Entertainment, Inc.
−Removed: (the “Company”, “Inspired”, “we” or “us”) is a global gaming
−Removed: technology company, supplying content, platform and other products and services to licensed online and land-based lottery,
−Removed: betting and gaming operators worldwide through a broad range of distribution channels, predominantly on a business-to-business
−Removed: We provide end-to-end digital gaming solutions (i) on our own proprietary and secure network, which accommodates a wide range
−Removed: of devices, including land-based gaming machine terminals, mobile devices and online computer applications and (ii) through third
−Removed: party networks.
−Removed: Our content and other products can be found through the consumer-facing portals of our customers operating digital
−Removed: channels, and, in licensed betting offices, adult gaming centers, pubs, bingo halls, airports, motorway service areas and leisure
−Removed: parks for our customers operating land-based venues.
−Removed: customer base includes licensed operators of lotteries, licensed sports bookmakers, gaming and bingo halls, casinos, online operators, adult gaming centers, pubs, holiday parks, and motorway service areas.
−Removed: Some of our key customers include William
−Removed: Hill, SNAI, Sisal, Betfred, Paddy Power, Betfair, Genting, bet365, Sky Bet, the Greek Organisation of Football
−Removed: Prognostics S.A.
−Removed: (OPAP.), Entain, Draftkings, FanDuel, the Pennsylvania Lottery, Bourne Leisure, Greentube, Stonegate, Mitchells
−Removed: & Butler, Butlins, Moto, Welcome Break, Buzz Bingo, Mecca, Marstons, Greene King, JD Wetherspoon, Parkdean Resort, Centre Parcs
−Removed: Resorts, and Novomatic.
−Removed: Geographically, 73% of our revenue for the year ended December 31, 2024 was generated from our United
−Removed: Kingdom (“UK”) operations, with the remainder generated from Greece, North America and the rest of the world.
−Removed: Our products are designed
−Removed: to operate within applicable gaming, virtual sports and lottery regulations.
−Removed: conduct business across different jurisdictions, of which Great Britain, Italy and Greece have historically contributed the most
−Removed: significant recurring revenue.
−Removed: Since 2021, we have begun to conduct a meaningful amount of business in regulated North American
−Removed: markets and states.
−Removed: We are licensed or certified (as applicable) by the Gambling Commission in the UK, (the “UK Gambling
−Removed: Commission”), the Hellenic Gaming Commission in Greece, and registered with L’Agenzia delle Dogane e dei Monopoli
−Removed: (“ADM”) in Italy.
−Removed: We are licensed by regulators in other jurisdictions such as the Malta Gaming Authority (Malta),
−Removed: the Licensing Authority of Gibraltar (Gibraltar), the Alderney Gambling Control Commission (Channel Islands), the Belgian Kansspel
−Removed: Commissie (Belgium), Oficiul National pentru Jocuri de Noroc, Spelinspektionen (Romania), the Swedish Gaming Authority (Sweden) and
+Added: (the “Company”, “Inspired”, “we” or “us”) is a global gaming technology
+Added: company, supplying content, platform and other products and services to licensed online and land-based lottery, betting and gaming operators
+Added: worldwide through a broad range of distribution channels, on a business-to-business basis.
+Added: We provide end-to-end digital gaming solutions
+Added: (i) on our own proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals,
+Added: mobile devices and online computer applications and (ii) through third party networks.
+Added: Our content and other products can be found through
+Added: the consumer-facing portals of our customers operating digital channels, on aggregator platforms, and in licensed betting offices, adult
+Added: gaming centers, pubs, bingo halls and motorway service areas for our customers operating land-based venues.
+Added: customer base includes licensed lotteries, sports bookmakers, operators of gaming and bingo halls, casinos, online operators, adult
+Added: gaming centers, pubs and motorway service areas.
+Added: Some of our key customers include William Hill, SNAI, Sisal, Betfred, Paddy Power,
+Added: Betfair, Jenningsbet, Corbett Bookmakers, Genting, bet365, Sky Bet, the Greek Organisation of Football Prognostics S.A.
+Added: Entain, DraftKings, FanDuel, the Pennsylvania Lottery, the Alberta Gaming, Liquor and Cannabis (“AGLC”), the Western
+Added: Canada Lottery Corporation (“WCLC”), Moto, Welcome Break, Buzz Bingo, Mecca Bingo, JD Wetherspoon, Merkur Slots and Luxury
+Added: Geographically, 69% of our revenue for the year ended December 31, 2025 was generated from our United Kingdom
+Added: (“UK”) operations, with the remainder generated from Greece, North America and the rest of the world.
+Added: Our products are
+Added: designed to operate within applicable gaming, virtual sports and lottery regulations.
+Added: conduct business across different jurisdictions, of which the UK, Italy and Greece have historically contributed the most significant
+Added: recurring revenue.
+Added: Since 2021, we have begun to conduct a meaningful amount of business in regulated North American markets and states.
+Added: We are licensed or certified (as applicable) by the Gambling Commission in the UK, (the “UK Gambling Commission”), the Hellenic
+Added: Gaming Commission in Greece, and registered with L’Agenzia delle Dogane e dei Monopoli (“ADM”) in Italy.
+Added: We are licensed
+Added: by regulators in other jurisdictions such as the Malta Gaming Authority (Malta), the Licensing Authority of Gibraltar (Gibraltar), the
+Added: Alderney Gambling Control Commission (Channel Islands), the Belgian Kansspel Commissie (Belgium), Oficiul National pentru Jocuri de Noroc
+Added: (Romania), Spelinspektionen, the Swedish Gaming Authority (Sweden), Ministerio de Comercio Exterior y Turismo (MINCETUR) in Peru, and
we hold licenses with the U.S.
−Removed: states of Connecticut, Illinois, Michigan, Delaware, New Jersey, Oregon, Pennsylvania, and West
−Removed: Virginia, and the Canadian provinces of Alberta, Nova Scotia, Manitoba, Quebec, Ontario and Saskatchewan.
+Added: states of Connecticut, Illinois, Michigan, Delaware, New Jersey, Oregon, Pennsylvania, and West Virginia,
+Added: and the Canadian provinces of Alberta, Nova Scotia, Manitoba, Quebec, Ontario and Saskatchewan.
are headquartered in the U.S., with principal operating facilities located in the UK and India.
−Removed: As of December 31, 2024, we had
−Removed: approximately 1,600 employees, approximately 1,420 of which were full-time.
−Removed: We generated total revenue of $297.1 million and
−Removed: adjusted earnings before interest, taxes, depreciation and amortization (“Adjusted EBITDA”) of $100.1 million for the
−Removed: year ended December 31, 2024.
+Added: As of December 31, 2025, we had approximately
+Added: 1,020 employees, approximately 920 of whom were full-time.
+Added: We generated total revenue of $304.1 million and adjusted earnings before
+Added: interest, taxes, depreciation and amortization (“Adjusted EBITDA”) of $111.4 million for the year ended December 31, 2025.
Company’s common stock is listed on the NASDAQ Capital Market under the symbol INSE.
−Removed: The Company had an equity market
−Removed: capitalization of approximately $240.6 million as of December 31, 2024 (based upon a closing stock price of $9.05 on December 31,
−Removed: The Company uses the British Pound as its functional currency for reporting purposes.
−Removed: Our results are affected by changes in foreign currency exchange rates
−Removed: as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of foreign currency
−Removed: transactions and balances.
−Removed: The impact of foreign currency exchange rate fluctuations represents the difference between current rates and
−Removed: prior-period rates applied to current activity.
−Removed: The geographic region in which the largest portion of our business is operated is the
−Removed: UK and the British pound (“GBP”) is considered to be our functional currency.
−Removed: Our reporting currency is the U.S.
+Added: The Company had an equity market capitalization
+Added: of approximately $251.5 million as of December 31, 2025 (based upon a closing stock price of $9.36 on December 31, 2025).
+Added: Company uses the British Pound as its functional currency for reporting purposes.
+Added: Our results are affected by changes in foreign currency
+Added: exchange rates as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of
+Added: foreign currency transactions and balances.
+Added: The impact of foreign currency exchange rate fluctuations represents the difference between
+Added: current rates and prior-period rates applied to current activity.
+Added: The geographic region in which the largest portion of our business
+Added: is operated is the UK and the British pound (“GBP”) is considered to be our functional currency.
+Added: Our reporting currency is
dollar (“USD”).
−Removed: Our results are translated from our functional currency of GBP into the reporting currency of USD using average rates for profit and loss
−Removed: transactions and applicable spot rates for period-end balances.
−Removed: The effect of translating our functional currency into our reporting currency,
−Removed: as well as translating the results of foreign subsidiaries that have a different functional currency into our functional currency, is
−Removed: reported separately in Accumulated Other Comprehensive Income
+Added: Our results are translated from our functional currency of GBP into the reporting currency of USD
+Added: using average rates for profit and loss transactions and applicable spot rates for period-end balances.
+Added: The effect of translating our
+Added: functional currency into our reporting currency, as well as translating the results of foreign subsidiaries that have a different functional
+Added: currency into our functional currency, is reported separately in Accumulated Other Comprehensive Income
product and company names referred to herein are trademarks™ or registered® trademarks of their respective holders.
1 unchanged sentence
Gaming, Virtual Sports, Interactive and Leisure, as further described below.
−Removed: Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to Licensed Betting Offices
−Removed: (“LBOs”), casinos, gaming halls and adult gaming centers (“AGCs”).
−Removed: It supplies products and utilizes our
−Removed: Server Based Gaming (“SBG”) technology to supply gaming content to our customers’ global land-based gaming venues.
−Removed: SBG products offer an extensive portfolio of games through digital terminals.
−Removed: Our games are currently deployed through more than
−Removed: 34,000 terminals.
−Removed: Because our SBG products are fully digital, they interact with a central server and are provided on a
−Removed: “distributed” basis, which allows us to access a wide geographic footprint through the internet, the Company’s,
−Removed: and third parties’ proprietary networks.
−Removed: SBG game portfolio includes a broad selection of popular omni-channel slots titles including Gold Cash Free Spins™, Big Fishing
−Removed: Fortune™, and the Reel King ® family of games, offering a premium player experience across multiple
+Added: Gaming segment supplies gaming terminals, gaming software and/or games content for terminals located in Licensed Betting Offices (“LBOs”),
+Added: casinos, gaming halls and adult gaming centers (“AGCs”).
+Added: We either supply products that utilize our Server Based Gaming (“SBG”)
+Added: technology to supply gaming content to our customers’ global land-based gaming venues, available on approximately 38,000 terminals,
+Added: or we may deploy our games or game assets on terminals which are purchased from us outright, or licensed for use on third-party platforms.
+Added: games or game assets are currently deployed on approximately 50,000 terminals.
+Added: our SBG products are fully digital, they interact with a central server and are provided on a “distributed” basis, which
+Added: allows us to access a wide geographic footprint through remote networks.
+Added: SBG game portfolio includes a broad selection of popular omni-channel slots titles including Gold Cash Free Spins™, Golden Winner™,
+Added: Cops n Robbers Big Money and the Cash Bank family of games which include Big Piggy Bank™ and Wolf it Up!, offering a premium player
+Added: experience across multiple platforms.
These games offer users a wide range of volatilities, return-to-player and other special features.
−Removed: We also offer a range of
−Removed: more traditional casino games through our SBG network, such as roulette, blackjack and numbers games.
+Added: We also offer a range of more traditional casino games through our SBG network, such as roulette, blackjack and numbers games.
distribute games to devices through different game management systems (“GMS”), each tailored to a specific operator or sector.
3 unchanged sentences
standard-based video lottery terminal (“VLT”) GMS, currently deployed in the Greek VLT sector and North America.
−Removed: products comply with all requirements in the UK (B2/B3), Italy (6B), Greece (G2S) and Illinois (G2S).
−Removed: SBG terminals in the UK account for a material portion of all SBG terminal placements, and we offer over 100 games for play across
−Removed: this portfolio.
+Added: products comply with all requirements in the UK (B2/B3), Italy (6B), Greece (G2S) and various locations in North America such as Illinois
+Added: (G2S), Alberta (AGLC), and Western Canada (WCLC).
+Added: SBG terminals in the UK account for a material portion of all SBG terminal placements, and we offer over 100 games for play across this
We are also a material supplier to customers in Greece and Italy.
−Removed: Over the past few years, we have grown our
−Removed: business in North America where we have sold products in Illinois, the Western Canada Lottery Corporation (“WCLC”) and Alberta Gaming Liquor & Cannabis Commission (“AGLC”).
−Removed: terminals such as the Flex4k curved screen, Vantage ®, Eclipse™, Valor™, Prismatic™ and Sabre Hydra™,
−Removed: each offering a different size terminal, graphics, technology and price proposition.
−Removed: of December 31, 2024, we had a total installed base of 34,900 gaming terminals, which were operated primarily under
−Removed: participation-based contracts.
−Removed: We generate revenue by participating, typically as a function of gross revenue from each machine, as
−Removed: a percentage of the revenue generated by these machines.
−Removed: Because we participate in our customers’ revenue under such
−Removed: contracts, we and our customers benefit from the introduction of our new content, which can drive growth for our installed base.
−Removed: Additionally, we earn revenue through the sale of terminal units, as well as receiving a fixed daily fee for some of our installed
−Removed: During 2024, we sold 3,091 units, which are down on last year by over 6,000 terminals due to the refresh of Vantage terminals
−Removed: into two of our major customers in the UK LBO sector in 2023.
−Removed: Of the 2024 sales, 67% were in the UK and 33% came from North America.
−Removed: With our participation-driven business model, approximately 96% of service revenue for our Gaming
−Removed: segment was recurring in nature in 2024 and derived under long-term contracts.
+Added: Over the past few years, we have grown our business in North
+Added: America where we have sold products in Illinois, the Western Canada Lottery Corporation (“WCLC”) and the Alberta Gaming Liquor
+Added: & Cannabis Commission (“AGLC”).
+Added: We offer SBG terminals such as Vantage ®, Flex4k curved screen, Valor™, Prismatic™,
+Added: Valiant ™, and Velos, our ETG product, each offering a different size or configuration terminal, including certain graphics, technology,
+Added: and features.
+Added: of December 31, 2025, we had a total installed base of approximately 35,000 gaming terminals, which were operated under participation-based
+Added: or fixed rental-based contracts.
+Added: We generate revenue typically by participating in the gross revenue generated from each machine, and
+Added: therefore, both we and our customers benefit from the introduction of new game content, which can drive growth.
+Added: Additionally,
+Added: we earn revenue through the sale of terminal units.
+Added: During 2025, we sold approximately 5,500 units, an increase over the previous
+Added: year of approximately 2,300 units.
+Added: This increase arose due to an opportunity that we do not expect to be recurring in nature.
+Added: 2025 overall sales value, 88% was attributed to the UK, and 12% was attributed to sales from North America.
+Added: participation-driven business model, approximately 87% of service revenue for our Gaming segment was recurring in nature in 2025 and
+Added: derived under long-term contracts.
the year ended December 31, 2025, our Gaming segment generated revenue and Adjusted EBITDA of $112.3 million and $55.0 million, respectively,
1 unchanged sentence
respectively.
−Removed: Revenue in 2024 reduced versus prior year due to significant one-off low margin sales in 2023 of c.$30.6 million.
−Removed: These sales related to approximately 6,400 LBO Vantage terminals which formed part of long-term contract renewals with Betfred and Paddy
Sports Segment
−Removed: Our Virtual Sports business designs, develops, markets and distributes
−Removed: games that create an always-on sports wagering experience in betting shops and other locations and online.
−Removed: Our Virtual Sports product
−Removed: comprises a complex software and networking package that provides fixed-odds wagering on an ultra-high definition, computer-rendered simulations
−Removed: of sporting events, such as soccer, football or basketball.
−Removed: This product enables players to place bets on simulated sporting events, without
−Removed: being bound to live event schedules.
−Removed: We have developed this technology using advanced motion capture techniques and a TV and film graphics
−Removed: team to create highly realistic simulations.
−Removed: We believe we are among the most innovative suppliers of Virtual Sports gaming products worldwide.
−Removed: Our diverse portfolio
−Removed: of sports and numbers-based games is available in approximately 30,000 retail venues and through multiple online platforms.
+Added: Virtual Sports business designs, develops, markets and distributes products that create an always-on sports wagering experience in betting
+Added: shops and other locations and online.
+Added: Our Virtual Sports product comprises a complex software and networking package that provides fixed-odds
+Added: wagering on ultra-high definition, computer-rendered simulations of sporting events such as soccer, football or basketball.
+Added: enables players to place bets on simulated sporting events, without being bound to live event schedules.
+Added: We have developed this technology
+Added: using advanced motion capture techniques and a TV and film graphics team to create highly realistic simulations.
+Added: believe we are among the most innovative suppliers of Virtual Sports gaming products worldwide.
+Added: Our diverse portfolio of sports and
+Added: numbers-based games is available in approximately 25,000 retail venues and through multiple online platforms.
We have operations
−Removed: across 20+ gaming jurisdictions worldwide, including the UK, Italy, Greece, Turkey, Morocco, and the U.S.
−Removed: Virtual Sports portfolio includes titles such as V-Play Soccer™, V-Play Women’s Soccer™, V-Play Football™,
−Removed: V-Play Basketball™, and V-Play Baseball™, along with greyhound racing, horse racing, tennis, motor racing, cycling,
−Removed: cricket, speedway, golf and darts.
−Removed: Furthermore, we have licensing agreements for the use of sports brands, and associated marks or
−Removed: trade-dress archival footage, or a combination of the foregoing, including a partnership with the National Basketball Association
−Removed: (“NBA”), the National Hockey League (“NHL”), Major League Baseball Players
−Removed: Alumni Association (“MLBPAA”) and, pursuant to our licensing arrangements with Aristocrat Gaming, the National Football League
+Added: across over 25 gaming jurisdictions worldwide, including the UK, Italy, Greece, Brazil, Turkey, Morocco, and the U.S and have most
+Added: recently launched in the state of Virginia.
+Added: Virtual Sports portfolio includes titles such as V-Play Soccer™, V-Play Women’s Soccer™, V-Play Football™, V-Play
+Added: Basketball™, and V-Play Baseball™, along with greyhound racing, horse racing, tennis, motor racing, cycling, cricket, speedway,
+Added: golf and darts.
+Added: Furthermore, we have licensing agreements for the use of sports brands, and associated marks or trade-dress archival
+Added: footage, or a combination of the foregoing, including a partnership with the National Basketball Association (“NBA”), and
+Added: the National Hockey League (“NHL”), and, pursuant to our licensing arrangements with Aristocrat Gaming, the National Football
+Added: League (“NFL”).
+Added: During 2025, we continued to enhance our core Virtual Sports offerings, including V-Play Soccer, through
+Added: ongoing technology and gameplay improvements such as Soccer 3.6 , which is designed to improve visual quality, realism and player
+Added: In addition to these traditional sports simulations, we are diversifying our Virtual Sports offering through the development
+Added: of new product formats, including Fortune Flyer , an upcoming virtual racing-style game, as part of our efforts to broaden the
+Added: appeal and long-term evolution of the portfolio.
customers include some of the largest operators in lottery, gaming and sports betting globally.
−Removed: We are contracted to supply Virtual
−Removed: Sports to mobile and online operators across key regulated markets, including the United Kingdom;
−Removed: states of Nevada,
−Removed: Pennsylvania, New Jersey, and the District of Columbia;
−Removed: Gibraltar and other regulated markets in Europe, including Italy, Greece and Poland.
+Added: We are contracted to supply Virtual Sports
+Added: to mobile and online operators across key regulated markets, including the United Kingdom, Ireland, Italy, Greece and Poland;
+Added: states of Nevada, Pennsylvania, New Jersey, West Virginia and the District of Columbia;
+Added: Gibraltar and other regulated markets in Europe.
We also supply customers based in Ontario, Turkey and Morocco.
1 unchanged sentence
making it accessible to a wide range of customers in both public and private sectors.
−Removed: Our Virtual Sports events are available to millions of customers worldwide, through retail, online and mobile platforms,
−Removed: many of which are available 24/7.
−Removed: We offer multiple hosting solutions tailored to customer needs, including our proprietary Virtual Plug and
−Removed: Play (“VPP”) turnkey solution for online and mobile platforms.
−Removed: Additionally, our cloud-based XML sportsbook integration enables
−Removed: fully hosted and managed Virtual Sports solutions for customers seeking seamless product delivery.
−Removed: Virtual Sports products are typically offered to operators on a participation-based revenue model, where we receive a share of the
−Removed: gaming revenue generated, along with an upfront software licensing fee, hosting fees, or a combination of the foregoing.
−Removed: recurring revenue model, approximately 97% of the total Virtual Sports segment revenue is generated under long to medium-term
−Removed: contracts, with a standard contract duration of three years.
−Removed: the year ended December 31, 2024, our Virtual Sports segment generated revenue and Adjusted EBITDA of $45.4 million and $36.0 million,
−Removed: respectively, as compared to the year ended December 31, 2023, during which we generated $56.2 million and $47.6 million in revenue and
−Removed: Adjusted EBITDA, respectively.
−Removed: Revenue in 2024 compared to the
−Removed: prior year is primarily affected by our exposure to a single customer in a particular geography, where revenues have consistently declined
−Removed: throughout the year.
−Removed: This decline is mainly due to the customer pulling back on promotions with virtual sports customers.
−Removed: anticipate this trend will improve as we diversify our customer base, market reach and expand our delivery channels, with several opportunities in the
−Removed: During 2024 we consolidated the Virtual Sports product and technical function, that had previously been separate,
−Removed: into the company-wide product and technical group to enhance our ability to take advantage of these opportunities.
−Removed: Our Interactive business uses unique interactive-only content as well as
−Removed: offerings from our Gaming and Virtual Sports segments to create games that are hosted on remote gaming servers.
−Removed: This allows online gaming
−Removed: operators to use our games and content online and on mobile devices worldwide.
−Removed: Our interactive content includes a wide range of random
−Removed: number generated casino content from feature-rich bonus games to European-style casino free spins and table games incorporating well-known
−Removed: first and third-party brands including Space Invaders ® , 20p Roulette™, Super Hot Fruits ® and Reel
−Removed: King Megaways™.
−Removed: Inspired releases several new titles per month and new games can be seamlessly deployed to the full estate of operators
−Removed: and aggregators through its proprietary Virgo RGS™.
−Removed: Games are available on over 300 websites across much of regulated Europe and
−Removed: North American territories in the form of New Jersey, Michigan, Pennsylvania, Connecticut, Alberta, Ontario and Quebec.
−Removed: Other prominent
−Removed: territories the segment operates in outside of these include the markets of Brazil and Mexico.
−Removed: Virgo Remote Gaming System (“RGS™”) is integrated with a number of leading casino brands, including William Hill,
−Removed: Entain, bet365, Flutter, 888, Kindred, Gamesys, Betfred, Rank, Leo Vegas, OPAP, Kaizen, Betano and Stoiximan.
−Removed: We are also live with
−Removed: a number of notable North American operators:
−Removed: Bet MGM, Draft Kings, Caesars, FanDuel, Rush Street Interactive, Golden Nugget and
−Removed: Loto Quebec in Canada.
−Removed: We have launched our Hybrid Dealer® product which is a new product category for the segment and offers players
−Removed: branded casino and gameshow content without the challenges associated with live-dealer products.
−Removed: This product category was live with BetMGM
−Removed: in 2024, and there is a clear expansion plan as we enter 2025 to roll the product out to an increased number of the Inspired customer
−Removed: Interactive products are typically offered to operators on a participation basis, whereby we typically receive a percentage of net
−Removed: gaming revenue generated by the interactive content.
−Removed: For the year ended December 31, 2024, our Interactive segment generated revenue and Adjusted EBITDA of $39.3
−Removed: million and $25.6 million, respectively, as compared to the year ended December 31, 2023, during which we generated revenue and
−Removed: Adjusted EBITDA of $27.9 million and $15.4 million, respectively.
−Removed: With our participation-driven business model, approximately 100%
−Removed: of revenue for our Interactive segment is recurring in nature and derived under long-term contracts for which our standard term is
−Removed: three years in duration.
−Removed: We have successfully renewed all of our key Interactive contracts expiring over the last three years.
−Removed: EBITDA margins in this segment remain steady and growing due to the low variable costs we expect to incur on incremental revenue,
−Removed: versus our existing base of revenue, but with additional pressures due to new taxes levied in newly regulated markets such as Brazil, where taxes on gross gaming revenue came into force on January 1,
−Removed: 2025 together with withholding taxes on revenue due to licensees being based locally, or in more mature markets such as UK where mandatory levies based
−Removed: on a gross gambling yield (“GGY”) have been introduced as contributions towards the study, prevention and treatment of gambling
−Removed: related harm and/or other measures are to be introduced such as online stake limits.
−Removed: We are a supplier of gaming terminals and amusement machines to the Leisure
−Removed: and Hospitality sectors and are one of the largest operators of “pay to play” gaming terminals and amusement machines in the
−Removed: As of December 31, 2024, we supplied and operated over 10,000 gaming terminals and 3,500 pool tables, prize vending and jukeboxes
−Removed: located in pubs, bingo halls, and adult gaming centers.
+Added: Virtual Sports events are available to millions of customers worldwide, through retail, online and mobile platforms, many of which are
+Added: available 24/7.
+Added: We offer multiple hosting solutions tailored to customer needs, including our proprietary Virtual Plug and Play (“VPP”)
+Added: turnkey solution for online and mobile platforms, and are available on certain aggregator platforms such as Altenar, Kambi, and others.
+Added: Additionally, our cloud-based XML sportsbook integration enables fully hosted and managed Virtual Sports solutions for customers seeking
+Added: seamless product delivery.
+Added: Sports products are predominantly offered under participation-based commercial arrangements, whereby Inspired receives a share of gaming
+Added: revenue generated by the content, together with upfront software licensing fees, integration fees, hosting fees or a combination thereof.
+Added: As a result of this recurring revenue model, approximately 94% of Virtual Sports segment revenue is generated under long to medium-term
+Added: contracts, with a typical contract duration of three years.
+Added: the year ended December 31, 2025, the Virtual Sports segment generated revenue of $36.6 million and Adjusted EBITDA of $26.8 million,
+Added: compared to revenue of $45.4 million and Adjusted EBITDA of $36.1 million for the year ended December 31, 2024.
+Added: The year-on-year performance
+Added: reflects, among other things, regulatory and tax developments in Brazil.
+Added: Inspired continues to progress initiatives to diversify the Virtual Sports customer
+Added: base, expand market reach and broaden delivery channels, notably through partnerships with Altenar, Kambi, and other platforms.
+Added: Interactive segment develops and distributes interactive-only content, in the form of games hosted on remote gaming servers.
+Added: online gaming operators to offer Inspired’s content across online and mobile platforms worldwide.
+Added: Interactive portfolio comprises a broad range of random number generated casino content, including feature-rich bonus games,
+Added: European-style casino games, free spins and table games, incorporating well-known first and third-party brands.
+Added: Notable titles
+Added: include a range of Cops n’Robbers , Gold Cash, and the Cash bank games Wolf it Up!
+Added: and Big Piggy Bank .
+Added: this a key success story is that of Golden Winner Grand Chance that has gone on to win “Slot Game of the Year” at
+Added: the 2026 European iGaming Awards.
+Added: Inspired continues to release multiple new titles each month, which can be seamlessly deployed
+Added: across the full estate of operators and aggregators through our Virgo Remote Gaming System (“Virgo RGS™”).
+Added: 2025, our games were available on over 500 websites across regulated European and North American jurisdictions, including New
+Added: Jersey, Michigan, Pennsylvania, Connecticut, Alberta, West Virginia, Ontario and Quebec, as well as additional growth
+Added: RGS™ is integrated with a wide range of leading online gaming operators, including Flutter, Entain, bet365, Evoke, Gamesys, Kaizen,
+Added: In North America, Inspired’s Interactive content is live with major operators including BetMGM, DraftKings Group,
+Added: Caesars, FanDuel, Rush Street Interactive, and Loto Québec.
+Added: Interactive segment includes Hybrid Dealer, a unique iGaming format that merges high-definition pre-recorded live dealer footage with
+Added: RNG-based outcomes.
+Added: This innovative format creates a rich, immersive environment that’s fully brandable, always on, and free from
+Added: the complexities and expenses of live studio operations.
+Added: During 2025, we continued to support the rollout of Hybrid Dealer gameshows
+Added: and table games with select operators, and we believe it enhances our ability to offer differentiated content across regulated markets.
+Added: products are predominantly offered under participation-based commercial arrangements, whereby Inspired typically receives a percentage
+Added: of the net gaming revenue generated by its content.
+Added: For the year ended December 31, 2025, the Interactive segment generated revenue of
+Added: $58.6 million and Adjusted EBITDA of $40.6 million, compared to revenue of $39.3 million and Adjusted EBITDA of $25.6 million for the
+Added: year ended December 31, 2024.
+Added: EBITDA margins within the Interactive segment remain strong, reflecting the low incremental cost base associated with deploying additional
+Added: content across an established operator network.
+Added: However, margin expansion continues to be influenced by regulatory and tax developments
+Added: in certain jurisdictions.
+Added: This includes regulatory measures in markets such as the United Kingdom in the form of mandatory levies on
+Added: gross gambling yield (“GGY”), with pressure expected to continue as the UK government has enacted legislation to introduce
+Added: a new Remote Betting and Gaming Duty of 40% from April 2026, increasing from the current rate of 21%.
+Added: We remain a supplier of
+Added: gaming terminals and amusement machines to the Leisure and Hospitality sectors but, following the sale of our holiday parks and
+Added: certain associated leisure assets to Genda, Inc, a Tokyo-listed entity, are no longer servicing the holiday parks sector.
+Added: transitioned a number of pub customers to a new operating model using a less capital-intensive approach, and one in which we refocus
+Added: on content and machine supply, moving away from servicing and collections activities.
+Added: As of December 31, 2025, we supplied and operated over 5,800 gaming terminals located in pubs, bingo
+Added: halls, and adult gaming centers.
We also service approximately 2,800 gaming terminals under maintenance only contracts.
−Removed: The increasing majority of gaming terminals we operate are server based, allowing us to distribute content supplied by our “in house”
−Removed: design studios as well as some of the most popular content titles from our strategic partners.
−Removed: addition, we also supply and operate approximately 8,000 amusement machines and 1,400 gaming terminals in family entertainment centers
−Removed: and adult gaming centers located in holiday parks, bowling centers and other entertainment venues.
−Removed: These include virtual reality simulators
−Removed: and arcade games, redemption and skill with prize games, basketball, air hockey and cue sports.
−Removed: Commercial arrangements are typically
−Removed: structured as either revenue participation or rental agreements.
−Removed: customers in this segment include large pub operators JD Wetherspoons, Stonegate Pub Company, Greene King, Mitchells and Butler, Whitbread
−Removed: Marstons and Admiral Taverns.
−Removed: In the Bingo sector, we supply gaming terminals and services to Buzz Bingo and Mecca.
−Removed: We supply gaming
−Removed: terminals and services to transport hub operators, Moto and Welcome Break and major airports, including Heathrow.
−Removed: We also operate our
−Removed: own adult gaming centers under the Quicksilver™ brand in Extra Motorway Services.
−Removed: We have joint venture agreements with holiday
−Removed: park operators including Parkdean Resorts, Bourne Leisure (Haven), Butlins and Cove, where we supply machines and trained staff to manage
−Removed: and operate family entertainment centers.
−Removed: our Leisure segment had, as of December 31, 2024, an installed base of over 10,000 gaming terminals, which were operated primarily
−Removed: under participation-based contracts.
−Removed: We generate revenue by participating, typically as a function of gross revenue from each
−Removed: machine, in a percentage of volumes generated by these machines.
−Removed: Because we participate in our customers’ revenue under such
−Removed: contracts, we are aligned with our customers in benefiting from the introduction of our new content, which can drive growth in the
−Removed: win per unit per day of our installed base.
−Removed: Additionally, we earn revenue through the sale of units, as well as a fixed daily fee
−Removed: for certain of our installed units.
−Removed: With our participation-driven business model, approximately 97% of revenue for our Leisure
−Removed: segment is recurring in nature and derived under long-term contracts.
−Removed: We installed over six hundred Vantage Cat C cabinets to our
−Removed: Pubs estate during the year and we have successfully renewed or extended contracts with Moto Hospitality, Park Dean Resorts, Buzz Bingo and
+Added: increasing majority of gaming terminals we operate are server based, allowing us to distribute content supplied by our “in
+Added: house” design studios as well as some of the most popular content titles from our strategic partners.
+Added: main customer in this segment includes the large pub operator JD Wetherspoons.
+Added: In the Bingo sector, we supply gaming terminals and
+Added: services to Buzz Bingo and Mecca Bingo.
+Added: We supply gaming terminals and services to motorway service providers, Moto and Welcome Break.
+Added: longer serve airports or operate any of our own adult gaming centers.
+Added: our Leisure segment had, as of December 31, 2025, an installed base of approximately 5,500 terminals, which were operated primarily under
+Added: participation-based contracts.
+Added: We generate revenue by participating, typically as a function of gross revenue from each machine, in a
+Added: percentage of volumes generated by these machines.
+Added: Because we participate in our customers’ revenue under such contracts, we are
+Added: aligned with our customers in benefiting from the introduction of our new content, which can drive growth in the win per unit per day
+Added: of our installed base.
+Added: Additionally, we earn revenue through the sale of units, as well as a fixed daily fee for certain of our installed
+Added: With our participation-driven business model, approximately 97% of revenue for our Leisure segment is recurring in nature and
+Added: derived under long-term contracts.
+Added: We installed over six hundred Vantage Cat C cabinets to our Pubs estate during the year and we have
+Added: successfully renewed or extended contracts with Moto Hospitality, Buzz Bingo and Mecca Bingo.
the year ended December 31, 2025, our Leisure segment generated revenue and Adjusted EBITDA of $96.6 million and $21.2 million respectively,
4 unchanged sentences
have a substantial installed base, including over 32,000 digital terminals in the Gaming segment located across key jurisdictions in
−Removed: the UK, Greece and Italy, with approximately 12,800 terminals installed in UK Licensed Betting Offices and approximately 8,700
−Removed: terminals installed in Greek venues.
−Removed: In our Leisure segment, we supply and operate an installed base of approximately 11,000 gaming
−Removed: terminals (including approximately 2,800 gaming terminals under maintenance only contracts) and 4,500 pool tables, prize vending and
−Removed: jukeboxes to pubs, bingo halls and adult gaming centers.
−Removed: In addition, we also supply and operate approximately 9,500 amusement
−Removed: machines and 2,200 gaming terminals in family entertainment centers located in holiday parks, bowling centers and other
−Removed: entertainment venues.
−Removed: We have content and products in our Virtual Sports segment, which offers
−Removed: a wide range of sports and numbers games through approximately 32,000 retail venues as well as through various online channels.
−Removed: Virtual Sports gaming products are available in approximately 32 gaming jurisdictions
−Removed: worldwide, including the UK, Italy, Greece, Morocco and the U.S., our customers being many of the largest operators of lottery,
−Removed: gaming, and betting operations worldwide.
−Removed: Additionally, our Interactive segment provides a wide range of iGaming content to large
−Removed: operators primarily marketing to customers located in the UK, Italy, Greece and North America, as well as several other regulated
−Removed: countries across Europe through over approximately 250 websites.
+Added: the UK, Greece and Italy, with approximately 12,800 terminals installed in UK Licensed Betting Offices and approximately 9,100 terminals
+Added: installed in Greek venues.
+Added: In our Leisure segment, we supply and operate an installed base of approximately 5,500 gaming terminals (including
+Added: approximately 2,800 gaming terminals under maintenance only contracts) to pubs, bingo
+Added: halls and adult gaming centers.
+Added: We have content and products in our Virtual Sports segment, which offers a wide range of sports and numbers
+Added: games through approximately 25,000 retail venues as well as through various online channels.
+Added: Our Virtual Sports gaming products are available
+Added: in a number of jurisdictions worldwide, including the UK, Italy, Greece, Morocco, Turkey and the U.S., our customers being many of the
+Added: largest operators of lottery, gaming, and betting operations worldwide.
+Added: Additionally, our Interactive segment provides a wide range of
+Added: iGaming content to large operators primarily marketing to customers located in the UK, Italy, Greece and North America, as well as several
+Added: other regulated countries across Europe through over approximately 500 websites.
Diversified Business Underpinned by Longstanding Customer Relationships
−Removed: operate in several business segments and geographic locations that provide a diversified revenue and cash flow stream that has
−Removed: proven to be resilient under various economic environments.
−Removed: While our Gaming segment has represented the largest proportion of our
−Removed: revenue in each of the last three years, our Interactive segment represents substantial growth opportunities in the digital and
−Removed: retail space, which is expected to continue to diversify our business, together with Virtual Sports in Latin America.
−Removed: Additionally, we continue to expand in high growth markets,
−Removed: such as North America, which are expected to drive further geographic diversification across business segments.
−Removed: 700 customers, including major lottery, sports betting and gaming operators (both interactive and location-based) within regulated
−Removed: sectors worldwide.
−Removed: Many of our customer relationships in the UK and European sectors are long-standing and in excess of 10 years.
−Removed: expect that our diverse customer base will afford us opportunities to sell incremental products to certain of these customers in the
+Added: operate in several business segments and geographic locations that provide a diversified revenue and cash flow stream that has proven
+Added: to be resilient under various economic environments.
+Added: While our Gaming segment has represented the largest proportion of our revenue in
+Added: each of the last three years, our Interactive segment represents substantial growth opportunity together with our virtual sports in Latin
+Added: Additionally, we continue to expand in high growth markets, such as North America, which are expected to drive further geographic
+Added: diversification across business segments.
+Added: We have over 700 customers, including major lottery, sports betting and gaming operators (both
+Added: interactive and location-based) within regulated sectors worldwide, which we supply either directly or via aggregator platforms.
+Added: of our customer relationships in the UK and Europe are long-standing and in excess of 10 years.
+Added: We expect that our diverse customer base
+Added: will afford us opportunities to sell incremental products to certain of these customers in the future.
Recurring Revenue Supported by Long-Term Participation-Based Contracts
2 unchanged sentences
31, 2025, our recurring revenue, which included revenue generated from participation-based contracts and licensing arrangements, represented
−Removed: 86% of total revenue, as compared to approximately 79% of total revenue for the year ended December 31, 2023.
−Removed: Our content and products,
−Removed: which are provided primarily pursuant to long-term contracts, are essential to generating revenue for our customers and satisfying the
−Removed: demand of our end users.
−Removed: Our long-term contracts typically have an initial duration of three to five years depending on the
−Removed: business segment and the customer and, over the last three years, we have successfully renewed the significant majority of expiring contracts
−Removed: with key customers in our Gaming, Virtual Sports, Interactive and Leisure segments.
+Added: approximately 92% of total revenue, as compared to approximately 86% of total revenue for the year ended December 31, 2024.
+Added: and products, which are provided primarily pursuant to long-term contracts, are essential to generating revenue for our customers and
+Added: satisfying the demand of our end users.
+Added: Our long-term contracts typically have an initial duration of three to five years depending on
+Added: the business segment and the customer and, over the last three years, we have successfully renewed the significant majority of expiring
+Added: contracts with key customers in our Gaming, Virtual Sports and Interactive segments.
Technology and Track-Record of Strong Content Development
2 unchanged sentences
technology and operations, positioning us as a provider of superior content and technical solutions.
−Removed: As of December 31, 2024, we
−Removed: held approximately 25 patents or patent applications and approximately 300 trademarks worldwide.
+Added: As of December 31, 2025, we held
+Added: approximately 25 patents or pending patent applications and approximately 390 trademarks worldwide.
We focus our product development
−Removed: efforts on emerging content and technology trends, utilizing a combination of customer research, design experience and engineering
−Removed: We are committed to developing innovative products for our customers and are focused on improving player entertainment
−Removed: and customer profitability.
+Added: efforts on emerging content and technology trends, utilizing a combination of customer research, design experience and engineering excellence.
+Added: We are committed to developing innovative products for our customers and are focused on improving player entertainment and customer profitability.
believe convergence trends in the gaming industry emphasize the importance of proprietary content, including licensed content.
6 unchanged sentences
currency at constant rate basis between 2019 and 2024.
−Removed: We believe this growth has been driven, in part, by our content library
−Removed: of over 100 slot games.
−Removed: Many of our recent game launches, including Gold Cash Free Spins™, Big Fishing Fortune™, and the
−Removed: Reel King ® family of games, have been omni-channel, offering a premium player experience across multiple platforms – though,
−Removed: unlike our older games, they originated online and, once proved successful, were migrated to retail platforms.
+Added: We believe this growth has been driven, in part, by our content library of over
+Added: Many of our recent game launches, including Gold Cash Free Spins™, Golden Winner™, Cops n Robbers Big Money
+Added: and the Cash Bank family of games which include Big Piggy Bank™ and Wolf it Up!, have been omni-channel, offering a premium player
+Added: experience across multiple platforms – though, unlike our older games, they originated online and, once proved successful, were
+Added: migrated to retail platforms.
Virtual Sports products offer a wide range of betting markets and what we consider to be superior graphics.
−Removed: Our Virtual Sports
−Removed: revenue has achieved high EBITDA margins, while providing an attractive recurring revenue
+Added: Our Virtual Sports revenue
+Added: has achieved high EBITDA margins, while providing an attractive recurring revenue base.
To Benefit From Key Market Trends
3 unchanged sentences
of proprietary content.
−Removed: multi-channel offerings are well-positioned to benefit from the prevalence of smart phones and tablets and the legalization of
−Removed: online gaming in certain parts of the United States, Canada, Brazil, LATAM more generally and other jurisdictions.
−Removed: jurisdictions have provided new growth opportunities for gaming, interactive, sports and lottery operators through the introduction
−Removed: of new channels and portals for delivering games and content to customers.
−Removed: This supplements the existing broad-based online gambling
−Removed: market across Europe.
−Removed: Our multi-channel solutions and customer relationship management capabilities position us to take advantage of
−Removed: new opportunities to extend our gaming solutions across different channels for our customers to reach new players, expand the player
−Removed: demographic base and access players wherever they are whenever they want to play.
−Removed: Our technology extends engagement for existing
−Removed: players and has the capability to reach new player segments.
−Removed: This and other technology help position us for future online real-money
−Removed: gaming opportunities by offering play-for-fun online gaming options in jurisdictions where online real-money gaming may be legalized
−Removed: in the future.
−Removed: Government initiatives, such as the legalization of casino operations in
−Removed: new jurisdictions, increases in the number of casinos allowed to operate in a given jurisdiction and the legalization of new products,
−Removed: have helped stimulate growth in the gaming market.
−Removed: In the United States, legislative change has led to an increase in the legalization
−Removed: of sports betting or online gaming As of December 31, 2024 online casinos are legal in eight (8) states after Rhode Island went live on
−Removed: March 5, 2024 and several other states have proposed bills for regulation.
+Added: multi-channel offerings are well-positioned to benefit from the prevalence of smart phones and tablets and the legalization of online
+Added: gaming in certain parts of the United States, Canada, Brazil, LATAM more generally, South Africa and other jurisdictions.
+Added: Such jurisdictions
+Added: have provided new growth opportunities for gaming, interactive, sports and lottery operators through the introduction of new channels
+Added: and portals for delivering games and content to customers.
+Added: This supplements the existing broad-based online gambling market across Europe.
+Added: Our multi-channel solutions and customer relationship management capabilities position us to take advantage of new opportunities to extend
+Added: our gaming solutions across different channels for our customers to reach new players, expand the player demographic base and access
+Added: players wherever they are whenever they want to play.
+Added: Our technology extends engagement for existing players and has the capability to
+Added: reach new player segments.
+Added: This and other technology help position us for future online real-money gaming opportunities by offering play-for-fun
+Added: online gaming options in jurisdictions where online real-money gaming may be legalized in the future.
+Added: initiatives, such as the legalization of casino operations in new jurisdictions, increases in the number of casinos allowed to operate
+Added: in a given jurisdiction and the legalization of new products, have helped stimulate growth in the gaming market.
+Added: In the United States,
+Added: legislative change has led to a slow increase in the legalization of sports betting or online gaming even as several states move towards
+Added: banning or clarifying their legal position as it pertains to sweepstakes, regulating prediction markets, and Maine recently became the
+Added: state to legalize online casino gaming.
Management Team
−Removed: management team is led by our Executive Chairman, Lorne Weil, who is known as a gaming industry innovator and whose past leadership includes
−Removed: growing a diversified global gaming technology company both organically and through extensive acquisitions and joint ventures further
−Removed: bolstering the business.
+Added: seasoned management team is led by our Executive Chairman, Lorne Weil, who is known as a gaming industry innovator and whose past leadership
+Added: includes growing a diversified global gaming technology company both organically and through extensive acquisitions and joint ventures
+Added: further bolstering the business.
In addition to Mr.
−Removed: Weil, who is our principal executive officer, our management team includes Brooks H.
−Removed: our President and Chief Executive Officer;
−Removed: James Richardson, our Chief Financial Officer;
−Removed: and Simona Camilleri, our Executive Vice President
−Removed: and General Counsel.
−Removed: The current structure replaces our prior Office of the Executive Chairman.
−Removed: Our management team has broad
−Removed: and deep experience in the gaming industry, working with lotteries, casino operators, betting and gaming platforms, content suppliers
−Removed: and online operators.
−Removed: The members of the management team between them have decades of experience in the gaming industry, including relationships
−Removed: with suppliers and customers around the world, helping them build and sustain revenue growth and achieve strategic objectives.
+Added: Weil, who is also our principal executive officer, our management team includes Brooks
+Added: Pierce, our President and Chief Executive Officer;
+Added: James Richardson, our Executive Vice President and Chief Financial Officer;
+Added: Simona Camilleri, our Executive Vice President and General Counsel.
+Added: Our management team has broad and deep experience in the gaming industry,
+Added: working with lotteries, casino operators, betting and gaming platforms, content suppliers and online operators.
+Added: The members of the management
+Added: team between them have decades of experience in the gaming industry, including relationships with suppliers and customers around the
+Added: world, helping them build and sustain revenue growth and achieve strategic objectives.
+Added: The finance team is further supported by Craig Wilson as Vice President of Finance and Accounting, who has requisite
+Added: experience to support in US GAAP.
seek to deliver innovative and differentiated products that provide value to our customers and exciting experiences to their players
19 unchanged sentences
in our existing markets.
−Removed: the last few years, a substantial portion of our annual revenue has been recurring and based on long-term contracts with customers,
−Removed: where our revenue typically grows in line with the growth of our customers’ gaming revenue from our content and products.
−Removed: to work closely with our customers to assist in the optimization of their operations so they can achieve growth in their revenue generated
−Removed: by our content and products, which we believe is to our benefit.
−Removed: Accordingly, we continually invest in new content and technology offerings
−Removed: that permit our customers to keep their offerings fresh, offering their players new forms of entertainment.
−Removed: As our content demonstrates
−Removed: successful commercial results, we seek to place it with additional customers who may recognize its value and performance.
−Removed: content development is a key aspect of our overall strategy and we intend to continue this strategic priority for each of the business
−Removed: segments in which we operate.
+Added: recent years, a significant portion of our annual revenue has been recurring in nature and generated pursuant to long-term customer contracts.
+Added: Under these arrangements, our revenue generally increases in line with the growth of our customers’ gaming revenue derived from
+Added: our content and products.
+Added: We work closely with our customers to support the optimization of their operations and to help drive growth
+Added: in revenue generated from our offerings, which in turn benefits our business.
+Added: support this strategy, we continue to invest in the development of new content and technology solutions designed to enhance and refresh
+Added: our customers’ offerings by providing players with new forms of entertainment.
+Added: As our content achieves demonstrated commercial
+Added: success, we seek to deploy such content across a broader customer base that recognizes its value and performance.
+Added: We believe that continued
+Added: investment in content development is a critical component of our long-term growth strategy, and we intend to maintain this focus across
+Added: each of the business segments in which we operate.
new customers, or extend our collaboration with existing customers, by expanding into new markets.
−Removed: believe our historical growth has been driven by our entry into new geographies and supplemented by increasing our share in existing
−Removed: We expect to continue to focus on North and South American markets in the Gaming, Virtual Sports, Lottery and Interactive
−Removed: segments where room for such expansion may exist and where regulations allow.
−Removed: We believe North America is a valuable gaming market
−Removed: in which we currently have more limited participation and a lower market share, but where we expect our products can be positioned
−Removed: for future success.
−Removed: Effective January 1, 2025, Brazil has launched its newly regulated market and we believe that we are
−Removed: well-positioned to continue to pursue our strategy there including the roll out of localized content offerings in Hybrid Dealer,
−Removed: Interactive and Virtual Sports segments in Brazil, and other segments should these become regulated.
−Removed: We also believe there may be
−Removed: further growth opportunities in Latin America which will be available to us in the future, as new regulations permit.
+Added: believe that our historical growth has been driven by expansion into new geographic markets, supplemented by increased market penetration
+Added: within existing jurisdictions.
+Added: Our strategy continues to focus on select North and South American markets across our Gaming, Virtual
+Added: Sports, Lottery and Interactive segments, where we believe opportunities for expansion may exist, subject to applicable regulatory frameworks
+Added: and market conditions.
+Added: believe that North America represents an attractive gaming market in which we currently have more limited participation and a
+Added: comparatively lower market share.
+Added: While competition in this region is significant and regulatory requirements vary by jurisdiction, we
+Added: believe our products and content offerings are well positioned and offer opportunities for growth.
+Added: continue to pursue opportunities in Brazil consistent with our broader strategy, including the deployment of further localized content
+Added: Our ability to expand in Brazil remains subject to ongoing regulatory developments, competitive taxation levels, supplier
+Added: and other licensing requirements and commercial execution.
+Added: also believe that additional growth opportunities may arise in other Latin American jurisdictions over time as regulatory frameworks
+Added: continue to evolve.
+Added: However, the timing, scope and commercial impact of any such opportunities remain uncertain and dependent on regulatory
+Added: authorization, market acceptance and competitive dynamics.
targeted mergers and acquisitions to expand our product portfolio and distribution footprint.
addition to growing our business organically, we have pursued, and continue to pursue, merger and acquisition opportunities that we believe
−Removed: will help strengthen and scale our operations and take further advantage of our competitive position.
−Removed: Our management team shares a combination
−Removed: of operating, investing, financial and transactional experience that we believe will serve the Company well as it seeks to identify opportunities
−Removed: for value-adding acquisitions to negotiate and close on potential acquisition transactions.
+Added: will help strengthen and scale our operations and take further advantage of our competitive position as a distributor of content and digital services.
+Added: Our management
+Added: team shares a combination of operating, investing, financial and transactional experience that we believe will serve the Company well
+Added: as it seeks to identify opportunities for value-adding acquisitions to negotiate and close on potential acquisition transactions.
operate within the global gaming and lottery industry.
15 unchanged sentences
Opening of new gaming territories .
−Removed: Many national and state governments operating in developed economies in Europe, LATAM and
−Removed: North America are suffering from structural funding deficits in a post – COVID environment or dealing with a large influx of unregulated
−Removed: gaming offerings usually offered through offshore and remote means.
−Removed: The regulation and taxation of gaming and lottery may be relied upon
−Removed: to raise new sources of revenue for these governments.
−Removed: In some cases, liberalization may favor buildouts of large new destination resort
−Removed: casinos, but in others, regulation may rather focus on smaller distributed gaming (“EDGE”) venues with lottery, gaming and
−Removed: sports betting, combined with remote gaming.
+Added: Many national, state and local governments in developed economies across Europe, Latin America
+Added: and North America continue to face structural budgetary pressures, driven by elevated public-sector debt, rising social and healthcare
+Added: expenditures, inflationary cost pressures and, in some cases, slower economic growth.
+Added: At the same time, regulators in a number of jurisdictions
+Added: are increasingly focused on addressing the growth of unregulated or illegal gaming activity, including offerings provided through offshore
+Added: or remote channels.
+Added: a result, the regulation and taxation of gaming and lottery activities are, in certain jurisdictions, viewed as potential mechanisms
+Added: to generate incremental public revenue while increasing consumer protection and regulatory oversight.
+Added: Regulatory responses vary by jurisdiction.
+Added: In some cases, liberalization efforts may support the development or expansion of large, destination-based casino resorts.
+Added: In other jurisdictions,
+Added: regulatory frameworks may emphasize smaller, distributed gaming (“EDGE”) venues that combine lottery, gaming and sports betting
+Added: with regulated remote or digital gaming offerings.
+Added: scope, timing and structure of any such regulatory developments remain subject to political, economic and social considerations, and
+Added: there can be no assurance that regulatory changes, if adopted, will result in material market expansion or favorable commercial outcomes
+Added: for industry participants.
Multi-Channel Offerings:
Replacement of legacy analog machines with larger volume of smart digital devices, both interactive and location
−Removed: As existing gaming sectors mature, governments and regulatory authorities have implemented regulations to upgrade the
−Removed: established terminal base to digital operation.
+Added: As certain gaming markets mature, governments and regulatory authorities in a number of jurisdictions have adopted, or
+Added: are considering adopting, regulatory frameworks that support or require modernization of existing terminal bases, including enhanced
+Added: connectivity, data reporting, security and responsible gaming features.
+Added: These regulatory initiatives are often intended to improve regulatory
+Added: oversight, operational efficiency, player protection and tax collection, and may facilitate integration between land-based and remote
+Added: gaming channels.
+Added: However, the timing, scope and commercial impact of such modernization efforts vary significantly by jurisdiction and
+Added: remain subject to regulatory approvals, funding constraints, technical standards and market conditions.
and Mobile Devices:
3 unchanged sentences
According to the H2 Database,
−Removed: mobile gaming revenue in such sectors exhibited a 27.0% compound annual growth rate between 2010 and 2021.
+Added: mobile gaming revenue in such sectors exhibited a 23.0% compounded annual growth rate between 2015 and 2025.
Mobile gaming and lottery
are now expanding in other sectors, and mobile play has recently been approved in other sectors for gaming or lottery.
−Removed: believe there are significant benefits for our customers in adopting digitally networked gaming and lottery technologies.
−Removed: our digitally-enabled products allow operators to remotely manage their operations with minimal disruption to their businesses.
−Removed: centralization enabled by digital operations offers flexibility to rotate or change games, tailor game availability to time-of-day, target
−Removed: specific player demographics and take advantage of seasonal and themed marketing opportunities.
−Removed: New games often can be phased in without
−Removed: the interim revenue declines often associated with replacing games on traditional lottery terminals or slot machines.
−Removed: In addition, digital
−Removed: operations permit more games per terminal, enabling operators to test new games and new suppliers, seek to appeal to a broader base of
−Removed: players with minimal cost or risk, commission games from third-party suppliers on an open game interface and reduce procurement risk.
−Removed: Moreover, digital operations can significantly reduce the need for on-site repairs, improve terminal up-time and should extend terminal
−Removed: life cycles as well as the time period over which capital costs can be depreciated.
−Removed: conduct business in a number of different jurisdictions, of which Great Britain, Italy and Greece have historically contributed the most
+Added: believe digitally networked gaming and lottery technologies may provide operational efficiencies for our customers by enabling centralized
+Added: and remote management of certain functions with limited disruption to existing operations.
+Added: Digital platforms can increase flexibility
+Added: in deploying and modifying game offerings, support targeted and seasonal content strategies, and allow new games to be introduced more
+Added: efficiently than on legacy terminals.
+Added: addition, digital operations may support a greater number of games per terminal, facilitate testing of new content and suppliers through
+Added: open interfaces, and reduce on-site maintenance requirements, which may improve terminal uptime and extend useful lives.
+Added: The realization
+Added: of these benefits depends on regulatory approvals, customer adoption, technical implementation and operating conditions.
+Added: conduct business in a number of different jurisdictions, of which the UK, Italy and Greece have historically contributed the most
significant recurring revenue.
−Removed: The gaming regulator responsible for our activities in Great Britain is the Gambling Commission.
+Added: The gaming regulator responsible for our activities in the UK is the Gambling Commission.
the operation of gaming machines and remote gaming is regulated by L’Agenzia delle dogane e dei Monopoli (“ADM”).
2 unchanged sentences
or certified (as applicable) in a number of other jurisdictions by regulators such as the Malta Gaming Authority, His Majesty’s
−Removed: Government Gibraltar, the Alderney Gambling Control Commission, the Belgian Kansspel Commissie, Romania – Oficiul National pentru
+Added: Government of Gibraltar, the Alderney Gambling Control Commission, the Belgian Kansspel Commissie, Romania – Oficiul National pentru
Jocuri de Noroc, Autorité Des Marchés Financiers (Quebec), Nova Scotia Alcohol, Gaming, Fuel and Tomabbo Division, Saskatchewan
Liquor and Gaming Authority, Alcohol and Gaming Commission (Ontario), Ministerio de Comercio Exterior y Turismo (MINCETEUR) in Peru and
−Removed: state regulators in various jurisdictions in North America such as New Jersey, Pennsylvania, Michigan, Illinois and others.
−Removed: the British sector, we supply and distribute Category B3 gaming machines (with maximum betting stakes for players of £2), Category
−Removed: C gaming machines, Category D gaming machines and ETG machines to third parties who are licensed to operate such machines in bricks-and-mortar
−Removed: In addition, we operate a number of Adult Entertainment Centers.
−Removed: We also supply virtual sports software to local retail venues
−Removed: and to online operators who are licensed to target the British sector.
−Removed: We also supply our Interactive product to remote operators who
−Removed: are licensed to target the British sector.
−Removed: The provision of our products and services in relation to the British sector is authorized
−Removed: by a multi-category operating license issued by the UK Gambling Commission, namely remote and non-remote Gaming Machine Technical (Full)
−Removed: operating licenses, a remote casino operating license, a remote and non-remote gambling software license and a remote general betting
−Removed: standard (virtual events) license gaming machine general adult gaming center license and a gaming machine general family entertainment
−Removed: center license.
+Added: state regulators in various jurisdictions in the United States such as New Jersey, Pennsylvania, Michigan, Illinois and others.
+Added: United Kingdom
+Added: the British sector, we supply and distribute Category B3 gaming machines (with maximum betting stakes for players of £2),
+Added: Category C gaming machines, Category D gaming machines and Electronic Table Games (“ETG”) machines to third parties who are licensed to
+Added: operate such machines in bricks-and-mortar premises.
+Added: We also supply virtual sports software to local retail venues and virtual
+Added: sports and interactive content to online operators who are licensed to target the British sector.
+Added: The provision of our products and
+Added: services in relation to the British sector is authorized by a multi-category operating license issued by the UK Gambling Commission,
+Added: namely remote and non-remote Gaming Machine Technical (Full) operating licenses, a remote casino operating license, a remote and
+Added: non-remote gambling software license and a remote general betting standard (virtual events) license.
Betting and Gaming Laws and Regulations.
−Removed: The Gambling Act 2005 (the “GA05”) is the principal legislation in Great
−Removed: Britain governing gambling (other than in relation to the National Lottery, which is governed by separate legislation).
+Added: The Gambling Act 2005 (the “GA05”) is the principal legislation in the UK governing gambling (other than in relation to the National Lottery, which is governed by separate legislation).
The GA05 applies
14 unchanged sentences
relation to remote gambling, the GA05 (as amended by the Gambling (Licensing and Advertising) Act 2014 provides that it is an offense
−Removed: to “provide facilities” for remote gambling either (a) using “remote gambling equipment” situated in Great Britain,
−Removed: or (b) which are used by players situated in Great Britain, in each case without a remote gambling operating license.
+Added: to “provide facilities” for remote gambling either (a) using “remote gambling equipment” situated in the UK,
+Added: or (b) which are used by players situated in the UK, in each case without a remote gambling operating license.
It is also an offense
−Removed: to manufacture, supply, install or adapt gambling software in Great Britain without an appropriate gambling software license.
+Added: to manufacture, supply, install or adapt gambling software in the UK without an appropriate gambling software license.
remote gambling operating license holder providing facilities for remote gambling to British players is required to use gambling software
6 unchanged sentences
An entity holding a gambling license must notify the Gambling Commission of the identity of any shareholder holding 3%
−Removed: or more of the equity or voting rights in the entity (whether held or controlled either directly or indirectly).
+Added: or more (increased to 5% or more with effect as of 19 March 2026) of the equity or voting rights in the entity (whether held or controlled
+Added: either directly or indirectly).
of corporate control:
23 unchanged sentences
The LCCP imposes numerous operational requirements on licensees,
−Removed: including compliance with the Gambling Commission’s Remote Gambling and Software Technical Standards, segregation of customer
−Removed: funds, the implementation of a variety of social responsibility tools (such as self-exclusion), anti-money laundering measures, age
−Removed: verification of customers and a host of consumer protection measures.
−Removed: The Gambling Commission regularly reviews and revises the LCCP
−Removed: with the most recent proposals expected to come into effect on 28 February 2025 (Financial vulnerability checks) and 1 May 2025 (Improving
−Removed: customer choice on direct marketing).
+Added: including compliance with the Gambling Commission’s Remote Gambling and Software Technical Standards, the implementation of
+Added: a variety of social responsibility tools (such as self-exclusion), anti-money laundering measures, age verification of customers
+Added: and a host of consumer protection measures.
returns and reporting of key events:
12 unchanged sentences
with certain license conditions.
−Removed: operate two different gaming businesses in Italy.
−Removed: We provide platform and games for video lottery terminals and we also supply platforms
−Removed: for bets on Virtual Sports events to betting shops and online platforms.
−Removed: Our businesses are operated through the Italian branches of
−Removed: certain of our UK subsidiaries.
−Removed: These branches hold police licenses and are enrolled in the ADM Register of Gestori, as further described
−Removed: We supply our platform and games and Virtual Sports products only to operators licensed under Italian gaming laws and regulations.
−Removed: VLT and Virtual Sports platforms must be connected over the internet to servers operated by the ADM.
−Removed: Information regarding gaming sessions
−Removed: and the amounts wagered and won is provided in real time through the ADM servers, in order to enable the ADM to monitor the operation
−Removed: of machines and games and to verify the amount of taxes due.
+Added: We operate three different gaming businesses in Italy.
+Added: We provide platform
+Added: and games for video lottery terminals, supply platforms for bets on Virtual Sports events to betting shops and online platforms and provide
+Added: online casino games to online licensed operators.
+Added: Our businesses are operated through the Italian branches of certain of our UK subsidiaries.
+Added: These branches hold police licenses and are enrolled in the ADM Register of Gestori, as further described below.
+Added: We supply our platform
+Added: and games and Virtual Sports and online casino products only to operators licensed under Italian gaming laws and regulations.
+Added: Our VLT and Virtual Sports platforms as well as the platform through which
+Added: our online casino games are offered to the public must be connected over the internet to servers operated by the ADM.
+Added: Information regarding
+Added: gaming sessions and the amounts wagered and won is provided in real time through the ADM servers, in order to enable the ADM to monitor
+Added: the operation of machines and games and to verify the amount of taxes due.
Betting and Gaming Laws and Regulations.
Operators of betting premises offering VLTs (including the entities managing the networks
−Removed: connecting such VLTs to ADM servers), and operators of betting premises or online platforms offering Virtual Sports products, must hold
−Removed: an Italian gaming license while operators of gaming halls where VLTs are located operate do not need a gaming license.
−Removed: No gaming license
−Removed: is required in order to supply VLTs or Virtual Sports products to such operators.
−Removed: Such VLT platforms, machines and games, and Virtual
−Removed: Sports platforms and games, must be certified and approved by either SOGEI, an entity controlled by the Italian Ministry of Finance and
−Removed: authorized to conduct such certifications or testing labs accredited with ADM.
−Removed: Such certifications and approvals must be obtained by
−Removed: such operators, rather than the suppliers of such VLT platforms, machines and games, and Virtual Sports platforms and games.
−Removed: of gaming machines, including VLTs, must hold a police license (as prescribed by article 86, paragraph 3, of the Italian United Text
−Removed: of Public Security Law provided by the Royal Decree 18 June 1931, No.
−Removed: 773) and be enrolled in a registry prescribed by article 1, paragraph
−Removed: 82 of Law No.
+Added: connecting such VLTs to ADM servers), and operators of betting premises or online platforms offering Virtual Sports as well as online
+Added: platforms offering online casino products, must hold an Italian gaming license while operators of gaming halls where VLTs are located
+Added: operate do not need a gaming license.
+Added: No gaming license is required in order to supply VLTs, Virtual Sports and online casino products
+Added: to such operators.
+Added: Such VLT platforms, machines and games, and Virtual Sports and online casino games, must be certified and approved
+Added: by either SOGEI, an entity controlled by the Italian Ministry of Finance and authorized to conduct such certifications or testing labs
+Added: accredited with ADM.
+Added: Such certifications and approvals must be obtained by such operators, rather than the suppliers of such VLT platforms,
+Added: machines and games, Virtual Sports platforms and games and online casino games.
+Added: of gaming machines, including VLTs, must hold a police license (as prescribed by artice 86, paragraph 3, of the Italian United
+Added: Text of Public Security Law provided by the Royal Decree 18 June 1931, No.
+Added: 773) and be enrolled in a registry prescribed by article 1,
+Added: paragraph 82 of Law No.
220/2010 and managed by ADM (known as the “ADM Register of Gestori”).
−Removed: If a supplier of gaming machines is not
−Removed: enrolled in the ADM Register of Gestori, any agreement it enters into regarding the supply of gaming machines is null and void.
−Removed: if the enrollment is not renewed, existing agreements regarding the supply of gaming machines become null and void.
−Removed: Enrollment in the
−Removed: ADM Register of Gestori is subject to, among other things, a review of the suitability of the applicant business entity and its directors.
−Removed: In the event of a change of control of the entity enrolled in the ADM Register of Gestori (but not of such entity’s direct or indirect
−Removed: parent entities), the details of such change must be notified to the ADM and suitability must be reconfirmed.
+Added: If a supplier of gaming machines
+Added: is not enrolled in the ADM Register of Gestori, any agreement it enters into regarding the supply of gaming machines is null and void.
+Added: In addition, if the enrollment is not renewed, existing agreements regarding the supply of gaming machines become null and void.
+Added: in the ADM Register of Gestori is subject to, among other things, a review of the suitability of the applicant business entity and its
+Added: In the event of a change of control of the entity enrolled in the ADM Register of Gestori (but not of such entity’s
+Added: direct or indirect parent entities), the details of such change must be notified to the ADM and suitability must be reconfirmed.
of Virtual Sports products are not required to hold a police license, be enrolled in the Register of Gestori or otherwise be licensed
3 unchanged sentences
We supply such
−Removed: VLTs under a certification provided by the Hellenic Gaming Commission.
−Removed: We also supply Virtual Sports products within retail venues operated
−Removed: by OPAP and via self-service betting terminals within OPAP venues and supply interactive games and Virtual Sports to online operators
−Removed: in Greece including Stoiximan, OPAP and Novibet.
+Added: VLTs under a certification provided by the Hellenic Gaming Commission, in accordance with the applicable VLT Technical and Operational
+Added: Regulation (Ministerial Decision 79314/23.07.2020, as amended) and the supplier suitability framework (Ministerial Decision 79305 ΕΞ
+Added: 2020/27.07.2020, as amended and codified.
+Added: We also supply Virtual Sports products (regulated as betting products under Law 4002/2011 and
+Added: the applicable Hellenic Gaming Commission regulatory framework governing retail and online betting) within retail venues operated by
+Added: OPAP and via self-service betting terminals within OPAP venues and supply interactive games and Virtual Sports to online operators in
+Added: Greece including Stoiximan, OPAP and Novibet.
Betting and Gaming Laws and Regulations :
3 unchanged sentences
13530 /02.02.2022 (GG B’ 356 03.02.2022) and again with Decision 187634/27.12.2022 (GG B’ 6716/2712.2022) and79305 ΕΞ
−Removed: (GG B’ 3262/5 August 2020), all suppliers of gaming machines in Greece must be certified by the HGC in order to legally supply,
−Removed: sell, lease, offer or distribute any VLT or virtual game or any other game of chance (i.e.
−Removed: games including wagers or bets and the result
−Removed: of which games depends, even partly, on the influence of luck).
+Added: 2020/27.07.2020 (GG B’ 3262/05.08.2020, as corrected, and as amended & codified by 56580 ΕΞ 2022 (GG B’ 2166/04.05.2022),
+Added: all suppliers of gaming machines in Greece must be certified by the HGC in order to legally supply, sell, lease, offer or distribute
+Added: any VLT or virtual game or any other game of chance (i.e.
+Added: games including wagers or bets and the result of which games depends, even
+Added: partly, on the influence of luck).
Moreover, for Manufacturers which are defined under the aforesaid Decision 79305 ΕΞ 2020/27.07.2020
−Removed: 79305 as “the person or entity which manufactures (indicatively, studies, designs, assembles, produces, programs) and in any way
−Removed: makes available to an Operator and/or Importer any Technical Means and Hardware, and has received a Suitability License by the HGC to
−Removed: this end, as well as the person that holds a license for a Studio”, Decision 79305, provides in Article 9 for a Suitability License
−Removed: provided a Manufacturers (type A.1 license) and in Article 10 to Importers/Distributors (type E1 and E2)Accordingly, manufacturers need
−Removed: to obtain a Suitability License Type A1, while importers/distributors need to obtain a Suitability License Type E1 or E2.
+Added: as “the person or entity which manufactures (indicatively, studies, designs, assembles, produces, programs) and in any way makes
+Added: available to an Operator and/or Importer any Technical Means and Hardware, and has received a Suitability License by the HGC to this
+Added: end, as well as the person that holds a license for a Studio”, Decision 79305, provides in Article 9 for Manufacturers Type A1
+Added: or Type A2 license, depending on whether the manufacturer provides management services to the Operator and in Article 10 for Importers/Distributors
+Added: (Type E1 or Type E2 license).
+Added: Accordingly, manufacturers need to obtain a Suitability License Type A1 or A2, while importers/distributors
+Added: need to obtain a Suitability License Type E1 or E2.
regards online gaming, Articles 45 -52 of Law 4002/2011 (GG A’ 180/22.8.2011), which was recently amended by Law 4635/2019 (GG
2 unchanged sentences
and b) a license for Other Online Games (it covers online casino games and online poker games and variants
−Removed: Furthermore, Article 14 of the HGC’s Decision No 79835/05.08.2020 (GG B’ 3265/5.8.2020) states that all Manufacturers
−Removed: have to submit an application to the HGC, accompanied by the required compliance certificates, for the following elements:
−Removed: Platform (Betting Platform);
−Removed: the Random Number Generator (RNG) per type/group of Games that the Manufacturer offer to each License
+Added: Furthermore, Article 14 of the HGC’s Decision 79835 ΕΞ 2020/24.07.2020 (GG B’ 3265/05.08.2020)as amended
+Added: by 56604 ΕΞ 2022 (GG B’ 2185/04.05.2022) and 67663 ΕΞ 2022 (GG B’ 2483/20.05.2022) states that all
+Added: Manufacturers have to submit an application to the HGC, accompanied by the required compliance certificates, for the following elements:
+Added: the Gaming Platform (Betting Platform);
+Added: the Random Number Generator (RNG) per type/group of Games that the Manufacturer offer
+Added: to each License Holder;
each individual game or multigame.
−Removed: Lastly, Suitability Licenses for suppliers are also divided into two types:
−Removed: a) Manufacturers
−Removed: Suitability License and b) Importers/Distributors Suitability License (according to articles 9 and 10 of Decision No 79305/05.08.2020).
−Removed: Accordingly, manufacturers need to obtain a Suitability License Type A1 or A2 (depending on whether the manufacturer provides management
−Removed: services to the operator or not), while importers/distributors need to obtain a Suitability License Type E1 or E2.
−Removed: Regulation and Changes in Ownership
−Removed: a number of the jurisdictions in which we are subject to gaming regulations, regulators require us to keep them informed as to our ownership
−Removed: structure and composition and, to varying extents and in various circumstances, require us to disclose certain information regarding
−Removed: the persons who directly or indirectly hold our shares.
−Removed: Depending on the regulator, we may need to provide such information not only
−Removed: when we first seek licenses or certifications, but also when material changes (measured at different levels) occur in the ownership of
−Removed: As a result, material changes in our shareholdings may be subject to special procedures or consents in order to ensure the
−Removed: continuation and confirmation of our gaming licenses and certifications.
−Removed: one or more gaming authorities were to find that an officer, director, or key employee fails to qualify or is unsuitable for licensing
−Removed: or unsuitable to continue having a relationship with us, we would be required to sever all relationships with such person.
−Removed: Gaming authorities
−Removed: may also require us to terminate the employment of any person who refuses to file appropriate applications.
−Removed: many jurisdictions, certain of our stockholders may be required to undergo a suitability investigation similar to that described above.
−Removed: Many jurisdictions require any person who acquires beneficial ownership of more than a certain percentage of our voting securities, typically
−Removed: 5%, to report the acquisition to gaming authorities, and may be required to apply for qualification or a finding of suitability.
−Removed: gaming authorities, however, allow an “institutional investor” to apply for a waiver.
−Removed: continually invest in new product development in each of our Gaming, Virtual Sports, Interactive and Leisure business segments.
−Removed: has a full stack game development structure, combining its proprietary technology frameworks together with some of the industry’s
−Removed: best math, art, creative and production personnel spread across 3 game studios (Inspired, Astra and Bell Fruit).
−Removed: We release over 100
−Removed: games each year onto our own priority gaming system, Interactive Remote Gaming Server (“RGS”) and to our G2S clients around
−Removed: the world in markets such as North America, UK, Brazil, Greece, Spain, Belgium, Italy, Sweden and more.
−Removed: Whilst many of our game launches
−Removed: are omni-channel, we have a focus on building the right game for the right market and take pride in tweaking modifying the math and themes
−Removed: for the target player.
−Removed: In Virtual Sports, we combine graphical assets betting market mathematics, proprietary scheduling software allowing
−Removed: us to generate virtual sports markets and results for all our B2B customers.
−Removed: In addition, our VPP (Virtuals Plug and Play) product range
−Removed: leverages our award winning Virtuals assets, along with our RGS (remote gaming server) to produce our “Virtuals Sportsbook in a
−Removed: box product”.
+Added: Lastly, Suitability Licenses for suppliers are also divided into
+Added: a) Manufacturers Suitability License and b) Importers/Distributors Suitability License (according to articles 9 and 10 of
+Added: Decision 79305 ΕΞ 2020/27.07.2020 as amended & codified by 56580 ΕΞ 2022 (GG B’ 2166/04.05.2022.
+Added: manufacturers need to obtain a Suitability License Type A1 or A2 (depending on whether the manufacturer provides management services
+Added: to the operator or not), while importers/distributors need to obtain a Suitability License Type E1 or E2.
+Added: Suitability and Key-Persons
+Added: business remains subject to extensive and evolving licensing, suitability, certification and regulatory approval requirements across
+Added: the jurisdictions in which we operate or supply technology.
+Added: These requirements apply not only to the Company and its subsidiaries, but
+Added: also to certain products and platforms, as well as to directors, officers, key employees, significant shareholders, beneficial owners
+Added: and other persons deemed by regulators to be “key persons,” “associated persons,” or “controlling persons.”
+Added: Gaming regulators in multiple jurisdictions have increased scrutiny of B2B technology suppliers, including enhanced
+Added: investigations into ownership structures, source of funds, financing arrangements, ultimate beneficial ownership, cross-border corporate
+Added: structures, and the suitability of investors and lenders.
+Added: Regulatory authorities have also broadened the interpretation of what constitutes
+Added: a “change of control” or “material change,” potentially capturing share repurchase programs, refinancings, board
+Added: changes, internal restructurings, or minority shareholdings that were not previously considered approval-triggering events.
+Added: ability to operate, expand into new markets, launch new products, complete acquisitions, refinance indebtedness or implement corporate
+Added: transactions may depend on obtaining, maintaining, renewing or transferring licenses, registrations, certifications or other regulatory
+Added: Regulatory authorities retain broad discretion in granting, conditioning, delaying, suspending or revoking approvals and
+Added: may impose additional operational, compliance, reporting, capital or governance obligations as a condition of licensure.
+Added: to obtain or maintain required approvals — whether due to evolving regulatory standards, enhanced suitability reviews, adverse
+Added: findings relating to key persons or shareholders, delays in approval processes, compliance deficiencies, customer-related regulatory
+Added: issues, or changes in law or regulatory policy — could result in fines, penalties, license suspension or revocation, limitations
+Added: on our ability to supply products in certain jurisdictions, contractual terminations, forced divestitures, required changes in management
+Added: or ownership, or reputational harm.
+Added: addition, regulators may require the removal or replacement of directors, officers, employees, shareholders or financing sources deemed
+Added: unsuitable, or may prohibit or unwind transactions involving changes in ownership or control.
+Added: Increased cross-jurisdictional regulatory
+Added: cooperation and information sharing may heighten the risk that issues arising in one jurisdiction could adversely impact our approvals
+Added: or operations in others.
+Added: Any such developments could materially and adversely affect our business, financial condition, results of operations
+Added: and growth strategy.
+Added: a number of jurisdictions, our stockholders may be required to undergo a suitability investigation similar to that described above.
+Added: jurisdictions require any person who acquires beneficial ownership of more than a certain percentage of our voting securities (typically
+Added: 5%) to report the acquisition to relevant gaming authorities and may be required to apply for qualification or a finding of suitability.
+Added: A number of gaming authorities, however, also allow an “institutional investor” to apply for a waiver.
+Added: We continually
+Added: invest in new product development in each of our Gaming, Virtual Sports, Interactive and Leisure business segments.
+Added: Inspired has a full
+Added: stack game development structure, combining its proprietary technology frameworks together with some of the industry’s:
+Added: art, creative and production personnel spread across 3 game studios.
+Added: We release over 100 games variants each year onto our own priority
+Added: gaming system, Interactive Remote Gaming Server (“RGS”) and to our G2S clients around the world in markets such as North America,
+Added: UK, Brazil, Greece, Spain, Belgium, Italy, Sweden and more.
+Added: Whilst many of our game launches are omni-channel, we have a focus on building
+Added: the right game for the right market and take pride in tweaking modifying the math and themes for the target player.
+Added: Joining our slot and
+Added: tables games we have our award-winning Hybrid Dealer product.
+Added: Featuring innovative table and game show themes, utilizing a mixture of
+Added: CGI and real dealer footage to bring the player a live like experience.
+Added: Hybrid Dealer is currently live with tier 1 Interactive customers
+Added: in the US, UK, Canada and Brazil
+Added: In Virtual Sports, we
+Added: combine graphical assets betting market mathematics, proprietary scheduling and software allowing us to generate virtual sports
+Added: markets and results for all our B2B customers.
+Added: In addition, our VPP (Virtuals Plug and Play) product range leverages our award
+Added: winning Virtuals assets, along with our RGS (remote gaming server) to produce our “Virtuals Sportsbook in a box
VPP allows our customers to operate our Virtuals Sports products without their own sportsbook.
We account for our
−Removed: development costs as software development costs, and these are typically amortized over a two-year period.
+Added: development costs as software development costs, and these are typically amortized over a two to four-year period.
principal supply arrangements concern the supply of our terminals, terminals components, content provision, license holders (branded
5 unchanged sentences
customer base includes regulated operators of lotteries, licensed sports bookmakers, operators of licensed betting offices, gaming and
−Removed: bingo halls, casinos, pubs, adult gaming centers, holiday parks and regulated online operators.
+Added: bingo halls, casinos, pubs, adult gaming centers and regulated online operators.
We typically implement design and content
3 unchanged sentences
Contracts – Gaming
−Removed: contracts in the Gaming segment involve supplying gaming terminals and licensing gaming software and games for use and operation in
−Removed: conjunction with the terminals.
−Removed: We supply the terminals on an exclusive or non-exclusive basis on a per customer or per location
−Removed: Under these contracts, we have general obligations to deliver, install, upgrade and service the terminals and software.
−Removed: contracts may be terminated early in various circumstances such as if we fail to meet performance targets in servicing the
−Removed: some contracts, we receive an upfront fee for the provision of the terminals but more typically generate revenue as a percentage of income
−Removed: generated on terminals.
−Removed: With our participation-driven business model, approximately 94% of service revenue (excluding VAT related income)
−Removed: for our Gaming segment is recurring in nature and derived under long-term contracts that are typically between three and five years (although
−Removed: may be shorter for contract extensions).
−Removed: Major contracts have been renewed over the past three (3) years.
+Added: contracts in the Gaming segment involve supplying gaming terminals and licensing gaming software and games for use and operation in conjunction
+Added: with the terminals.
+Added: We supply the terminals on an exclusive or non-exclusive basis on a per customer or per location basis.
+Added: contracts, we have general obligations to deliver, install, upgrade and service the terminals and software.
+Added: The contracts may be terminated
+Added: early in various circumstances such as if we fail to meet performance targets in servicing the machines.
+Added: some contracts, we receive an upfront fee for the provision of the terminals, we may supply them on a finance lease basis and we may
+Added: also generate revenue as a percentage of income generated on terminals.
+Added: With our participation-driven business model, approximately
+Added: 94% of service revenue for our Gaming segment is recurring in nature and derived under long-term
+Added: contracts that are typically between three and five years (although may be shorter for contract extensions).
+Added: Major contracts have
+Added: been renewed over the past three (3) years and we have also onboarded new customers.
Contracts – Virtual Sports
−Removed: contracts in the Virtual Sports segment typically involve the supply of licenses to operators to make available, either via online
−Removed: or retail channels, virtual sporting events such as horse racing, soccer, football, darts, cricket, or basketball, and to enable
−Removed: end-users to place bets on these events.
+Added: contracts in the Virtual Sports segment typically involve the supply of licenses to operators to make available, either via online or
+Added: retail channels, virtual sporting events such as horse racing, soccer, football, darts, cricket, or basketball, and to enable end-users
+Added: to place bets on these events.
These are typically one-time non-exclusive licenses specific to the virtual sporting event.
−Removed: We may agree to customize and brand the virtual sporting events for the operator or to provide language variations of the event.
−Removed: contracts may be terminated early in various circumstances, including, for example, if the operator fails to pay an invoice within
−Removed: 60 days of receipt.
−Removed: Virtual Sports products are typically offered to operators on a participation basis, whereby we receive a royalty for a portion of
−Removed: the gaming revenue generated, plus an upfront software license fee and a hosting fee.
−Removed: With our participation-driven business model,
−Removed: our Virtual Sports segment produces approximately 99% of total revenue on a recurring basis under long-term contracts that average
−Removed: three to four years when entered into and we have historically had a 100% renewal rate over the last three years for contracts that
+Added: to customize and brand the virtual sporting events for the operator or to provide language variations of the event.
+Added: The contracts may
+Added: be terminated early in various circumstances, including, for example, if the operator fails to pay an invoice within 60 days of receipt.
+Added: Virtual Sports products are typically offered to operators on a participation basis, whereby we receive a royalty for a portion of the
+Added: gaming revenue generated, plus an upfront software license fee and a hosting fee.
+Added: With our participation-driven business model, our Virtual
+Added: Sports segment produces approximately 99% of total revenue on a recurring basis under long-term contracts that average three to four
+Added: years when entered into and we have historically had a 100% renewal rate over the last three years for contracts that expired.
Contracts – Interactive
10 unchanged sentences
of revenue for our Interactive segment is recurring in nature and derived under long-term contracts that averaged three years.
−Removed: the last three years, we have renewed approximately 100% of these contracts for those customers that have continued to trade.
+Added: last three years, we have renewed approximately 100% of these contracts for those customers that have continued to trade.
Contracts – Leisure
4 unchanged sentences
we rent unit space in motorway service areas and populate this space with our gaming terminals.
−Removed: on the contract type, we have general obligations to deliver, install, upgrade and service the terminals and software provided, to acquire
−Removed: licensing for the various prizes and toys, which may be used in the terminals, to keep the premises open for minimum operating hours
−Removed: and not to use the premises for certain business.
−Removed: These contracts may be terminated early in various circumstances, including for material
−Removed: breach or insolvency events.
+Added: on the contract type, we have general obligations to deliver, install, upgrade and service the terminals and software provided.
+Added: contracts may be terminated early in various circumstances, including for material breach or insolvency events.
our leisure contracts, we typically generate revenue on a participation-basis by participating, typically as a function of gross revenue
4 unchanged sentences
Over the last three years, within the Leisure segment we have successfully renewed or extended
−Removed: the majority of major contracts that have expired.
+Added: some major contracts.
and Employees
14 unchanged sentences
of December 31, 2025, we had approximately 1,020 employees, approximately 920 of whom were full-time.
−Removed: Of those employees,
−Removed: approximately 470 were dedicated to delivering our digital gaming platforms, content and hardware and approximately 920 of our
−Removed: employees were involved in UK field operations.
−Removed: Our management, sales and administration teams accounted for approximately 240
+Added: Of those employees, approximately
+Added: 470 were dedicated to delivering our digital gaming platforms, content and hardware and approximately 380 of our employees were involved
+Added: in UK field operations.
+Added: Our management, sales and administration teams accounted for approximately 180 employees.
intellectual property consists principally of the propriety software we develop to operate our network and, in the design, and distribution
of our games.
−Removed: We depend upon agreements relating to trade secrets and proprietary know-how to protect our rights in this intellectual
−Removed: We require all our employees, contractors and other collaborators to enter into agreements that prohibit the disclosure of
−Removed: our confidential information to other parties.
−Removed: In addition, it is our policy to require our employees, contractors and other collaborators
−Removed: who have access to proprietary and trade secret material to enter into agreements that require them to assign any and all intellectual
−Removed: property rights to us that arise as a result of their work on our behalf.
−Removed: We also require our employees to review and acknowledge our
−Removed: intellectual property policies regarding how we handle intellectual property.
−Removed: These agreements, acknowledgements and policies may not
−Removed: provide adequate protection for our trade secrets, know-how or other proprietary information in the event of any unauthorized use or
−Removed: disclosure in violation of these agreements, and may not be sufficient to secure for us the value in such developments that they are
−Removed: designed to secure.
−Removed: also hold certain patents, trademarks, design rights and other intellectual property rights in respect of our products, systems, web
−Removed: domains, and other intellectual property in Brazil, Canada, the U.S.
−Removed: As of December 31, 2024, we held
−Removed: approximately 25 patents and approximately 300 trademarks worldwide.
−Removed: We also rely on certain products and technologies that we
−Removed: license from third parties.
−Removed: Proprietary licenses typically limit our use of intellectual property to specific uses and for specific
−Removed: time periods.
+Added: We depend upon agreements relating to trade secrets, confidential information and proprietary know-how to protect our rights
+Added: in this intellectual property.
+Added: We require all our employees, contractors and other collaborators to enter into agreements that prohibit
+Added: the disclosure of our confidential information to other parties.
+Added: In addition, it is our policy to require our employees, contractors
+Added: and other collaborators who have access to proprietary and trade secret material to enter into agreements that require them to assign
+Added: any and all intellectual property rights to us that arise as a result of their work on our behalf.
+Added: We also require our employees to review
+Added: and acknowledge our intellectual property policies regarding how we handle intellectual property.
+Added: These agreements, acknowledgements
+Added: and policies may not provide adequate protection for our trade secrets, know-how or other proprietary information in the event of any
+Added: unauthorized use or disclosure in violation of these agreements, and may not be sufficient to secure for us the value in such developments
+Added: that they are designed to secure.
+Added: also hold certain patents, trademarks, design rights and other intellectual property rights in respect of our game mechanics, products,
+Added: systems, web domains, and other intellectual property in Brazil, Canada, the U.S.
+Added: As of December 31, 2025, we held approximately
+Added: 25 patents and approximately 390 trademarks worldwide.
+Added: We also rely on certain products and technologies that we license from third parties.
+Added: Proprietary licenses typically limit our use of intellectual property to specific uses and for specific time periods.
terms of our intellectual property registrations vary based on the type of registration and the date and jurisdiction of filing or grant.
10 unchanged sentences
We face competition from a number of worldwide
−Removed: businesses, many of which have substantially greater financial resources and operating scale than we do.
+Added: businesses, many of which have substantially greater financial resources and operating scale.
Such competition could adversely
24 unchanged sentences
Compared sentence by sentence after normalising whitespace, quotation marks, case and digits, so re-formatting and restated figures do not read as changed language. Wording changes appear as one removal and one addition. The current filing and the prior one are authoritative.