our business, operating results and financial condition:
●
Slower
consumer spending may result in reduced demand for our products, reduced orders from retailers for our products, order cancellations,
lower revenue, higher discounts, increased inventories and lower gross margins;
●
In
the future, we may be unable to access financing in the credit and capital markets at reasonable rates in the event we find it desirable
to do so;
●
We
conduct transactions in various currencies, which increases our exposure to fluctuations in foreign currency exchange rates relative
to the USD. Continued volatility in the markets and exchange rates for foreign currencies and contracts in foreign currencies could
have a significant impact on our reported operating results and financial condition;
35
●
Continued
volatility in the availability and prices for commodities and raw materials we use in our products and in our supply chain could
have an adverse effect on our costs, gross margins and profitability;
●
If
operators or distributors of our products experience declining revenue or experience difficulty obtaining financing in the capital
and credit markets to purchase our products, this could result in reduced orders for our products, order cancellations, late retailer
payments, extended payment terms, higher accounts receivable, reduced cash flows, greater expense associated with collection efforts
and increased bad debt expense;
●
If
operators or distributors of our products experience severe financial difficulty, some may become insolvent and cease business operations,
which could negatively affect the sale of our products to consumers; and
●
If
contract manufacturers of our products or other participants in our supply chain experience difficulty obtaining financing in the
capital and credit markets to purchase raw materials or to finance capital equipment and other general working capital needs, it
may result in delays or non-delivery of shipments of our products.
International
hostilities, terrorist or cyber-terrorist activities, natural disasters, pandemics, and infrastructure disruptions could prevent us from
effectively serving our customers and thus adversely affect our results of operations.
Acts
of terrorist violence, cyber-terrorism, political unrest, armed regional and international hostilities and international responses to
these hostilities, natural disasters, including hurricanes or floods, global health risks or pandemics or the threat
of or perceived potential for these events could have a negative impact on us. These events could adversely affect our customers’
levels of business activity (or involve government mandated shutdowns of our venues) and precipitate sudden significant changes in regional
and global economic conditions and cycles. These events also pose significant risks to our employees and our physical facilities and
operations around the world, whether the facilities are ours or those of our third-party service providers or customers. By disrupting
communications and travel and increasing the difficulty of obtaining and retaining highly skilled and qualified personnel, these events
could make it difficult or impossible for us to deliver products and services to our customers. Extended disruptions of electricity,
other public utilities or network services at our facilities, as well as system failures at our facilities or otherwise, could also adversely
affect our ability to serve our customers. We may be unable to protect our employees, facilities and systems against all such occurrences.
We generally do not have insurance for losses and interruptions caused by terrorist attacks, conflicts and wars. If these disruptions
prevent us from effectively serving our customers, our results of operations could be adversely affected.
ITEM
1B. UNRESOLVED STAFF COMMENTS.
None.
ITEM
1C. CYBERSECURITY.
The
Company maintains a governance structure to address cybersecurity risk, which involves a dedicated Information Security Team (the “Information
Security Team”), an Information Security Governance Board (the “ Information Security Governance Board ”), the Audit
Committee of the Board and the Board.
The
Company’s Information Security Team, led by our Director of Information Security, is responsible for identifying, assessing, mitigating,
and reporting on material cybersecurity risks to the Company’s Information Security Governance Board. The Company’s Director
Information Security holds high-level licenses and certifications relating to information security, including being a Certified Chief
Information Security Officer and holding a BCS Foundation Certificate in Formation Security Management Principles. The Company’s
Information Security Governance Board, chaired by the Company’s Director of Information Security and comprised of the General Counsel,
the President & Chief Executive Officer, the Chief Financial Officer, and the Chief Technology Officer - Product, drives awareness
and alignment across broad stakeholder groups for cybersecurity governance and risk management and reporting. The Information Security
Governance Board receives quarterly reports from the Company’s Director of Information Security . The Audit Committee receives at
least quarterly reports from the Company’s Director of Information Security. The Audit Committee periodically reports to the Board.
We
have implemented a risk-based approach to identify and assess the cybersecurity threats that could affect our business and information
systems. Our cybersecurity program is aligned with industry standards and best practices, such as ISO 27001. We conduct periodic risk
assessments to identify the potential impact and likelihood of various cyber scenarios, including those involving third-party service
providers, and to determine the appropriate mitigation strategies and controls. We use various tools and methodologies to manage cybersecurity
risk, including implementation of a business continuity process that includes a comprehensive Incident Response Plan and Procedure that
is reviewed on a regular cadence. We also monitor and evaluate our cybersecurity posture and performance on an ongoing basis through
regular vulnerability scans, penetration tests, threat intelligence feeds, and external audits by an independent third party. The Company
maintains the ISO 27001 accreditation. We maintain a vendor onboarding program pursuant to which third-party service providers with access
to personal, confidential or proprietary information to implement and maintain comprehensive cybersecurity practices consistent with
applicable legal standards and industry best practices. The Company’s assessment of risks associated with use of third-party providers
is part of the Company’s overall cybersecurity risk management program.
36
The
Company also maintains a training program (“Training Program”), which is designed, implemented, and maintained by the Company’s
Director of Information Security. This Training Program reinforces the Company’s information technology risk and security management
policies, standards and practices, as well as the expectation that employees comply with these policies and engages personnel through
training on how to identify potential cybersecurity risks and protect the Company’s resources and information, as well as how to
respond to unauthorized access to or use of Company information. The Training Program training is mandatory for all employees at least
annually, and it is supplemented by Company-wide assessment initiatives, including periodic phishing campaigns.
Although
we have designed our cybersecurity program and governance procedures above to mitigate cybersecurity risks, we face unknown cybersecurity
risks, threats and attacks. To date, these risks, threats or attacks have not had a material impact on our operations, business strategy
or financial results, but we cannot provide assurance that they will not have a material impact in the future. See the section entitled
“Risk Factors” included elsewhere in this Annual Report for further information. We continuously work to enhance our cybersecurity
risk management program.
ITEM
2. PROPERTIES.
As
of December 31, 2024, the Company occupied approximately 300,000 square feet of leased space in the UK, 3,200 square feet in New York
and 17,000 square feet in Kochi, India. The primary locations were as follows:
●
Approximately
40,000 square feet of office space on one floor in Burton-on-Trent, East Midlands, UK.
●
Approximately
1,700 square feet of flexible office space in Manchester, UK.
●
Approximately
105,000 square feet of warehousing, across six UK Regional Distribution Centres.
●
Approximately
80,000 square feet of administrative offices, workshop and warehousing in Bridgend, South Wales, UK.
●
Approximately
60,000 square feet of administrative offices, repair centre and warehousing at Ashby de La Zouche, UK.
●
Approximately
17,000 square feet of office space on one floor in Kochi, India.
●
Approximately
3,200 square feet of office space on one floor in New York.
ITEM
3. LEGAL PROCEEDINGS.
Securities
Matters Arising From the Company’s Restated Financial Statements and Related Matters
On
March 12, 2024, the Company received a subpoena from the SEC seeking documents concerning, among other things, the Company’s recently
restated financial statements. The Company cooperated with the SEC’s inquiry. On January 28, 2025, the SEC staff notified the
Company that it had concluded its investigation as to the Company and did not intend to recommend an enforcement action.
From
time to time, the Company is involved in legal matters arising in the ordinary course of business. While the Company believes that
such matters are currently not material, there can be no assurance that matters arising in the ordinary course of business for which
the Company is, or could be, involved in litigation, will not have a material adverse effect on its business, financial condition or
results of operations.
ITEM
4. MINE SAFETY DISCLOSURES.
Not
applicable.
PART
II
ITEM
5. MARKET FOR REGISTRANT’S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND ISSUER PURCHASES OF EQUITY SECURITIES.
Market
Information
Our
common stock is listed and traded on the Nasdaq Capital Market under the symbol “INSE”.
Holders
As
of March 26, 2025, there were 32 holders of record of our common stock. This does not include the number of stockholders who hold shares
of our common stock through banks, brokers or other financial institutions or nominees.
Recent
Sales of Unregistered Securities
None.
37
Purchases
of Equity Securities by the Issuer and Affiliated Purchasers
There
were no share repurchase activities during the three months ended December 31, 2024.
Dividends
We
do not currently expect to pay cash dividends on our common stock and have not paid cash dividends on our common stock to date. Any future
dividend payments are within the absolute discretion of our Board of Directors and will depend upon, among other things, our results
of operations, working capital requirements, capital expenditure requirements, financial condition, level of indebtedness, contractual
restrictions with respect to payment of dividends, business opportunities, anticipated cash needs, provisions of applicable law and other
factors that our Board of Directors may deem relevant.
ITEM
6. Reserved
ITEM
7. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
The
following discussion and analysis of our financial condition and results of operations should be read in conjunction with the financial
statements and related notes thereto included elsewhere in this report. This discussion contains forward-looking statements that involve
risks and uncertainties. Our actual future results could differ materially from the historical results discussed below. Factors that
could cause or contribute to such differences include, but are not limited to, those identified below and those discussed in the section
titled “Risk Factors” included elsewhere in this report.
Forward-Looking
Statements
We
make forward-looking statements in this Management’s Discussion and Analysis of Financial Condition and Results of Operations.
For definitions of the term Forward-Looking Statements, see the definitions provided in the Cautionary Note Regarding Forward-Looking
Statements at the start of this Annual Report on Form 10-K for the twelve-month period ended December 31, 2024.
Seasonality
Our
results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines can vary quarter on quarter
due to both supply and demand factors. Player activity for our holiday parks is generally higher in the second and third quarters of
the year, particularly during the summer months and slower during the first and fourth quarters of the year.
38
Revenue
We
generate revenue in four principal ways: i) on a participation basis, ii) on a fixed rental fee basis, iii) through product sales and
iv) through software license fees. Participation revenue generally includes a right to receive a share of our customers’ gaming
revenue, typically as a share of net win but sometimes as a share of the handle or “coin in” which represents the total amount
wagered.
Geographic
Range
Geographically,
the majority of our revenue is derived from, and the majority of our non-current assets are attributable to, our UK operations. The remainder
of our revenue is derived from, and non-current assets attributable to, Greece and the rest of the world (including North America).
For
the twelve-months ended December 31, 2024, we derived approximately 73% of our revenue from the UK (including customers headquartered
in the UK but whose revenue is generated globally), 7% from Greece, and the remaining 20% across the rest of the world. For the twelve-months
ended December 31, 2023, we derived approximately 78% of our revenue from the UK (including customers headquartered in the UK but whose
revenue is generated globally), 8% from Greece, and the remaining 14% across the rest of the world. The UK percentage was impacted by
specific Hardware sales, which generally result in a lower margin (“Low Margin sales”), this increased UK revenue for the
twelve-month period by 13%.
As
of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 80% to the UK, 7% to Greece and 13% across
the rest of the world. As of December 31, 2023, our non-current assets (excluding goodwill) were attributable as follows: 70% to the
UK, 12% to Greece and 18% across the rest of the world.
Foreign
Exchange
Our
results are affected by changes in foreign currency exchange rates as a result of the translation of foreign functional currencies into
our reporting currency and the re-measurement of foreign currency transactions and balances. The impact of foreign currency exchange
rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. The geographic
region in which the largest portion of our business is operated is the UK and the British pound (“GBP”) is considered to
be our functional currency. Our reporting currency is the U.S. dollar (“USD”). Our results are translated from our functional
currency of GBP into the reporting currency of USD using average rates for profit and loss transactions and applicable spot rates for
period-end balances. The effect of translating our functional currency into our reporting currency, as well as translating the results
of foreign subsidiaries that have a different functional currency into our functional currency, is reported separately in Accumulated
Other Comprehensive Income.
During
the twelve-months ended December 31, 2024, we derived approximately 27% of our revenue from sales to customers outside the UK, compared
to 22% during the twelve months ended December 31, 2023.
In
the section “Results of Operations” below, currency impacts shown have been calculated as the current-period average GBP:USD
rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP).
The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency,
multiplied by the prior-period average GBP:USD rate. This is not a U.S. GAAP measure but is one which management believes gives a clearer
indication of results. In the tables below, variances in particular line items from period to period exclude currency translation movements,
and currency translation impacts are shown independently.
Non-GAAP
Financial Measures
We
use certain financial measures that are not compliant with U.S. GAAP (“Non-GAAP financial measures”), including EBITDA and
Adjusted EBITDA, to analyze our operating performance. In this discussion and analysis, we present certain non-GAAP financial measures,
define and explain these measures and provide reconciliations to the most comparable U.S. GAAP measures. See “Non-GAAP Financial
Measures” below.
Results
of Operations
Our
results are affected by changes in foreign currency exchange rates, primarily between our functional currency (GBP) and our reporting
currency (USD). During the periods ended December 31, 2024 and December 31, 2023, the average GBP:USD rates were for the twelve-month
period 1.28 and 1.25, respectively.
The
following discussion and analysis of our results of operations has been organized in the following manner:
●
a
discussion and analysis of the Company’s results of operations for the twelve-month period ended December 31, 2024, compared
to the same period in 2023; and
●
a
discussion and analysis of the results of operations for each of the Company’s segments (Gaming, Virtual Sports, Interactive
and Leisure) for the twelve-month periods ended December 31, 2024, compared to the same period in 2023, including key performance
indicator (“KPI”) analysis.
A
discussion and analysis of the Company’s consolidated results of operation and results of operations for each of the Company’s
segments for the twelve-month period ended December 31, 2023, compared to the same period in 2022, can be found in “Management’s
Discussion and Analysis of Financial Condition and Results of Operations” in Part II, Item 7 of our Form 10-K for the fiscal year
ended December 31, 2023 filed with the SEC on April 15, 2024. There were no significant changes in the trends, discussions and analyses
included therein.
In
the discussion and analysis below, certain data may vary from the amounts presented in our consolidated financial statements due to rounding.
For
all reported variances, refer to the overall company and segment tables shown below. All variances discussed in the overall company and
segment results are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange
rates.
Key
Events
During
the twelve-month period ended December 31, 2024 in the Gaming segment, William Hill committed to leasing 5,000 new Vantage® terminals.
Deployment of these new terminals began in the fourth quarter of 2024, with expected completion in the first half of 2025. OPAP in Greece
ordered 4,000 new VLT’s, with an expected delivery of 2,400 machines in the first half of 2025, with the balance of 1,600 machines
in the fourth quarter of 2025. We also successfully delivered 720 Valor terminals to Western Canada Lottery Corporation (“WCLC”).
During
the twelve-month period ended December 31, 2024 the Virtual Sports segment established partnerships with key sporting organizations,
including the NBA, NFL and NHL. These collaborations have enabled the creation of unique products featuring official players and teams
from these leagues.
During
the twelve-month period ended December 31, 2024 the Interactive segment went live with 41 new operators, including Winmasters, Midnite,
Favbet, OLG and bet365 in New Jersey. The total number of customers at the end of the period increased by 26 due to the closure of several
smaller-scale customers. In addition, Inspired licensed its remote gaming server (“RGS”) to an operator customer, allowing
the customer to host its own instance of the most recent version of our RGS. Inspired also launched Hybrid Dealer, a US-patented online
product category that offers players casino and gameshow content.
During
the twelve-month period ended December 31, 2024 we joined the Scientific Games Content Hub Partner Program, the global lottery industry’s
premier content delivery platform, enabling Inspired to distribute Virtual Sports products to Scientific Games iLottery customers around
the world.
During
the twelve-month period ended December 31, 2024, as part of a strategic reorganization, Inspired exited its lease at the in-house manufacturing
facility in Bridgend, Wales. This has enabled us to outsource our manufacturing to our new long-term manufacturing partner Trio, in order
to optimize our cost structure and enhance production efficiency.
Inspired
also announced the engagement of Tunley Environmental to conduct a thorough business carbon assessment, with the goal of reducing the
company’s carbon footprint aligning with the Company’s commitment to reduce its environmental footprint as required by UK laws and regulations.
Key
agreements made in the twelve-month period ended December 31, 2024 include a new contract with Kambi Group to integrate Inspired Virtual
Sports products into the Kambi sportsbook platform. In addition, in the Leisure segment Inspired won a new multi-year contract with Parkdean
Resorts for the sole supply of amusement and gaming machines to their holiday park estate of 64 sites nationwide in the UK and a new
multi-year contract with Away Resorts for sole supply to 19 sites nationwide in the UK.
39
Overall
Company Results
Twelve
Months ended December 31, 2024, compared to Twelve Months ended December 31, 2023
For the Twelve-Month
Variance
Period ended
December 31, 2024 vs December 31, 2023
(In millions)
December 31,
2024
December 31,
2023
Variance
Attributable
to Currency
Movement
Variance
on a
Functional
currency
basis
Total
Functional
Currency
Variance %
Total
Reported
Variance %
Revenue:
Service
$ 258.6
$ 257.8
$ 6.9
$ (6.1 )
(2 )%
-
Product
38.5
65.1
0.4
(27.0 )
(41 )%
(41 )%
Total revenue
297.1
322.9
7.3
(33.1 )
(10 )%
(8 )%
Cost of Sales, excluding depreciation and amortization:
Cost of Service
(70.3 )
(75.1 )
(1.9 )
6.7
(9 )%
(6 )%
Cost of Product
(22.0 )
(53.5 )
(0.4 )
31.9
(60 )%
(59 )%
Staff-related selling, general and administrative expenses
(65.5 )
(62.5 )
(1.6 )
(1.4 )
2 %
5 %
Non-staff related selling, general and administrative expenses
(51.0 )
(44.3 )
(1.3 )
(5.4 )
12 %
15 %
Labor costs capitalized
11.9
11.8
0.2
(0.1 )
(1 )%
1 %
Other segment items:
Stock-based compensation
(7.6 )
(11.2 )
(0.1 )
3.7
(33 )%
(32 )%
Depreciation and amortization
(43.3 )
(39.6 )
(1.1 )
(2.6 )
7 %
9 %
Other selling, general and administrative expenses
(18.6 )
(9.6 )
(0.5 )
(8.5 )
89 %
94 %
Net operating Income
30.7
38.9
0.6
(8.8 )
(22 )%
(21 )%
Other income (expense)
Interest expense, net
(29.4 )
(27.4 )
(0.4 )
(1.6 )
6 %
7 %
Other finance income (expense)
0.5
0.4
-
0.1
25 %
25 %
Total other income (expense), net
(28.9 )
(27.0 )
(0.4 )
(1.5 )
6 %
7 %
Net Income from continuing operations before income taxes
1.8
11.9
0.2
(10.3 )
(87 )%
(85 )%
Income tax income (expense)
63.0
(5.0 )
0.7
67.3
(1346 )%
(1360 )%
Net Income
$ 64.8
$ 6.9
$ 0.9
$ 57.0
826 %
839 %
Exchange Rate - $ to £
1.28
1.25
See
“Segments Results” below for a more detailed explanation of the significant changes in our components of revenue within the
individual segment results of operations.
Revenue
(for the twelve-months ended December 31, 2024, compared to the twelve-months ended December 31, 2023)
Consolidated
Reported Revenue by Segment
●
There
were no Low Margin-related sales for the twelve-month period ended December 31, 2024. For the twelve-month period ended December
31, 2023 Low Margin-related revenue was $30.6 million.
For
the twelve-month period ended December 31, 2024, revenue on a functional currency (at constant rate) basis decreased by $33.1 million,
or 10%.
For
the twelve-month period ended December 31, 2024 Gaming revenue declined by $34.0 million, predominantly due to a decrease in product
sales of $27.1 million, as the prior year period contained $30.6 million of Low Margin sales compared to no Low Margin sales in the
current period. Gaming service revenue decreased by $6.9 million, predominantly due to declines in mainland Europe and Greece.
Virtual Sports declined by $12.0 million, with $10.9 million of the reduction coming from online sales, while Interactive grew by $10.6
million due to growth driven in the UK and North American markets. Leisure revenue grew by $3.0 million predominantly due to growth
in the Holiday Parks and Pubs sectors.
40
Cost
of Sales, excluding depreciation and amortization
Cost
of sales, excluding depreciation and amortization, for the twelve-month period ended December 31, 2024, decreased by $38.6 million, or
30%. This was driven by a decrease in cost of service of $6.7 million and a $31.9 million decrease in cost of product, predominantly
driven by the decrease in low margin product sales.
Non-staff
related selling, general and administrative expenses
Non-Staff
related selling, general and administrative expenses for the twelve-month period ended December 31, 2024 increased by $5.4 million, or
12%. The increase in the twelve-month period was predominantly driven by increases in storage and distribution of $1.6 million, IT of
$1.1 million, facility costs of $1.0 million, and audit and accountancy costs of $1.1 million.
Stock-based
compensation
During
the twelve-month period ended December 31, 2024, the Company recorded expenses of $7.6 million, compared to expenses of $11.2 million,
for the twelve-month period ended December 31, 2023. All expenses related to outstanding awards, but the twelve-months ended December
31, 2023, included $0.4 million of shares that fully vested on the date of grant.
Depreciation
and amortization
Depreciation
and amortization for the twelve-month period ended December 31, 2024, increased by $2.6 million, driven mainly by increases in Virtuals
of $2.1 million and Interactive of $1.7 million for increased software development and intangible assets, and Leisure of $0.9 million
for increase of machine assets, offset by reductions in Gaming of $2.2 million as machine assets reach full depreciation.
Other
selling, general and administrative expenses
Other
selling, general and administrative expenses for the twelve-month period ended December 31, 2024 increased by $8.5 million, or 89%. The
increase in the twelve-month period was driven primarily by the costs of the restatement of previously issued financial statements and
costs relating to restructuring costs.
Net
operating income
During
the twelve-month period ended December 31, 2024, net operating income was $30.7 million, a decrease of $8.8 million, compared to the
prior year period. This decrease was primarily driven by the increase in non-staff related selling, general and administrative expenses,
depreciation and amortization, along with other selling general and administrative expenses, partially offset by an increase in gross
margin and reduction in stock-based compensation.
Net
Income
For
the twelve-month period ended December 31, 2024, net income was $64.8 million, compared to net income of $6.9 million in the prior
year period. The increase was primarily driven by an increase of income tax income of $67.3 million, due to the
reversal of the majority of the company’s valuation allowance on its deferred tax
assets , partially offset by the
decrease in net operating income and increases in interest expense and income tax expense.
Deferred
Tax
The Company has not recognized deferred tax liabilities in respect of unremitted earnings that are considered indefinitely
reinvested in foreign subsidiaries. We do not provide for taxes on our undistributed earnings of foreign subsidiaries that have not been
previously taxed because we intend to invest such undistributed earnings indefinitely outside of the United States.
Segment
Results ( for the twelve months ended December 31, 2024, compared to the twelve months ended December 31, 2023)
Gaming
We
generate revenue from our Gaming segment through the delivery of our gaming terminals preloaded with proprietary gaming software, server-based
content, as well as services such as terminal repairs, maintenance, software updates and upgrades on a when and if available basis and
content development. We receive rental fees for machines, typically in conjunction with long-term contracts, on both a participation
and fixed fee basis. Our participation contracts are typically structured to pay us a percentage of net win (defined as net revenue to
our operator customers, after deducting player winnings, free bets or plays and any relevant regulatory levies) from gaming terminals
placed in our customers’ facilities. Typically, we recognize revenue from these arrangements on a daily basis over the term of
the contract.
Revenue
growth for our Gaming business is principally driven by changes in (i) the number of operator customers we have, (ii) the number of Gaming
machines in operation, (iii) the net win performance of the machines and (iv) the net win percentage that we receive pursuant to our
contracts with our customers.
Gaming,
Key Performance Indicators
For the Twelve-Month
Period ended
Variance December 31, 2024
vs December 31, 2023
Gaming
December 31, 2024
December 31, 2023
%
End of period installed base (# of terminals) (2)
34,916
34,500
416
1.2 %
Total Gaming - Average installed base (# of terminals) (2)
34,863
34,563
300
0.9 %
Participation - Average installed base (# of terminals) (2)
29,897
30,305
(408 )
(1.3) %
Fixed Rental - Average installed base (# of terminals)
4,971
4,290
681
15.9 %
Service Only - Average installed base (# of terminals)
5,770
11,688
(5,918 )
(50.6) %
Customer Gross Win per unit per day (1) (2)
£ 96.6
£ 96.6
£ -
-
Customer Net Win per unit per day (1) (2)
£ 70.8
£ 70.6
£ 0.2
0.3 %
Inspired Blended Participation Rate
5.4 %
5.6 %
(0.2 )%
Inspired Fixed Rental Revenue per Gaming Machine per week
£ 28.6
£ 35.5
£ (6.9 )
(19.4 )%
Inspired Service Rental Revenue per Gaming Machine per week
£ 5.3
£ 5.1
£ 0.2
3.9 %
Gaming Long term license amortization (£’m)
£ 2.1
£ 2.6
£ (0.5 )
(19.2 )%
Number of Machine sales
3,118
9,741
(6,623 )
(68.0 )%
Average selling price per terminal
£ 8,044
£ 5,866
£ 2,178
37.1 %
(1)
Includes
all SBG terminals in which the Company takes a participation revenue share across all territories.
(2)
Includes
approximately 2,500 lottery terminals where the revenue share is on handle instead of net win.
In
the table above:
“End
of Period Installed Base” is equal to the number of deployed Gaming terminals at the end of each period that have been placed on
a participation or fixed rental basis. Gaming participation revenue, which comprises the majority of Gaming Service revenue, is directly
related to the participation terminal installed base. This is the medium by which our customers generate revenue and distribute a revenue
share to the Company. To the extent all other KPIs and certain other factors remain constant, the larger the installed base, the higher
the Company’s revenue would be for a given period. Management gives careful consideration to this KPI in terms of driving growth
across the segment. This does not include Service Only terminals.
Revenue
is derived from the performance of the installed base as described by the Gross and Net Win KPIs.
41
If
the End of Period Installed Base is materially different from the Average Installed Base (described below), we believe this gives an
indication as to potential future performance. We believe the End of Period Installed Base is particularly useful for assessing new customers
or markets, to indicate the progress being made with respect to entering new territories or jurisdictions.
“Total
Gaming - Average Installed Base” is the average number of deployed Gaming terminals during the period consisting of both participation
terminals and fixed rental terminals. Therefore, it is more closely aligned to revenue in the period. We believe this measure is particularly
useful for assessing existing customers or markets to provide comparisons of historical size and performance. This does not include Service
Only terminals.
“Participation
- Average Installed Base” is the average number of deployed Gaming terminals that generated revenue on a participation basis.
“Fixed
Rental - Average Installed Base” is the average number of deployed Gaming terminals that generated revenue on a fixed rental basis.
“Service
Only - Average Installed Base” is the average number of terminals that generated revenue on a Service only basis.
“Customer
Gross Win per unit per day” is a KPI used by our management to (i) assess impact on the Company’s revenue, (ii) determine
changes in the performance of the overall market and (iii) evaluate the impact of regulatory change and our new content releases on our
customers. Customer Gross Win per unit per day is the average per unit cash generated across all Gaming terminals in which the Company
takes a participation revenue share across all territories in the period, defined as the difference between the amounts staked less winnings
to players divided by the Average Installed Base in the period, then divided by the number of days in the period.
Gaming
revenue accrued in the period is derived from Customer Gross Win accrued in the period after deducting gaming taxes (defined as a regulatory
levy paid by the Customer to government bodies) and applying the Company’s contractual revenue share percentage.
Our
management believes Customer Gross Win measures are meaningful because they represent a view of customer operating performance that is
unaffected by our revenue share percentage and allow management to (1) readily view operating trends, (2) perform analytical comparisons
and benchmarking between customers and (3) identify strategies to improve operating performance in the different markets in which we
operate.
“Customer
Net Win per unit per day” is Customer Gross Win per unit per day after giving effect to the deduction of gaming taxes.
“Inspired
Blended Participation Rate” is the Company’s average revenue share percentage across all participation terminals where revenue
is earned on a participation basis, weighted by Customer Net Win per unit per day.
“Inspired
Fixed Rental Revenue per Gaming Machine per week” is the Company’s average fixed rental amount across all fixed rental terminals
where revenue is generated on a fixed fee basis, per unit per week.
“Inspired
Service Rental Revenue per Gaming Machine per week” is the Company’s average service rental amount across all service only
rental terminals where revenue is generated on a service only fixed fee basis, per unit per week.
“Gaming
Long term license amortization” is the upfront license fee per terminal which is typically spread over the life of the terminal.
Our
overall Gaming revenue from terminals placed on a participation basis can therefore be calculated as the product of the Participation
- Average Installed Base, the Customer Net Win per unit per day, the number of days in the period, and the Inspired Blended Participation
Rate, which is equal to “Participation Revenue”.
“Number
of Machine sales” is the number of terminals sold during the period.
“Average
selling price per terminal” is the total revenue in GBP of the Gaming terminals sold divided by the “number of Machine sales”.
42
Gaming,
Recurring Revenue
Set
forth below is a breakdown of our Gaming recurring revenue. Gaming recurring revenue principally consists of Gaming participation revenue
and fixed rental revenue.
For the Twelve-Month
Period ended
Variance December 31, 2024
vs December 31, 2023
(In £ millions)
December 31, 2024
December 31, 2023
%
Gaming Recurring Revenue
Total Gaming Revenue
£ 86.7
£ 114.0
£ (27.3 )
(24) %
Gaming Participation Revenue
£ 41.7
£ 44.3
£ (2.6 )
(6) %
Gaming Project Recurring Revenue
£ 0.7
£ 0.9
£ (0.2 )
(22) %
Other Fixed Fee Recurring Revenue
£ 9.1
£ 16.3
£ (7.2 )
(44) %
Gaming Long-term license amortization
£ 2.2
£ 2.7
£ (0.5 )
(19) %
Total Gaming Recurring Revenue *
£ 53.7
£ 64.2
£ (10.5 )
(16) %
Gaming Recurring Revenue as a % of Total Gaming Revenue †
62 %
56 %
6 %
Total Gaming revenue excluding Low Margin Sales
86.7
89.7
(3.0 )
-
Gaming Recurring Revenue as a % of Total Gaming Revenue (excluding Low Margin Sales) *
62 %
72 %
(10 )%
*
Does
not reflect Low Margin-related revenue.
†
Total
Gaming Revenue for the twelve-month period ended December 31, 2024 includes no Low Margin sales. Total Gaming Revenue for the twelve-month
period ended December 31, 2023 includes £24.3 million of Low Margin sales.
In
the table above:
“Gaming
Participation Revenue” includes our share of revenue generated from (i) our Gaming terminals placed in gaming and lottery venues;
and (ii) licensing of our game content and intellectual property to third parties.
“Gaming
Other Fixed Fee Recurring Revenue” includes service revenue in which the Company earns a periodic fixed fee on a contracted basis.
“Gaming
Project Recurring Revenue” relates specifically to a single customer for machine estate upgrades and distribution.
“Gaming
Long term license amortization” – see the definition provided above.
“Total
Gaming Recurring Revenue” is equal to Gaming Participation Revenue plus Gaming Other Fixed Fee Recurring Revenue.
Gaming,
Service Revenue by Region
Set
forth below is a breakdown of our Gaming service revenue by geographic region. Gaming Service revenue consists principally of Gaming
participation revenue, Gaming other fixed fee revenue, Gaming long-term license amortization and Gaming other non-recurring revenue.
See “Gaming Segment Revenue” below for a discussion of gaming service revenue between the periods under review.
43
For the Twelve-Month
Period ended
Variance
(In millions)
December 31, 2024
December 31, 2023
December 31, 2024
vs December 31, 2023
Total
Functional
Currency %
Service Revenue:
UK LBO
$ 34.5
$ 37.0
$ (2.5 )
(7 )%
(18) %
UK Other
16.1
13.9
2.2
16 %
13 %
Italy
1.7
2.8
(1.1 )
(39 )%
(43) %
Greece
15.2
18.7
(3.5 )
(19 )%
(20 )%
Rest of the World
1.8
2.1
(0.3 )
(14 )%
(19 )%
Lotteries
5.4
5.2
0.2
4 %
4 %
Total Service revenue
$ 74.7
$ 79.6
$ (4.9 )
(6 )%
(13 )%
Exchange Rate - $ to £
1.28
1.25
Note:
Exchange rate in the table is calculated by dividing the USD total service revenue by the GBP total service revenue, therefore this could
be slightly different from the average rate during the period depending on timing of transactions.
Gaming,
Results of Operations
For
the Twelve-Month
Period
ended
Variance
December
31, 2024 vs December 31, 2023
(In millions)
December
31, 2024
December
31, 2023
Variance
Attributable
to
Currency
Movement
Variance
on a Functional
currency
basis
Total
Functional
Currency
Variance %
Total
Reported
Variance %
Revenue:
Service
$
74.7
$
79.6
$
2.0
$
(6.9
)
(9
)%
(6
)%
Product
35.9
62.9
0.1
(27.1
)
(43
)%
(43
)%
Total revenue
110.6
142.5
2.1
(34.0
)
(24
)%
(22
)%
Cost of Sales, excluding depreciation and amortization:
Cost of Service
(20.0
)
(24.6
)
(0.2
)
4.8
(20
)%
(19
)%
Cost
of Product
(21.2
)
(52.4
)
(0.2
)
31.4
(60
)%
(60
)%
Total cost of sales
(41.2
)
(77.0
)
(0.4
)
36.2
(47
)%
(46
)%
Staff-related selling, general and administrative expenses
(18.1
)
(17.9
)
(0.4
)
0.2
(1
)%
1
%
Non-staff related selling, general and administrative
expenses
(10.5
)
(9.3
)
(0.4
)
(0.8
)
9
%
13
%
Labor costs capitalized
4.5
4.5
0.1
(0.1
)
(2
)%
-
Other segment items:
Stock-based compensation
(0.9
)
(1.5
)
(0.1
)
0.7
(47
)%
(40
)%
Depreciation and amortization
(16.8
)
(18.7
)
(0.4
)
2 .3
(12
)%
(10
)%
Other selling, general
and administrative expenses
(3.7
)
-
(0.1
)
(3.6
)
97
%
100
%
Net operating Income
$
23.9
$
22.6
$
0.4
$
0.9
4
%
6
%
Exchange Rate - $ to £
1.28
1.25
44
Note:
Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly
different from the average rate during the period depending on timing of transactions.
All
variances discussed in the Gaming results below are on a functional currency (at a constant rate) basis, which excludes the impact of
any changes in foreign currency exchange rates.
Gaming
Revenue
During
the twelve-month period ended December 31, 2024, Gaming revenue decreased by $34.0 million, or 24%. This was driven by a $6.9 million
decrease in Service revenue and $27.1 million decrease in Product revenue.
The
decrease in Gaming Service revenue was driven by a $3.8 million decline in Greece, predominantly due to the reduction in Gross Win
per day and expiry of historical amortized license revenues, and $3.4 million in the UK market inclusive of shop closures in UK
Licensed Betting Offices (“LBO”), which was mostly offset by growth in Other UK of $1.8 million driven by one-off license
sales.
The
Product revenue decrease was primarily driven by lower Product sales of $27.1 million, as the prior year period contained $30.6 million
of Low Margin sales. This was partially offset by $12.8 million in revenue growth in North America.
Gaming
Operating / Net Income
Net
income for the twelve-month period ended December 31, 2024 increased by $0.9 million. The increase was primarily due to an increase in
gross margin of $2.2 million (as the $34.0 million revenue decrease was offset by a $36.2 million decrease in total costs of sales primarily
driven by the decrease in Low Margin sales in the current period) and a decrease in depreciation and amortization of $2.3 million due
to the full depreciation of machine assets, partially offset by an increase in non-staff related selling, general and administrative
expenses of $0.8 million driven by lower overhead recoveries of $0.8 million,
and an increase in other selling, general and administrative expenses costs of $3.6 million relating to restructuring costs for the closure
of the Bridgend manufacturing facility.
Virtual
Sports
We
generate revenue from our Virtual Sports segment through our on-premise licensing solution and hosting of our products. We primarily
receive fees on a participation basis. Our participation contracts are typically structured to pay us a percentage of net win (defined
as net revenue to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant
regulatory levies) from Virtual Sports content placed on our customers’ websites or in our customers’ facilities. Typically,
we recognize revenue from these arrangements on a daily basis over the term of the contract.
45
Revenue
growth for our Virtual Sports segment is principally driven by the number of customers we have, the net win performance of the games
and the net win percentage that we receive pursuant to our contracts with our customers.
Virtual
Sports, Key Performance Indicators
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs
December 31, 2023
December 31, 2024
December 31, 2023
%
Virtuals
No. of Live Customers at the end of the period
58
56
2
(3.6 )%
Average No. of Live Customers
56
57
(1 )
(1.8 )%
Total Revenue (£’m)
£ 35.6
£ 45.3
£ (9.7 )
(21.4 )%
Total Revenue £’m - Retail
£ 9.2
£ 10.2
£ (1.0 )
(9.8 )%
Total Revenue £’m - Online Virtuals
£ 26.4
£ 35.2
£ (8.8 )
(25.0 )%
In
the table above:
“No.
of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from
which there is Virtual Sports revenue at the end of the period and the average number of customers from which there is Virtual Sports
revenue during the period, respectively.
“Total
Revenue (£m)” represents total revenue for the Virtual Sports segment, including recurring and upfront service revenue. Total
revenue is also divided between “Total Revenue (£m) – Retail,” which consists of revenue earned through players
wagering at Virtual Sports venues, “Total Revenue (£m) – Online Virtuals,” which consists of revenue earned through
players wagering on Virtual Sports online.
Virtual
Sports, Recurring Revenue
Set
forth below is a breakdown of our Virtual Sports recurring revenue, which consists of Retail Virtuals and Online Virtuals recurring revenue
as well as long-term license amortization. See “Virtual Sports Segment Revenue” below for a discussion of Virtual Sports
Service revenue between the periods under review.
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs
December 31,2023
(In £ millions)
December 31, 2024
December 31, 2023
%
Virtual Sports Recurring Revenue
Total Virtual Sports Revenue
£ 35.6
£ 45.3
£ (9.7 )
(21.4 )%
Recurring Revenue - Retail Virtuals
£ 9.0
£ 9.9
£ (0.9 )
(9.1 )%
Recurring Revenue - Online Virtuals
£ 25.6
£ 34.6
£ (9.0 )
(26.0 )%
Total Virtual Sports Long-term license amortization
£ 0.1
£ 0.2
£ (0.1 )
(50.0 )%
Total Virtual Sports Recurring Revenue
£ 34.7
£ 44.7
£ (10.0 )
(22.4 )%
Virtual Sports Recurring Revenue as a Percentage of Total Virtual Sports Revenue
97.5 %
98.7 %
(1.2 )%
46
“Recurring
Revenue” includes our share of revenue generated from (i) our Virtual Sports products placed with operators; (ii) licensing our
game content and intellectual property to third parties; and (iii) our games on third-party online gaming platforms that are interoperable
with our game servers.
“Virtual
Sports Long term license amortization” is the upfront license fee which is typically spread over the life of the contract.
Virtual
Sports, Results of Operations
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs December 31, 2023
(In millions)
December 31, 2024
December 31, 2023
Variance
Attributable
to Currency
Movement
Variance on
a Functional
currency
basis
Total
Functional
Currency
Variance %
Total
Reported
Variance %
Service Revenue
$ 45.4
$ 56.2
$ 1.2
$ (12.0 )
(21 )%
(19 )%
Cost of Service
(1.7 )
(1.4 )
-
(0.3 )
(21 )%
(21 )%
Staff-related selling, general and administrative expenses
(9.2 )
(8.3 )
(0.3 )
(0.6 )
7 %
11 %
Non-staff related selling, general and administrative expenses
(2.7 )
(2.4 )
(0.1 )
(0.2 )
8 %
13 %
Labor costs capitalized
4.3
3.5
-
0.8
23 %
23 %
Other segment items:
Stock-based compensation
(0.5 )
(0.4 )
-
(0.1 )
25 %
25 %
Depreciation and amortization
(5.6 )
(3.2 )
(0.2 )
(2.2 )
69 %
75 %
Net operating Income
$ 30.0
$ 44.0
$ 0.6
$ (14.6 )
(33 )%
(32 )%
Exchange Rate - $ to £
1.28
1.25
Note:
Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly
different from the average rate during the period depending on timing of transactions.
All
variances discussed in the Virtual Sports results below are on a functional currency (at constant rate) basis, which excludes the impact
of any changes in foreign currency exchange rates.
Virtual
Sports revenue
During
the twelve-month period ended December 31, 2024 revenue decreased by $12.0 million, or 21% driven by a major customer optimizing its
customer base.
Virtual
Sports operating income
During
the twelve-month period ended December 31, 2024, net operating income decreased by $14.5 million. These declines were primarily due to
the decrease in gross margin of $12.3 million, an increase in non-staff related selling, general and administrative expenses of $0.2
million predominantly driven by higher external consultant and recruitment costs, and an increase in depreciation and amortization of
$2.2 million for increased software development and intangible assets.
Interactive
We
generate revenue from our Interactive segment through various gaming content made available via third-party aggregation platforms integrated
with our remote gaming server or directly on the Company’s remote gaming server platform, and services such as customer
support, platform maintenance, updates and upgrades. Typically, we receive fees on a participation basis. Our
participation contracts are usually structured to pay us a percentage of net win (defined as net revenue to our operator customers, after
deducting player winnings, free bets or plays and other promotional costs and any relevant regulatory levies) from Interactive content
placed on our customers’ websites. Typically, we recognize revenue from these arrangements on a daily basis over the term of the
contract.
47
Revenue
growth for our Interactive segment is principally driven by the number of customers we have, the number of live games, the net win performance
of the games and the net win percentage that we receive pursuant to our contracts with our customers.
Interactive,
Key Performance Indicators
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs
December 31, 2023
Interactive
December 31, 2024
December 31, 2023
%
No. of Live Customers at the end of the period
175
149
26
17.4 %
Average No. of Live Customers
167
142
25
17.6 %
No. of Games available at the end of the period
323
290
33
11.4 %
Average No. of Games available
311
279
32
11.5 %
No. of Live Games at the end of the period
303
275
28
10.2 %
Average No. of Live Games
292
259
33
12.7 %
Total Revenue (£’m)
£ 30.8
£ 22.4
£ 8.4
37.5 %
In
the table above:
“No.
of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from
which there is Interactive revenue at the end of the period and the average number of customers from which there is Interactive revenue
during the period, respectively.
“No.
of Games available at the end of the period” and “Average No. of Games available” represents the number of games that
are available for operators to deploy at the end of the period (including inactive legacy games still available in inactive new games
that are available but have not yet gone live with any operators) and the average number of games that are available for operators to
deploy during the period, respectively. This incorporated live games and inactive games.
“No.
of Live Games at the end of the period” and “Average No. of Live Games” represents the number of games from which there
is Interactive revenue at the end of the period and the average number of games from which there is Interactive revenue during the period,
respectively.
“Total
Revenue (£m)” represents total revenue for the Interactive segment, including recurring and upfront service revenue.
48
Interactive,
Results of Operations
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs December 31, 2023
(In millions)
December 31, 2024
December 31, 2023
Variance
Attributable
to Currency
Movement
Variance on
a Functional
currency
basis
Total
Functional
Currency
Variance
%
Total
Reported
Variance
%
Service Revenue
$ 39.3
$ 27.9
$ 0.8
$ 10.6
38 %
41 %
Cost of Service
(1.7 )
(1.7 )
-
-
-
-
Staff-related selling, general and administrative expenses
(8.9 )
(8.4 )
(0.3 )
(0.2 )
2 %
6 %
Non-staff related selling, general and administrative expenses
(5.4 )
(4.9 )
(0.2 )
(0.3 )
6 %
10 %
Labor costs capitalized
2.3
2.5
(0.2 )
-
-
(8) %
Other segment items:
Stock-based compensation
(0.4 )
(0.6 )
-
0.2
(33 )%
(33) %
Depreciation and amortization
(5.5 )
(3.7 )
0.1
(1.7 )
46 %
49 %
Net operating Income
$ 19.7
$ 11.1
$ 0.2
$ 8.4
76 %
77 %
Exchange Rate - $ to £
1.28
1.25
Note:
Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly
different from the average rate during the period depending on timing of transactions.
All
variances discussed in the Interactive results below are on a functional currency (at constant rate) basis, which excludes the impact
of any changes in foreign currency exchange rates.
Interactive
revenue
During
the twelve-month period ended December 31, 2024 revenue increased by $10.6 million, or 38%, driven by recurring revenue growth in the
UK, North America and mainland Europe due to the launch of new content across the estate and increased promotional activity through exclusive
deals with tier-one customers.
Interactive
operating income
Operating
income for the twelve-month period ended December 31, 2024 increased by $8.6 million. This increase was driven by the increase in gross
margin, partially offset by increases in staff related selling, general and administrative expenses of $0.3 million driven by annual
salary increases and additional headcount, non-staff related selling, general and administrative expenses of $0.3 million predominantly
due to increased IT network costs supporting revenues, and depreciation and amortization of $1.7 million for increased software development
and intangible assets.
Leisure
We
typically generate revenue from our Leisure segment through the supply of our gaming and amusement machines. We receive rental fees for
machines, typically on a long-term contract basis, on both a participation and fixed fee basis. Our participation contracts are usually
structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free
bets or plays, any relevant regulatory levies and minimum fixed incomes where applicable) from machines placed in our customers’
facilities. We generally recognize revenue from these arrangements on a daily basis over the term of the contract.
Revenue
growth for our Leisure segment is principally driven by the number of customers we have, the number of machines in operation, the net
win performance of the machines and the net win percentage that we receive pursuant to our contracts with our customers.
49
Leisure,
Key Performance Indicators
For the Twelve-Month
Period ended
Variance
December 31, 2024
vs December 31, 2023
Leisure
December 31, 2024
December 31, 2023
%
End of period installed base Gaming machines (# of terminals)
10,103
10,741
(638 )
(5.9) %
Average installed base Gaming machines (# of terminals)
10,367
10,761
(394 )
(3.7 )%
End of period installed base Other (# of terminals)
3,595
4,209
(614 )
(14.6 )%
Average installed base Other (# of terminals)
3,892
4,371
(479 )
(11.0 )%
Pub Digital Gaming Machines - Average installed base (# of terminals)
6,200
6,175
25
0.4 %
Pub Analogue Gaming Machines - Average installed base (# of terminals)
124
367
(243 )
(66.2 )%
MSA and Bingo Gaming Machines - Average installed base (# of terminals) (1)
2,944
3,048
(104 )
(3.4 )%
Inspired Leisure Revenue per Gaming Machine per week
£ 72.6
£ 67.7
£ 4.9
7.2 %
Inspired Pub Digital Revenue per Gaming Machine per week
£ 74.1
£ 70.0
£ 4.1
5.9 %
Inspired Pub Analogue Revenue per Gaming Machine per week
£ 31.3
£ 34.7
£ (3.4 )
(9.8 )%
Inspired MSA and Bingo Revenue per Gaming Machine per week
£ 97.7
£ 93.5
£ 4.2
4.5 %
Inspired Other Revenue per Machine per week
£ 24.1
£ 21.4
£ 2.7
12.6 %
Total Holiday Parks Revenue (Gaming and Non Gaming) (£’m)
£ 33.4
£ 32.2
£ 1.2
3.7 %
(1)
Motorway
Service Area machines
In
the table above:
“End
of period installed base Gaming” and “Average installed base Gaming” represent the number of gaming machines installed
(excluding Holiday Park machines) that are Category B and Category C only (UK Gambling Act 2005 places machines into categories dependent
on maximum stake and prize available), from which there is participation or rental revenue at the end of the period or as an average
over the period.
“End
of period installed base Other” and “Average installed base Other” represent the number of all other category machines
installed (excluding Holiday Park machines) from which there is participation or rental revenue at the end of the period or as an average
over the period.
“Revenue
per machine unit per week” represents the average weekly participation or rental revenue recognized during the period.
50
Leisure,
Results of Operations
For the Twelve-Month
Period ended
Variance
December 31, 2024 vs December 31, 2023
(In millions)
December 31, 2024
December 31, 2023
Variance
Attributable
to Currency
Movement
Variance on
a Functional
currency
basis
Total
Functional
Currency
Variance
%
Total
Reported
Variance
%
Revenue:
Service
$ 99.2
$ 94.1
$ 2.5
$ 2.6
3 %
5 %
Product
2.6
2.2
-
0.4
18 %
18 %
Total revenue
101.8
96.3
2.5
3.0
3 %
6 %
Cost of Sales, excluding depreciation and amortization:
Cost of Service
(46.9 )
(47.4 )
(1.3 )
1.8
(4 )%
(1 )%
Cost of Product
(0.8 )
(1.1 )
-
0.3
(27 )%
(27 )%
Total cost of sales
(47.7 )
(48.5 )
(1.3 )
2.1
(4 )%
(2 )%
Staff-related selling, general and administrative expenses
(16.8 )
(16.7 )
(0.5 )
0.4
(2 )%
1 %
Non-staff related selling, general and administrative expenses
(14.8 )
(13.0 )
(0.4 )
(1.4 )
11 %
14 %
Labor costs capitalized
0.8
1.3
0.1
(0.6 )
(46 )%
(38 )%
Other segment items:
Stock-based compensation
(0.6 )
(1.0 )
-
0.4
(40 )%
(40 )%
Depreciation and amortization
(12.9 )
(11.6 )
(0.4 )
(0.9 )
8
%
11 %
Net operating Income
9.8
6.8
$ -
$ 2.9
44 %
44 %
Exchange Rate - $ to £
1.28
1.25
Note:
Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly
different from the average rate during the period depending on timing of transactions.
All
variances discussed in the Leisure results below are on a functional currency (at constant rate) basis, which excludes the impact of
any changes in foreign currency exchange rates.
Leisure
Revenue
For
the twelve-month period ended December 31, 2024 revenue increased by $3.0 million, or 3%. The increases were primarily due to increased
service revenue of $2.6 million, primarily driven by the increase in Holiday Parks of $1.4 million due to new locations and higher bookings
and Pubs of $1.0 million due to the roll out of Vantage machines throughout the current period.
Leisure
Operating Income
Operating
income for the twelve-month period ended December 31, 2024 increased by $2.9 million. This was primarily due to the increase in gross
margin, partially offset by increases in non-staff related selling, general and administrative expenses of $1.4 million which mainly
relates to increases in fleet expenses for increased vehicle leases, facility expenses due to increased rates and, storage and distribution
costs for transporting machines around the business.
51
Non-GAAP
Financial Measures
We
use certain non-GAAP financial measures, including EBITDA, to analyze our operating performance. We use these financial measures to manage
our business on a day-to-day basis. We believe that these measures are also commonly used in our industry to measure performance. For
these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard
U.S. GAAP financial measures. There are no specific rules or regulations for defining and using non-GAAP financial measures, and as a
result the measures we use may not be comparable to measures used by other companies, even if they have similar labels. The presentation
of non-GAAP financial information should not be considered in isolation from, or as a substitute for, or superior to, financial information
prepared and presented in accordance with U.S. GAAP. You should consider our non-GAAP financial measures in conjunction with our U.S.
GAAP financial measures.
We
define our non-GAAP financial measures as follows:
EBITDA
is defined as net income (loss) excluding depreciation and amortization, interest expense, interest income and income tax expense.
Adjusted
EBITDA is defined as net income (loss) excluding depreciation and amortization, interest expense, interest income and income
tax expense, and other additional exclusions and adjustments (see Adjusted EBITDA reconciliation table). Such additional excluded amounts
include stock-based compensation U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in
the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where
trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside
the normal course of business, including but not limited to (1) restructuring costs, which include charges attributable to employee severance,
impairments, management changes, restructuring, dual running costs, costs related to facility closures and integration costs, (2) merger
and acquisition costs and (3) gains or losses not in the ordinary course of business (4) the costs of the restatement of previously issued
financial statements.
We
believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because
it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense
and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results
and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future.
Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss,
because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and
losses which are not deemed to be a normal part of underlying business activities) . Our use of Adjusted EBITDA may not be comparable
to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as
only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and
amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.
Adjusted
Revenue (Revenue Excluding Low Margin Gaming Hardware Sales) is defined as revenue excluding Gaming hardware sales that are sold
at Low Margin with the intention of securing longer term recurring revenue streams.
Functional
Currency at Constant rate. Currency impacts discussed have been calculated as the current-period average GBP: USD rate less the
equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP). The remaining
difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied
by the prior-period average GBP: USD rate, as a proxy for functional currency at constant rate movement.
Currency
Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency
(at constant rate) basis.
52
Reconciliations
from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Income (Loss), to Adjusted EBITDA are shown below.
Reconciliation
to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2024
For the Twelve-Month Period ended December 31, 2024
(In millions)
Statutory
Heading
Total
Gaming
Virtual
Sports
Interactive
Leisure
Corporate
Net Income/ (loss)
Net Income
$ 64.8
$ 23.9
$ 30.0
$ 19.7
$ 9.8
$ (18.6 )
Pension charges (1)
Staff-related selling, general and administrative expenses
$ 1.1
1.1
Cost of Group Restructure (2)
Other selling, general and administrative expenses
$ 5.1
3.7
1.4
Cost of Group Restatement (3)
Other selling, general and administrative expenses
$ 12.3
12.3
Stock-based compensation expense (4)
Stock-based compensation expense
$ 7.6
0.9
0.5
0.4
0.6
5.2
Depreciation and amortization (4)
Depreciation and amortization
$ 43.3
16.8
5.6
5.5
12.9
2.5
Interest expense net (4)
Interest expense net
$ 29.4
29.4
Other finance expenses / (income) (4)
Other finance expenses / (income)
$ (0.5 )
(0.5 )
Income Tax (4)
Income Tax
$ (63.0 )
(63.0 )
Adjusted EBITDA
$ 100.1
$ 45.3
$ 36.1
$ 25.6
$ 23.3
$ (30.2 )
Adjusted EBITDA
£ 78.4
£ 35.5
£ 28.0
£ 20.0
£ 18.2
£ (23.3 )
Exchange Rate - $ to £ (6)
1.28
Note:
Certain unallocated corporate function costs have not been allocated to the Company’s reportable operating segments because these
costs are not allocable and to do so would not be practical; these are shown in the Corporate category.
53
Reconciliation
to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2023
For the Twelve-Month Period ended December 31, 2023
(In millions)
Statutory
Heading
Total
Gaming
Virtual
Sports
Interactive
Leisure
Corporate
Net Income/ (loss)
$ 6.9
$ 22.6
$ 44.0
$ 11.1
$ 6.8
$ (77.6 )
Pension charges (1)
Staff-related selling, general and administrative expenses
$ 0.9
0.9
Cost of Group Restructure (2)
Other selling, general and administrative expenses
$ 3.6
3.6
Cost of Group Restatement (3)
Other selling, general and administrative expenses
$ 5.0
5.0
Stock-based compensation expense (4)
Stock-based compensation expense
$ 11.2
1.5
0.4
0.6
1.0
7.7
Depreciation and amortization (4)
Depreciation and amortization
$ 39.6
18.7
3.2
3.7
11.6
2.4
Interest expense net (4)
Interest expense net
$ 27.4
27.4
Other finance expenses / (income) (4)
Other finance expenses / (income)
$ (0.4 )
(0.4 )
Income tax (4)
Income tax
$ 5.0
5.0
Adjusted EBITDA
$ 99.2
$ 42.8
$ 47.6
$ 15.4
$ 19.4
$ (26.0 )
Adjusted EBITDA
£ 79.6
£ 34.5
£ 38.2
£ 12.3
£ 15.6
£ (21.0 )
Exchange Rate - $ to £ (5)
1.25
Note:
Certain unallocated corporate function costs have not been allocated to the Company’s reportable operating segments because these
costs are not allocable and to do so would not be practical; these are shown in the Corporate category.
Notes
to Adjusted EBITDA reconciliation tables above:
(1)
“Pension
charges” are profit and loss charges included within selling, general and administrative expenses, relating to a defined benefit
scheme which was closed to new entrants in 1999 and to future accrual in 2010. As well as the amortization of net loss, the figure
also includes charges relating to the Pension Protection Fund (which were historically borne by the pension scheme) and a small amount
of associated professional services expenses. These costs are included within Corporate Functions.
(2)
“Cost
of Group Restructure” include redundancy costs, payment in lieu of notice costs and any associated employer taxes. To qualify
as an adjusting item, costs must be part of a large restructuring project, which will net save ongoing future costs or be in
relation to the exit of an Executive.
(3)
“Cost
of Group Restatement” includes accounting advice associated with the restatement of the 2020, 2021 and 2022 annual accounts
and Q1 and Q2 2023 quarterly accounts. It also includes ongoing costs in 2024 relating to the SEC inquiry that was subsequently concluded in January 2025. To qualify as
an adjusting item, costs must be specific to the event and be neither normal nor recurring in nature.
54
(4)
Stock-based
compensation expense, Depreciation and amortization, Total other expense, net and Income tax are as described above in the Results
of Operations line item discussions. Total expense, net includes interest income, interest expense, change in fair value of earnout
liability, change in fair value of derivative liability and other finance income.
(5)
Exchange
rate in the table is calculated by dividing the USD Adjusted EBITDA by the GBP Adjusted EBITDA, therefore this could be slightly
different from the average rate during the period depending on timing of transactions.
Reconciliation
to Adjusted Revenue
We
believe that accounting for low margin hardware sales in conformance with U.S. GAAP can result in a distorted presentation of our revenue
and growth. Therefore, we use Revenue Excluding Low Margin Sales, or Adjusted Revenue, to internally analyze our operating performance.
A reconciliation from revenue, as shown in our Consolidated Statements of Operations and Comprehensive Loss included elsewhere in this
report, to Adjusted Revenue is shown below.
For the Twelve-Month
Period ended
(In millions)
December 31,
2024
December 31
2023
Net revenue
$ 297.1
$ 322.9
Less Low Margin Gaming Sales
-
(30.6 )
Adjusted Revenue
$ 297.1
$ 292.3
Adjusted Revenue
£ 232.4
£ 234.7
Exchange Rate - $ to £
1.28
1.25
55
Liquidity
and Capital Resources
Twelve
Months ended December 31, 2024, compared to Twelve Months ended December 31, 2023
Cash
Flow Summary - A Two Year Comparative
Twelve Months ended
Variance
(in millions)
Dec 31,
Dec 31,
2024
2023
2024 to 2023
Net profit
$ 64.8
$ 6.9
$ 57.9
Non-cash interest expense relating to senior debt
1.1
2.0
(0.9 )
Change in fair value of derivative liabilities and stock-based compensation expense
7.6
11.5
(3.9 )
Depreciation and amortization (incl RoU assets)
47.7
43.4
4.3
Other net cash utilized by operating activities
(89.5 )
(9.1 )
(80.4 )
Net cash provided by operating activities
31.7
54.7
(23.0 )
Net cash used in investing activities
(40.1 )
(57.6 )
17.5
Net cash (used)/generated by financing activities
(1.6 )
16.2
(17.8 )
Effect of exchange rates on cash
(0.7 )
1.7
(2.4 )
Net (decrease)/increase in cash and cash equivalents
$ (10.7 )
$ 15.0
$ (25.7 )
Net
cash provided by operating activities
For
the twelve months ended December 31, 2024, net cash inflow provided by operating activities was $31.7 million, compared to a $54.7 million
inflow for the twelve months ended December 31, 2023, representing a $23.0 million decrease in cash generation. The decrease was driven
primarily through trading levels and the working capital position with adverse movements in accounts receivable due to timing of sales
recognition with high levels at the end of 2024 and in accounts payable due to varying levels of production activity with the end of
2023 seeing significant activity in Greece installing 2,500 machines during the last few months of the prior year.
Amortization
of debt fees decreased by $0.9 million, to $1.1 million, due to the marking to market for short term currency contracts held at the end
of 2023.
Change
in the fair value of derivative and warrant liabilities and stock-based compensation expense decreased by $3.9 million from $11.5
million to $7.6 million due to lower stock-based compensation expense ($3.4 million) and 2023 having a gain relating to terminated
cross currency swaps ($0.5 million) which terminated at the end of September 2023.
Depreciation
and amortization increased by $4.3 million, to $47.7 million, with increases of $1.7 in million amortization of intangible assets,
$1.7 million contract costs amortization, $0.6 million in machine depreciation and $0.6 million in amortization of right of use
assets offset by a $0.5 million decrease in software development cost amortization.
Other
net cash utilized by operating activities increased by $80.4 million to an outflow of $89.5 million. The relative movements between
the twelve months ended December 31, 2024 and the twelve months ended December 31, 2023 resulted in unfavorable movements of $61.9
million in corporate tax and other current taxes, $23.9 million in accounts receivable and $15.0 million in accounts payable and
accrued expenses. The movement in corporate tax and other current taxes was due to a reversal of the Company’s valuation
allowance on their deferred tax assets in various jurisdictions as well as an inclusion for global low-taxed income. The movements
in accounts receivable was due to timing of machine sales with the end of 2024 seeing high levels. There were fewer machine sales at
the end of 2023 but 2023 includes the collection of a significant machine sale made at the end of 2022. The movements in accounts
payable was due to different activity levels in Greece with 2023 also seeing higher accounts payable levels as a result of the
restatement exercise. These unfavorable movements were partly offset by favorable movements in prepayments and accrued income $13.8
million, inventory $4.1 million and deferred revenue $2.4 million.
56
Net
cash used in investing activities
Net
cash utilized in investing activities decreased by $17.5 million, to $40.1 million in the twelve months ended December 31, 2024. This
was driven by a reduced spend on plant, property and equipment $15.0 million decrease compared to 2023, which included the updating of
machines in Greece with 2,500 terminals installed, and capitalized software (a $2.9 million decrease to 2023). The twelve months ended
December 31, 2023 included a $0.6 million acquisition relating to Lot.to. These were partly offset by a $1.0 million increase in contract
cost additions.
Net
cash (used)/generated by financing activities
During
the twelve months ended December 31, 2024, net cash used by financing activities was $1.6 million all relating to finance lease spend.
During the twelve months ended December 31, 2023, net cash generated by financing activities was $16.2 million due to the draw down of
£15.0 million ($18.9 million) of the Company’s revolving facility. This was offset by the Company’s repurchase of its
common shares under the Share Repurchase Program, $1.6 million, and finance lease spend of $1.1 million.
Funding
Needs and Sources
To
fund our obligations, historically we have relied on a combination of cash flows provided by operations and the incurrence of additional
debt or the refinancing of existing debt. As of December 31, 2024, we had liquidity consisting of $29.3 million in cash and a further
$6.3 million of undrawn revolver facility. This compares to $40.0 million of cash as of December 31, 2023, with a further $6.4 million
of revolver facilities undrawn. We had a working capital outflow of $89.5 million for the twelve months ended December 31, 2024, compared
to a $9.1 million outflow for the twelve months ended December 31, 2023.
The
level of our working capital surplus or deficit varies with the level of machine production we are undertaking and our capitalization
as well as the seasonality evident in some of the businesses. In periods with minimal machine volumes and capital spend, our working
capital is typically more stable. In periods where significant numbers of machines are being produced, the levels of inventory and creditors
are typically higher and there is a natural timing difference between converting the stock into sellable or capitalized plant and settling
payments to suppliers. These factors can result in significant working capital volatility. In periods of low activity, our working capital
volatility is reduced. Working capital is reviewed and managed with the aim of ensuring that current liabilities are covered by the level
of cash held and the expected level of short-term receipts.
Some
of our business operations require cash to be held within the machines. As of December 31, 2024, $2.9 million of our $29.3 million of
cash were held as operational floats within the machines. At December 31, 2023, $3.1 million of our $40.0 million of cash were held as
operational floats within the machines
Management
currently believes that the Company’s cash balances on hand, cash flows expected to be generated from operations, and the ability
to control and defer capital projects will be sufficient to fund the Company’s net cash requirements through April 2026.
57
Long
Term and Other Debt
(In millions)
December 31, 2024
December 31, 2023
Cash held
£ 23.4
$ 29.3
£ 31.4
$ 40.0
Revolver drawn
(15.0 )
(18.8 )
(15.0 )
(19.1 )
Original principal senior debt
(235.0 )
(294.4 )
(235.0 )
(299.6 )
Cash interest accrued
(1.9 )
(2.4 )
(1.6 )
(2.0 )
Finance lease creditors
(18.4 )
(23.0 )
(1.9 )
(2.4 )
Total
£ (246.9 )
$ (309.3 )
£ (222.1 )
$ (283.1 )
Debt
Covenants
Under
our debt facilities in place as of December 31, 2024, we are not subject to covenant testing on the Senior Secured Notes. We are, however,
subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on our Super Senior Revolving
Credit Facility which requires the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.25x on the test
date for the relevant period ended June 30, 2021, stepping down to 6.0x on March 31, 2022, 5.75x on March 31, 2023 and 5.50x from March
31, 2024 and thereafter (the “RCF Financial Covenant”). The RCF Financial Covenant is calculated as the ratio of consolidated
senior secured net debt to consolidated pro forma EBITDA (defined as net loss excluding depreciation and amortization, interest expense,
interest income and income tax expense) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly
on a rolling basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date. The RCF
Financial Covenant does not include a minimum interest coverage ratio or other financial covenants. Covenant testing at December 31,
2024 showed covenant compliance.
The
Indenture contains covenants and certain reporting requirements including the requirement to provide the Lender, within 60 days after
the close of the quarter, unaudited quarterly financial statements with footnote disclosures. The Company was unable to comply with this
requirement as of September 30, 2023 due to the requirement to restate previously reported financial statements as reported in a Current
Report on Form 8-K filed with the SEC on November 8, 2023. The debt agreement allows the Company a 30-day grace period to provide such
financial information once they receive any notice of non-compliance. No such notice was received and concurrent with the filing of the
September 30, 2023 10-Q with the SEC on February 27, 2024, the reporting requirement was met.
There
were no other breaches of the debt covenants in the twelve-month periods ended December 31, 2024 or December 31, 2023.
Liens
and Encumbrances
As
of December 31, 2024, our senior secured notes were secured by the imposition of a fixed and floating charge in favor of the lender over
all the assets of the Company and certain of the Company’s subsidiaries.
Share
Repurchases
The
Board of Directors has authorized the Company to use up to $25.0 million to repurchase shares of Inspired common stock,
subject to repurchases being effected on or before May 10, 2025. Management has discretion as to whether to repurchase shares of the
Company and as of December 31, 2024, an aggregate of $12.0 million of our shares of common stock had been repurchased over the past three years.
58
Contractual
Obligations
As
of December 31, 2024, our contractual obligations were as follows:
Contractual Obligations (in millions)
Total
Less than
1 year
1-2 years
3-5 years
More than
5 years
Operating activities
Interest on long term debt
$ 34.8
$ 23.2
$ 11.6
$ -
$ -
Purchase of Vantage machines
17.1
17.1
-
-
-
Financing activities
Revolver repayment
19.7
19.7
-
-
-
Senior secured notes - principal repayment
294.4
-
294.4
-
-
Finance lease payments
23.0
4.4
4.7
13.9
-
Operating lease payments
16.8
5.1
4.0
4.3
3.4
Interest on non-utilization fees
0.2
0.2
-
-
-
Total
$ 406.0
$ 69.7
$ 314.7
$ 18.2
$ 3.4
Off-Balance
Sheet Arrangements
As
of December 31, 2024, there were no off-balance sheet arrangements, as defined in Item 303(a)(4)(ii) of Regulation S-K, promulgated by
the U.S. Securities and Exchange Commission.
Critical Accounting Estimates
The
preparation of our audited consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions.
We exercise considerable judgment with respect to establishing sound accounting policies and in making estimates and assumptions that
affect the reported amounts of our assets and liabilities, our recognition of revenue and expenses, and our disclosure of commitments
and contingencies at the date of the consolidated financial statements. On an on-going basis, we evaluate our estimates and judgments.
We base our estimates and judgments on a variety of factors, including our historical experience, knowledge of our business and industry
and current and expected economic conditions, that are believed to be reasonable under the circumstances, the results of which form the
basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. We periodically
re-evaluate our estimates and assumptions with respect to these judgments and modify our approach when circumstances indicate that modifications
are necessary. While we believe that the factors we evaluate provide us with a meaningful basis for establishing and applying sound accounting
policies, we cannot guarantee that the results will always be accurate. Since the determination of these estimates requires the exercise
of judgment, actual results could differ from such estimates.
For
a discussion of other recently issued accounting standards, and assessments as to their impacts on the Company, see Note 1 “Nature
of Operations, Management’s Plans and Summary of Significant Accounting Policies” in the Notes to Consolidated Financial
Statements included in Part II, Item 8 of this report.
59
Revenue
Application
of GAAP related to the measurement and recognition of revenue requires us to make judgments and estimates. Specifically, complex arrangements
with nonstandard terms and conditions may require significant contract interpretation to determine the appropriate accounting. The Company
often enters into contracts with customers that consist of a combination of services and products that are accounted for as one or more
distinct performance obligations. Management applies judgment in evaluating the contractual terms and conditions that impact the identification
of performance obligations and the pattern of revenue recognition. For these arrangements that contain multiple promises, judgement is
also required to determine the stand-alone selling price (“SSP”) for each distinct performance obligation. In instances where
SSP is not directly observable, such as when we do not sell the product or service separately, we determine the SSP using information
that may include market conditions, size of the customer, geography and other observable inputs or, as necessary, unobservable considerations
such as historical experience, knowledge of our business and industry and our current or expected selling practices.
Revenue
recognition is also impacted by our ability to estimate variable consideration, including, for example, estimates for income earned but
unbilled prior to the reporting period end. We consider various factors when making these judgments, including a review of specific transactional
data and contracted terms, information obtained subsequent to the reporting period end and historical experience. Evaluations are conducted
each quarter to assess the adequacy of the estimates.
Other
significant judgments include determining whether the Company is acting as the principal or the agent in a transaction.
The
Company recognized service and product revenue of $258.6 million and $38.5 million, respectively, for the year ended December 31, 2024.
The Company’s revenue recognition policy, which requires significant judgments and estimates, is fully described in Note 1 “Nature
of Operations, Management’s Plans and Summary of Significant Accounting Policies” in the Notes to Consolidated Financial
Statements included in Part II, Item 8 of this report.
Goodwill
Impairment Assessment
Application
of the goodwill impairment test requires judgment, including the identification of reporting units, assignment of assets and liabilities
to reporting units, assignment of goodwill to reporting units, and determination of the fair value of each reporting unit. Performance
of the qualitative goodwill assessment requires judgment in identifying and considering the significance of relevant key factors, events
and circumstances that affect the fair value or carrying amount of the reporting units. Such events and circumstances that we have considered
include macroeconomic conditions, industry specific and market considerations, and reporting unit-specific factors such as overall actual
and projected financial performance, among other factors. We also considered the results from the most recent date that a fair value
measurement was performed as a part of a quantitative goodwill assessment and specifically the cushion between each reporting unit’s
fair value and carrying value. The estimates used to calculate the fair value of a reporting unit as a part of a quantitative goodwill
assessment change from year to year based on operating results, market conditions, and other factors. Changes in these estimates and
assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each reporting unit.
60
Long-lived
Assets and Finite-lived Intangible Assets
We
evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing the carrying value
of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if events or changes in circumstances
indicate that these assets are not recoverable. If the asset group fails the recoverability test, an impairment loss is measured as the
amount by which the carrying amount of the asset group exceeds its fair value. The fair value is determined using a discounted cash flow
approach where projections of future cash flows generated by those assets are discounted using an estimated discount rate. Significant
judgment is required to estimate the amount and timing of future cash flows and the relative risk of achieving those cash flows. We also
make judgments about the remaining useful lives of intangible assets and other long-lived assets that have finite lives. While we believe
our estimates of future operating results and projected cash flows are reasonable, any significant adverse changes in key assumptions
(i.e., adverse change in the extent or manner in which an asset or asset group is being used or expectation that, more likely than not,
an asset or asset group will be sold or otherwise disposed of before the end of its useful life) or adverse changes in economic and market
conditions may cause a change in our evaluation of recoverability or our estimation of fair value and could result in an impairment charge
that could be material to our financial statements. Any impairment loss shall be allocated to the long-lived assets of the group on a
pro rata basis using the relative carrying amounts of those assets, except that the loss allocated to an individual long-lived asset
of the group shall not reduce the carrying amount of that asset below its fair value.
Software
Development Costs
The
Company must apply judgement in determining the amount of software development costs that should be capitalized. Specifically, we must
evaluate, on a project by project basis, whether the resultant product or platform will be completed and generate ongoing economic benefits,
principally through revenue from our customers, which is subject to uncertainties.
Once
the software is substantially complete or available for general release, capitalized internal-use and external-use software costs are
amortized on a straight-line basis over the estimated economic useful life of the software, which ranges from two to five years. There
is judgement involved in estimating the useful life of developed software and the two-to-five-year period was determined based on factors
such as the continuous development in the technology, obsolescence, and anticipated life of the service offering before significant upgrades.
Management evaluates the useful lives of these assets on a recurring basis and tests for impairment whenever events or changes in circumstances
occur that could impact the recoverability of these assets.
61
ITEM
7A. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
Our
principal market risks are our exposure to changes in foreign currency exchange rates.
Interest
Rate Risk
Following
the Company’s refinancing of its debt in May 2021, the external borrowings of £235.0 million ($294.4 million) are provided
at a fixed rate. Therefore, movements in rates such as LIBOR do not impact on the current borrowings and the only fluctuation that is
expected to be reported will be that solely caused by movements in the exchange rates between the Company’s functional currency
and its reporting currency.
Foreign
Currency Exchange Rate Risk
Our
operations are conducted in various countries around the world, and we receive revenue and pay expenses from these operations in a number
of different currencies. As such, our earnings are subject to movements in foreign currency exchange rates when transactions are denominated
in (i) currencies other than GBP, which is our functional currency, or (ii) the functional currencies of our subsidiaries, which is not
necessarily GBP. To estimate our foreign currency exchange rate risk, we identify material Euro and US Dollar trading and balance sheet
amounts and recalculate the result using a 10% movement in the GBP:US Dollar exchange rate. For the trading figures the 10% movement
is based on the average exchange rate throughout the reported period and for the balance sheet figures the 10% movement is based on the
exchange rate used at December 31, 2024.
Excluding
intercompany balances, our Euro and US Dollar functional currency net assets total approximately $22.8 million and $15.6 million respectively.
We use a sensitivity analysis model to measure the impact of a 10% adverse movement of foreign currency exchange rates against the US
Dollar. A hypothetical 10% adverse change in the value of the Euro and the US Dollar relative to GBP as of December 31, 2024, would result
in favorable translation adjustments of approximately $2.2 million and $1.6 million respectively, recorded in other comprehensive loss.
Included
within our trading results are earnings outside of our functional currency. Retained gains from Euro based entities earned in Euros and
retained losses from USD based entities earned in US Dollars in the twelve months ended December 31, 2024, were €11.0 million and
$17.1 million, respectively. A hypothetical 10% adverse change in the value of the Euro and the US Dollar relative to GBP as of December
31, 2024, would result in translation adjustments of approximately $1.1 million favorable and $1.6 million unfavorable, respectively,
recorded in trading operations.
The
majority of the Company’s trading is in GBP, the functional currency, although the reporting currency of the Company is the US
Dollar. As such, changes in the GBP:USD exchange rate have an effect on the Company’s results. A 10% weakening of GBP against the
US Dollar would change the trading operational results unfavorably by approximately $6.56 million and would result in unfavorable translation
adjustments of approximately $4.4 million, recorded in other comprehensive loss.
For
further information regarding the external borrowings, see Note 13 to the Consolidated Financial Statements, “Long Term and Other
Debt”.
62
ITEM
8. Financial Statements and Supplementary Data.
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
INDEX
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023
Page
Report of Independent Registered Public Accounting Firm PCAOB ID # 688
F-2
Consolidated Balance Sheets
F-4
Consolidated Statements of Operations and Comprehensive Income (Loss)
F-5
Consolidated Statements of Stockholders’ Deficit
F-6
Consolidated Statements of Cash Flows
F-7
Notes to the Consolidated Financial Statements
F-8
F- 1
REPORT
OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
To
the Stockholders and Board of Directors of
Inspired
Entertainment, Inc. and Subsidiaries
Opinion
on the Financial Statements
We
have audited the accompanying consolidated balance sheets of Inspired Entertainment, Inc. and Subsidiaries (the “Company”) as of December 31, 2024 and 2023, the related consolidated
statements of operations and comprehensive income (loss), stockholders’ deficit and cash flows for each of the three years in the
period ended December 31, 2024, and the related notes (collectively referred to as the “financial statements”). In our opinion,
based on our audit results, the financial statements present fairly, in all material respects, the financial position of the Company as
of December 31, 2024 and 2023, and the results of its operations and its cash flows for each of the three years in the period ended December
31, 2024, in conformity with accounting principles generally accepted in the United States of America.
We also have audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States) (“PCAOB”), the
Company’s internal control over financial reporting as of December 31, 2024, based on the criteria established in Internal Control –
Integrated Framework (2013) issued by the Committee of Sponsoring Organizations of the Treadway Commission and our report dated March
26, 2025, expressed an adverse opinion on the effectiveness of the Company’s internal control over financial reporting because of
the existence of material weaknesses.
Basis
for Opinion
These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on the Company’s
financial statements based on our audits. We are a public accounting firm registered with the PCAOB and are required to be independent
with respect to the Company in accordance with the U.S. federal securities laws and the applicable rules and regulations of the Securities
and Exchange Commission and the PCAOB.
We conducted our audits in accordance with the standards of the PCAOB. Those standards require that we plan and perform the audits to
obtain reasonable assurance about whether the financial statements are free of material misstatement, whether due to error or fraud. Our
audits included performing procedures to assess the risks of material misstatement of the financial statements, whether due to error or
fraud, and performing procedures that respond to those risks. Such procedures included examining, on a test basis, evidence regarding
the amounts and disclosures in the financial statements. Our audits also included evaluating the accounting principles used and significant
estimates made by management, as well as evaluating the overall presentation of the financial statements. We believe that our audits provide
a reasonable basis for our opinion.
Critical
Audit Matters
The
critical audit matters communicated below are matters arising from the current period audit of the financial statements that were communicated
or required to be communicated to the audit committee and that: (1) relate to accounts or disclosures that are material to the financial
statements and (2) involved our especially challenging, subjective, or complex judgments. The communication of critical audit matters
does not alter in any way our opinion on the financial statements, taken as a whole, and we are not, by communicating the critical audit
matters below, providing separate opinions on the critical audit matters or on the accounts or disclosures to which they relate.
Revenue
Recognition
As
described in Note 1 of the consolidated financial statements, the Company’s revenues are generated through four segments (Gaming,
Virtual, Interactive, and Leisure). Each of the four segments provides different offerings to their customers. Examples include: (a)
Gaming revenue includes delivery of gaming terminals preloaded with proprietary gaming software, sever-based content, as well as services
such as terminal repairs, maintenance, software updates and upgrades, and content development; (b) Virtual revenue includes packaged
products and services in either an on-premise solution or a hosted solution; (c) Interactive revenue is generated from various game content
made available via third party aggregation platforms integrated with the Company’s remote gaming server or direct to operators
on the Company’s remote gaming servers platform, and services such as customer support, platform maintenance, updates and upgrades;
and (d) Leisure revenue is generated by jointly or wholly operating arcades, proving managed service solutions, and more. The Company
recognized revenue of $297.1 million for the year ended December 31, 2024.
Most
of the Company’s revenue contracts with customers include multiple promises, the nature of which can vary for each segment and
contract. The Company is required to identify whether a performance obligation is a promise within a contract to transfer a distinct
good or service, or a series of distinct goods and services, to a customer. The evaluation of whether promises are both capable of being
distinct in the context of a contract (and thus constitute performance obligations) can require significant judgment and could change
the amount of revenue recognized in a given period.
We
identified auditing the Company’s identification of the performance obligations as a critical audit matter because there is significant
judgment exercised by management when evaluating their customer contracts, which may include several promised goods and services, as
well as identifying the correct transaction price, all of which will impact the amount of revenue recognized in a given period. This
required a high degree of auditor judgment in performing procedures and evaluating audit evidence.
F- 2
The
primary audit procedures we performed to address this critical audit matter included:
● We
obtained an understanding of management’s process for customer contracts in accordance with
the applicable accounting standards.
● We
evaluated the terms and considerations of the customer contracts on a sample basis.
● We
identified the promised goods and services within the customer contracts to ensure that these
promised goods and services were consistent with the standard offering by the Company.
● We
assessed the transaction price per contract to ensure the pricing structure was consistent
with all other contracts.
● We
tested certain contracts to ensure the lease and non-lease components of the contract are
recognized under the applicable accounting standards.
Software
development costs
As
described in Note 1 to the consolidated financial statements, the Company develops software for internal use and capitalizes the software
development costs incurred during the application development stage. Costs are capitalized when preliminary development efforts are successfully
completed, management has authorized and committed project funding, and it is probable that the project will be completed and the software
will be used as intended. The Company will stop capitalizing these costs when the software is substantially complete and ready for its
intended use, including the completion of all significant testing. Costs are amortized on a straight-line basis over the estimated useful
life of the related asset, generally estimated to be two to five years.
Additionally,
the Company develops software for external use and capitalizes the software development costs incurred once technological feasibility
has been reached. Technological feasibility is achieved when the entity has completed all planning, designing, coding, and testing activities
that are necessary to establish that the product can be produced to meet its design specifications including functions, features, and
technical performance requirements. The Company will stop capitalizing these costs on the date that the software is available for general
release to the customers. Costs are amortized on a straight-line basis over the estimated useful life of the related asset, generally
estimated to be two to five years.
The
Company capitalized $11.8 million of software development costs, with the majority of the costs being employee wages, during the year
ended December 31, 2024. Total capitalized software development costs are $22.4 million as of December 31, 2024.
We
identified software development costs as a critical audit matter because of the judgment exercised by management in determining whether
costs incurred on software development projects have met the capitalization criteria, which in turn, required a higher degree of auditor
judgment in performing procedures and evaluating audit evidence.
The
primary audit procedures we performed to address this critical audit matter include:
● We
obtained an understanding of management’s process for evaluating software development costs
and the nature of software development costs capitalized.
● We
assessed management’s methodology utilized in calculating capitalized software development
costs which is based on the allocation of capitalized labor costs. We made certain inquiries
of project members to further assess the reasonableness of time allocated to the selected
projects.
● We
inspected underlying documentation for a sample of projects to evaluate whether the costs
were capitalizable under the applicable accounting standards.
● We
tested individual payroll-related costs, on a sample basis, and assessed whether such costs
were properly capitalized based upon the nature and stage of work performed and whether the
requisite capitalization criteria were met.
● We
conducted corroborative interviews with Company personnel involved in software development
regarding the nature and functionality of costs incurred related to capitalized software
projects.
/s/
Marcum llp
Marcum
LLP
We
have served as the Company’s auditor since 2016.
New
York, NY
March
26, 2025
F- 3
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
CONSOLIDATED
BALANCE SHEETS
(in
millions, except share data)
December 31, 2024
December 31, 2023
Assets
Cash
$ 29.3
$ 40.0
Accounts receivable, net
65.4
43.8
Inventory
28.0
32.3
Prepaid expenses and other current assets
36.0
39.6
Corporate tax and other current taxes receivable
1.2
—
Total current assets
159.9
155.7
Property and equipment, net
56.4
60.7
Software development costs, net
22.4
20.3
Other acquired intangible assets subject to amortization, net
16.1
13.4
Goodwill
57.8
58.8
Finance lease right of use asset
18.7
—
Operating lease right of use asset
16.2
14.2
Costs of obtaining and fulfilling customer contracts, net
11.0
9.4
Deferred tax
67.4
—
Other assets
12.5
10.5
Total assets
$ 438.4
$ 343.0
Liabilities and Stockholders’ Deficit
Current liabilities
Accounts payable and accrued expenses
$ 53.7
$ 60.8
Corporate tax and other current taxes payable
12.3
6.3
Deferred revenue, current
5.8
5.6
Operating lease liabilities
5.1
4.7
Current portion of long-term debt
18.8
19.1
Current portion of finance lease liabilities
4.4
0.7
Other current liabilities
3.9
3.5
Total current liabilities
104.0
100.7
Long-term debt
292.2
295.6
Finance lease liabilities, net of current portion
18.6
1.6
Deferred revenue, net of current portion
12.8
7.1
Operating lease liabilities
11.7
9.8
Other long-term liabilities
2.4
4.1
Total liabilities
441.7
418.9
Commitments and contingencies
-
-
Stockholders’ deficit
Preferred stock; $ 0.0001 par value; 1,000,000 shares authorized, no shares issued and outstanding at December 31, 2024 and December 31, 2023, respectively
—
—
Common stock; $ 0.0001 par value; 49,000,000 shares authorized; 26,581,972 shares and 26,219,021 shares issued and outstanding at December 31, 2024 and December 31, 2023, respectively
—
—
Additional paid in capital
389.9
386.1
Accumulated other comprehensive income
48.3
44.3
Accumulated deficit
( 441.5 )
( 506.3 )
Total stockholders’ deficit
( 3.3 )
( 75.9 )
Total liabilities and stockholders’ deficit
$ 438.4
$ 343.0
The
accompanying notes are an integral part of these consolidated financial statements.
F- 4
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
CONSOLIDATED
STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS)
(in
millions, except share and per share data)
Year Ended
December
31, 2024
Year Ended
December
31, 2023
Year Ended
December
31, 2022
Revenue:
Service
$ 258.6
$ 257.8
$ 246.8
Product sales
38.5
65.1
37.7
Total revenue
297.1
322.9
284.5
Cost of sales:
Cost of service (1)
( 70.3 )
( 75.1 )
( 71.4 )
Cost of product sales (1)
( 22.0 )
( 53.5 )
( 23.5 )
Cost of sales
( 22.0 )
( 53.5 )
( 23.5 )
Selling, general and administrative expenses
( 130.8 )
( 115.8 )
( 102.7 )
Acquisition and integration related transaction expenses
—
—
( 0.5 )
Depreciation and amortization
( 43.3 )
( 39.6 )
( 39.9 )
Net operating income
30.7
38.9
46.5
Other expense
Interest expense, net
( 29.4 )
( 27.4 )
( 25.2 )
Gain on disposal of business
—
—
0.9
Other finance income
0.5
0.4
1.1
Total other expense, net
( 28.9 )
( 27.0 )
( 23.2 )
Net income before income taxes
1.8
11.9
23.3
Income tax benefit (expense)
63.0
( 5.0 )
( 2.1 )
Net income
64.8
6.9
21.2
Other comprehensive (loss) income:
Foreign currency translation gain (loss)
1.4
( 5.9 )
12.7
Deferred tax on foreign currency translation gain (loss)
( 1.0
)
—
—
Reclassification of loss on hedging instrument to comprehensive income
—
0.3
0.7
Actuarial gains (losses) on pension plan
4.7
( 0.7 )
( 6.4 )
Deferred tax on actuarial gains (losses) on pension plan
( 1.1
)
—
—
Other comprehensive income (loss)
4.0
( 6.3 )
7.0
Comprehensive
income (loss)
$ 68.8
$ 0.6
$ 28.2
Net income per common share – basic
$ 2.27
$ 0.25
$ 0.76
Net income per common share – diluted
$ 2.22
$ 0.24
$ 0.73
Weighted average number of shares outstanding during the year – basic
28,521,027
28,073,408
28,049,918
Weighted average number of shares outstanding during the year – diluted
29,199,375
29,214,583
29,092,855
Supplemental disclosure of stock-based compensation expense
Stock-based compensation included in:
Selling, general and administrative expenses
$ ( 7.6 )
$ ( 11.2 )
$ ( 10.8 )
(1)
Excluding
depreciation and amortization
The
accompanying notes are an integral part of these consolidated financial statements.
F- 5
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
CONSOLIDATED
STATEMENTS OF STOCKHOLDERS’ DEFICIT
(in
millions, except share data)
Shares
Amount
capital
income
deficit
deficit
Common stock
Additional
paid in
Accumulated
other
comprehensive
Accumulated
Total
stockholders’
Shares
Amount
capital
income
deficit
deficit
Balance as of January 1, 2022
26,433,562
$ —
$ 372.3
$ 43.6
$ ( 522.4 )
$ ( 106.5 )
Foreign currency translation adjustments
—
—
—
12.7
—
12.7
Actuarial losses on pension plan
—
—
—
( 6.4 )
—
( 6.4 )
Reclassification of loss on hedging instrument to comprehensive income
—
—
—
0.7
—
0.7
Issuances under stock plans
543,294
—
( 4.1 )
—
—
( 4.1 )
Repurchases of common stock
( 1,067,340 )
—
—
—
( 10.4 )
( 10.4 )
Stock-based compensation expense
—
—
10.0
—
—
10.0
Net income
—
—
—
—
21.2
21.2
Balance as of December 31, 2022
25,909,516
—
378.2
50.6
( 511.6 )
( 82.8 )
Foreign currency translation adjustments
—
—
—
( 5.9 )
—
( 5.9 )
Actuarial losses on pension plan
—
—
—
( 0.7 )
—
( 0.7 )
Reclassification of loss on hedging instrument to comprehensive income
—
—
—
0.3
—
0.3
Issuances under stock plans
435,283
—
( 2.9 )
—
—
( 2.9 )
Repurchases of common stock
( 125,778 )
—
—
—
( 1.6 )
( 1.6 )
Stock-based compensation expense
—
—
10.8
—
—
10.8
Net income
—
—
—
—
6.9
6.9
Balance as of December 31, 2023
26,219,021
—
386.1
44.3
( 506.3 )
( 75.9 )
Balance
26,219,021
—
386.1
44.3
( 506.3 )
( 75.9 )
Foreign currency translation adjustments
—
—
—
1.4
—
1.4
Deferred tax on foreign currency translation adjustments
—
—
—
( 1.0
)
—
( 1.0
)
Actuarial gains on pension plan
—
—
—
4.7
—
4.7
Deferred tax on actuarial gains on pension plan
—
—
—
( 1.1 )
—
( 1.1
)
Issuances under stock plans
362,951
—
( 3.0 )
—
—
( 3.0 )
Stock-based compensation expense
—
—
6.8
—
—
6.8
Net income
—
—
—
—
64.8
64.8
Balance as of December 31, 2024
26,581,972
$ —
$ 389.9
$ 48.3
$ ( 441.5 )
$ ( 3.3 )
Balance
26,581,972
$ —
$ 389.9
$ 48.3
$ ( 441.5 )
$ ( 3.3 )
The
accompanying notes are an integral part of these consolidated financial statements.
F- 6
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
CONSOLIDATED
STATEMENTS OF CASH FLOWS
(in
millions)
Year Ended
December
31, 2024
Year Ended
December
31, 2023
Year Ended
December
31, 2022
Cash flows from operating activities:
Net income
$ 64.8
$ 6.9
$ 21.2
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation and amortization
43.3
39.6
39.9
Amortization of right of use asset
4.4
3.8
3.5
Profit on disposal of trade and assets
—
—
( 0.9 )
Stock-based compensation expense
7.6
11.2
10.8
Reclassification of loss on hedging instrument to comprehensive income
—
0.3
0.7
Amortization of deferred financing fees relating to senior debt
1.1
2.0
1.8
Deferred tax
( 69.4
)
—
—
Changes in assets and liabilities:
Accounts receivable
( 22.8 )
1.1
( 13.5 )
Inventory
3.8
( 0.3 )
( 16.7 )
Prepaid expenses and other assets
5.8
( 8.0 )
( 5.7 )
Corporate tax and other current taxes payable
1.1
( 6.4 )
( 6.1 )
Accounts payable and accrued expenses
( 10.6 )
4.5
5.8
Deferred revenue and customer prepayment
7.2
4.7
( 4.4 )
Operating lease liabilities
( 4.0 )
( 3.9 )
( 3.8 )
Pension contributions
( 1.5 )
( 1.4 )
( 1.4
)
Other long-term liabilities
0.9
0.6
( 1.6 )
Net cash provided by operating activities
31.7
54.7
29.6
Cash flows from investing activities:
Purchases of property and equipment
( 17.0 )
( 32.0 )
( 20.6 )
Acquisition of subsidiary company assets
—
—
( 0.6 )
Acquisition of third-party company trade and assets
—
( 0.6 )
—
Disposal of trade and assets
—
—
1.3
Purchases of capital software and internally developed costs
( 11.8 )
( 14.7 )
( 10.4 )
Contract cost expense
( 11.3 )
( 10.3 )
( 7.2 )
Net cash used in investing activities
( 40.1 )
( 57.6 )
( 37.5 )
Cash flows from financing activities:
Proceeds from issuance of revolver
—
18.9
—
Repurchase of common stock
—
( 1.6 )
( 10.4 )
Repayments of finance leases
( 1.6 )
( 1.1 )
( 0.6 )
Net cash (used in) provided by financing activities
( 1.6 )
16.2
( 11.0 )
Effect of exchange rate changes on cash
( 0.7 )
1.7
( 3.9 )
Net (decrease) increase in cash
( 10.7 )
15.0
( 22.8 )
Cash, beginning of period
40.0
25.0
47.8
Cash, end of period
$ 29.3
$ 40.0
$ 25.0
Supplemental cash flow disclosures
Cash paid during the period for interest
$ 26.6
$ 24.0
$ 23.0
Cash paid during the period for income taxes
$ 2.5
$ 5.0
$ —
Cash paid during the period for operating leases
$ 9.2
$ 6.6
$ 7.8
Supplemental disclosure of noncash investing and financing activities
Additional paid in capital from net settlement of RSUs
$ ( 3.0 )
$ ( 2.9 )
$ ( 4.1 )
Lease liabilities arising from obtaining finance lease right of use assets
$ ( 18.7
)
—
—
Lease liabilities arising from obtaining operating lease
right of use assets
$ ( 6.5 )
$ ( 0.9 )
$ ( 1.8 )
Adjustment to customer relationships intangible asset arising from adjustment to fair value of assets acquired
$ —
$ —
$ ( 0.9 )
Right of use property and equipment assets acquired through
finance lease
$ 21.9
$ 1.2
$ —
Property and equipment transferred to inventory
$ —
$ —
$ 0.8
The
accompanying notes are an integral part of these consolidated financial statements.
F- 7
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
1.
Nature of Operations, Management’s Plans and Summary of Significant Accounting Policies
Company
Description and Nature of Operations
We
are a global gaming technology company, supplying content, platform, gaming terminals and other products and services to online and land-based
regulated lottery, betting and gaming operators worldwide through a broad range of distribution channels, predominantly on a business-to-business
basis. We provide end-to-end digital gaming solutions (i) on our own proprietary and secure network, which accommodates a wide range
of devices, including land-based gaming machine terminals, mobile devices and online computer applications and (ii) through third party
networks. Our content and other products can be found through the consumer-facing portals of our interactive customers and, through our
land-based customers, in licensed betting offices, adult gaming centers, pubs, bingo halls, airports, motorway service areas and leisure
parks.
Management
Liquidity Plans
As
of December 31, 2024, the Company’s cash on hand was $ 29.3 million,
and the Company had working capital in addition to cash of $ 26.6 million.
The Company recorded net income of $ 64.8
million, $ 6.9 million
and $ 21.2 million
for the years ended December 31, 2024, 2023 and 2022, respectively. Net income includes non-cash stock-based compensation of $ 7.6 million,
$ 11.2 million
and $ 10.8 million
for the years ended December 31, 2024, 2023 and 2022, respectively.
Historically,
the Company has generally had positive cash flows from operating activities and has relied on a combination of cash flows provided by
operations and the incurrence of debt and/or the refinancing of existing debt to fund its obligations. Cash flows provided by operations
amounted to $ 31.7
million, $ 54.7
million and $ 29.6
million for the years ended December 31, 2024,
2023 and 2022 respectively.
Management
currently believes that the Company’s cash balances on hand, cash flows expected to be generated from operations, ability to control
and defer capital projects and amounts available from the Company’s external borrowings will be sufficient to fund the Company’s
net cash requirements through March 2026.
F- 8
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Basis
of Presentation
The
accompanying consolidated financial statements of the Company have been prepared in accordance with accounting principles generally accepted
in the U.S. (“U.S. GAAP”).
Principles
of Consolidation
All
monetary values set forth in these consolidated financial statements are in US Dollars (“USD”) unless otherwise stated herein.
The accompanying consolidated financial statements include the results of the Company and its wholly owned subsidiaries. All intercompany
balances and transactions have been eliminated in consolidation.
Foreign
Currency Translation
For
most of our operations, the British pound (“GBP”) is our functional currency. Our reporting currency is the USD. We also
have operations where the local currency is the functional currency, including our operations in mainland Europe and North America. Assets
and liabilities of foreign operations are translated at period-end rates of exchange, equity is translated at historical rates of exchange
and results of operations are translated at the average rates of exchange for the period. Gains or losses resulting from translating
the foreign currency financial statements are recorded as a separate component of accumulated other comprehensive income in stockholders’
deficit. Gains or losses resulting from foreign currency transactions are included in Selling, general and administrative expenses and
Interest expense, net in the Consolidated Statement of Operations and Comprehensive Income (Loss). Aggregate foreign currency losses
included in net income amounted to $ 2.4 million, $ 1.1 million and $ 0.1 million for the years ended December 31, 2024, December 31, 2023
and December 31, 2022, respectively.
Use
of Estimates
The
preparation of consolidated financial statements in conformity with U.S. GAAP requires management to make estimates and judgments that
affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the date of the consolidated
financial statements and the reported amounts of revenue and expenses during the reporting period. On an ongoing basis, management evaluates
these estimates, including those related to the revenue recognition for contracts involving software and non-software elements, allowance
for credit losses, inventory reserve for net realizable value, currency swaps, goodwill and intangible
assets, useful lives of long-lived assets, stock-based compensation, valuation allowances on deferred taxes, pension liability, commitments
and contingencies and litigation, among others. Management bases its estimates on historical experience and on various other assumptions
that are believed to be reasonable under the circumstances. We regularly evaluate these significant factors and make adjustments when
facts and circumstances dictate. Actual results may differ from these estimates.
F- 9
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Cash
We
deposit cash with financial institutions that management believes are of high credit quality. Substantially all of the Company’s
cash is held outside of the U.S. Included within the cash balance of $ 29.3 million at December 31, 2024 is $ 2.9 million of cash floats
held on site at holiday parks.
Accounts
Receivable
Accounts
receivable are recorded at the invoiced amount and do not bear interest. Our standard credit terms are net 30 to 60 days.
Expected
credit losses are estimated using the Aging Schedule method and are determined on the basis of the amount of time that a receivable has
remained outstanding.
In estimating
expected credit losses, management considers all available relevant information, including details about past events, current conditions,
and reasonable and supportable forecasts.
Historical
credit loss data is utilized as the basis of the estimation. This is then adjusted to take account of conditions that may have existed
within the historical data which now differ from current expectations, and to recognize differences in asset-specific risk characteristics.
When assessing conditions over the contractual life of the asset, management will utilize historical credit loss experience for the period
beyond which it is possible to make reasonable and supportable forecasts.
Trade
receivables are pooled by segment and the probability of default of each pool is assessed and evaluated.
Account
balances are charged against the allowance after all collection efforts have been exhausted and the potential for recovery is considered
remote.
Under
certain contracts, the timing of our invoices does not coincide with revenue recognized under the contract. We have unbilled accounts
receivable which represent revenue recorded in excess of amounts invoiced under the contract and generally become billable at contractually
specified dates. These amounts consist primarily of revenue from our share of net winnings earned on a daily basis where the billing
period does not fall on the last day of the period. We had $ 26.0 million and $ 24.0 million of unbilled accounts receivable as of December
31, 2024 and December 31, 2023, respectively.
Inventories
Inventories
consist primarily of component parts and related parts used in gaming terminals. Inventories are stated at the lower of cost or net realizable
value, using the first-in-first-out method. We determine the lower of cost or net realizable value of our inventory based on estimates
of potentially excess and obsolete inventories after considering historical and forecasted demand and average selling prices. Demand
for gaming terminals and parts inventory is also subject to technological obsolescence. Cost includes all direct costs and an appropriate
proportion of fixed and variable overheads.
Property
and Equipment
Property
and equipment are recorded at cost, and when placed into service, depreciated and amortized to their residual values using the straight-line
method over the estimated useful lives of the related assets as follows:
Schedule
of Property and Equipment Estimated Useful Lives
Leasehold
property
Shorter
of the useful life or the life of the lease
Gaming
and amusement terminals
2
– 7 years
Plant
and machinery and fixtures and fittings
3
– 10 years
Computer
equipment
3
– 5 years
Our
policy is to periodically review the estimated useful lives of our fixed assets. We also assess the recoverability of long-lived assets
(or asset groups) whenever events or changes in circumstances indicate that the carrying amount of such an asset (or asset groups) may
not be recoverable.
Where operating leases include an obligation
for repairs and dilapidations costs associated with the retirement of the right-of-use asset, amounts are capitalized at the point at
which a liability for an asset retirement obligation is recognized.
Repairs
and maintenance costs are expensed as incurred. Upon retirement or sale, the cost of assets disposed and the related accumulated depreciation
are written off and any resulting gain or loss is credited or charged to income.
F- 10
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Software
Development and Research and Development Costs
Research
and development costs, which primarily consist of employee compensation costs and exclude costs relating to non-project time, leave and
absence, are expensed as incurred, except for software product development costs that are eligible for capitalization, as described below.
Total research and development costs amounted to $ 22.7 million, $ 20.3 million and $ 18.3 million in the years ended December 31, 2024,
2023 and 2022, respectively. Software development costs amounting to $ 7.8 million, $ 7.5 million and $ 6.9 million were capitalized during
the years ended December 31, 2024, 2023 and 2022, respectively. In addition, amounts relating to Costs of obtaining and fulfilling customer
contracts, net, of $ 4.2 million, $ 3.9 million and $ 2.9 million were capitalized during the years ended December 31, 2024, 2023 and 2022,
respectively. We expensed $ 10.7 million, $ 8.9 million and $ 8.5 million during the years ended December 31, 2024, 2023 and 2022, respectively
as they related to maintenance, research or support costs. Employee related costs associated with these activities are included in Selling,
general and administrative expenses in the Consolidated Statement of Operations and Comprehensive Income (Loss).
We
capitalize certain eligible costs incurred to develop internal-use software as well as external use software to be used in the products
we sell, lease or market to customers. We account for costs incurred to develop internal use software, including software developed to
deliver our cloud-based offerings to customers, in accordance with Accounting Standards Codification (“ASC”) 350-40, Internal
Use Software. Consequently, certain direct costs incurred during the application development stages are capitalized while all other related
costs are expensed as incurred. Once the software is substantially complete and ready for its intended use, we amortize the capitalized
internal use software costs over their estimated economic useful life, which ranges from two to five years. Amortization of such costs
is included in Depreciation and amortization in the Consolidated Statement of Operations and Comprehensive Income (Loss).
We
purchase, license and incur costs to develop external use software to be used in the products we sell, lease or license to customers.
Such costs are capitalized under ASC 985-20, Costs of Software to Be Sold, Leased, or Marketed. Costs incurred in developing such software
are expensed when incurred as research and development costs until technological feasibility has been established, after which costs
are capitalized up to the date the software is available for general release to customers. We capitalize the payments made for software
that we purchase or license for use in our products that has previously met the technological feasibility criteria prior to our purchase
or license. Once available for general release, capitalized external use software development costs are amortized over the estimated
economic life, which ranges from two to five years. Amortization of such costs is included in Depreciation and amortization in the Consolidated
Statement of Operations and Comprehensive Income (Loss).
Goodwill
and Other Acquired Intangible Assets
Our
principal acquired intangible assets relate to goodwill, trademarks, customer relationships and intellectual property licenses. Goodwill
represents the excess purchase price over the fair value of the identifiable net assets acquired in a business combination. Trademarks
and customer relationships were originally recorded at their fair values in connection with business combinations. Intellectual property
licenses are recorded at cost related to specific contracts.
Goodwill
and other intangible assets with indefinite useful lives are not amortized, but instead are tested for impairment at least annually.
Intangible assets with finite lives are amortized on a straight-line basis over eighteen months to thirteen years to their estimated
residual values and reviewed for impairment. Factors considered when assigning useful lives include legal, regulatory and contractual
provisions, product obsolescence, demand, competition and other economic factors.
Impairment
of Goodwill and Long-Lived Assets
Prior
to 2024, we performed our annual goodwill impairment assessment as of December 31, the last day of our fiscal period, and whenever other
facts and circumstances indicate that the carrying value may not be recoverable. During the fourth quarter of fiscal year 2024, we voluntarily
made the decision to change the date of our annual impairment assessment from December 31 to December 1. The change was made to align
the annual goodwill impairment assessment date more closely with the timing of our annual and long-term budgeting cycles.
We
determined this change in accounting principle is preferable and will not affect our consolidated financial statements. This change is
not applied retrospectively, as we believe the change in goodwill impairment testing date does not represent a material change to our
method of applying an accounting principle in light of our internal controls over financial reporting and requirements to assess goodwill
impairment upon certain triggering events, and does not delay, accelerate or avoid any impairment charges. Accordingly, the change will
be applied prospectively.
For
fiscal year 2024, we performed our annual goodwill impairment assessment as of December 1, 2024 on each of our reporting units and as
of December 31, 2023 in fiscal year 2023. As such, no more than 12 months will have elapsed between our previous assessment.
For
goodwill impairment evaluations, we first make a qualitative assessment to determine if goodwill is may be impaired. If it is more-likely-than-not
that a reporting unit’s fair value is less than its carrying value, we then compare the fair value of the reporting unit to its
respective carrying amount. Goodwill is carried, and therefore tested, at the reporting unit level. As of December 31, 2024 we have five
reporting units, Virtual Sports, Interactive, Leisure, and two reporting units within our Gaming segment. If the fair value of the reporting
unit is less than its carrying amount, the amount of the impairment loss, if any, will be measured by comparing the implied fair value
of goodwill to its carrying amount and would be charged to operations as an impairment loss. As of December 31, 2024, 2023, and 2022
management determined there were no indicators of impairment and concluded that no impairment was required at any of these dates.
We
assess the recoverability of long-lived assets and intangible assets with finite useful lives whenever events arise or circumstances
change that indicate the carrying amount of an asset may not be recoverable. Recoverability of long-lived assets (or asset groups) to
be held and used is measured by a comparison of the carrying amount of the asset (or asset group) to the expected net future undiscounted
cash flows to be generated by that asset (or asset group) or, for identifiable intangibles with finite useful lives, by determining whether
the amortization of the intangible asset balance over its remaining life can be recovered through expected net future undiscounted cash
flows. The amount of impairment of other long-lived assets and intangible assets with finite lives is measured by the amount by which
the carrying amount of the asset exceeds the fair market value of the asset. As of December 31, 2024, 2023, and 2022 management determined
there were no indicators of impairment and concluded that no impairment was required at any of these dates. Refer to Note 8, “Intangible
Assets and Goodwill” for more information.
F- 11
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Deferred
Revenue and Deferred Cost of Sales
Deferred
revenue arises from the timing differences between the shipment or installation of gaming terminals and systems products and the satisfaction
of all revenue recognition criteria consistent with our revenue recognition policy, as well as prepayment of contracts which are recognized
ratably over a service period, such as maintenance or licensing fees. Deferred cost of sales, recorded as prepaid expenses and other
assets, consists of the direct costs associated with the manufacture of gaming equipment and systems products for which revenue has been
deferred. Amounts expected to be recognized as revenue within the 12 months following the balance sheet date are classified as deferred
revenue in current liabilities. Amounts not expected to be recognized as revenue within the 12 months following the balance sheet date
are classified as deferred revenue, net of current portion.
Debt
Issuance Costs
Debt
issuance costs incurred in connection with the Company’s debt are capitalized and amortized as interest expense over the term of
the related debt. The Company presents debt issuance costs as a reduction from the carrying amount of debt. Only costs that are wholly
attributable to obtaining the related debt finance are treated as debt issuance costs. Any other costs are expensed to the Consolidated
Statement of Operations and Comprehensive Income (Loss) as part of Acquisition and integration related transaction expenses.
Value
Added Tax
The
Company is subject to Value Added Tax (“VAT”) in some locations. The amount of VAT liability is determined by applying the
applicable tax rate to the invoiced amount of goods and services sold less VAT paid on purchases made with the relevant supporting invoices.
VAT is collected from customers by the Company on behalf of the tax authorities and is therefore not charged to the Consolidated Statement
of Operations and Comprehensive Income (Loss).
Derivative
Financial Instruments
The
Company reviews any freestanding derivative financial instruments at each balance sheet date and classifies them on the consolidated
balance sheet as:
a)
Equity
if they (i) require physical settlement (full or net-share settlement), or (ii) gives the Company a choice of net-cash settlement
or physical settlement in its own shares (full or net shares), or
b)
Assets
or liabilities if they (i) require net-cash settlement (including a requirement to net cash settle the contract if an event occurs
and if that event is outside the Company’s control), or (ii) give the counterparty a choice of net-cash settlement or settlement
in shares (full physical settlement or net-share settlement).
F- 12
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
At
each reporting date, the Company determines whether a change in classification between assets and liabilities is required.
From
time to time we enter into foreign currency forward contracts to mitigate the risk associated with cash payments required to be made
in non-functional currencies or to mitigate the risk associated with cash to be received in non-functional currencies.
Revenue
Recognition
The
Company evaluates the recognition of revenue and rental income based on the criteria set forth in ASC 606 or ASC 842, as appropriate.
Revenue is recognized net of rebates and discounts when control of the promised goods or services is transferred to customers, in an
amount that reflects the consideration the Company expects to be entitled to in exchange for those goods or services.
Under
ASC 606, a performance obligation is a promise within a contract to transfer a distinct good or service, or a series of distinct goods
and services, to a customer. Revenue is recognized when performance obligations are satisfied, and the customer obtains control of promised
goods or services. The amount of revenue recognized reflects the consideration to which the Company expects to be entitled to receive
in exchange for goods or services. Under the standard, a contract’s transaction price is allocated to each distinct performance
obligation. To determine revenue recognition for arrangements that the Company determines are within the scope of ASC 606, the Company
performs the following five steps:
1.
identify
the contracts with a customer;
2.
identify
the performance obligations within the contract, including whether they are distinct in the context of the contract and capable of
being distinct;
F- 13
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
3.
determine
the transaction price;
4.
allocate
the transaction price to the performance obligations in the contract; and
5.
recognize
revenue when, or as, the Company satisfies each performance obligation.
Step
1 – Identify the contract
The
Company identifies contracts with its customers when all parties have approved the contract and are committed to perform their respective
obligations, when each party’s rights and the payment terms regarding the goods or services to be transferred can be identified.
The contract must also have commercial substance, and it must be probable that the Company will collect the consideration to which it
will be entitled.
Contracts
entered into at or near the same time with the same customer or related parties of the customer are accounted for as one contract if
any of the following criteria are met:
a.
Contracts
were negotiated as a single commercial package (including whether a contract would be loss-making without taking into account the
consideration received under another contract)
b.
Consideration
in one contract depends on the other contract
c.
Goods
or services (or some of the goods or services) are a single performance obligation.
Step
2 – Identify performance obligations
Performance
obligations are identified by considering whether a good or service is distinct. The Company considers a good or service to be distinct
only when the customer can benefit from it either on its own or together with other resources that are readily available, and when the
promise to transfer the good or service to the customer is separately identifiable from other promises in the contract.
The
Company applies the series guidance to its performance obligations where the following criteria apply:
a.
Each
distinct good or service in the series meets the criteria to be a performance obligation satisfied over time.
b.
The
same method would be used to measure progress toward complete satisfaction of the performance obligation to transfer each distinct
good or service in the series to the customer.
Step
3 – Determine the transaction price
The
Company considers all amounts to which it has rights in exchange for the goods or services transferred in determining the transaction
price. This includes fixed and variable consideration. If the consideration promised by a customer includes a variable amount, we estimate
the amount to which we expect to be entitled using either the expected value or most likely amount method.
In
the case where the variable consideration is in the form of usage based fees, the Company evaluates the royalties to determine whether
they qualify for the sales and usage-based royalty exception, as discussed under Step 5.
The
Company also considers the impact of any liquidated damages clauses or service level agreements that could result in credits or refunds
to the client or incentive payments/bonuses from the customer upon achieving certain agreed-upon metrics. Incentive payments are accounted
for as variable considerations when the likely amount of revenue to be recognized can be estimated to the extent that it is probable
that a significant reversal of any incremental revenue will not occur. Additionally, customers with volume discounts in contracts with functional IP are not considered to have material
rights as royalty revenue is recognized when usage occurs.
Where
variable considerations relate to a performance obligation determined to be a series, variable consideration is not estimated upfront
in accordance with the exception allowed by ASC 606.
The
Company’s contracts with customers generally do not include non-cash consideration.
In
determining the transaction price, the Company adjusts the promised amount of consideration for the effects of the time value of money
if the payment terms are not standard and the timing of payments agreed to by the parties to the contract provide the customer or the
Company with a significant benefit of financing, in which case the contract contains a significant financing component. In accordance
with the practical expedient in ASC 606-10-32-18, the Company elected to not assess the existence of a significant financing component
when the difference between payment and transfer of deliverables is a year or less. Invoices are generally issued as control transfers
and/or as services are rendered. Our standard payment terms dictate that payment is due upon receipt of invoice, payable within 30 to
60 days.
Sales
taxes and all other items of a similar nature are excluded from the measurement of the transaction price and shipping and handling activities
are treated as a fulfillment of our promise to transfer the goods, hence, included in cost of sales.
F- 14
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Step
4 – Allocate the transaction price
The
Company allocates the contract’s transaction price to each performance obligation based on the relative standalone selling prices
of the goods or services being provided. Where a contract includes multiple performance obligations, the Company determines the standalone
selling price at contract inception of the distinct good or service underlying each performance obligation in the contract and allocates
the transaction price in proportion to those standalone selling prices. Where possible, the Company uses the price charged for the good
or service to other customers in similar circumstances as evidence of a standalone selling price. Where this is not possible, the standalone
selling price is estimated by experienced management using the best available judgement considering multiple factors including, but not
limited to, overall market conditions, including geographic or regional specific factors, competitive positioning, competitor actions,
internal costs, profit objectives, and pricing practices.
With
respect to performance obligations that are considered to be a series, where appropriate and where the required criteria are met, variable
consideration is allocated entirely to a distinct good or service that is part of a series.
Step
5 – Recognize revenue
The
Company recognizes revenue over time for performance obligations that meet one of the following criteria:
a.
The
customer simultaneously receives and consumes the benefits provided by the Company’s performance as the Company performs.
b.
The
Company’s performance creates or enhances an asset that the customer controls as the asset is created or enhanced.
c.
The
Company’s performance does not create an asset with an alternative use to the Company, and the Company has an enforceable right
to payment for performance completed to date.
Revenue
for the Company’s remaining performance obligations that do not meet one of the above criteria is recognized at the point at which
the customer obtains control of the good or service.
The
Company assesses usage-based royalties it receives as consideration in contracts that predominantly relate to licenses of its intellectual
property to determine if such royalties constitute a sales- or usage-based royalty, according to ASC 606-10-55-65, in which case the usage-based
royalties are recognized as revenue when the usage occurs, and is reported by the licensee.
Acting
as a Principal or an Agent
The
Company evaluates arrangements where they may be acting as a principal or an agent. We may include subcontractor services or third-party
vendor services or products in certain arrangements. In these arrangements, revenue from sales of third-party vendor services or products
are recorded net of our costs when we are acting as an agent between the customer and the vendor, and gross when we are the principal
for the transaction. To determine whether we are an agent or principal, we consider whether we obtain control of the services or products
before they are transferred to the customer. In making this evaluation, several factors are considered, most notably whether we have
primary responsibility for fulfillment to the customer, as well as inventory risk and pricing discretion.
Segment
Revenue
The
Company has detailed evaluation of segment specific revenue recognition requirements under ASC 606 or ASC 842, as appropriate.
Gaming
Revenue
Gaming
contracts typically include multiple performance obligations such as delivery of our gaming terminals preloaded with proprietary gaming
software, sever-based content, as well as services such as terminal repairs, maintenance, software updates and upgrades on an when and
if available basis and content development. Consideration with respect to these performance obligations typically takes the form of a
fixed price per terminal billed upfront and a usage based fee in the form of percentage of net winnings, billed in arrears (usually monthly).
Transaction
price is allocated to all performance obligations within a contract on the basis of their standalone selling prices. Terminal revenue
is recognized at the point in time in accordance with contractual terms of each arrangement, but predominantly upon transfer of physical
possession of the terminal or the lapse of customer acceptance provisions. Services such as terminal repairs, maintenance, software updates
and upgrades and content development are considered stand-ready obligations; therefore, control transfers and revenue is recognized over
time over the term of the service period. As the license of our intellectual property is the predominant item to which the royalty relates,
revenue is recognized in the period the sale or usage occurs, and is reported by the licensee.
The
Company also enters into arrangements that provide the customer with the right to use the terminals, wherein the Company operates as
both a lessor and a content and service provider. ASC 842 provides a practical expedient that permits lessors to aggregate non-lease
components (sever-based content, terminal repairs, maintenance, software updates and upgrades and content development) and the associated
lease components (terminals) if certain conditions are met and account for the combined unit of accounting under either ASC 606 or ASC
842, based on the predominant characteristic in the arrangement. In contracts where we provide content and services that are identified
as non-lease components as well as underlying assets that are identified as lease components and the lease is an operating lease, the
content and service provided to the customer represents the most critical element of the arrangement. The Company has elected to combine
the non-lease component and the lease component and account for the entire arrangement under ASC 606 based on the consideration that
the content and service offering is the predominant and critical element of the contract.
F- 15
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Virtual
Sports Revenue
In
Virtual Sports, the Company packages products and services in two ways:
●
An
on-premise solution which consists of a complex software and networking package delivered to retail betting outlets that may install
and run the solution in their own environment without connection to Inspired’s platform; and
●
A
hosted solution capable of fulfilling the product delivery needs of the Company’s customers which includes the proprietary
Virtual Plug and Play end to end online and mobile turnkey solutions and a cloud-based solution that requires an XML sportsbook integration
that is fully hosted and operated by Inspired.
For
the on-premise solution, contracts typically include multiple performance obligations such as delivery of the software license,
games and the content in addition to certain services such as software maintenance, support, updates, upgrades on an when and if
available basis and content development. Consideration with respect to these performance obligations is a royalty that typically
takes the form of a percentage of net winnings billed in arrears (usually monthly). As the license of intellectual property is the
predominant item to which the royalty relates, the sales- and usage-based royalty is recognized in the period the sale or usage
occurs, and is reported by the licensee. Services such as software maintenance, support, updates, upgrades on an when and if
available basis and content development are considered stand-ready obligations; therefore, control transfers and revenue is
recognized over time over the term of the service period.
Occasionally,
customer arrangements also may include licenses for which the Company bills an upfront fixed fee. Revenue from such licenses is recognized
at the point in time the customer obtains the right to use the license. Upfront fees are normally billed upon signing of the relevant
agreement, and become due and payable at set times thereafter.
The
Company also enters into arrangements to develop bespoke games on a fixed fee basis. The license to bespoke games is recognized at a
point in time the customer obtains the right to use the license or when acceptance is obtained, in instances where acceptance is required.
The Company has no ongoing service obligations subsequent to customer acceptance of the bespoke game, and they meet the criteria to be
considered distinct. Payment for bespoke games is typically due within a number of days after delivery.
For
the hosted solution, the Company provides daily access to the gaming platform as well as a stand ready obligation to deliver
customer support, platform maintenance, updates and upgrades. Such arrangements are accounted for as a single performance obligation
composed of a series of distinct services that are substantially the same and have the same pattern of transfer (i.e., distinct days
of service). Consideration with respect to these
arrangements typically takes the form of usage based fees (percentage of net winnings) which is recognized as usage is incurred.
These fees are billed in arrears (usually monthly) and due typically 30 days from the date of the invoice.
Interactive
Revenue
Interactive
revenue is generated from various games content made available via third party aggregation platforms integrated with
Inspired’s remote gaming server or direct to operators on the Company’s remote gaming servers platform, and services
such as customer support, platform maintenance, updates and upgrades. The Company provides daily access to these platforms as well
as a stand ready obligation to deliver customer support, platform maintenance, updates and upgrades, as such arrangements are
accounted for as a single performance obligation composed of a series of distinct services that are substantially the same and have
the same pattern of transfer (i.e., distinct days of service). When required, revenue is estimated based upon the prior period
averages. Consideration with respect to these performance obligations typically takes the form of usage based fees (percentage of
net win) which is recognized as usage is incurred. These fees are billed in arrears (usually monthly) and due typically 30 days from
the date of the invoice. Revenue from aggregators who function as an agent is recognized on a net basis while revenue from operators
where the Company is the principal is recognized on a gross basis.
Leisure
Revenue
The
Company jointly operate arcades within holiday resorts with the resort owners. The Company also wholly operates a number of gaming arcades
within certain motorway service stations. The Leisure segment contract typically include one stand-ready performance obligation to provide
managed services to pubs, holiday resorts and amusement arcades, both standalone and within motorway service stations. Managed service
is an end-to-end management solution to provide a comprehensive range of gaming machine terminals, amusement machine terminals, and service
of operating amusements over a term, as well as service obligations related to terminal repairs, content and maintenance, cash collections,
personnel and other services. Consideration with respect to these performance obligations typically takes the form of usage based fees
(percentage of net win) which is recognized as usage is incurred, with adjustments to account for the movement of income uncollected
in the specific period. These fees are billed in arrears (usually monthly) and due typically 30 days from the date of the invoice.
The
Company also provides terminal maintenance and spares management services to third parties, including customers. Consideration with respect
to this stand-ready performance obligation takes the form of either variable fees based on number of machines being serviced during a
period or fixed fees per time period. These fees are billed in arrears and typically settled within 30 days. Revenue is recognized over
time over the term of the service period .
Costs
to Obtain or Fulfill a Contract
The
Company capitalizes certain contract acquisition costs that are incremental to obtaining a contract with a customer, to the extent that
such costs are recoverable from the associated contract margin. Capitalized contract acquisition costs primarily consist of certain sales
commissions programs paid to internal sales personnel and external advisors.
The
Company also capitalizes certain costs to fulfill a contract with a customer when the costs relate directly to the contract, are expected
to generate resources that will be used to satisfy a future performance obligation under the contract and are expected to be recovered
through revenue generated under the contract. These costs primarily consist of employee-related costs for time incurred on software development
projects associated with customer contracts.
Capitalized
contract acquisition costs and costs to fulfill a contract are amortized on a systematic basis over the expected period of benefit which
ranges from 0 to 3 years based on the contract term and pattern of transfer of the underlying goods and/or services being provided to
the customer.
Capitalized
costs to obtain and fulfill contracts with customers are included in Costs of obtaining and fulfilling customer contracts, net, in the
Consolidated Balance Sheets and amortization of such costs is included in Depreciation and amortization in the Consolidated Statement
of Operations and Comprehensive Income (Loss).
F- 16
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Disaggregation
of revenue
Information
on disaggregation of revenue is included in Note 25, “Segment Reporting and Geographic Information.”
Shipping
and Handling Costs
Shipping
and handling costs for products sales and terminals related to subscription services are included in cost of sales for all periods presented.
Share-Based
Payment Arrangements
The
Company accounts for stock-based compensation in accordance with ASC 718, “Compensation - Stock Compensation”
(“ASC 718”). ASC 718 requires generally that all equity awards be accounted for at their “fair value.” This
fair value is measured on the grant date for stock-settled awards. Fair value is equal to the underlying value of the stock for
“full-value” awards such as restricted stock and restricted stock units that have time and performance vesting
conditions, restricted stock and restricted stock units that have market conditions are valued using a Monte Carlo simulation
model.
The Company has elected to recognize stock-based compensation cost using
the graded vesting attribution method for each separately vesting tranche of the award from the grant date to the date that each tranche
vests over the requisite service period for the restricted stock and restricted stock units. Costs
equal to these fair values are recognized ratably over the requisite service period based on the number of awards that are expected to
vest, or in the period of grant for awards that vest immediately and have no future service condition. The Company accounts for forfeitures
as they occur. For awards that vest over time, previously recognized compensation cost is reversed if the service or performance conditions
are not satisfied and the award is forfeited.
Subsequent
modifications to outstanding awards result in incremental cost if the fair value is increased as a result of the modification. The incremental
cost is charged over the estimated derived service period.
Income
Taxes
Income
taxes are accounted for under the asset and liability method. Our provision for income taxes is principally based on current period income
(loss), changes in deferred tax assets and liabilities and changes in estimates with regard to uncertain tax positions. We estimate current
tax expense and assess temporary differences resulting from differing treatments of items for tax and accounting purposes using enacted
tax rates in effect for each taxing jurisdiction in which we operate for the period in which those temporary differences are expected
to be recovered or settled. These differences result in deferred tax assets and liabilities. Our total deferred tax assets are principally
comprised of depreciation and net operating loss carry forwards.
Significant
management judgment is required to assess the likelihood that deferred tax assets will be recovered from future taxable income. In assessing
the realizability of these deferred tax assets, management considers whether it is more likely than not that some portion or all of the
deferred tax assets will be realized. Management makes this assessment on a jurisdiction by jurisdiction basis considering the historical
trend of taxable losses, projected future taxable income and the reversal of deferred tax liabilities.
We
evaluate income tax uncertainties, assess the probability of the ultimate settlement with the applicable taxing authority and records
an amount based on that assessment. Interest and penalties, if any, associated with uncertain tax positions are included in income tax
expense.
Comprehensive
(Loss) Income
We
include and separately classify in comprehensive (loss) income unrealized gains and losses, gains or losses associated with pension or
other post-retirement benefits, prior service costs or credits associated with pension or other post-retirement benefits and transition
assets or obligations associated with pension or other post-retirement benefits.
F- 17
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Leases
We
determine if an arrangement is a lease at inception of the arrangement. Once it is determined that an arrangement is, or contains, a
lease, that determination should only be reassessed if the legal arrangement is modified. Changes to assumptions such as market-based
factors do not trigger a reassessment. Determining whether a contract contains a lease requires judgement. In general, arrangements are
considered to be a lease when all of the following apply:
●
it
conveys the right to control the use of an identified asset for a period of time in exchange for consideration;
●
we
have substantially all economic benefits from the use of the asset; and
●
we
can direct the use of the identified asset.
The
terms of a lease arrangement determine how a lease is classified and the resulting income statement recognition. When the terms of a
lease effectively transfer control of the underlying asset, the lease represents an in substance financed purchase (sale) of an asset
and the lease is classified as a finance lease by the lessee and a sales-type lease by the lessor. When a lease does not effectively
transfer control of the underlying asset to the lessee, but the lessor obtains a guarantee for the value of the asset from a third party,
the lessor would classify a lease as a direct financing lease. All other leases are classified as operating leases.
Where
a lease contains more than one component, the consideration in the contract is allocated on a relative standalone price basis to the
separate lease components and the non-lease components.
Leases
– the Company as lessee
Lease
assets and lease liabilities are recognized based on the present value of the future minimum lease payments over the lease term at commencement
date. As our leases do not provide an implicit rate, we use our incremental borrowing rate based on the information available on the
date that we adopted Topic 842, or the commencement date, if later, in determining the present value of future payments. The lease ROU
asset includes any lease payment made and initial direct costs incurred. Our operating lease terms may include options to extend or terminate
the lease which are included in the measurement of the ROU assets and lease liabilities when it is reasonably certain that we will exercise
that option.
F- 18
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
lease expense for minimum operating lease payments is recognized on a straight-line basis over the lease term. Finance lease assets are
amortized straight-line over their useful life where the lease transfers ownership of the underlying asset, or to the earlier of the
end of the useful life of the asset and the end of the lease term where ownership is not transferred. Interest on finance leases is recognized
as the amount that results in a constant periodic discount rate on the remaining balance of the liability.
We
have operating lease agreements with lease and non-lease components. The Company did not make the election to treat the lease and non-lease
components as a single component and considers the non-lease components as a separate unit of account.
The
Company has elected not to apply the recognition requirements of ASC 842 to short-term operating leases. We recognize the lease payments
for short-term leases on a straight-line basis over the lease term and variable lease payments in the period in which the obligation
for those payments is incurred.
Leases
– the Company as lessor
The
Company’s lease arrangements are a mixture of sales-type leases and operating leases.
Sales-type
lease receivables are recognized based on the net investment in the lease, at the present value of future minimum lease payments receivable
over the lease term, plus any guaranteed residual value of the underlying asset, at the commencement date.
The
discount rate used in determining the present value of the future minimum lease payments is the rate implicit in the lease. This is calculated
using the fair value of the underlying asset and the present value of any unguaranteed residual value.
The
underlying asset is derecognized at the point of inception and a selling profit is recognized at lease commencement. Subsequent interest
income is recognized over the term of the lease, at an amount that produces a constant periodic discount rate on the remaining balance
of the net investment in the lease.
For
operating leases, we continue to recognize the underlying asset. Lease income is recognized on a straight-line basis over the lease term.
F- 19
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Recently
Issued Accounting Standards
In
October 2023, the FASB issued ASU No. 2023-06, “Disclosure Improvements – Codification Amendments in Response to the SEC’s
Disclosure Update and Simplification Initiative” (“ASU 2023-06”). ASU 2023-06 modifies the disclosure or presentation
requirements of a variety of Topics in the Codification. Certain of the amendments represent clarifications to or technical corrections
of the current requirements. The guidance will be effective on the date on which the SEC’s removal of that related disclosure from
Regulation S-X or Regulation S-K becomes effective, with early adoption prohibited. If by June 30, 2027, the SEC has not removed the
applicable requirement from Regulation S-X or Regulation S-K, the pending content of the related amendment will be removed from the Codification
and will not become effective. The amendments in the Update should be applied prospectively. The adoption of ASU 2023-06 is not expected
to have a material impact on the Company’s financial statement presentation or disclosures.
In
December 2023, the FASB issued ASU No. 2023-09, “Income Taxes (Topic 740): Improvements to Income Tax Disclosures” (“ASU
2023-09”). The amendments in ASU 2023-09 enhance income tax disclosures, primarily through standardization, disaggregation of rate
reconciliation categories, and income taxes paid by jurisdiction. ASU 2023-09 is effective for annual periods beginning on January 1,
2025, with early adoption allowed. The Company is not early adopting ASU 2023-09 and will therefore adopt the standard in the 2025 financial
statements. The adoption of ASU 2023-09 is not expected to have a material impact on the Company’s financial statement presentation
or disclosures.
In
March 2024, the FASB issued ASU No. 2024-02, “Codification Improvements—Amendments to Remove References to the Concepts Statements”
(“ASU 2024-02”). This Update contains amendments to the Codification that remove references to various FASB Concepts Statements.
In most instances, the references are extraneous and not required to understand or apply the guidance. In other instances, the references
were used in prior Statements to provide guidance in certain topical areas. ASU 2024-02 is effective for annual periods beginning after
December 15, 2024. The adoption of ASU 2024-02 is not expected to have a material impact on the Company’s financial statement presentation
or disclosures.
In
November 2024, the FASB issued ASU No. 2024-03, “Income Statement—Reporting Comprehensive Income—Expense Disaggregation
Disclosures (Subtopic 220-40): Disaggregation of income statement expenses” (“ASU 2024-03”). The amendments in ASU
2024-03 require disclosure, in the notes to financial statements, of specified information about certain costs and expenses. The amendments
require that at each interim and annual reporting period an entity: 1) Disclose the amounts of (a) purchases of inventory, (b) employee
compensation, (c) depreciation, (d) intangible asset amortization, and (e) depreciation, depletion, and amortization recognized as part
of oil and gas-producing activities (DD&A) (or other amounts of depletion expense) included in each relevant expense caption. A relevant
expense caption is an expense caption presented on the face of the income statement within continuing operations that contains any of
the expense categories listed in (a)–(e). 2) Include certain amounts that are already required to be disclosed under current generally
accepted accounting principles (GAAP) in the same disclosure as the other disaggregation requirements. 3) Disclose a qualitative description
of the amounts remaining in relevant expense captions that are not separately disaggregated quantitatively. 4) Disclose the total amount
of selling expenses and, in annual reporting periods, an entity’s definition of selling expenses. The guidance will be effective
for annual reporting periods beginning after December 15, 2026, and interim reporting periods beginning after December 15, 2027. Early
adoption is permitted. We are still evaluating the effect of this guidance.
F- 20
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Newly
Adopted Accounting Standards
On
January 1, 2024, the Company adopted ASU No. 2023-07, “Segment Reporting (Topic 280) – Improvements to Reportable Segment
Disclosures” (“ASU 2023-07”). ASU 2023-07 improves reportable segment disclosure requirements, primarily through enhanced
disclosures about significant segment expenses. The amendments in the Update 1) Require that a public entity disclose, on an annual and
interim basis, significant segment expenses that are regularly provided to the chief operating decision maker (CODM) and included within
each reported measure of segment profit or loss (collectively referred to as the “significant expense principle”). 2) Require
that a public entity disclose, on an annual and interim basis, an amount for other segment items by reportable segment and a description
of its composition. The other segment items category is the difference between segment revenue less the segment expenses disclosed under
the significant expense principle and each reported measure of segment profit or loss. 3) Require that a public entity provide all annual
disclosures about a reportable segment’s profit or loss and assets currently required by Topic 280 in interim periods. 4) Clarify
that if the CODM uses more than one measure of a segment’s profit or loss in assessing segment performance and deciding how to
allocate resources, a public entity may report one or more of those additional measures of segment profit. 5) Require that a public entity
disclose the title and position of the CODM and an explanation of how the CODM uses the reported measure(s) of segment profit or loss
in assessing segment performance and deciding how to allocate resources. 6) Require that a public entity that has a single reportable
segment provide all the disclosures required by the amendments in this Update and all existing segment disclosures in Topic 280.
The
Company previously disclosed Cost of service, Cost of product sales, Selling, general and administrative expenses, Stock-based compensation
expense, Acquisition and integration related transaction expenses and Depreciation and amortization by reportable segment. The Company
has reviewed its financial reporting for additional segment expenses not already disclosed that are regularly provided to the CODM, included
in reported segment profit and loss reporting and also which are quantitatively and qualitatively significant. Three categories of expenses
met these criteria and have been broken out in segment disclosures. The categories are 1) Staff-related selling, general and administrative
expenses, which includes compensation, benefits, bonus and contractor/temporary personnel expenses for each segment. 2) Non-staff related
selling, general and administrative expenses, composed of multiple categories across each segment. 3) Labor costs capitalized which include
software development costs, a primary business activity and expense for each of the segments. The Company also discloses Other segment
items by reportable segment and a description of its composition, together with the title and position of the group that makes up the
CODM and how that group uses the reported measure(s) of segment profit or loss in assessing segment performance and deciding how to allocate
resources.
Disclosures
with respect to segment reporting are given in note 25 to these financial statements.
2.
Acquisitions and Disposals
In
January 2022, the Company sold its Italian VLT business, including all terminal and other assets, staff costs and facilities and contracts,
to a non-connected party for total proceeds of € 1.1 million ($ 1.2 million), recognizing a profit on disposal of € 0.8 million
($ 0.9 million). The Company continues to serve these Italian markets in the form of the provision of platform and games.
F- 21
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
3.
Accounts Receivable
Accounts
receivable consist of the following:
Schedule
of Accounts Receivable
December 31, 2024
December 31, 2023
(in millions)
Trade receivables
$ 61.5
$ 42.8
Less: long-term receivable recorded in other assets
( 0.9 )
( 3.0 )
Finance lease receivables
5.8
5.1
Allowance for credit losses
( 1.0 )
( 1.1 )
Total accounts receivable, net
$ 65.4
$ 43.8
Changes
in the allowance for credit losses are as follows:
Schedule
of Changes in Allowance for Credit Losses
December 31, 2024
December 31, 2023
(in millions)
Beginning balance
$ ( 1.1 )
$ ( 1.4 )
Additional allowance for credit losses
( 0.1 )
( 0.2 )
Recoveries
—
0.2
Write offs
0.2
0.4
Foreign currency translation adjustments
—
( 0.1 )
Ending balance
$ ( 1.0 )
$ ( 1.1 )
4.
Inventory
Inventory
consists of the following:
Schedule
of Inventory
December 31, 2024
December 31, 2023
(in millions)
Component parts
$ 12.3
$ 23.3
Work in progress
0.5
0.4
Finished goods
15.2
8.6
Total inventory
$ 28.0
$ 32.3
Component
parts include parts for gaming terminals. Included in inventory are reserves for excess and slow-moving inventory of $ 1.9 million and
$ 2.2 million as of December 31, 2024 and 2023, respectively. Our finished goods inventory primarily consists of gaming terminals which
are ready for sale.
F- 22
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
5.
Prepaid Expenses and Other Assets
Prepaid
expenses and other assets consist of the following:
Schedule
of Prepaid Expenses and Other Assets
December 31, 2024
December 31, 2023
(in millions)
Prepaid expenses and other assets
$ 10.0
$ 15.6
Unbilled accounts receivable
26.0
24.0
Total prepaid expenses and other assets
$ 36.0
$ 39.6
6.
Property and Equipment, net
Schedule
of Property and Equipment
December 31, 2024
December 31, 2023
(in millions)
Short-term leasehold property
$ 3.8
$ 3.5
Gaming and amusement terminals
188.4
197.2
Computer equipment
12.8
12.7
Plant and machinery
4.2
4.1
Property and equipment, gross
209.2
217.5
Less: accumulated depreciation and amortization
( 152.8
)
( 156.8 )
Property
and equipment, net
$ 56.4
$ 60.7
Depreciation
expense amounted to $ 19.8 million, $ 19.0 million and $ 21.3 million for the years ended December 31, 2024, 2023 and 2022, respectively.
7.
Software Development Costs, net
Software
development costs, net consisted of the following:
Schedule
of Software Development Costs
December 31, 2024
December 31, 2023
(in millions)
Software development costs
$ 154.8
$ 144.1
Less: accumulated amortization
( 132.4 )
( 123.8 )
Software
development costs, net
$ 22.4
$ 20.3
During
the years ended December 31, 2024 and 2023, the Company capitalized $ 12.0 million and $ 12.5 million of software development costs, respectively.
As of December 31, 2024 capitalized software development costs related to the Company’s implementation of an enterprise resource
planning system were not material. As of December 31, 2023 approximately $ 1.3 million of capitalized software development costs related
to the Company’s implementation of an enterprise resource planning system. Other capitalized cloud-based implementation costs were
not material as of December 31, 2024 and 2023.
The
total amount of software costs amortized was $ 10.7 million, $ 10.3 million and $ 9.7 million for the years ended December 31, 2024, 2023,
and 2022, respectively. Software costs written down to net realizable value amounted to $ 0.0 million, $ 0.3 million and $ 0.4 million for
the years ended December 31, 2024, 2023 and 2022, respectively. The weighted average amortization period was 4.0 years and 3.8 years
for the years ended December 31, 2024 and 2023, respectively.
F- 23
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
estimated software amortization expense for the years ending December 31, excluding costs that are yet to commence amortization, are
as follows:
Schedule
of Estimated Software Amortization Expense
Year
ending December 31, (in millions)
2025
$
5.8
2026
3.5
2027
2.1
2028
0.4
2029
0.2
Thereafter
0.2
Total
$
12.2
8.
Intangible Assets and Goodwill
The
following tables present certain information regarding our intangible assets. Amortizable intangible assets are being amortized on a
straight-line basis over their estimated useful lives of eighteen months to thirteen years with no estimated residual values, which materially
approximates the expected pattern of use.
Schedule
of Intangible Assets and Goodwill
December 31, 2024
December 31, 2023
(in millions)
Trademarks
$ 21.1
$ 20.4
Customer relationships
28.9
29.5
Intellectual property licenses
6.1
—
Intangible assets, gross
56.1
49.9
Less: accumulated amortization
( 40.0 )
( 36.5 )
Intangible
assets, net
$ 16.1
$ 13.4
Aggregate
intangible asset amortization expense amounted to $ 3.3 million, $ 1.5 million and $ 1.5 million for the years ended December 31, 2024,
2023 and 2022, respectively.
The
estimated intangible asset amortization expense for the years ending December 31 are as follows:
Schedule
of Estimated Intangible Assets Amortization Expense
Year ending December 31, (in millions)
2025
$ 3.0
2026
2.9
2027
2.7
2028
1.6
2029
1.3
Thereafter
4.6
Total
$ 16.1
Goodwill
Goodwill
is summarized as follows:
Schedule
of Goodwill
December 31, 2024
December 31, 2023
(in millions)
Balance at beginning of period, gross
$ 79.3
$ 76.0
Accumulated goodwill impairment losses, recognized year ended December 31, 2020
( 20.5 )
( 20.5 )
Balance at beginning of period, net
58.8
55.5
Foreign currency translation adjustments
( 1.0 )
3.3
Ending balance, net
$ 57.8
$ 58.8
F- 24
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
9.
Other Assets
Other
assets consist of the following:
Schedule
of Other Assets
December 31, 2024
December 31, 2023
(in millions)
Long term finance lease receivable
$ 5.1
$ 7.3
Long term receivables
0.9
3.0
Long term prepaid expenses and other assets
3.0
0.2
Pension surplus
3.5
—
Total
$ 12.5
$ 10.5
10.
Accounts Payable and Accrued Expenses
Accounts
payable and accrued expenses consist of the following:
Schedule
of Accounts Payable and Accrued Expenses
December 31, 2024
December 31, 2023
(in millions)
Accounts payable
$ 29.3
$ 41.9
Payroll and related costs
5.7
5.5
Cost of sales including inventory
4.6
6.4
Other creditors
14.1
7.0
Total accounts payable
and accrued expenses
$ 53.7
$ 60.8
11.
Contract Related Disclosures
The
following table summarizes contract related balances:
Schedule
of Contract Related Balances
Accounts
Receivable
Unbilled
Accounts
Receivable
Right
to
recover
asset
Deferred
Income
Customer
Prepayments
and
Deposits
(in
millions)
At
December 31, 2024
$
61.5
$
26.0
$
0.6
$
( 18.6
)
$
( 3.9
)
At
December 31, 2023
$
42.8
$
24.0
$
0.6
$
( 12.7
)
$
( 2.9
)
Unbilled
accounts receivable are a form of contract asset and primarily result from revenue being recognized when or as control of a solution
or service is transferred to the customer, but where invoicing is contingent upon the completion of other performance obligations or
payment terms differ from the provisioning of services. The current portion of unbilled accounts receivable is reported within prepaid
expenses and other current assets in the consolidated balance sheet, and the non-current portion is included in other assets. Right to
recover assets are recognized in respect of the transfer of products with a right of return where the Company has also recognized a refund
liability. Right to return assets are recognized in other debtors and refund liabilities are recognized as part of deferred income. Contract
liabilities (deferred income and customer prepayments and deposits) primarily relate to consideration received from customers in advance
of delivery of the related goods and services to the customer. Contract balances are reported in a net contract asset or liability position
on a contract-by-contract basis at the end of each reporting period.
Revenue
recognized that was included in the deferred income balance at the beginning of the period amounted to $ 3.8 million, $ 8.7 million and
$ 7.0 million for the years ended December 31, 2024, 2023 and 2022, respectively.
For
the years ended December 31, 2024 and 2023 there was no significant amounts of revenue recognized as a result of changes in contract
transaction price related to performance obligations that were satisfied in the respective prior periods.
The
Company capitalizes certain costs incurred in obtaining or fulfilling a customer contract. The following table summarizes amounts capitalized
on the Consolidated Balance Sheets at December 31, 2024 and 2023, net of accumulated amortization.
Schedule
of Customer Contact
December 31, 2024
December 31, 2023
(in millions)
Costs to obtain contracts with customers, net
$ 0.6
$ 0.5
Customer contract fulfillment costs, net
10.4
8.9
Total costs of obtaining and fulfilling customer contracts, net
$ 11.0
$ 9.4
Amortization
of capitalized contract costs was $ 9.5 million, $ 8.5 million, and $ 7.0 million during the years ended December 31, 2024, 2023, and 2022,
respectively. We did no t recognize any impairment losses on such costs during the years ended December 31, 2024, 2023, or 2022.
F- 25
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Transaction
Price Allocated to Remaining Performance Obligations
At
December 31, 2024, the transaction price allocated to unsatisfied performance obligations for contracts expected to be greater than one
year, or performance obligations for which we do not have a right to consideration from the customer in the amount that corresponds to
the value to the customer for our performance completed to date, variable consideration which is not accounted for in accordance with
the sales-based or usage-based royalties guidance, or contracts which are not wholly unperformed, is approximately $ 133.6 million. Of
this amount, we expect to recognize as revenue approximately 34 % within the next 12 months, approximately 44 % between 13 and 36 months,
approximately 22 % between 37 and 60 months, and the remaining balance through December 31, 2030.
12.
Other Liabilities
Other
liabilities consist of the following:
Schedule
of Other Liabilities
December 31, 2024
December 31, 2023
(in millions)
Customer prepayments and deposits
$ 3.9
$ 2.9
Foreign exchange contract liabilities
—
0.6
Current portion of finance lease liabilities
4.4
0.7
Total other liabilities, current
8.3
4.2
Asset retirement obligations
2.0
1.4
Other creditors
0.4
0.7
Pension liability
—
2.0
Total other liabilities, long-term
2.4
4.1
Total other liabilities
$ 10.7
$ 8.3
13.
Long Term and Other Debt
Senior
Secured Notes
On
May 20, 2021, Inspired Entertainment (Financing) PLC, a wholly owned subsidiary of the Company, issued £ 235.0 million ($ 294.4 million,
as translated at December 31, 2024) aggregate principal amount of its 7.875 % senior secured notes due 2026 (the “Senior Secured
Notes”). The Senior Secured Notes bear interest at a rate of 7.875 % per annum and mature on June 1, 2026. Interest is payable on
the Senior Secured Notes on June 1 and December 1 of each year, commencing on December 1, 2021.
The
Senior Secured Notes and related guarantees were issued under an indenture (the “Indenture”), among Inspired Entertainment
(Financing) PLC, as issuer, the Company and certain English and U.S. subsidiaries of the Company, as guarantors (collectively and together
with the Company, the “Guarantors”), GLAS Trustees Limited, as trustee, GLAS Trust Corporation Limited, as security agent
and GLAS Trust Company LLC as paying agent, transfer agent and registrar. The terms of the Senior Secured Notes and related guarantees
are governed by the Indenture.
The
Senior Secured Notes are fully and unconditionally guaranteed on a senior secured first-priority basis by the Guarantors on a joint and
several basis. The Senior Secured Notes and related guarantees are secured, subject to certain permitted collateral liens, on a first-priority
basis by substantially all assets of the Guarantors and all claims of the Inspired Entertainment (Financing) PLC under an intercompany
loan to Gaming Acquisitions Limited, a private limited liability company incorporated under the laws of England and Wales and an indirect
wholly-owned subsidiary of the Company (“GAL”), of the proceeds of the offering of the Senior Secured Notes.
F- 26
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
Indenture contains incurrence covenants that limit the ability of the Company and the Company’s restricted subsidiaries to, among
other things, (i) incur or guarantee additional debt and issue certain preferred stock of restricted subsidiaries; (ii) create or incur
certain liens; (iii) make restricted payments, including dividends or distributions to the Company’s stockholders or repurchase
the Company’s stock; (iv) prepay or redeem subordinated debt; (v) make certain investments, including participating joint ventures;
(vi) create encumbrances or restrictions on the payment of dividends or other distributions by restricted subsidiaries; (vii) sell assets,
or consolidate or merge with or into other companies; (viii) sell or transfer all or substantially all of the Company’s assets
or those of the Company’s subsidiaries on a consolidated basis; (ix) engage in certain transactions with affiliates; and (x) create
unrestricted subsidiaries. Certain of these covenants will be suspended if and for so long as the Senior Secured Notes have investment
grade ratings from any two of Moody’s Investors Service, Inc., Standard & Poor’s Investors Ratings Services and Fitch
Ratings, Inc. These covenants are subject to exceptions and qualifications as set forth in the Indenture.
Inspired
Entertainment (Financing) PLC may redeem the Senior Secured Notes, in whole or in part, at any time and from time to time on or after
June 1, 2023, at the redemption prices set forth in the Indenture and form of the Senior Secured Notes, plus accrued and unpaid interest,
if any, to, but excluding, the redemption date.
Revolving
Credit Facility
In
connection with the issuance of the Senior Secured Notes on May 20, 2021, the Company and certain of our direct and indirect wholly-owned
subsidiaries, entered into a Super Senior Revolving Credit Facility Agreement (the “RCF Agreement”) with Global Loan Agency
Services Limited, as agent, Barclays Bank plc (“Barclays”) and Macquarie Corporate Holdings Pty Limited (UK Branch) (“Macquarie
UK” and together with Barclays, the “Arrangers”) as arrangers and each lender party thereto (the “Lenders”),
pursuant to which the Lenders agreed to provide, subject to certain conditions, a secured revolving facility loan in an original principal
amount of £ 20 million ($ 25.1 million) under which certain of our subsidiaries are able to draw funds (the “RCF Loan”).
The RCF Loans will terminate on November 20, 2025.
The
funding of the RCF Loan is subject to customary conditions set forth in the RCF Agreement. The undrawn commitment of each Lender under
the RCF Loan will automatically terminate, unless previously terminated by the Company, on October 20, 2025.
The
RCF Loans will bear interest at a rate per annum equal to (i) SONIA for borrowings in sterling, (ii) LIBOR (or, on and after December
31, 2021, SOFR) for borrowings in dollars, or (iii) EURIBOR for borrowings in Euro, as applicable, plus, in each case, a margin (based
on the Company’s consolidated senior secured net leverage ratio) ranging from 4.25 % to 4.75 % per annum. With respect to the RCF
Loan, a commitment fee of 30 % of the then applicable margin is payable at any time on any unutilized portion of the RCF Loan.
The
RCF Agreement contains various covenants (which include restrictions regarding the incurrence of liens, the incurrence of indebtedness
by the Company’s subsidiaries and fundamental changes, subject in each case to certain exceptions), representations, warranties,
limitations and events of default (which include non-payment, breach of obligations under the financing documents, cross-default, insolvency
and litigation) customary for similar facilities for similarly rated borrowers and subject to customary carve-outs and grace periods.
Following the occurrence of an event of default which has not been waived or remedied, the Lenders who represent more than 66.67 % of
total commitments under the RCF may, subject to the terms of an intercreditor agreement (which governs the relationship between the Lenders
and the holders of the Senior Secured Notes), instruct the agent to (i) accelerate the RCF Loans, (ii) instruct the security agent to
enforce the transaction security and/or (iii) exercise any other remedies available to the Lenders.
F- 27
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
RCF Agreement requires that the Company maintain a maximum consolidated senior secured net leverage ratio of 6.25x on the test date for
the relevant period ended June 30, 2021, stepping down to 6.0x on March 31, 2022, 5.75x on March 31, 2023 and 5.50x from March 31, 2024
and thereafter (the “RCF Financial Covenant”). The RCF Financial Covenant is calculated as the ratio of consolidated senior
secured net debt to consolidated pro forma EBITDA (defined as net income (loss) excluding depreciation and amortization, interest expense,
interest income and income tax expense) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly
on a rolling basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date. The RCF
Agreement does not include a minimum interest coverage ratio or other financial covenants. Covenant testing at December 31, 2024 showed
covenant compliance with a net leverage of 3.1x.
The
outstanding principal amount of each advance under the RCF Loans is payable on the last day of the interest period relating to such advance,
unless such advance is rolled over on a cashless basis in accordance with customary rollover provisions contained in the RCF Agreement,
with a final repayment on November 20, 2025 .
During
the year ended December 31, 2023, the Company drew down on the RCF Agreement. Amounts due under the RCF Agreement at December 31, 2024
and December 31, 2023 amounted to £ 15.0 million ($ 18.8 million). Interest relating to amounts drawn under the RCF Agreement amounted
to $ 1.9 million and $ 0.2 million for the years ended December 31, 2024 and December 31, 2023, respectively, and is recorded in Interest
expense, net.
F- 28
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
Outstanding
Debt and Finance Leases
The
following reflects outstanding debt and finance leases as of the dates indicated below:
Schedule
of Outstanding Debt and Finance Leases
Principal
Unamortized
deferred
financing
charge
Book value,
December 31, 2024
(in millions)
Senior secured notes
$ 313.2
$ ( 2.2 )
$ 311.0
Finance lease liabilities
23.0
—
23.0
Total long-term debt outstanding
336.2
( 2.2 )
334.0
Less: current portion of long-term debt
( 23.2 )
—
( 23.2 )
Long-term debt, excluding current portion
$ 313.0
$ ( 2.2 )
$ 310.8
Principal
Unamortized
d eferred
financing
charge
Book value,
December 31, 2023
(in millions)
Senior secured notes
$ 318.7
$ ( 4.0 )
$ 314.7
Finance lease liabilities
2.4
—
2.4
Total long-term debt outstanding
321.1
( 4.0 )
317.1
Less: current portion of long-term debt
( 19.8 )
—
( 19.8 )
Long-term debt, excluding current portion
$ 301.3
$ ( 4.0 )
$ 297.3
The
Company is in compliance with all relevant financial covenants and the long-term debt portion is correctly classified as such in line
with the underlying agreements.
Long
term debt as of December 31, 2024 matures as follows:
Schedule
of Maturities of Long-term Debt
Fiscal period:
Senior bank
debt
Finance
leases
Total
(in millions)
2025
$ 18.8
$ 4.4
$ 23.2
2026
294.4
4.7
299.1
2027
—
5.3
5.3
2028
—
5.8
5.8
2029
—
2.8
2.8
Total
$ 313.2
$ 23.0
$ 336.2
F- 29
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
14.
Fair Value Measurements
Fair
value is defined as the exchange price that would be received for an asset or paid to transfer a liability (an exit price) in the principal
or most advantageous market for the asset and liability in an orderly transaction between market participants at the measurement date.
We estimate the fair value of our assets and liabilities utilizing an established three-level hierarchy. The hierarchy is based upon
the transparency of inputs to the valuation of an asset or liability as of the measurement date as follows:
Level
1:
Quoted
prices in active markets for identical assets or liabilities.
Level
2:
Observable
inputs other than Level 1 prices, such as quoted prices for similar assets or liabilities, quoted prices in markets with insufficient
volume or infrequent transactions (less active markets), or model-derived valuations in which all significant inputs are observable
or can be derived principally from or corroborated with observable market data for substantially the full term of the assets or liabilities.
Level 2 inputs also include non-binding market consensus prices that can be corroborated with observable market data, as well as
quoted prices that were adjusted for security-specific restrictions.
Level
3:
Unobservable
inputs that are supported by little or no market activity that are significant to the fair value of the asset or liability. Level
3 inputs also include non-binding market consensus prices or non-binding broker quotes that are unable to be corroborated with observable
market data.
The
fair value of our financial assets and liabilities is determined by reference to market data and other valuation techniques as appropriate.
We believe the fair value of our financial instruments approximates their recorded values.
F- 30
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
fair value of our long-term senior debt as of December 31, 2024, was $ 287.1 million, based upon quoted prices in the marketplace, which
are considered Level 2 inputs.
Level
3 liabilities are valued using unobservable inputs to the valuation methodology that are significant to the measurement of the fair value
of the derivative liabilities. For fair value measurements categorized within Level 3 of the fair value hierarchy, the Company’s
Principal Financial Officer, who reports to the Principal Executive Officer, determines its valuation policies and procedures. The development
and determination of the unobservable inputs for Level 3 fair value measurements and fair value calculations are the responsibility of
the Company’s Principal Financial Officer and approved by the Principal Executive Officer.
At
December 31, 2024 and December 31, 2023, there were no Level 3 inputs, and no transfers in or out of Level 3 from other levels in the
fair value hierarchy.
15.
Stockholders’ Deficit
Preferred
Stock
The
Company is authorized to issue 1,000,000 shares of preferred stock with a par value of $ 0.0001 per share in one or more series. The Company’s
Board of Directors is authorized to fix the voting rights, if any, designations, powers, preferences, the relative, participating, optional
or other special rights and any qualifications, limitations and restrictions thereof, applicable to the shares of each series. At December
31, 2024 and December 31, 2023, there were no shares of preferred stock issued or outstanding.
Common
Stock
The
Company is authorized to issue 49,000,000 shares of common stock, par value $ 0.0001 per share. Holders of the Company’s common
stock are entitled to one vote for each common share.
16.
Stock-Based Compensation
The
Company’s stock-based compensation plans authorize awards of restricted stock units (“RSUs”), stock options and other
equity-related awards. The Company’s 2023 Omnibus Incentive Plan (“2023 Plan”) was adopted by the Company’s Board
of Directors on April 10, 2023 and approved by our stockholders on May 9, 2023. The 2023 Plan succeeds the 2021 Omnibus Incentive Plan
and the 2018 Omnibus Incentive Plan (collectively, the “Prior Plans”) such that shares subject to the unused reserves of
the Prior Plans (e.g., as a result of termination or forfeiture of awards) are instead rolled over to the 2023 Plan. The Company has
two other predecessor plans, the 2016 Long-Term Incentive Plan and the Second Long-Term Incentive Plan (collectively, the “Terminated
Plans”), whose available balances were terminated in connection with approval of the 2018 Omnibus Incentive Plan. Although outstanding
awards under the Terminated Plans remain governed by the terms of such plans, no new awards may be granted or become available for grant
thereunder.
As
of December 31, 2024, there were (i) 866,324 shares subject to outstanding awards under the 2023 Plan, including 452,573 shares subject
to performance-based target awards, 93,750 shares subject to market-price vesting conditions and 136,135 shares subject to awards as
to which the applicable vesting conditions have been met which remain subject to deferred settlement (a portion of which settled in January
2025) ; (ii) 1,646,807 shares subject to outstanding awards under the Prior Plans, including 62,500 shares subject to performance-based
target awards, 97,500 shares subject to market-price vesting conditions, 77,949 shares subject to awards that were previously subject
to performance criteria that were determined to have been met which continue to remain subject to a time-based vesting schedule and 1,340,445
shares subject to awards as to which the applicable vesting conditions have been met which remain subject to deferred settlement (a portion
of which settled in January 2025); and (iii) 1,168,686 shares subject to outstanding awards under the Terminated Plans as to which the
applicable vesting conditions have been met which remain subject to deferred settlement. As of December 31, 2024, there were 2,562,170
shares available for new awards under the 2023 Plan (which includes shares rolled over from the Prior Plans) and no shares available
for new awards under the Prior Plans. All awards outstanding as of December 31, 2024 consisted of RSUs (including time-based RSUs, performance-based
RSUs and stock price based RSUs).
F- 31
INSPIRED
ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES
TO CONSOLIDATED FINANCIAL STATEMENTS
AS
OF DECEMBER 31, 2024 AND 2023, AND FOR THE YEARS ENDED
DECEMBER
31, 2024, 2023 AND 2022
The
Company also has an employee stock purchase plan (“ESPP”) that authorizes the issuance of up to an aggregate of 500,000 shares
of common stock pursuant to purchases thereunder by employees. The ESPP, which was approved by stockholders in July 2017, is administered
by the Compensation Committee which has discretion to designate the length of offering periods and other terms subject to the requirements
of the ESPP. Offerings may also be under the ESPP’s subplan for UK-based employees (the “Subplan”) which was adopted
in June 2022 and is designed to meet the requirements of a sharesave scheme under UK law. The terms applicable to offerings approved
under the ESPP and Subplan for 2023 and 2024 are described below.
ESPP
— Eligible employees may contribute up to 10 % of base compensation through payroll deductions over a period of twelve months, a
maximum of 1,000 shares may be purchased per participant, the purchase price is equal to 85 % of the lower of the closing price of the
common stock at the beginning of the offering period and the end of the offering period and shares are purchased on the last day of the
offering period.
Subplan
(UK) — Eligible employees may contribute a maximum amount of £ 350 per month through payroll deductions over a period of three
years, the purchase price is equal to 85 % of the closing price of the common stock on the day prior to commencement of the enrollment
window for the offering, and participants have a period of six months following the end of the offering to elect to purchase shares or
receive a refund.
As
of December 31, 2024, a total of 460,001 shares remained available for purchase under the ESPP (including in connection with outstanding
purchase rights under the Company’s ongoing offering periods). No shares were purchased under the ESPP in 2022, a total of 4,080
shares were purchased in 2023 (at a purchase price of $ 8.483 per share) and a total of 3,670 shares were purchased in 2024 (at a purchase
price of $ 8.109 per share). Such shares (from the 2023 and 2024 purchases) were issued in 2024. Based on enrollments in the ESPP (including
the Subplan), an aggregate of approximately 125,000 shares were subject to outstanding purchase rights thereunder as of December 31,
2024.
A
summary of the Company’s RSU activity is as follows:
Schedule
of Restricted Stock Unit Activity
Number of
Shares
Weighted
Average
Grant
Date
Fair
Value
Per Share
Unvested Outstanding at January 1, 2024 (1)
1,241,675
$ 12.79
Granted (2)
654,384
$ 9.07
Forfeited
( 272,094 )
$ ( 12.90 )
Vested (3)
( 837,414 )
$ ( 11.77 )
Unvested Outstanding at December 31, 2024
786,551
$ 10.75
(1)
The
amount shown as “unvested outstanding at January 1, 2024” does not include certain tranches of Adjusted EBITDA RSUs that
have performance criteria for annual periods later than 2023 (an aggregate of 312,500 RSUs, including 62,500 subject
to 2024 criteria), which were part of sign-on tranches approved for our Executive Chairman and our Chief Executive Officer during
the years 2021 and 2023, as the applicable performance targets were not set by January 1, 2024 (and, accordingly, the accounting
grant dates had not yet occurred for the tranches). Such tranches had previously been included in the amounts
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