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We are a leading multi-line, multi-brand toy company that designs, produces, markets and distributes toys and related products, consumables and related products, electronics and related products, kids indoor and outdoor furniture, and other consumer products.
−Removed: We focus our business on acquiring or licensing well-recognized trademarks and brand names, most with long product histories (“evergreen brands”).
+Added: We focus our business on acquiring or licensing well-recognized intellectual property (“IP”), trademarks and/or brand names, most with long product histories (“evergreen brands”).
We seek to acquire these evergreen brands because we believe they are less subject to market fads or trends.
We also develop proprietary products marketed under our own trademarks and brand names, and have historically acquired complementary businesses to further grow our portfolio.
−Removed: For accounting purposes, our products have been divided into three segments:
−Removed: and Canada, (ii) International and (iii) Halloween.
+Added: For accounting purposes, our products have been divided into two segments:
+Added: (i) Toys/Consumer Products and (ii) Halloween.
Segment information with respect to revenues, assets and profits or losses attributable to each segment is contained in Note 3 to the audited consolidated financial statements contained below in Item 8.
Our products include:
−Removed: Traditional Toys and Electronics
−Removed: Action figures and accessories, including licensed characters based on the Harry Potter ® and Nintendo ® franchises;
−Removed: Toy vehicles, including Max Tow ®, Road Champs ®, Fly Wheels ® and MXS ® toy vehicles and accessories;
−Removed: Dolls and accessories, including small dolls, large dolls, fashion dolls and baby dolls based on licenses, including Disney Frozen 2 , Disney Princess, Fancy Nancy, Minnie Mouse Fashion Dolls ;
−Removed: and infant and pre-school products based on PBS’s Daniel Tiger’s Neighborhood® ;
−Removed: Private label products as “exclusives” for certain retail customers in various product categories;
−Removed: Foot-to-floor ride-on products, including those based on Fisher-Price®, Nickelodeon, and Entertainment One licenses and inflatable environments, tents and wagons.
−Removed: Role Play, Novelty and Seasonal Toys
−Removed: Role play, dress-up, pretend play and novelty products for boys and girls based on well-known brands and entertainment properties such as Disney Frozen, Black & Decker ® , Disney Princess , and Fancy Nancy , as well as those based on our own proprietary brands;
−Removed: Indoor and outdoor kids’ furniture, activity trays and tables and room décor;
−Removed: kiddie pools, seasonal and outdoor products, including those based on Disney characters, Nickelodeon, and Entertainment One licenses;
−Removed: Halloween and everyday costumes for all ages based on licensed and proprietary non-licensed brands, including Super Mario Bros.
−Removed: ® , Microsoft’s Halo ® , LEGO ® Movie, Toy Story, Sesame Street®, Power Rangers®¸Hasbro® brands and Disney Frozen, Disney Princess and related Halloween accessories;
−Removed: Outdoor activity toys including MORFBoard ®, an action sports eco-system that begins with one board that transforms into different modules for skate, scoot, balance, and bounce activities.
−Removed: Junior sports toys including Skyball ® hyper-charged balls, sport sets and Wave Hoops ® toy hoops marketed under our Maui® brand.
+Added: Action figures and accessories, including licensed characters based on the Nintendo®, Sonic the Hedgehog®
+Added: and Apex Legends®
+Added: franchises and our own proprietary brands including Creepy Crawlers™;
+Added: Toy vehicles, including Xtreme Power Dozer®, Xtreme Power Dump Truck™, XPV®, Road Champs®, Fly Wheels®
+Added: and MXS®
+Added: toy vehicles and accessories;
+Added: Dolls and accessories, including small dolls, large dolls, fashion dolls and baby dolls based on licenses, including Disney Frozen 2®, Disney Princess®, Disney Raya and the Last Dragon™ and Minnie Mouse®, and infant and pre-school toys based on TV shows like Gigantosaurus®
+Added: and PBS’s Daniel Tiger’s Neighborhood®;
+Added: Private label products developed exclusively for certain retail customers in various product categories;
+Added: Foot-to-floor ride-on products, including those based on Fisher-Price®, Nickelodeon®, and Hasbro®/Entertainment One®
+Added: licenses and inflatable environments, tents and wagons;
+Added: Role play, dress-up, pretend play and novelty products for boys and girls based on well-known brands and entertainment properties such as Disney Frozen, Black & Decker ®
+Added: , Disney Princess , and Raya and the Last Dragon , as well as those based on our own proprietary brands;
+Added: Indoor and outdoor kids’ furniture, activity trays and tables and room décor;
+Added: kiddie pools, seasonal and outdoor products, including those based on Disney characters, Nickelodeon, and Hasbro/Entertainment One licenses;
+Added: Halloween and everyday costumes for all ages based on licensed and proprietary non-licensed brands, including Super Mario Bros.®, Microsoft’s Halo®, LEGO®
+Added: Movie, Disney-Pixar Toy Story®, Harry Potter®, Jurassic World®, Sesame Street®, Power Rangers®¸
+Added: Hasbro brands and Disney Frozen, Disney Princess and related Halloween accessories;
+Added: Outdoor activity toys including Redo Skateboard Co.®
+Added: and Junior sports toys including Skyball®
+Added: hyper-charged balls, sport sets and Wave Hoops®
+Added: toy hoops marketed under our Maui®
We continually review the marketplace to identify and evaluate popular and evergreen brands and product categories that we believe have the potential for growth.
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adding new items to the branded product lines that we expect will enjoy greater popularity;
−Removed: ● infusing innovation and technology when appropriate to make them more appealing to today’s kids;
−Removed: ● focusing our marketing efforts to enhance consumer recognition and retailer interest.
+Added: infusing innovation and technology when appropriate to make products more appealing to today’s kids;
+Added: expanding our international product offering either sold directly to retailers or via third party distributors.
Our Business Strategy
−Removed: In addition to developing our own proprietary brands and marks, licensing popular trademarks enables us to use these high-profile marks at a lower cost than we would incur if we purchased these marks or developed comparable marks on our own.
−Removed: By licensing trademarks, we have access to a far greater range of marks than would be available for purchase.
−Removed: We also license technology developed by unaffiliated inventors and product developers to enhance the design and functionality of our products.
−Removed: We sell our products through our in-house sales staff and independent sales representatives to toy and mass-market retail chain stores, department stores, office supply stores, drug and grocery store chains, club stores, dollar stores, toy specialty stores and wholesalers.
−Removed: Our two largest customers are Wal-Mart and Target, which accounted for 29.6% and 20.8%, respectively, of our net sales in 2019.
+Added: In addition to developing our own proprietary brands, properties and marks, licensing popular IP enables us to use these high-profile marks at a lower cost than we would incur if we purchased these marks or funded the development of comparable marks on our own.
+Added: Beyond the investment profile, we have an appreciation of the challenges and expertise required to break through the noise in a world filled with high-budget, content-centric consumer choices either based on well-known pre-existing IP or the even higher hurdle to launch new IP in the aforementioned marketplace.
+Added: By licensing IP and trademarks from world-class brand owners and content creators, we have access to a far greater range of marks than would be available for purchase.
+Added: It also helps to credibly assure licensors that we will prioritize their brands, properties and IP rather than explicitly competing with them with a broad-range of self-developed content-led offerings.
+Added: We also license technology developed by unaffiliated inventors and product developers to enhance the design, innovation and functionality of our products.
+Added: We sell our products through our in-house sales staff and independent sales representatives to toy and mass-market retail chain stores, department stores, office supply stores, drug and grocery store chains, club stores, value-oriented dollar stores, toy specialty stores and wholesalers.
+Added: Our two largest customers are Wal-Mart®
+Added: and Target®, which accounted for 29.1% and 25.7%, respectively, of our net sales in 2020.
No other customer accounted for more than 10% of our net sales in 2020.
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Key elements of our growth strategy include:
−Removed: ● Expand Core Products.
+Added: ●Expand Core Product Lines.
We manage our existing and new brands through strategic product development initiatives, including introducing new products, modifying existing products and extending existing product lines to maximize their longevity.
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We began marketing licensed classic video games for simple plug-in use with television sets and expanded into several related categories by infusing additional technologies such as motion gaming and through the licensing of this category from our current licensors, such as Disney.
+Added: We recently entered the skateboard space at a retailer’s request and are now expanding into related protective gear and accessories.
●Pursue Strategic Acquisitions.
We supplement our internal growth with selected strategic acquisitions.
−Removed: In October 2016, we acquired the operating assets of the C’est Moi ™ performance makeup and youth skincare product lines whose distribution was limited primarily to Asia.
+Added: In October 2016, we acquired the operating assets of the C ’ est Moi ®
+Added: performance makeup and youth skincare product lines whose distribution was limited primarily to Asia.
We launched a full line of makeup and skincare products branded under the C’est Moi name in the U.S.
to a limited number of retail customers in 2018.
+Added: In 2020, we evaluated several potential acquisitions although none resonated to the point of reaching an agreement.
●Acquire Additional Character and Product Licenses.
We have acquired the rights to use many familiar brand and character names and logos from third parties that we use with our primary trademarks and brands.
−Removed: Currently, among others, we have license agreements with Nickelodeon®, Disney and Warner Bros.®, as well as with the licensors of the many other popular characters.
−Removed: We intend to continue to pursue new licenses from these entertainment and media companies and other licensors.
+Added: Currently, among others, we have license agreements with Nickelodeon, Disney, Pixar®, Marvel®, NBC Universal®, Microsoft®, Sega®
+Added: and Warner Bros.®, as well as with the licensors of many other popular characters.
+Added: We also license IP from other toy companies for categories in which they do not offer products found within our Core Product Lines.
+Added: We intend to continue to pursue new licenses from these media & entertainment companies along with other licensors.
We also intend to continue to purchase additional inventions and product concepts through our existing network of inventors and product developers.
●Expand International Sales.
−Removed: We believe that foreign markets, especially Europe, Australia, Canada, Latin America and Asia, offer us significant growth opportunities.
+Added: We believe that non-US markets:
+Added: Europe, Australia, Canada, Latin America and Asia, offer us significant growth opportunities.
In 2020, our sales generated outside the United States were approximately $94.7 million, or 18.4% of total net sales.
−Removed: We intend to expand our international sales and further expand distribution agreements in Europe to capitalize on our experience and our relationships with foreign distributors and retailers.
−Removed: We expect these initiatives to contribute to our international growth in 2020.
+Added: In 2020, we migrated from a distributor model to selling direct in Spain, Italy, France and Mexico.
+Added: Third-party distributors remain a core component of our international business, and we are constantly assessing how to expand our mutual businesses.
+Added: Although the COVID-19 pandemic had a significantly negative impact on our international business, we remain focused on international being a source of revenue growth.
●Capitalize On Our Operating Efficiencies.
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Failure to expand our operational, financial and management information systems or to train, motivate or manage employees could have a material adverse effect on our business, financial condition and results of operations.
−Removed: Moreover, implementation of our growth strategy is subject to risks beyond our control, including competition, market acceptance of new products, changes in economic conditions, our ability to obtain or renew licenses on commercially reasonable terms and our ability to finance increased levels of accounts receivable and inventory necessary to support our sales growth, if any.
+Added: Moreover, implementation of our growth strategy is subject to risks beyond our control, including:
+Added: market acceptance of new products;
+Added: changes in economic conditions;
+Added: changes in the media & entertainment landscape disrupting the traditional model of capturing consumer attention for new entertainment-led offerings;
+Added: our ability to obtain or renew licenses on commercially reasonable terms;
+Added: and, our ability to finance increased levels of accounts receivable and inventory necessary to support our sales growth, if any.
Furthermore, we cannot assure you that we can identify attractive acquisition candidates or negotiate acceptable acquisition terms, and our failure to do so may adversely affect our results of operations and our ability to sustain growth.
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Total retail sales of toys, excluding video games, in the United States, were approximately $25.1 billion in 2020.
−Removed: We believe the two largest United States toy companies, Mattel and Hasbro, collectively hold a dominant share of the domestic toy market.
−Removed: In addition, hundreds of smaller companies compete in the design and development of new toys, the procurement of character and product licenses, and the improvement and expansion of previously introduced products and product lines.
−Removed: Over the past several years, the toy industry has experienced substantial consolidation among both toy companies and toy retailers.
+Added: We believe the two largest United States toy companies, Hasbro and Mattel, collectively hold a dominant share of the U.S.
+Added: In addition, hundreds of smaller companies compete in the design and development of new toys, the procurement of character and product licenses, and the improvement, expansion and re-introduction of previously established products and product lines.
+Added: Over the years, the toy industry has experienced substantial consolidation among both toy companies and toy retailers.
We believe that the ongoing consolidation of toy companies provides us with increased growth opportunities due to retailers’ desire to not be entirely dependent upon a few dominant toy companies.
Retailer concentration also enables us to ship products, manage account relationships and track point of sale information more effectively and efficiently.
−Removed: We focus our business on acquiring or licensing well-recognized trademarks or brand names, and we seek to acquire evergreen brands which are less subject to market fads or trends.
−Removed: Generally, our license agreements for products and concepts call for royalties ranging from 1% to 23% of net sales, and some may require minimum guarantees and advances.
−Removed: Our principal products include:
−Removed: Traditional Toys
−Removed: Motorized and Plastic Toy Vehicles and Accessories
−Removed: We are currently re-launching our Fly Wheels brand, our fast extreme toy vehicle, which races at speeds over 200 scale MPH and performs the coolest stunts and jumps.
−Removed: Action Figures, Collectibles, and Accessories
−Removed: We develop, manufacture and distribute action figures and action figure accessories including those based on Harry Potter and Nintendo, Kitten Catfe, a new small doll collectible, includes hidden surprises and a magical transformation in our girl's line.
−Removed: Dolls and accessories include small dolls, large dolls, fashion dolls and baby dolls based on licenses, including Disney Frozen, Disney Princess, Fancy Nancy, and Minnie Mouse Fashion Dolls, plush, infant and pre-school toys, and private label fashion dolls for certain retailers and sold to Disney Stores and Disney Parks and Resorts.
−Removed: In 2020, we will continue to launch lines of dolls based on Disney’s Frozen 2 animated feature.
−Removed: Role Play, Novelty & Seasonal Toys
−Removed: Role Play and Dress-up Products
−Removed: Our line of role play and dress-up products for boys and girls features entertainment and consumer products trademarks such as Disney Frozen, Disney Princess and Black & Decker .
−Removed: Launching in Fall 2020, Cute Girls Hairstyles is a new hair styling toy line inspired by YouTube’s No.1 hair styling channel, Cute Girls Hairstyles , created by hairstyling expert Mindy McKnight.
−Removed: Seasonal/ Outdoor Products
−Removed: We have a wide range of seasonal toys and outdoor and leisure products including our Maui ® line of proprietary products including Sky Ball , Sky Bouncer and Wave Hoop among other outdoor toys.
−Removed: Indoor and Outdoor Kids’ Furniture
−Removed: We produce an extensive array of licensed indoor and outdoor kids' furniture and activity tables, and room décor.
−Removed: Our licensed portfolio includes character licenses, including Disney Princess, Toy Story, Mickey Mouse, Paw Patrol® , and others.
−Removed: Products include children’s puzzle furniture, tables and chairs to activity sets, trays, stools and a line of licensed molded kiddie pools, among others.
−Removed: Halloween and Everyday Costume Play
−Removed: We produce an expansive and innovative line of Halloween costumes and accessories which includes a wide range of non-licensed Halloween costumes such as horror, pirates, historical figures and aliens to animals, vampires, angels and more, as well as popular licensed characters from top intellectual property owners including Disney, Hasbro, LEGO brands, Sesame Workshop®, Mattel, and many others.
+Added: We focus our business on acquiring or licensing well-recognized properties, trademarks and/or brand names, and we seek to acquire evergreen brands which are less subject to market fads or trends.
+Added: Generally, our license agreements for products and concepts call for royalties ranging from 1% to 25% of net sales, and some may require minimum royalty guarantees and up-front or advance royalty payments.
+Added: Our principal products are highlighted above in our Company Overview.
Sales, Marketing and Distribution
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We generally sell products to our customers on open account with payment terms typically varying from 30 to 90 days or, in some cases, pursuant to letters of credit.
−Removed: For sales outside of the United States, we may also purchase credit insurance to mitigate the risk, if any, of nonpayment.
+Added: For sales outside of the United States, we may also purchase credit insurance to mitigate the risk, if any, of non-payment.
From time to time, we allow our customers credits against future purchases from us in order to facilitate their retail markdown and sales of slow-moving inventory.
−Removed: We also sell our products through e-commerce sites, including Walmart.com, Target.com, and Amazon.com®.
+Added: We also sell our products through e-commerce sites, including Walmart.com, Target.com and Amazon.com®.
We contract the manufacture of most of our products to unaffiliated manufacturers located in The People’s Republic of China (“China”).
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These methods allow us to reduce certain operating costs and working capital requirements.
−Removed: We also contract the manufacture of certain products from Hong Kong Meisheng Cultural Company Limited (“Meisheng”), which involved payment to Meisheng of approximately $36.2 million and $94.3 million for the years ended December 31, 2018 and December 31, 2019, respectively.
−Removed: Meisheng owns 14.7 % of our outstanding common stock, and Zhao Xiaoqiang, one of our directors, is executive director of Meisheng.
+Added: We also contract the manufacture of certain products from Hong Kong Meisheng Cultural Company Limited (“Meisheng”), which involved payment to Meisheng of approximately $64.8 million and $94.3 million for the year ended December 31, 2020 and December 31, 2019, respectively.
+Added: As of December 31, 2020, Meisheng owns 9.2% of our outstanding common stock, and Zhao Xiaoqiang, one of our directors, is executive director of Meisheng.
A portion of our sales originate in the United States, so we hold certain inventory in our warehouses and fulfillment facilities.
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opened sales offices in Canada, Europe and Mexico;
−Removed: ● opened distribution centers in UK and Europe;
−Removed: ● expanded in-house resources dedicated to product development and marketing of our lines.
+Added: opened distribution centers in the UK and Europe.
Outside of the United States, we currently sell our products primarily in Europe, Australia, Canada, Latin America and Asia.
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We may incur costs or other losses as a result of cancellations.
−Removed: We maintain a full-time sales and marketing staff, many of whom make on-site visits to customers for the purpose of showing product and soliciting orders for products.
+Added: We maintain a full-time sales and marketing staff, many of whom make on-site visits to customers for the purpose of showing products and soliciting orders for products.
We also retain a number of independent sales representatives to sell and promote our products, both domestically and internationally.
Together with retailers, we occasionally test the consumer acceptance of new products in selected markets before committing resources to large-scale production.
−Removed: We publicize and advertise our products online, in trade and consumer magazines and other publications, market our products at international, national and regional toy and other specialty trade shows, conventions and exhibitions and carry on cooperative advertising programs with toy and mass market retailers and other customers which include the use of print and television ads and in-store displays.
+Added: We publicize and advertise our products online, in trade and consumer magazines and other publications, market our products at international, national and regional toy and other specialty trade shows, conventions and exhibitions and carry on cooperative advertising programs with toy and mass market retailers and other customers which include the use of print, online and television ads and via in-store displays.
We also produce and broadcast television commercials for several of our product lines, if we expect that the resulting increase in our net sales will justify the relatively high cost of television advertising.
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In addition, we create proprietary products to fully exploit our concept and character licenses.
−Removed: Although we have the capability to create and develop products from inception to production, we also use third-parties to provide a portion of the sculpting, sample making, illustration and package design required for our products in order to accommodate our increasing product innovations and introductions.
−Removed: Typically, the development process takes from three to nine months from concept to production and shipment to our customers.
+Added: Although we have the capability to create and develop products from inception to production, we also use third-parties to provide a portion of the sculpting, sample making, illustration and package design required for our products in order to accommodate our increasing product innovations and introductions as well as accelerate our speed-to-market.
+Added: Typically, the development process takes from nine to eighteen months from concept to production and shipment to our customers, but given our Company’s size and structure, we have demonstrated the ability to shrink that down to three to nine months successfully when the opportunity requires.
We employ a staff of designers for all of our product lines.
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Most of our products are currently produced by overseas third-party manufacturers, which we choose on the basis of quality, reliability and price.
−Removed: Consistent with industry practice, the use of third-party manufacturers enables us to avoid incurring fixed manufacturing costs, while maximizing flexibility, capacity and production technology.
+Added: Consistent with industry practice, the use of third-party manufacturers enables us to avoid incurring fixed manufacturing costs, while maximizing flexibility, capacity and the latest production technology.
Substantially all of the manufacturing services performed overseas for us are paid for on open account with the manufacturers.
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however, delivery schedules are subject to various factors beyond our control, and any delays in the future could adversely affect our sales.
+Added: The COVID-19 pandemic, in particular, created some short-term delays as manufacturing capacity both dropped during the peak of the China outbreak and then again was stretched when consumer demand for different categories of products spiked as a result of the unprecedented level of households operating under confined-to-home/social distancing guidelines.
Currently, we have ongoing relationships with over seventy different manufacturers.
−Removed: We believe that alternative sources of supply are available to us although we cannot be assured that we can obtain adequate supplies of manufactured products.
−Removed: We may also incur costs or other losses as a result of not placing orders consistent with our forecasts for product manufactured by our suppliers or manufacturers for a variety of reasons including customer order cancellations or a decline in demand.
+Added: We believe that alternative sources of supply are available to us although we cannot be assured that we can obtain adequate supplies of manufactured products on short notice.
+Added: We may also incur costs or other losses as a result of not placing orders consistent with our forecasts for product to be manufactured by our suppliers or manufacturers for a variety of reasons including customer order cancellations or a decline in demand.
Although we do not conduct the day-to-day manufacturing of our products, we are extensively involved in the design of product prototypes and production tools, dies and molds for our products and we seek to ensure quality control by actively reviewing the production process and testing the products produced by our manufacturers.
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Competition in the toy industry is intense.
−Removed: Globally, certain of our competitors have greater financial resources, larger sales and marketing and product development departments, stronger name recognition, longer operating histories and benefit from greater economies of scale.
+Added: Globally, certain of our competitors have greater financial resources, larger sales and marketing and product development departments, stronger name recognition, wholly-owned brands and properties with high consumer awareness and appeal, longer operating histories and benefit from greater economies of scale.
These factors, among others, may enable our competitors to market their products at lower prices or on terms more advantageous to customers than those we could offer for our competitive products.
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Competition may result in price reductions, reduced gross margins and loss of market share, any of which could have a material adverse effect on our business, financial condition and results of operations.
−Removed: In each of our product lines we compete against one or both of the toy industry’s two dominant companies, Mattel and Hasbro.
−Removed: In addition, we compete in our Halloween costume lines with Rubies.
+Added: In many of our product lines we compete directly against one or both of the toy industry’s two dominant companies, Mattel and Hasbro.
+Added: In addition, we compete in our Halloween costume lines with Rubies II.
We also compete with numerous smaller domestic and foreign toy manufacturers, importers and marketers in each of our product categories.
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Generally, the first quarter is the period of lowest shipments and sales in our business and in the toy industry and therefore it is also the least profitable quarter due to various fixed costs.
−Removed: Seasonality factors may cause our operating results to fluctuate significantly from quarter to quarter.
+Added: Seasonality factors cause our operating results to fluctuate significantly from quarter to quarter.
However, our seasonal products are primarily sold in the spring and summer seasons.
−Removed: Our results of operations may also fluctuate as a result of factors such as the timing of new products (and related expenses) introduced by us or our competitors, the theatrical releases of licensed brands, the advertising activities of our competitors, delivery schedules set by our customers and the emergence of new market entrants.
+Added: Our results of operations may also fluctuate as a result of factors such as the timing of new products (and related expenses) introduced by us or our competitors, the theatrical/entertainment-led releases of licensed brands, the advertising activities of our competitors, delivery schedules set by our customers and the emergence of new market entrants.
We believe, however, that the low retail price of most of our products may be less subject to seasonal fluctuations than higher-priced toy products.
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Government and Industry Regulation
−Removed: Our products are subject to the provisions of the Consumer Product Safety Act (“CPSA”), the Federal Hazardous Substances Act (“FHSA”), the Flammable Fabrics Act (“FFA”) and the regulations promulgated there under, and various other regulations in the European Union and other jurisdictions.
+Added: Our products are subject to the provisions of the Consumer Product Safety Act (“CPSA”), the Federal Hazardous Substances Act (“FHSA”), the Flammable Fabrics Act (“FFA”) and the regulations promulgated thereunder, and various other regulations in the European Union and other jurisdictions.
The CPSA and the FHSA enable the Consumer Products Safety Commission (“CPSC”) to exclude from the market consumer products that fail to comply with applicable product safety regulations or otherwise create a substantial risk of injury, and articles that contain excessive amounts of a banned hazardous substance.
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We maintain a quality control program designed to ensure compliance with all applicable laws.
−Removed: As of May 1, 2020, we employed 477 people, all of whom are full-time employees, including three executive officers.
−Removed: We employed 272 people in the United States, 114 people in Hong Kong, 26 people in the United Kingdom, 53 people in China, 5 people in Mexico, 3 people in Germany, 3 people in Canada, and 1 person in France.
−Removed: We believe that we have good relationships with our employees.
−Removed: None of our employees are represented by a union.
+Added: Human Capital
+Added: Our success comes from recruiting, retaining and motivating talented individuals around the world.
+Added: JAKKS Pacific, Inc.
+Added: continuously strives to create a safe, productive and harmonious work environment.
+Added: As of December 31, 2020, we had approximately 626 employees (including temporary and seasonal employees) working in over 8 countries worldwide to create innovative products and experiences that inspire, entertain, and develop children through play, with approximately 204 employees (33% of the total workforce) located outside the U.S.
+Added: The remaining workforce focuses on design, development, marketing, sales, finance, and other aspects of our business.
+Added: Employee Engagement
+Added: One of our main focuses is employee retention.
+Added: We empower our management to identify top performers and mentor them.
+Added: We encourage all employees to take advantage of in-house and external training programs and continuing education.
+Added: Our Human Resources department has an open-door policy that encourages employees to seek career advancement advice.
+Added: We utilize an “Employee Development Plan” which outlines both short-term and long-term career plans.
+Added: Holding various events and workshops throughout the year, employees are encouraged to voice any concerns and/or to bring forth their ideas and suggestions.
+Added: Diversity and Inclusion
+Added: We are committed to fostering, cultivating and preserving a culture of diversity, equity and inclusion.
+Added: The collective sum of the individual differences, life experiences, knowledge, inventiveness, innovation, self-expression, unique capabilities and talent that our employees invest in their work represents a significant part of the culture.
+Added: We embrace and encourage employees’ differences in age, color, ability, ethnicity, family or marital status, gender identity or expression, language, national origin, physical and mental ability, political affiliation, race, religion, sexual orientation, socio-economic status, veteran status, and other characteristics.
+Added: Our diversity initiatives are applicable—but not limited—to practices and policies on recruitment and selection;
+Added: compensation and benefits;
+Added: professional development and training;
+Added: promotions and transfers.
+Added: Training and Development
+Added: We take pride in offering the opportunity for employees to continuously learn and to grow their careers.
+Added: Annually, employees are offered various types of training and the opportunity to continue their education.
+Added: This includes both online and instructor-led training covering a variety of topics including:
+Added: career-related, federally- and locally-mandated, JAKKS Pacific, Inc.
+Added: Company policy and legal, financial services and health/wellness-related.
+Added: Nearly all employees take advantage of these learning opportunities.
+Added: In 2020, all courses and trainings were held online with excellent participation.
+Added: Health and Safety
+Added: We are committed to providing a safe, healthy and productive working environment for all of our employees globally.
+Added: In 2020 with the impact of the COVID-19 pandemic, our number one priority was the health and safety of all of our employees, worldwide.
+Added: The immediate and continuous response was to provide a remote work environment for employees (when available), implement enhanced protocols to provide a safe and sanitary working environment and offer on-site Covid-19 testing at no cost to employees and their dependents.
Environmental Issues
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Compared sentence by sentence after normalising whitespace, quotation marks, case and digits, so re-formatting and restated figures do not read as changed language. Wording changes appear as one removal and one addition. The current filing and the prior one are authoritative.